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419 lines
18 KiB
C++
419 lines
18 KiB
C++
/*
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* source/format/spellfmt.h, international, international, 971113b 97/10/30
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*
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* (C) Copyright Taligent, Inc. 1996 - All Rights Reserved
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* (C) Copyright IBM Corp. 1996 - All Rights Reserved
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*
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* Portions copyright (c) 1996-1997 Sun Microsystems, Inc. All Rights Reserved.
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*
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* The original version of this source code and documentation is copyrighted
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* and owned by Taligent, Inc., a wholly-owned subsidiary of IBM. These
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* materials are provided under terms of a License Agreement between Taligent
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* and Sun. This technology is protected by multiple US and International
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* patents. This notice and attribution to Taligent may not be removed.
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* Taligent is a registered trademark of Taligent, Inc.
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*
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* Permission to use, copy, modify, and distribute this software
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* and its documentation for NON-COMMERCIAL purposes and without
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* fee is hereby granted provided that this copyright notice
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* appears in all copies. Please refer to the file "copyright.html"
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* for further important copyright and licensing information.
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*
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* SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF
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* THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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* TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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* PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR
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* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
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* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
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*
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*/
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#ifndef _SPELLFMT
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#define _SPELLFMT
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#include "ptypes.h"
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#include "numfmt.h"
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struct NumberSpelloutRule;
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class SpelloutRuleVector;
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/**
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* A class that spells out a numeric value in words (i.e., 123.45 becomes "one hundred
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* twenty-three point four five"). You tell the NumberSpelloutFormat how to spell out
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* numbers by passing its constructor a rule description string that it uses to build
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* a rule list, which is in turn used to format and parse numbers.
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* <P>
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* The rule description language works as follows. Number spellout is specified through
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* the use of an ordered list of rules, each of which has:
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* <ul>
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* <li>A <i>base value</i> that controls which numbers the rule is used for (a rule
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* applies to the range from its base value to the next rule's base value minus one).
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* <li>A <i>power of 10</i> that controls how the substitutions behave. Normally this
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* is the base value's common log, but it can be lower.
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* <li><i>Rule text,</i> which forms the basis of the format() function's return value.
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* <li>An optional <i>major substitution,</i> which specifies the position where text is
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* to be inserted into the result string. The inserted text is the string you get from
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* using this rule set to format the value being formatted / the rule's power of 10.
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* For example, if you use "100: << hundred >>;" to format 234, the major substitution
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* value is 2, and "two" gets inserted where the << is.
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* <li>An optional <i>minor substitution,</i> which also specifies a position where text
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* is to be inserted into the result string. The inserted text is the string you get
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* from using thisrule set to format the value being formatted % the rule's power of 10.
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* For example, if you use "100: << hundred >>;" to format 234, the minor substitution
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* value is 34, and "thirty-four" gets inserted where the >> is.
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* </ul>
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* In the description string, rules are separated by semicolons, and leading whitespace is
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* ignored. The rule's base value may precede its text and is separated from it by a
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* colon (you can include commas or periods for readability, but they're ignored). A
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* > between the base value and the colon reduces the rule's power of 10 by one.
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* <P>
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* Within the rule text, << marks the position of the major substitution, and >> marks
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* the position of the minor substitution. The rule text may include optional text in
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* brackets. This text is only included when the minor substitution value is not zero
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* (the minor substitution itself is usually included in the brackets).
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* <P>
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* The rule description may also include a <i>negative number rule,</i> which specifies
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* how to format negative numbers. The negative number rule begins with "-:" instead of
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* a base value, and the minor substitution tells where to put the result of formatting
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* the number's absolute value.
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* <P>
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* The rule description may also include a <i>decimal rule,</i> which specifies how
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* to format numbers that have fractional parts. The decimal rule begins with ".:"
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* instead of a base value, the major substitution is replaced with the number's
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* integral part, and the minor substitution is replaced by the number's fractional
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* part, spelled out digit-by-digit.
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* <P>
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* The bracket notation actually expands into two rules in the rule list : one that doesn't
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* include the stuff in the brackets, and one with one-higher base value that does. In
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* other words,
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* <pre>
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* . 20:twenty[->>];
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* . turns into
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* . 20:twenty;
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* . 21:twenty->>;
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* . and
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* . 100:<<hundred[>>];
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* . turns into
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* . 100:<<hundred;
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* . 101:<<hundred>>;
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* . To get an idea of how this owrks, the rules for U.S. English are as follows:
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* . zero;one;two;three;four;five;six;seven;eight;nine;
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* . ten;eleven;twelve;thirteen;fourteen;fifteen;sixteen;seventeen;eighteen;nineteen;
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* . twenty[->>];
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* . 30:thirty[->>];
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* . 40:forty[->>];
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* . 50:fifty[->>];
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* . 60:sixty[->>];
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* . 70:seventy[->>];
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* . 80:eighty[->>];
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* . 90:ninety[->>];
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* . 100:<<hundred[>>];
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* . 1000:<<thousand[>>];
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* . 1000000:<<million[>>];
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* . 1000000000:<<billion[>>];
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* . 1000000000000:<<trillion[>>];
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* . 1000000000000000:OUT OF RANGE!
