mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-05 16:46:26 +00:00
536 lines
17 KiB
C++
536 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ImageLayerD3D10.h"
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#include "gfxD2DSurface.h"
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#include "gfxWindowsSurface.h"
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#include "yuv_convert.h"
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#include "../d3d9/Nv3DVUtils.h"
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#include "D3D9SurfaceImage.h"
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#include "mozilla/gfx/Point.h"
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#include "gfx2DGlue.h"
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#include "gfxWindowsPlatform.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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static already_AddRefed<ID3D10Texture2D>
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DataToTexture(ID3D10Device *aDevice,
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unsigned char *data,
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int stride,
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const IntSize &aSize)
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{
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D3D10_SUBRESOURCE_DATA srdata;
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CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
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aSize.width,
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aSize.height,
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1, 1);
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desc.Usage = D3D10_USAGE_IMMUTABLE;
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srdata.pSysMem = data;
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srdata.SysMemPitch = stride;
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nsRefPtr<ID3D10Texture2D> texture;
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HRESULT hr = aDevice->CreateTexture2D(&desc, &srdata, getter_AddRefs(texture));
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if (FAILED(hr)) {
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LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("Failed to create texture for data"),
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hr);
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}
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return texture.forget();
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}
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static already_AddRefed<ID3D10Texture2D>
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SurfaceToTexture(ID3D10Device *aDevice,
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SourceSurface *aSurface,
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const IntSize &aSize)
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{
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if (!aSurface) {
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return nullptr;
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}
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void *nativeSurf =
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aSurface->GetNativeSurface(NativeSurfaceType::D3D10_TEXTURE);
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if (nativeSurf) {
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nsRefPtr<ID3D10Texture2D> texture =
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static_cast<ID3D10Texture2D*>(nativeSurf);
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ID3D10Device *dev;
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texture->GetDevice(&dev);
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if (dev == aDevice) {
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return texture.forget();
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}
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}
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RefPtr<DataSourceSurface> dataSurface = aSurface->GetDataSurface();
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if (!dataSurface) {
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return nullptr;
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}
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DataSourceSurface::MappedSurface map;
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if (!dataSurface->Map(DataSourceSurface::MapType::READ, &map)) {
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return nullptr;
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}
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nsRefPtr<ID3D10Texture2D> texture =
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DataToTexture(aDevice, map.mData, map.mStride, aSize);
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dataSurface->Unmap();
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return texture.forget();
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}
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Layer*
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ImageLayerD3D10::GetLayer()
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{
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return this;
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}
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/**
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* Returns a shader resource view for a Cairo or remote image.
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* Returns nullptr if unsuccessful.
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* If successful, aHasAlpha will be true iff the resulting texture
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* has an alpha component.
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*/
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ID3D10ShaderResourceView*
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ImageLayerD3D10::GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex)
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{
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NS_ASSERTION(aImage, "Null image.");
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if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP) {
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RemoteBitmapImage *remoteImage =
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static_cast<RemoteBitmapImage*>(aImage);
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if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
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nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
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dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
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if (dat->mTexture) {
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device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, dat.forget());
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}
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}
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aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
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} else if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {
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RemoteDXGITextureImage *remoteImage =
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static_cast<RemoteDXGITextureImage*>(aImage);
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remoteImage->GetD3D10TextureBackendData(device());
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aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
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} else if (aImage->GetFormat() == ImageFormat::CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(aImage);
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RefPtr<SourceSurface> surf = cairoImage->GetAsSourceSurface();
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if (!surf) {
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return nullptr;
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}
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if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
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nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
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dat->mTexture = SurfaceToTexture(device(), surf, cairoImage->GetSize());
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if (dat->mTexture) {
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device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, dat.forget());
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}
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}
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aHasAlpha = surf->GetFormat() == SurfaceFormat::B8G8R8A8;
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} else if (aImage->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
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if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
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// Use resource sharing to open the D3D9 texture as a D3D10 texture,
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HRESULT hr;
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D3D9SurfaceImage* d3dImage = reinterpret_cast<D3D9SurfaceImage*>(aImage);
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nsRefPtr<ID3D10Texture2D> texture;
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hr = device()->OpenSharedResource(d3dImage->GetShareHandle(),
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IID_ID3D10Texture2D,
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(void**)getter_AddRefs(texture));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
