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https://github.com/mozilla/gecko-dev.git
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18fae65f38
This requires replacing inclusions of it with inclusions of more specific prefs files. The exception is that StaticPrefsAll.h, which is equivalent to StaticPrefs.h, and is used in `Codegen.py` because doing something smarter is tricky and suitable for a follow-up. As a result, any change to StaticPrefList.yaml will still trigger recompilation of all the generated DOM bindings files, but that's still a big improvement over trigger recompilation of every file that uses static prefs. Most of the changes in this commit are very boring. The only changes that are not boring are modules/libpref/*, Codegen.py, and ServoBindings.toml. Differential Revision: https://phabricator.services.mozilla.com/D39138 --HG-- extra : moz-landing-system : lando
489 lines
14 KiB
C++
489 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DecodePool.h"
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#include <algorithm>
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/StaticPrefs_image.h"
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#include "mozilla/TimeStamp.h"
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#include "nsCOMPtr.h"
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#include "nsIObserverService.h"
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#include "nsIThreadPool.h"
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#include "nsThreadManager.h"
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#include "nsThreadUtils.h"
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#include "nsXPCOMCIDInternal.h"
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#include "prsystem.h"
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#include "nsIXULRuntime.h"
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#include "Decoder.h"
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#include "IDecodingTask.h"
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#include "RasterImage.h"
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#if defined(XP_WIN)
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# include <objbase.h>
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#endif
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using std::max;
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using std::min;
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namespace mozilla {
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namespace image {
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///////////////////////////////////////////////////////////////////////////////
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// DecodePool implementation.
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///////////////////////////////////////////////////////////////////////////////
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/* static */
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StaticRefPtr<DecodePool> DecodePool::sSingleton;
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/* static */
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uint32_t DecodePool::sNumCores = 0;
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NS_IMPL_ISUPPORTS(DecodePool, nsIObserver)
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struct Work {
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enum class Type { TASK, SHUTDOWN } mType;
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RefPtr<IDecodingTask> mTask;
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};
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class DecodePoolImpl {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(DecodePoolImpl)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DecodePoolImpl)
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DecodePoolImpl(uint8_t aMaxThreads, uint8_t aMaxIdleThreads,
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TimeDuration aIdleTimeout)
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: mMonitor("DecodePoolImpl"),
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mThreads(aMaxThreads),
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mIdleTimeout(aIdleTimeout),
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mMaxIdleThreads(aMaxIdleThreads),
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mAvailableThreads(aMaxThreads),
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mIdleThreads(0),
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mShuttingDown(false) {
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MonitorAutoLock lock(mMonitor);
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bool success = CreateThread();
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MOZ_RELEASE_ASSERT(success, "Must create first image decoder thread!");
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}
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/// Shut down the provided decode pool thread.
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void ShutdownThread(nsIThread* aThisThread, bool aShutdownIdle) {
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{
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// If this is an idle thread shutdown, then we need to remove it from the
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// worker array. Process shutdown will move the entire array.
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MonitorAutoLock lock(mMonitor);
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if (!mShuttingDown) {
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++mAvailableThreads;
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DebugOnly<bool> removed = mThreads.RemoveElement(aThisThread);
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MOZ_ASSERT(aShutdownIdle);
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MOZ_ASSERT(mAvailableThreads < mThreads.Capacity());
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MOZ_ASSERT(removed);
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}
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}
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// Threads have to be shut down from another thread, so we'll ask the
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// main thread to do it for us.
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SystemGroup::Dispatch(
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TaskCategory::Other,
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NewRunnableMethod("DecodePoolImpl::ShutdownThread", aThisThread,
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&nsIThread::AsyncShutdown));
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}
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/**
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* Requests shutdown. New work items will be dropped on the floor, and all
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* decode pool threads will be shut down once existing work items have been
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* processed.