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* </pre>
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* @see NumberFormat
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* @version 1.22 9/17/97
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* @author Richard Gillam
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*/
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class T_FORMAT_API NumberSpelloutFormat : public NumberFormat {
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public:
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/**
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* Constructs a NumberSpelloutFormat that formats and parses numbers according
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* to the default rule set (U.S. English).
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*/
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NumberSpelloutFormat();
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/**
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* Constructs a NumberSpelloutFormat that formats and parses numbers according to
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* the rules specified in "description".
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* @param description A String containing a textual description of the rules to use
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* to format numbers. For information on the format of this string, see the class
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* description.
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* @param err the error code.
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*/
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NumberSpelloutFormat(const UnicodeString& description,
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ErrorCode& err);
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/**
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* Copy constructor.
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* @param that the copy origin.
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*/
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NumberSpelloutFormat(const NumberSpelloutFormat& that);
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/**
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* Destructor.
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*/
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~NumberSpelloutFormat();
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/**
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* Overrides operator==, checks if obj is the same object as this.
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* @param obj the object to be compared with.
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* @return TRUE if the obj is the same as this, FALSE otherwise.
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*/
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virtual t_bool operator==(const Format& obj) const;
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/**
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* Overrides Cloneable, creates an instance that is identical to this.
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* @return the created instance.
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*/
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virtual Format* clone() const;
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/**
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* Formats a double number using this SpelloutNumberFormat instance and
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* copy the result to output buffer.
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* @param number the double number to be formatted with.
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* @param output the result buffer.
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* @return the result buffer.
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*/
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UnicodeString& format( double number,
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UnicodeString& output) const;
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/**
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* Formats a long number using this SpelloutNumberFormat instance and
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* copy the result to output buffer.
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* @param number the long number to be formatted with.
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* @param output the result buffer.
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* @return the result buffer.
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*/
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UnicodeString& format( long number,
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UnicodeString& output) const;
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/**
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* Appends a string representing "number" spelled out in words (according to this
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* format's rule list) to the end of toAppendTo.
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* @param number The number to format.
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* @param toAppendTo The StringBuffer to append the result to.
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* @param pos Ignored on input. Set to point to the whole range covered by the
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* formatted number on output.
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* @return toAppendTo
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*/
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virtual UnicodeString& format(double number,
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UnicodeString& toAppendTo,
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FieldPosition& pos) const;
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/**
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* Appends a string representing "number" spelled out in words (according to this
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* format's rule list) to the end of toAppendTo.
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* @param number The number to format.
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* @param toAppendTo The StringBuffer to append the result to.
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* @param pos Ignored on input. Set to point to the whole range covered by the
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* formatted number on output.
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* @return toAppendTo
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*/
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virtual UnicodeString& format(long number,
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UnicodeString& toAppendTo,
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FieldPosition& pos) const;
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/*Added in order not to hide the superclass implementation [Bertrand A. D. 01/20/98]*/
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virtual UnicodeString& format(const Formattable&,UnicodeString&,FieldPosition&,ErrorCode&) const;
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/*end of update [Bertrand A. D. 01/20/98]*/
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/**
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* Parses "text" and returns a Number containing the value represented by "text".
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* @param text The string to parse.
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* @param result The value represented by the string. If possible, this will be an
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* instance of Long; otherwise, it will be an instance of Double.
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* @param status the error code status.
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*/
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virtual void parse( const UnicodeString& text,
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Formattable& result,
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ErrorCode& status) const;
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/**
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* Parses "text" and returns a Number containing the value represented by "text".
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* @param text The string to parse.
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* @param parsePosition On entry, specifies the position in the string to begin parsing at.
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* The formatted number is expected to run from this position to the end of the
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* string. On exit, if the parse succeeded, this will point to the string's past-the-end
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* posiion. If the parse failed, it will have been left unchanged.
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* @return The value represented by the string. If possible, this will be an
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* instance of Long; otherwise, it will be an instance of Double.
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*/
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virtual void parse(const UnicodeString& text,
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Formattable& result,
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ParsePosition& parsePosition) const;
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/**
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* Return the class ID for this class. This is useful only for
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* comparing to a return value from getDynamicClassID(). For example:
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* <pre>
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* . Base* polymorphic_pointer = createPolymorphicObject();
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* . if (polymorphic_pointer->getDynamicClassID() ==
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* . Derived::getStaticClassID()) ...
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* </pre>
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* @return The class ID for all objects of this class.
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*/
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static ClassID getStaticClassID() { return (ClassID)&fgClassID; }
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/**
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* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
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* This method is to implement a simple version of RTTI, since not all
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* C++ compilers support genuine RTTI. Polymorphic operator==() and
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* clone() methods call this method.
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*
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* @return The class ID for this object. All objects of a
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* given class have the same class ID. Objects of
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* other classes have different class IDs.
