mirror of
https://github.com/mozilla/gecko-dev.git
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269 lines
7.1 KiB
C++
269 lines
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#ifdef PowerPlant_PCH
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#include PowerPlant_PCH
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#endif
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#include <LView.h>
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#include <UDrawingState.h>
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#include "CProgressBar.h"
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#include "UGraphicGizmos.h"
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CProgressBar::CProgressBar(LStream* inStream)
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: LPane(inStream)
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{
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*inStream >> mPatternID;
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mPatOffset = 0;
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mValue = 0;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CProgressBar::~CProgressBar()
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{
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if (mPolePattern != NULL)
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::DisposePixPat(mPolePattern);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::FinishCreateSelf(void)
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{
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mPolePattern = ::GetPixPat(mPatternID);
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ThrowIfNULL_(mPolePattern);
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PixMapHandle theMap = (**mPolePattern).patMap;
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mPatWidth = RectWidth((*theMap)->bounds);
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mValueRange = 100;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::ActivateSelf(void)
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{
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if (FocusExposed())
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Refresh(); //Draw(NULL);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::DeactivateSelf(void)
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{
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if (FocusExposed())
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Refresh(); //Draw(NULL);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::GetActiveColors(
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RGBColor& bodyColor,
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RGBColor& barColor,
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RGBColor& frameColor) const
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{
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bodyColor.red = 0xCCCC;
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bodyColor.green = 0xCCCC;
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bodyColor.blue = 0xFFFF;
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frameColor.red = 0;
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frameColor.green = 0;
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frameColor.blue = 0;
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barColor.red = 0x4444;
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barColor.green = 0x4444;
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barColor.blue = 0x4444;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::DrawSelf(void)
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{
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StColorPenState theState;
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theState.Normalize();
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// Do not assume that we are drawing in a window. It may be
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// an offscreen port.
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GrafPtr thePort;
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::GetPort(&thePort);
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AuxWinHandle theAuxHandle;
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::GetAuxWin(thePort, &theAuxHandle);
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CTabHandle theColorTable = (**theAuxHandle).awCTable;
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RGBColor theWindowBack;
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UGraphicGizmos::FindInColorTable(theColorTable, wContentColor, theWindowBack);
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RGBColor theBodyColor, theFrameColor, theBarColor;
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#if 0
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if (IsActive())
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#endif
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GetActiveColors(theBodyColor, theBarColor, theFrameColor);
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#if 0
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else
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{
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// This looks ugly. It used to look "OK" in previous versions.
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// However, drawing it with the active colors looks better.
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GDHandle theGD = ::GetGDevice();
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::GetGray(theGD, &theWindowBack, &theFrameColor);
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::GetGray(theGD, &theWindowBack, &theBarColor);
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::GetGray(theGD, &theWindowBack, &theBodyColor);
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}
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#endif
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#if 0
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RGBColor theBodyColor = { 0xCCCC, 0xCCCC, 0xFFFF };
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RGBColor theFrameColor = { 0, 0, 0 };
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RGBColor theBarColor = { 0x4444, 0x4444, 0x4444 };
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if (!IsActive())
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{
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GDHandle theGD = ::GetGDevice();
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::GetGray(theGD, &theWindowBack, &theFrameColor);
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::GetGray(theGD, &theWindowBack, &theBarColor);
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::GetGray(theGD, &theWindowBack, &theBodyColor);
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}
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#endif
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::RGBForeColor(&theFrameColor);
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::RGBBackColor(&theWindowBack);
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Rect theFrame;
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CalcLocalFrameRect(theFrame);
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::FrameRect(&theFrame);
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::InsetRect(&theFrame, 1, 1);
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if (GetValue() == eIndefinite)
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DrawIndefiniteBar(theFrame);
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else
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DrawPercentageBar(theFrame, theBarColor, theBodyColor);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::DrawIndefiniteBar(Rect& inBounds)
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{
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Rect theBoundsCopy = inBounds;
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// Get our drawing port, and save the origin state.
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// Don't assume we are onscreen (GetMacPort() would do that).
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GrafPtr thePort;
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GetPort(&thePort);
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StPortOriginState theOriginSaver(thePort);
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// fake the pattern into thinking it's drawn somewhere else
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Point theOrigin;
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theOrigin.h = thePort->portRect.left;
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theOrigin.v = thePort->portRect.top;
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::SetOrigin(theOrigin.h - mPatOffset, theOrigin.v);
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// Adjust the drawing frame for the shift in port origin
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::OffsetRect(&theBoundsCopy, -mPatOffset, 0);
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// changing the origion means that we must offset the clip region
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StClipRgnState theClipSaver;
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::ClipRect(&theBoundsCopy);
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// StRegion tempClipRgn; // This doesn't work, but I don't know why.
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// ::GetClip(tempClipRgn);
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// ::OffsetRgn(tempClipRgn, - mPatOffset, 0);
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// ::SetClip(tempClipRgn);
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::FillCRect(&theBoundsCopy, mPolePattern);
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mPatOffset = (mPatOffset + 1) % mPatWidth;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::DrawPercentageBar(
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Rect& inBounds,
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const RGBColor& inBarColor,
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const RGBColor& inBodyColor)
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{
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Int32 theStart = 0;
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Int32 theEnd = mValueRange;
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Int32 theValue = GetValue();
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if (theValue < theStart)
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theValue = theStart;
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else if (theValue > theEnd)
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theValue = theEnd;
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Int32 thePercentage = ((theValue * 100) / theEnd);
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Rect theBox = inBounds;
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theBox.right = theBox.left + (thePercentage * RectWidth(inBounds)) / 100;
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::RGBForeColor(&inBarColor);
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::RGBBackColor(&inBodyColor);
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::PaintRect(&theBox);
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theBox.left = theBox.right;
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theBox.right = inBounds.right;
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::RGBForeColor(&inBodyColor);
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::PmBackColor(eStdGrayBlack);
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::PaintRect(&theBox);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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Int32 CProgressBar::GetValue() const
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{
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return mValue;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CProgressBar::SetValue(Int32 inValue)
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{
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if ((inValue != mValue) || (inValue == eIndefinite))
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{
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mValue = inValue;
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if (FocusExposed())
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Draw(NULL);
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}
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}
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