gecko-dev/gfx/layers/d3d11
2019-10-29 11:28:09 +02:00
..
mlgshaders
BlendingHelpers.hlslh
BlendShaderConstants.h
CompositorD3D11.cpp Backed out changeset 7a4cf3982659 (bug 1573710) for mda failures on test_getUserMedia_basicScreenshare. CLOSED TREE 2019-10-29 11:28:09 +02:00
CompositorD3D11.h Bug 1574745 - Add BeginFrameForNativeLayers() and Begin/EndRenderingToNativeLayer. r=mattwoodrow 2019-08-30 21:37:55 +00:00
CompositorD3D11.hlsl
DeviceAttachmentsD3D11.cpp Bug 1563139 - Remove StaticPrefs.h. r=glandium 2019-07-26 01:10:23 +00:00
DeviceAttachmentsD3D11.h Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel 2019-04-11 12:36:51 +00:00
DiagnosticsD3D11.cpp
DiagnosticsD3D11.h
genshaders.py Bug 1559975: Fix python2/3 compat in gfx/ r=ahal 2019-07-05 14:28:55 +00:00
HelpersD3D11.h Bug 1524090. Add telemetry for GPU wait time. r=mattwoodrow,chutten 2019-03-13 02:34:04 +00:00
MLGDeviceD3D11.cpp Backed out changeset 7a4cf3982659 (bug 1573710) for mda failures on test_getUserMedia_basicScreenshare. CLOSED TREE 2019-10-29 11:28:09 +02:00
MLGDeviceD3D11.h Bug 1570879 - Fix high contrast theme handling with DirectComposition and WebRender r=nical 2019-10-08 10:07:47 +00:00
ReadbackManagerD3D11.cpp Bug 1547143 - Format the tree: Be prescriptive with the pointer style (left) r=Ehsan 2019-05-01 08:47:10 +00:00
ReadbackManagerD3D11.h
ShaderDefinitionsD3D11.h
shaders.manifest
TextureD3D11.cpp Bug 1543359 - P6. Add backend for color range information. r=mattwoodrow. 2019-07-26 08:45:31 +00:00
TextureD3D11.h Bug 1543359 - P7. Plumb YUV Color Range info in Windows' Image types. r=mattwoodrow 2019-07-26 08:45:30 +00:00