mirror of
https://github.com/mozilla/gecko-dev.git
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274 lines
11 KiB
C++
274 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsEventStates_h__
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#define nsEventStates_h__
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#include "nsDebug.h"
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/**
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* nsEventStates is the class used to represent the event states of nsIContent
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* instances. These states are calculated by IntrinsicState() and
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* ContentStatesChanged() has to be called when one of them changes thus
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* informing the layout/style engine of the change.
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* Event states are associated with pseudo-classes.
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*/
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class nsEventStates
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{
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public:
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typedef uint64_t InternalType;
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nsEventStates()
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: mStates(0)
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{ }
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// NOTE: the ideal scenario would be to have the default constructor public
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// setting mStates to 0 and this constructor (without = 0) private.
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// In that case, we could be sure that only macros at the end were creating
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// nsEventStates instances with mStates set to something else than 0.
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// Unfortunately, this constructor is needed at at least two places now.
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explicit nsEventStates(InternalType aStates)
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: mStates(aStates)
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{ }
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nsEventStates(const nsEventStates& aEventStates) {
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mStates = aEventStates.mStates;
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}
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nsEventStates& operator=(const nsEventStates& aEventStates) {
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mStates = aEventStates.mStates;
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return *this;
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}
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nsEventStates operator|(const nsEventStates& aEventStates) const {
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return nsEventStates(mStates | aEventStates.mStates);
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}
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nsEventStates& operator|=(const nsEventStates& aEventStates) {
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mStates |= aEventStates.mStates;
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return *this;
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}
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// NOTE: calling if (eventStates1 & eventStates2) will not build.
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// This might work correctly if operator bool() is defined
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// but using HasState, HasAllStates or HasAtLeastOneOfStates is recommended.
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nsEventStates operator&(const nsEventStates& aEventStates) const {
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return nsEventStates(mStates & aEventStates.mStates);
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}
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nsEventStates& operator&=(const nsEventStates& aEventStates) {
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mStates &= aEventStates.mStates;
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return *this;
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}
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bool operator==(const nsEventStates& aEventStates) const {
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return mStates == aEventStates.mStates;
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}
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bool operator!=(const nsEventStates& aEventStates) const {
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return mStates != aEventStates.mStates;
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}
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nsEventStates operator~() const {
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return nsEventStates(~mStates);
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}
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nsEventStates operator^(const nsEventStates& aEventStates) const {
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return nsEventStates(mStates ^ aEventStates.mStates);
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}
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nsEventStates& operator^=(const nsEventStates& aEventStates) {
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mStates ^= aEventStates.mStates;
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return *this;
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}
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/**
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* Returns true if the nsEventStates instance is empty.
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* A nsEventStates instance is empty if it contains no state.
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*
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* @return Whether if the object is empty.
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*/
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bool IsEmpty() const {
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return mStates == 0;
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}
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/**
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* Returns true if the nsEventStates instance contains the state
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* contained in aEventStates.
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* @note aEventStates should contain only one state.
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*
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* @param aEventStates The state to check.
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*
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* @return Whether the object has the state from aEventStates
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*/
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bool HasState(nsEventStates aEventStates) const {
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#ifdef DEBUG
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// If aEventStates.mStates is a power of two, it contains only one state
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// (or none, but we don't really care).
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if ((aEventStates.mStates & (aEventStates.mStates - 1))) {
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NS_ERROR("When calling HasState, "
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"nsEventStates object has to contain only one state!");
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}
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#endif // DEBUG
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return mStates & aEventStates.mStates;
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}
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/**
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* Returns true if the nsEventStates instance contains one of the states
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* contained in aEventStates.
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*
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* @param aEventStates The states to check.
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*
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* @return Whether the object has at least one state from aEventStates
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*/
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bool HasAtLeastOneOfStates(nsEventStates aEventStates) const {
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return mStates & aEventStates.mStates;
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}
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/**
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* Returns true if the nsEventStates instance contains all states
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* contained in aEventStates.
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*
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* @param aEventStates The states to check.
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*
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* @return Whether the object has all states from aEventStates
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*/
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bool HasAllStates(nsEventStates aEventStates) const {
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return (mStates & aEventStates.mStates) == aEventStates.mStates;
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}
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// We only need that method for inDOMUtils::GetContentState.
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// If inDOMUtils::GetContentState is removed, this method should be removed.
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InternalType GetInternalValue() const {
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return mStates;
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}
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private:
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InternalType mStates;
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};
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/**
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* The following macros are creating nsEventStates instance with different
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* values depending of their meaning.