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*/
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void Shutdown() {
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nsTArray<nsCOMPtr<nsIThread>> threads;
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{
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MonitorAutoLock lock(mMonitor);
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mShuttingDown = true;
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mAvailableThreads = 0;
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threads.SwapElements(mThreads);
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mMonitor.NotifyAll();
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}
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for (uint32_t i = 0; i < threads.Length(); ++i) {
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threads[i]->Shutdown();
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}
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}
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bool IsShuttingDown() const {
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MonitorAutoLock lock(mMonitor);
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return mShuttingDown;
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}
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/// Pushes a new decode work item.
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void PushWork(IDecodingTask* aTask) {
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MOZ_ASSERT(aTask);
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RefPtr<IDecodingTask> task(aTask);
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MonitorAutoLock lock(mMonitor);
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if (mShuttingDown) {
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// Drop any new work on the floor if we're shutting down.
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return;
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}
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if (task->Priority() == TaskPriority::eHigh) {
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mHighPriorityQueue.AppendElement(std::move(task));
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} else {
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mLowPriorityQueue.AppendElement(std::move(task));
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}
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// If there are pending tasks, create more workers if and only if we have
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// not exceeded the capacity, and any previously created workers are ready.
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if (mAvailableThreads) {
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size_t pending = mHighPriorityQueue.Length() + mLowPriorityQueue.Length();
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if (pending > mIdleThreads) {
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CreateThread();
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}
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}
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mMonitor.Notify();
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}
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Work StartWork(bool aShutdownIdle) {
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MonitorAutoLock lock(mMonitor);
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// The thread was already marked as idle when it was created. Once it gets
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// its first work item, it is assumed it is busy performing that work until
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// it blocks on the monitor once again.
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MOZ_ASSERT(mIdleThreads > 0);
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--mIdleThreads;
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return PopWorkLocked(aShutdownIdle);
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}
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Work PopWork(bool aShutdownIdle) {
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MonitorAutoLock lock(mMonitor);
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return PopWorkLocked(aShutdownIdle);
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}
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private:
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/// Pops a new work item, blocking if necessary.
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Work PopWorkLocked(bool aShutdownIdle) {
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mMonitor.AssertCurrentThreadOwns();
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TimeDuration timeout = mIdleTimeout;
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do {
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if (!mHighPriorityQueue.IsEmpty()) {
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return PopWorkFromQueue(mHighPriorityQueue);
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}
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if (!mLowPriorityQueue.IsEmpty()) {
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return PopWorkFromQueue(mLowPriorityQueue);
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}
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if (mShuttingDown) {
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return CreateShutdownWork();
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}
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// Nothing to do; block until some work is available.
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AUTO_PROFILER_LABEL("DecodePoolImpl::PopWorkLocked::Wait", IDLE);
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if (!aShutdownIdle) {
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// This thread was created before we hit the idle thread maximum. It
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// will never shutdown until the process itself is torn down.
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++mIdleThreads;
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MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
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mMonitor.Wait();
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} else {
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// This thread should shutdown if it is idle. If we have waited longer
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// than the timeout period without having done any work, then we should
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// shutdown the thread.
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if (timeout.IsZero()) {
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return CreateShutdownWork();
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}
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++mIdleThreads;
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MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
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TimeStamp now = TimeStamp::Now();
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mMonitor.Wait(timeout);
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TimeDuration delta = TimeStamp::Now() - now;
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if (delta > timeout) {
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timeout = 0;
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} else if (timeout != TimeDuration::Forever()) {
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timeout -= delta;
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}
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}
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MOZ_ASSERT(mIdleThreads > 0);
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--mIdleThreads;
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} while (true);
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}
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~DecodePoolImpl() {}
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bool CreateThread();
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Work PopWorkFromQueue(nsTArray<RefPtr<IDecodingTask>>& aQueue) {
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Work work;
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work.mType = Work::Type::TASK;
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work.mTask = aQueue.PopLastElement();
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return work;
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}
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Work CreateShutdownWork() const {
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Work work;
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work.mType = Work::Type::SHUTDOWN;
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return work;
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}
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nsThreadPoolNaming mThreadNaming;
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// mMonitor guards everything below.