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*/
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virtual ClassID getDynamicClassID() const { return getStaticClassID(); }
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private:
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NumberSpelloutFormat& operator=(const NumberSpelloutFormat&);
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//----------------------------------------------------------------------------
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// implementation of formatting algorithm
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//----------------------------------------------------------------------------
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/**
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* The primary body of the formatting algorithm.
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* @param x The value to format.
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* @param result The StringBuffer into which to insert the result.
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* @param pos The position in "result" where the result should be inserted.
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*/
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void doFormat(double x,
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UnicodeString& result,
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TextOffset pos) const;
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/**
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* The body of the formatAsDigits() algorithm.
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* @param x The value to format.
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* @param result The StringBuffer into which to insert the result.
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* @param pos The position in "result" where the result is to be inserted.
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*/
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void doFormatAsDigits(double x,
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UnicodeString& result,
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TextOffset pos) const;
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/**
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* Returns the number of digits after the decimal point in a double number x.
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* @param x the double number
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*/
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static int digitsAfterDecimal(double x);
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//----------------------------------------------------------------------------
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// implementation of parsing algorithm
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//----------------------------------------------------------------------------
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/**
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* The main body of the parse algorithm.
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* @param s The sring to parse.
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* @param startAt The position of the first character to consider. Parsing
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* proceeds from startAt to the <i>beginning</i> of the string.
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* @param pos On exit, this is filled in with the position of the first character in
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* s that was not matched by this call.
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* @param endWithSub If true, match only rules that end with a substitution. If false,
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* match only rules that <i>don't</i> end with a substitution.
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* @param loBoundP10 Match only rules with a power of 10 greater than or equal to
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* this value.
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* @param hiBoundP10 Match only rules with a power of 10 less than or equal to this value.
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* @return -1 as the error value, otherwise, the parsed value.
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*/
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double doParse(const UnicodeString& s,
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TextOffset startAt,
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ParsePosition& pos,
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t_bool endWithSub,
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t_int16 loBoundP10,
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t_int16 hiBoundP10) const;
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/**
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* Caled by parse() to look for the text in the negative-number rule.
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* @param s The string to parse
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* @return 0 if the negative-number rule didn't match; otherwise, the value
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* represented by the string.
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*/
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double parseNegative(const UnicodeString& s) const;
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/**
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* Called by parse() to match the decimal rule.
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* @param s The string to parse.
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* @return 0 if the string doesn't match the decimal rule. Otherwise, the value
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* represented by the string.
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*/
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double parseDecimal(const UnicodeString& s) const;
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/*
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* Used by parseDecimal() to parse the fractional part of the string.
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* @param s The string to parse.
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* @return The (fractional) value of the string.
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*/
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double parseFractionalPart(const UnicodeString& s) const;
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//----------------------------------------------------------------------------
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// implementation functions for rule-description parsing
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//----------------------------------------------------------------------------
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/**
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* Called by the constructor to build the formatter's rule list.
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* @param description A String containing a textual description of the rules to use
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* to format numbers. For information on the format of this string, see the class
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* description.
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* @param err the error code.
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*/
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void buildRuleList(const UnicodeString& description,
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ErrorCode& err);
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/*
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* Fills in tempRuleList with a group of new NumberSpelloutRules, one for
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* each semicolon-delimited substring of "description".
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* @param description A String containing a textual description of the rules to use
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* to format numbers. For information on the format of this string, see the class
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* description.
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* @param tempRuleList, the result rule list.
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* @param err the error code.
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*/
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void buildRawRuleList(const UnicodeString& description,
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SpelloutRuleVector& tempRuleList,
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ErrorCode& err);
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/*
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* If the rule text starts with a number, sets the rule's base value to that number
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* and removes the number from the rule text. If the rule text doesn't start with
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* a number, sets the rule's base value to nextBaseValue. Also handles the "-:" and
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* ".:" notation for the negative-number and decimal rules, and sets up the rule's
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* power of 10.
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* @param rule the spell-out rule
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* @param nextBaseValue the base value of the next rule
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* @param err the error code.
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*/
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void parseBaseValue(NumberSpelloutRule& rule,
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double& nextBaseValue,
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ErrorCode& err);
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/*
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* If the rule contains an expression in brackets, splits it into two rules: one
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* without the bracketed text, and another one, with a base value one higher, that
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* does include with bracketed text. The new rule is inserted right after the
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* original rule in ruleList.
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* @param rule the spell-out rule
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* @param ruleList the rule list
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* @param lineNum the number of rule in the list
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* @param err the error code.
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*/
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void parseBracketExpression(NumberSpelloutRule& rule,
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SpelloutRuleVector& ruleList,
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int lineNum,
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ErrorCode& err);
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/*
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* Sets up the rule's substitutions by looking for the << and >> markers in the
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* rule text. Removes the << and >> markers.
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* @param rule the spell-out rule
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*/
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void parseSubstitutions(NumberSpelloutRule& rule);
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NumberSpelloutRule* ruleList;
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t_int16 numRules;
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NumberSpelloutRule* negativeNumberRule;
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NumberSpelloutRule* decimalRule;
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static const UnicodeString DEFAULT_SPELLOUT_DESCRIPTION;
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static char fgClassID;
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};
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#endif
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