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dat->mTexture = texture;
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hr = device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
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NS_ENSURE_TRUE(SUCCEEDED(hr) && dat->mSRView, nullptr);
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, dat.forget());
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}
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aHasAlpha = false;
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} else {
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NS_WARNING("Incorrect image type.");
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return nullptr;
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}
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TextureD3D10BackendData *data =
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static_cast<TextureD3D10BackendData*>(aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10));
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if (!data) {
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return nullptr;
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}
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if (aMutex &&
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SUCCEEDED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, (void**)aMutex))) {
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if (FAILED((*aMutex)->AcquireSync(0, 0))) {
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NS_WARNING("Failed to acquire sync on keyed mutex, plugin forgot to release?");
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return nullptr;
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}
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}
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nsRefPtr<ID3D10Device> dev;
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data->mTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return nullptr;
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}
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return data->mSRView;
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}
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void
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ImageLayerD3D10::RenderLayer()
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{
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ImageContainer *container = GetContainer();
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if (!container) {
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return;
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}
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AutoLockImage autoLock(container);
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Image *image = autoLock.GetImage();
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if (!image) {
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return;
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}
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IntSize size = image->GetSize();
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SetEffectTransformAndOpacity();
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ID3D10EffectTechnique *technique;
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nsRefPtr<IDXGIKeyedMutex> keyedMutex;
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if (image->GetFormat() == ImageFormat::CAIRO_SURFACE ||
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image->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP ||
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image->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE ||
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image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
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NS_ASSERTION(image->GetFormat() != ImageFormat::CAIRO_SURFACE ||
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!static_cast<CairoImage*>(image)->mSourceSurface ||
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static_cast<CairoImage*>(image)->mSourceSurface->GetFormat() != SurfaceFormat::A8,
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"Image layer has alpha image");
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bool hasAlpha = false;
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nsRefPtr<ID3D10ShaderResourceView> srView = GetImageSRView(image, hasAlpha, getter_AddRefs(keyedMutex));
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if (!srView) {
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return;
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}
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uint8_t shaderFlags = SHADER_PREMUL;
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shaderFlags |= LoadMaskTexture();
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shaderFlags |= hasAlpha
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? SHADER_RGBA : SHADER_RGB;
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shaderFlags |= mFilter == GraphicsFilter::FILTER_NEAREST
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? SHADER_POINT : SHADER_LINEAR;
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technique = SelectShader(shaderFlags);
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effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView);
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effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)0,
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(float)0,
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(float)size.width,
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(float)size.height)
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);
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} else if (image->GetFormat() == ImageFormat::PLANAR_YCBCR) {
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PlanarYCbCrImage *yuvImage =
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static_cast<PlanarYCbCrImage*>(image);
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if (!yuvImage->IsValid()) {
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return;
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}
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if (!yuvImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
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AllocateTexturesYCbCr(yuvImage);
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}
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PlanarYCbCrD3D10BackendData *data =
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static_cast<PlanarYCbCrD3D10BackendData*>(yuvImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10));
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if (!data) {
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return;
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}
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nsRefPtr<ID3D10Device> dev;
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data->mYTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return;
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}
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// TODO: At some point we should try to deal with mFilter here, you don't
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// really want to use point filtering in the case of NEAREST, since that
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// would also use point filtering for Chroma upsampling. Where most likely
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// the user would only want point filtering for final RGB image upsampling.
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technique = SelectShader(SHADER_YCBCR | LoadMaskTexture());
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effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(data->mYView);
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effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(data->mCbView);
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effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(data->mCrView);
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/*
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* Send 3d control data and metadata to NV3DVUtils
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*/
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if (GetNv3DVUtils()) {
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Nv_Stereo_Mode mode;
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switch (yuvImage->GetData()->mStereoMode) {
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case StereoMode::LEFT_RIGHT:
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mode = NV_STEREO_MODE_LEFT_RIGHT;
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break;
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case StereoMode::RIGHT_LEFT:
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mode = NV_STEREO_MODE_RIGHT_LEFT;
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break;
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case StereoMode::BOTTOM_TOP:
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mode = NV_STEREO_MODE_BOTTOM_TOP;
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break;
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case StereoMode::TOP_BOTTOM:
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mode = NV_STEREO_MODE_TOP_BOTTOM;
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break;
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case StereoMode::MONO:
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mode = NV_STEREO_MODE_MONO;
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break;
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}
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// Send control data even in mono case so driver knows to leave stereo mode.