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mutable Monitor mMonitor;
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nsTArray<RefPtr<IDecodingTask>> mHighPriorityQueue;
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nsTArray<RefPtr<IDecodingTask>> mLowPriorityQueue;
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nsTArray<nsCOMPtr<nsIThread>> mThreads;
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TimeDuration mIdleTimeout;
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uint8_t mMaxIdleThreads; // Maximum number of workers when idle.
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uint8_t mAvailableThreads; // How many new threads can be created.
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uint8_t mIdleThreads; // How many created threads are waiting.
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bool mShuttingDown;
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};
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class DecodePoolWorker final : public Runnable {
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public:
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explicit DecodePoolWorker(DecodePoolImpl* aImpl, bool aShutdownIdle)
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: Runnable("image::DecodePoolWorker"),
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mImpl(aImpl),
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mShutdownIdle(aShutdownIdle) {}
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NS_IMETHOD Run() override {
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MOZ_ASSERT(!NS_IsMainThread());
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nsCOMPtr<nsIThread> thisThread;
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nsThreadManager::get().GetCurrentThread(getter_AddRefs(thisThread));
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Work work = mImpl->StartWork(mShutdownIdle);
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do {
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switch (work.mType) {
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case Work::Type::TASK:
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work.mTask->Run();
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work.mTask = nullptr;
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break;
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case Work::Type::SHUTDOWN:
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mImpl->ShutdownThread(thisThread, mShutdownIdle);
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PROFILER_UNREGISTER_THREAD();
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return NS_OK;
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default:
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MOZ_ASSERT_UNREACHABLE("Unknown work type");
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}
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work = mImpl->PopWork(mShutdownIdle);
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} while (true);
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MOZ_ASSERT_UNREACHABLE("Exiting thread without Work::Type::SHUTDOWN");
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return NS_OK;
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}
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private:
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RefPtr<DecodePoolImpl> mImpl;
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bool mShutdownIdle;
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};
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bool DecodePoolImpl::CreateThread() {
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mMonitor.AssertCurrentThreadOwns();
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MOZ_ASSERT(mAvailableThreads > 0);
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bool shutdownIdle = mThreads.Length() >= mMaxIdleThreads;
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nsCOMPtr<nsIRunnable> worker = new DecodePoolWorker(this, shutdownIdle);
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nsCOMPtr<nsIThread> thread;
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nsresult rv = NS_NewNamedThread(mThreadNaming.GetNextThreadName("ImgDecoder"),
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getter_AddRefs(thread), worker,
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nsIThreadManager::kThreadPoolStackSize);
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if (NS_FAILED(rv) || !thread) {
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MOZ_ASSERT_UNREACHABLE("Should successfully create image decoding threads");
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return false;
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}
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thread->SetNameForWakeupTelemetry(NS_LITERAL_CSTRING("ImgDecoder (all)"));
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mThreads.AppendElement(std::move(thread));
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--mAvailableThreads;
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++mIdleThreads;
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MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
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return true;
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}
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/* static */
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void DecodePool::Initialize() {
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MOZ_ASSERT(NS_IsMainThread());
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sNumCores = max<int32_t>(PR_GetNumberOfProcessors(), 1);
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DecodePool::Singleton();
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}
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/* static */
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DecodePool* DecodePool::Singleton() {
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if (!sSingleton) {
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MOZ_ASSERT(NS_IsMainThread());
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sSingleton = new DecodePool();
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ClearOnShutdown(&sSingleton);
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}
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return sSingleton;
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}
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/* static */
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uint32_t DecodePool::NumberOfCores() { return sNumCores; }
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#if defined(XP_WIN)
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class IOThreadIniter final : public Runnable {
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public:
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explicit IOThreadIniter() : Runnable("image::IOThreadIniter") {}
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NS_IMETHOD Run() override {
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MOZ_ASSERT(!NS_IsMainThread());
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CoInitialize(nullptr);
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return NS_OK;
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}
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};
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#endif
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DecodePool::DecodePool() : mMutex("image::IOThread") {
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// Determine the number of threads we want.