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* Ideally, nsEventStates instance with values different than 0 should only be
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* created that way.
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*/
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// Helper to define a new nsEventStates macro.
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#define NS_DEFINE_EVENT_STATE_MACRO(_val) \
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(nsEventStates(nsEventStates::InternalType(1) << _val))
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// Mouse is down on content.
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#define NS_EVENT_STATE_ACTIVE NS_DEFINE_EVENT_STATE_MACRO(0)
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// Content has focus.
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#define NS_EVENT_STATE_FOCUS NS_DEFINE_EVENT_STATE_MACRO(1)
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// Mouse is hovering over content.
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#define NS_EVENT_STATE_HOVER NS_DEFINE_EVENT_STATE_MACRO(2)
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// Drag is hovering over content.
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#define NS_EVENT_STATE_DRAGOVER NS_DEFINE_EVENT_STATE_MACRO(3)
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// Content is URL's target (ref).
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#define NS_EVENT_STATE_URLTARGET NS_DEFINE_EVENT_STATE_MACRO(4)
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// Content is checked.
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#define NS_EVENT_STATE_CHECKED NS_DEFINE_EVENT_STATE_MACRO(5)
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// Content is enabled (and can be disabled).
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#define NS_EVENT_STATE_ENABLED NS_DEFINE_EVENT_STATE_MACRO(6)
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// Content is disabled.
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#define NS_EVENT_STATE_DISABLED NS_DEFINE_EVENT_STATE_MACRO(7)
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// Content is required.
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#define NS_EVENT_STATE_REQUIRED NS_DEFINE_EVENT_STATE_MACRO(8)
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// Content is optional (and can be required).
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#define NS_EVENT_STATE_OPTIONAL NS_DEFINE_EVENT_STATE_MACRO(9)
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// Link has been visited.
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#define NS_EVENT_STATE_VISITED NS_DEFINE_EVENT_STATE_MACRO(10)
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// Link hasn't been visited.
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#define NS_EVENT_STATE_UNVISITED NS_DEFINE_EVENT_STATE_MACRO(11)
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// Content is valid (and can be invalid).
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#define NS_EVENT_STATE_VALID NS_DEFINE_EVENT_STATE_MACRO(12)
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// Content is invalid.
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#define NS_EVENT_STATE_INVALID NS_DEFINE_EVENT_STATE_MACRO(13)
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// Content value is in-range (and can be out-of-range).
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#define NS_EVENT_STATE_INRANGE NS_DEFINE_EVENT_STATE_MACRO(14)
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// Content value is out-of-range.
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#define NS_EVENT_STATE_OUTOFRANGE NS_DEFINE_EVENT_STATE_MACRO(15)
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// These two are temporary (see bug 302188)
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// Content is read-only.
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#define NS_EVENT_STATE_MOZ_READONLY NS_DEFINE_EVENT_STATE_MACRO(16)
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// Content is editable.
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#define NS_EVENT_STATE_MOZ_READWRITE NS_DEFINE_EVENT_STATE_MACRO(17)
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// Content is the default one (meaning depends of the context).
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#define NS_EVENT_STATE_DEFAULT NS_DEFINE_EVENT_STATE_MACRO(18)
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// Content could not be rendered (image/object/etc).
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#define NS_EVENT_STATE_BROKEN NS_DEFINE_EVENT_STATE_MACRO(19)
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// Content disabled by the user (images turned off, say).
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#define NS_EVENT_STATE_USERDISABLED NS_DEFINE_EVENT_STATE_MACRO(20)
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// Content suppressed by the user (ad blocking, etc).
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#define NS_EVENT_STATE_SUPPRESSED NS_DEFINE_EVENT_STATE_MACRO(21)
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// Content is still loading such that there is nothing to show the
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// user (eg an image which hasn't started coming in yet).
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#define NS_EVENT_STATE_LOADING NS_DEFINE_EVENT_STATE_MACRO(22)
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// Content is of a type that gecko can't handle.
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#define NS_EVENT_STATE_TYPE_UNSUPPORTED NS_DEFINE_EVENT_STATE_MACRO(23)
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#define NS_EVENT_STATE_INCREMENT_SCRIPT_LEVEL NS_DEFINE_EVENT_STATE_MACRO(24)
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// Handler for the content has been blocked.