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GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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if (yuvImage->GetData()->mStereoMode != StereoMode::MONO) {
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// Dst resource is optional
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GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->GetData()->mYSize.width,
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(unsigned int)yuvImage->GetData()->mYSize.height, (HANDLE)(data->mYTexture), (HANDLE)(nullptr));
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}
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}
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effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)0,
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(float)0,
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(float)size.width,
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(float)size.height)
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);
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effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)yuvImage->GetData()->mPicX / yuvImage->GetData()->mYSize.width,
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(float)yuvImage->GetData()->mPicY / yuvImage->GetData()->mYSize.height,
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(float)yuvImage->GetData()->mPicSize.width / yuvImage->GetData()->mYSize.width,
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(float)yuvImage->GetData()->mPicSize.height / yuvImage->GetData()->mYSize.height)
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);
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}
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bool resetTexCoords = image->GetFormat() == ImageFormat::PLANAR_YCBCR;
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image = nullptr;
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autoLock.Unlock();
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technique->GetPassByIndex(0)->Apply(0);
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device()->Draw(4, 0);
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if (keyedMutex) {
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keyedMutex->ReleaseSync(0);
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}
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if (resetTexCoords) {
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effect()->GetVariableByName("vTextureCoords")->AsVector()->
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SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
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}
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GetContainer()->NotifyPaintedImage(image);
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}
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void ImageLayerD3D10::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
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{
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nsAutoPtr<PlanarYCbCrD3D10BackendData> backendData(
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new PlanarYCbCrD3D10BackendData);
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const PlanarYCbCrData *data = aImage->GetData();
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D3D10_SUBRESOURCE_DATA dataY;
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D3D10_SUBRESOURCE_DATA dataCb;
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D3D10_SUBRESOURCE_DATA dataCr;
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CD3D10_TEXTURE2D_DESC descY(DXGI_FORMAT_A8_UNORM,
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data->mYSize.width,
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data->mYSize.height, 1, 1);
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CD3D10_TEXTURE2D_DESC descCbCr(DXGI_FORMAT_A8_UNORM,
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data->mCbCrSize.width,
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data->mCbCrSize.height, 1, 1);
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descY.Usage = descCbCr.Usage = D3D10_USAGE_IMMUTABLE;
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dataY.pSysMem = data->mYChannel;
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dataY.SysMemPitch = data->mYStride;
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dataCb.pSysMem = data->mCbChannel;
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dataCb.SysMemPitch = data->mCbCrStride;
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dataCr.pSysMem = data->mCrChannel;
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dataCr.SysMemPitch = data->mCbCrStride;
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HRESULT hr = device()->CreateTexture2D(&descY, &dataY, getter_AddRefs(backendData->mYTexture));
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if (!FAILED(hr)) {
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hr = device()->CreateTexture2D(&descCbCr, &dataCb, getter_AddRefs(backendData->mCbTexture));
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}
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if (!FAILED(hr)) {
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hr = device()->CreateTexture2D(&descCbCr, &dataCr, getter_AddRefs(backendData->mCrTexture));
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}
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if (FAILED(hr)) {
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LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D10::AllocateTextures(): Failed to create texture"),
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hr);
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return;
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}
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device()->CreateShaderResourceView(backendData->mYTexture, nullptr, getter_AddRefs(backendData->mYView));
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device()->CreateShaderResourceView(backendData->mCbTexture, nullptr, getter_AddRefs(backendData->mCbView));
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device()->CreateShaderResourceView(backendData->mCrTexture, nullptr, getter_AddRefs(backendData->mCrView));
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, backendData.forget());
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}
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already_AddRefed<ID3D10ShaderResourceView>
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ImageLayerD3D10::GetAsTexture(gfx::IntSize* aSize)