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int32_t prefLimit =
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StaticPrefs::image_multithreaded_decoding_limit_AtStartup();
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uint32_t limit;
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if (prefLimit <= 0) {
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int32_t numCores = NumberOfCores();
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if (numCores <= 1) {
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limit = 1;
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} else if (numCores == 2) {
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// On an otherwise mostly idle system, having two image decoding threads
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// doubles decoding performance, so it's worth doing on dual-core devices,
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// even if under load we can't actually get that level of parallelism.
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limit = 2;
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} else {
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limit = numCores - 1;
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}
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} else {
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limit = static_cast<uint32_t>(prefLimit);
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}
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if (limit > 32) {
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limit = 32;
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}
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// The parent process where there are content processes doesn't need as many
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// threads for decoding images.
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if (limit > 4 && XRE_IsE10sParentProcess()) {
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limit = 4;
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}
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// The maximum number of idle threads allowed.
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uint32_t idleLimit;
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// The timeout period before shutting down idle threads.
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int32_t prefIdleTimeout =
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StaticPrefs::image_multithreaded_decoding_idle_timeout_AtStartup();
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TimeDuration idleTimeout;
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if (prefIdleTimeout <= 0) {
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idleTimeout = TimeDuration::Forever();
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idleLimit = limit;
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} else {
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idleTimeout = TimeDuration::FromMilliseconds(prefIdleTimeout);
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idleLimit = (limit + 1) / 2;
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}
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// Initialize the thread pool.
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mImpl = new DecodePoolImpl(limit, idleLimit, idleTimeout);
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// Initialize the I/O thread.
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#if defined(XP_WIN)
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// On Windows we use the io thread to get icons from the system. Any thread
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// that makes system calls needs to call CoInitialize. And these system calls
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// (SHGetFileInfo) should only be called from one thread at a time, in case
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// we ever create more than on io thread.
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nsCOMPtr<nsIRunnable> initer = new IOThreadIniter();
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nsresult rv = NS_NewNamedThread("ImageIO", getter_AddRefs(mIOThread), initer);
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#else
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nsresult rv = NS_NewNamedThread("ImageIO", getter_AddRefs(mIOThread));
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#endif
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv) && mIOThread,
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"Should successfully create image I/O thread");
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nsCOMPtr<nsIObserverService> obsSvc = services::GetObserverService();
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if (obsSvc) {
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obsSvc->AddObserver(this, "xpcom-shutdown-threads", false);
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}
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}
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DecodePool::~DecodePool() {
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MOZ_ASSERT(NS_IsMainThread(), "Must shut down DecodePool on main thread!");
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}
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NS_IMETHODIMP
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DecodePool::Observe(nsISupports*, const char* aTopic, const char16_t*) {
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MOZ_ASSERT(strcmp(aTopic, "xpcom-shutdown-threads") == 0, "Unexpected topic");
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nsCOMPtr<nsIThread> ioThread;
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{
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MutexAutoLock lock(mMutex);
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ioThread.swap(mIOThread);
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}
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mImpl->Shutdown();
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if (ioThread) {
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ioThread->Shutdown();
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}
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return NS_OK;
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}
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bool DecodePool::IsShuttingDown() const { return mImpl->IsShuttingDown(); }
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void DecodePool::AsyncRun(IDecodingTask* aTask) {
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MOZ_ASSERT(aTask);
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mImpl->PushWork(aTask);
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}
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bool DecodePool::SyncRunIfPreferred(IDecodingTask* aTask,
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const nsCString& aURI) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aTask);
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AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING("DecodePool::SyncRunIfPreferred",
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GRAPHICS, aURI);
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if (aTask->ShouldPreferSyncRun()) {
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aTask->Run();
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return true;
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}
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AsyncRun(aTask);
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return false;
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}
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void DecodePool::SyncRunIfPossible(IDecodingTask* aTask,
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const nsCString& aURI) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aTask);
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AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING("DecodePool::SyncRunIfPossible",
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GRAPHICS, aURI);
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aTask->Run();
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}
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already_AddRefed<nsIEventTarget> DecodePool::GetIOEventTarget() {
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MutexAutoLock threadPoolLock(mMutex);
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nsCOMPtr<nsIEventTarget> target = mIOThread;
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return target.forget();
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}
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} // namespace image
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} // namespace mozilla
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