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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
111 lines
3.1 KiB
JavaScript
111 lines
3.1 KiB
JavaScript
"use strict";
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// This function is used to do remote procedure calls from the worker to the
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// main thread. It is exposed as a built-in global to every module by the
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// worker loader. To make sure the worker loader can access it, it needs to be
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// defined before loading the worker loader script below.
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this.rpc = function (method, ...params) {
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let id = nextId++;
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postMessage(JSON.stringify({
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type: "rpc",
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method: method,
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params: params,
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id: id
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}));
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let deferred = Promise.defer();
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rpcDeferreds[id] = deferred;
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return deferred.promise;
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};
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loadSubScript("resource://devtools/shared/worker/loader.js");
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var Promise = worker.require("promise");
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var { ActorPool } = worker.require("devtools/server/actors/common");
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var { ThreadActor } = worker.require("devtools/server/actors/script");
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var { WebConsoleActor } = worker.require("devtools/server/actors/webconsole");
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var { TabSources } = worker.require("devtools/server/actors/utils/TabSources");
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var makeDebugger = worker.require("devtools/server/actors/utils/make-debugger");
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var { DebuggerServer } = worker.require("devtools/server/main");
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DebuggerServer.init();
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DebuggerServer.createRootActor = function () {
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throw new Error("Should never get here!");
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};
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var connections = Object.create(null);
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var nextId = 0;
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var rpcDeferreds = [];
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this.addEventListener("message", function (event) {
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let packet = JSON.parse(event.data);
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switch (packet.type) {
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case "connect":
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// Step 3: Create a connection to the parent.
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let connection = DebuggerServer.connectToParent(packet.id, this);
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connections[packet.id] = {
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connection : connection,
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rpcs: []
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};
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// Step 4: Create a thread actor for the connection to the parent.
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let pool = new ActorPool(connection);
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connection.addActorPool(pool);
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let sources = null;
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let parent = {
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actorID: packet.id,
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makeDebugger: makeDebugger.bind(null, {
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findDebuggees: () => {
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return [this.global];
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},
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shouldAddNewGlobalAsDebuggee: () => {
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return true;
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},
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}),
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get sources() {
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if (sources === null) {
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sources = new TabSources(threadActor);
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}
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return sources;
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},
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window: global
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};
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let threadActor = new ThreadActor(parent, global);
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pool.addActor(threadActor);
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let consoleActor = new WebConsoleActor(connection, parent);
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pool.addActor(consoleActor);
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// Step 5: Send a response packet to the parent to notify
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// it that a connection has been established.
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postMessage(JSON.stringify({
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type: "connected",
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id: packet.id,
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threadActor: threadActor.actorID,
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consoleActor: consoleActor.actorID,
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}));
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break;
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case "disconnect":
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connections[packet.id].connection.close();
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break;
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case "rpc":
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let deferred = rpcDeferreds[packet.id];
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delete rpcDeferreds[packet.id];
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if (packet.error) {
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deferred.reject(packet.error);
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}
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deferred.resolve(packet.result);
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break;
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}
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});
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