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#define NS_EVENT_STATE_HANDLER_BLOCKED NS_DEFINE_EVENT_STATE_MACRO(25)
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// Handler for the content has been disabled.
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#define NS_EVENT_STATE_HANDLER_DISABLED NS_DEFINE_EVENT_STATE_MACRO(26)
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// Content is in the indeterminate state.
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#define NS_EVENT_STATE_INDETERMINATE NS_DEFINE_EVENT_STATE_MACRO(27)
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// Handler for the content has crashed
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#define NS_EVENT_STATE_HANDLER_CRASHED NS_DEFINE_EVENT_STATE_MACRO(28)
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// Content has focus and should show a ring.
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#define NS_EVENT_STATE_FOCUSRING NS_DEFINE_EVENT_STATE_MACRO(29)
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// Content is a submit control and the form isn't valid.
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#define NS_EVENT_STATE_MOZ_SUBMITINVALID NS_DEFINE_EVENT_STATE_MACRO(30)
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// UI friendly version of :invalid pseudo-class.
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#define NS_EVENT_STATE_MOZ_UI_INVALID NS_DEFINE_EVENT_STATE_MACRO(31)
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// UI friendly version of :valid pseudo-class.
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#define NS_EVENT_STATE_MOZ_UI_VALID NS_DEFINE_EVENT_STATE_MACRO(32)
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// Content is the full screen element, or a frame containing the
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// current full-screen element.
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#define NS_EVENT_STATE_FULL_SCREEN NS_DEFINE_EVENT_STATE_MACRO(33)
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// Content is an ancestor of the DOM full-screen element.
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#define NS_EVENT_STATE_FULL_SCREEN_ANCESTOR NS_DEFINE_EVENT_STATE_MACRO(34)
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// Handler for click to play plugin
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#define NS_EVENT_STATE_TYPE_CLICK_TO_PLAY NS_DEFINE_EVENT_STATE_MACRO(35)
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// Content is in the optimum region.
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#define NS_EVENT_STATE_OPTIMUM NS_DEFINE_EVENT_STATE_MACRO(36)
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// Content is in the suboptimal region.
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#define NS_EVENT_STATE_SUB_OPTIMUM NS_DEFINE_EVENT_STATE_MACRO(37)
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// Content is in the sub-suboptimal region.
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#define NS_EVENT_STATE_SUB_SUB_OPTIMUM NS_DEFINE_EVENT_STATE_MACRO(38)
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// Handler for click to play plugin (vulnerable w/update)
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#define NS_EVENT_STATE_VULNERABLE_UPDATABLE NS_DEFINE_EVENT_STATE_MACRO(39)
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// Handler for click to play plugin (vulnerable w/no update)
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#define NS_EVENT_STATE_VULNERABLE_NO_UPDATE NS_DEFINE_EVENT_STATE_MACRO(40)
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// Platform does not support plugin content (some mobile platforms)
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#define NS_EVENT_STATE_TYPE_UNSUPPORTED_PLATFORM NS_DEFINE_EVENT_STATE_MACRO(41)
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// Element is ltr (for :dir pseudo-class)
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#define NS_EVENT_STATE_LTR NS_DEFINE_EVENT_STATE_MACRO(42)
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// Element is rtl (for :dir pseudo-class)
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#define NS_EVENT_STATE_RTL NS_DEFINE_EVENT_STATE_MACRO(43)
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// Handler for play preview plugin
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#define NS_EVENT_STATE_TYPE_PLAY_PREVIEW NS_DEFINE_EVENT_STATE_MACRO(44)
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// Event state that is used for values that need to be parsed but do nothing.
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#define NS_EVENT_STATE_IGNORE NS_DEFINE_EVENT_STATE_MACRO(63)
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/**
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* NOTE: do not go over 63 without updating nsEventStates::InternalType!
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*/
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#define DIRECTION_STATES (NS_EVENT_STATE_LTR | NS_EVENT_STATE_RTL)
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#define ESM_MANAGED_STATES (NS_EVENT_STATE_ACTIVE | NS_EVENT_STATE_FOCUS | \
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NS_EVENT_STATE_HOVER | NS_EVENT_STATE_DRAGOVER | \
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NS_EVENT_STATE_URLTARGET | NS_EVENT_STATE_FOCUSRING | \
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NS_EVENT_STATE_FULL_SCREEN | NS_EVENT_STATE_FULL_SCREEN_ANCESTOR)
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#define INTRINSIC_STATES (~ESM_MANAGED_STATES)
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#endif // nsEventStates_h__
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