gecko-dev/dom/base/TimeoutManager.h
sefeng ce403463bf Bug 1648284 - Record the number of pending critical input events r=smaug
Record the number of pending critical input events that are in
the IPC Channel when we about to run the timeout handler.

This telemetry is mainly used for bug 1644284. We'd like to tell
how often do we run timeout handlers when there are a lot of
pending input events.

Once we know the data, we can use it to do further setTimeout
improvements.

Differential Revision: https://phabricator.services.mozilla.com/D81340
2020-06-26 19:08:53 +00:00

257 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_TimeoutManager_h__
#define mozilla_dom_TimeoutManager_h__
#include "mozilla/dom/Timeout.h"
#include "nsTArray.h"
class nsIEventTarget;
class nsITimer;
class nsGlobalWindowInner;
namespace mozilla {
class PerformanceCounter;
namespace dom {
class TimeoutExecutor;
class TimeoutHandler;
// This class manages the timeouts in a Window's setTimeout/setInterval pool.
class TimeoutManager final {
private:
struct Timeouts;
public:
TimeoutManager(nsGlobalWindowInner& aWindow, uint32_t aMaxIdleDeferMS);
~TimeoutManager();
TimeoutManager(const TimeoutManager& rhs) = delete;
void operator=(const TimeoutManager& rhs) = delete;
bool IsRunningTimeout() const;
static uint32_t GetNestingLevel() { return sNestingLevel; }
static void SetNestingLevel(uint32_t aLevel) { sNestingLevel = aLevel; }
bool HasTimeouts() const {
return !mTimeouts.IsEmpty() || !mIdleTimeouts.IsEmpty();
}
nsresult SetTimeout(TimeoutHandler* aHandler, int32_t interval,
bool aIsInterval, mozilla::dom::Timeout::Reason aReason,
int32_t* aReturn);
void ClearTimeout(int32_t aTimerId, mozilla::dom::Timeout::Reason aReason);
bool ClearTimeoutInternal(int32_t aTimerId,
mozilla::dom::Timeout::Reason aReason,
bool aIsIdle);
// The timeout implementation functions.
MOZ_CAN_RUN_SCRIPT
void RunTimeout(const TimeStamp& aNow, const TimeStamp& aTargetDeadline,
bool aProcessIdle);
void ClearAllTimeouts();
uint32_t GetTimeoutId(mozilla::dom::Timeout::Reason aReason);
TimeDuration CalculateDelay(Timeout* aTimeout) const;
// aTimeout is the timeout that we're about to start running. This function
// returns the current timeout.
mozilla::dom::Timeout* BeginRunningTimeout(mozilla::dom::Timeout* aTimeout);
// aTimeout is the last running timeout.
void EndRunningTimeout(mozilla::dom::Timeout* aTimeout);
void UnmarkGrayTimers();
// These four methods are intended to be called from the corresponding methods
// on nsGlobalWindow.
void Suspend();
void Resume();
void Freeze();
void Thaw();
// This should be called by nsGlobalWindow when the window might have moved
// to the background or foreground.
void UpdateBackgroundState();
// The document finished loading
void OnDocumentLoaded();
void StartThrottlingTimeouts();
// Run some code for each Timeout in our list. Note that this function
// doesn't guarantee that Timeouts are iterated in any particular order.
template <class Callable>
void ForEachUnorderedTimeout(Callable c) {
mIdleTimeouts.ForEach(c);
mTimeouts.ForEach(c);
}
void BeginSyncOperation();
void EndSyncOperation();
nsIEventTarget* EventTarget();
bool BudgetThrottlingEnabled(bool aIsBackground) const;
static const uint32_t InvalidFiringId;
void SetLoading(bool value);
size_t GetNumPendingInputs();
private:
void MaybeStartThrottleTimeout();
// Return true if |aTimeout| needs to be reinserted into the timeout list.
bool RescheduleTimeout(mozilla::dom::Timeout* aTimeout,
const TimeStamp& aLastCallbackTime,
const TimeStamp& aCurrentNow);
void MoveIdleToActive();