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{
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if (!GetContainer()) {
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return nullptr;
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}
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AutoLockImage autoLock(GetContainer());
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Image *image = autoLock.GetImage();
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if (!image) {
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return nullptr;
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}
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if (image->GetFormat() != ImageFormat::CAIRO_SURFACE) {
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return nullptr;
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}
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*aSize = image->GetSize();
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bool dontCare;
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nsRefPtr<ID3D10ShaderResourceView> result = GetImageSRView(image, dontCare);
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return result.forget();
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}
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TemporaryRef<gfx::SourceSurface>
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RemoteDXGITextureImage::GetAsSourceSurface()
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{
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nsRefPtr<ID3D10Device1> device =
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gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
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if (!device) {
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NS_WARNING("Cannot readback from shared texture because no D3D10 device is available.");
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return nullptr;
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}
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TextureD3D10BackendData* data = GetD3D10TextureBackendData(device);
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if (!data) {
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return nullptr;
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}
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nsRefPtr<IDXGIKeyedMutex> keyedMutex;
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if (FAILED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, getter_AddRefs(keyedMutex)))) {
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NS_WARNING("Failed to QueryInterface for IDXGIKeyedMutex, strange.");
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return nullptr;
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}
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if (FAILED(keyedMutex->AcquireSync(0, 0))) {
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NS_WARNING("Failed to acquire sync for keyedMutex, plugin failed to release?");
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return nullptr;
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}
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D3D10_TEXTURE2D_DESC desc;
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data->mTexture->GetDesc(&desc);
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
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desc.BindFlags = 0;
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desc.MiscFlags = 0;
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desc.Usage = D3D10_USAGE_STAGING;
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nsRefPtr<ID3D10Texture2D> softTexture;
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HRESULT hr = device->CreateTexture2D(&desc, nullptr, getter_AddRefs(softTexture));
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if (FAILED(hr)) {
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NS_WARNING("Failed to create 2D staging texture.");
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return nullptr;
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}
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device->CopyResource(softTexture, data->mTexture);
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keyedMutex->ReleaseSync(0);
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RefPtr<gfx::DataSourceSurface> surface
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= gfx::Factory::CreateDataSourceSurface(mSize,
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mFormat == RemoteImageData::BGRX32
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? gfx::SurfaceFormat::B8G8R8X8
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: gfx::SurfaceFormat::B8G8R8A8);
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|
|
if (!surface) {
|
|
NS_WARNING("Failed to create SourceSurface for DXGI texture.");
|
|
return nullptr;
|
|
}
|
|
|
|
gfx::DataSourceSurface::MappedSurface mappedSurface;
|
|
if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
|
|
NS_WARNING("Failed to map source surface");
|
|
return nullptr;
|
|
}
|
|
|
|
D3D10_MAPPED_TEXTURE2D mapped;
|
|
softTexture->Map(0, D3D10_MAP_READ, 0, &mapped);
|
|
|
|
for (int y = 0; y < mSize.height; y++) {
|
|
memcpy(mappedSurface.mData + mappedSurface.mStride * y,
|
|
(unsigned char*)(mapped.pData) + mapped.RowPitch * y,
|
|
mSize.width * 4);
|
|
}
|
|
|
|
softTexture->Unmap(0);
|
|
surface->Unmap();
|
|
|
|
return surface;
|
|
}
|
|
|
|
TextureD3D10BackendData*
|
|
RemoteDXGITextureImage::GetD3D10TextureBackendData(ID3D10Device *aDevice)
|
|
{
|
|
if (GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
|
|
TextureD3D10BackendData *data =
|
|
static_cast<TextureD3D10BackendData*>(GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10));
|
|
|
|
nsRefPtr<ID3D10Device> device;
|
|
data->mTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
if (device == aDevice) {
|
|
return data;
|
|
}
|
|
}
|
|
nsRefPtr<ID3D10Texture2D> texture;
|
|
aDevice->OpenSharedResource(mHandle, __uuidof(ID3D10Texture2D), getter_AddRefs(texture));
|
|
|
|
if (!texture) {
|
|
NS_WARNING("Failed to get texture for shared texture handle.");
|
|
return nullptr;
|
|
}
|
|
|
|
nsAutoPtr<TextureD3D10BackendData> data(new TextureD3D10BackendData());
|
|
|
|
data->mTexture = texture;
|
|
|
|
aDevice->CreateShaderResourceView(texture, nullptr, getter_AddRefs(data->mSRView));
|
|
|
|
SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, data);
|
|
|
|
return data.forget();
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|