bool IsBackground() const;
bool IsActive() const;
uint32_t CreateFiringId();
void DestroyFiringId(uint32_t aFiringId);
bool IsValidFiringId(uint32_t aFiringId) const;
bool IsInvalidFiringId(uint32_t aFiringId) const;
TimeDuration MinSchedulingDelay() const;
nsresult MaybeSchedule(const TimeStamp& aWhen,
const TimeStamp& aNow = TimeStamp::Now());
void RecordExecution(Timeout* aRunningTimeout, Timeout* aTimeout);
void UpdateBudget(const TimeStamp& aNow,
const TimeDuration& aDuration = TimeDuration());
mozilla::PerformanceCounter* GetPerformanceCounter();
private:
struct Timeouts {
explicit Timeouts(const TimeoutManager& aManager)
: mManager(aManager), mTimeouts(new Timeout::TimeoutSet()) {}
// Insert aTimeout into the list, before all timeouts that would
// fire after it, but no earlier than the last Timeout with a
// valid FiringId.
enum class SortBy { TimeRemaining, TimeWhen };
void Insert(mozilla::dom::Timeout* aTimeout, SortBy aSortBy);
const Timeout* GetFirst() const { return mTimeoutList.getFirst(); }
Timeout* GetFirst() { return mTimeoutList.getFirst(); }
const Timeout* GetLast() const { return mTimeoutList.getLast(); }
Timeout* GetLast() { return mTimeoutList.getLast(); }
bool IsEmpty() const { return mTimeoutList.isEmpty(); }
void InsertFront(Timeout* aTimeout) {
aTimeout->SetTimeoutContainer(mTimeouts);
mTimeoutList.insertFront(aTimeout);
}
void InsertBack(Timeout* aTimeout) {
aTimeout->SetTimeoutContainer(mTimeouts);
mTimeoutList.insertBack(aTimeout);
}
void Clear() {
mTimeouts->Clear();
mTimeoutList.clear();
}
template <class Callable>
void ForEach(Callable c) {
for (Timeout* timeout = GetFirst(); timeout;
timeout = timeout->getNext()) {
c(timeout);
}
}
// Returns true when a callback aborts iteration.
template <class Callable>
bool ForEachAbortable(Callable c) {
for (Timeout* timeout = GetFirst(); timeout;
timeout = timeout->getNext()) {
if (c(timeout)) {
return true;
}
}
return false;
}
Timeout* GetTimeout(uint32_t aTimeoutId, Timeout::Reason aReason) {
Timeout::TimeoutIdAndReason key = {aTimeoutId, aReason};
return mTimeouts->Get(key);
}
private:
// The TimeoutManager that owns this Timeouts structure. This is
// mainly used to call state inspecting methods like IsValidFiringId().
const TimeoutManager& mManager;
typedef mozilla::LinkedList<RefPtr<Timeout>> TimeoutList;
// mTimeoutList is generally sorted by mWhen, but new values are always
// inserted after any Timeouts with a valid FiringId.
TimeoutList mTimeoutList;
// mTimeouts is a set of all the timeouts in the mTimeoutList.
// It let's one to have O(1) check whether a timeout id/reason is in the
// list.
RefPtr<Timeout::TimeoutSet> mTimeouts;
};
// Each nsGlobalWindowInner object has a TimeoutManager member. This
// reference points to that holder object.
nsGlobalWindowInner& mWindow;
// The executor is specific to the nsGlobalWindow/TimeoutManager, but it
// can live past the destruction of the window if its scheduled. Therefore
// it must be a separate ref-counted object.
RefPtr<TimeoutExecutor> mExecutor;
// For timeouts run off the idle queue
RefPtr<TimeoutExecutor> mIdleExecutor;
// The list of timeouts coming from non-tracking scripts.
Timeouts mTimeouts;
uint32_t mTimeoutIdCounter;
uint32_t mNextFiringId;
#ifdef DEBUG
int64_t mFiringIndex;
int64_t mLastFiringIndex;
#endif
AutoTArray<uint32_t, 2> mFiringIdStack;
mozilla::dom::Timeout* mRunningTimeout;
// Timeouts that would have fired but are being deferred until MainThread
// is idle (because we're loading)
Timeouts mIdleTimeouts;
// The current idle request callback timeout handle
uint32_t mIdleCallbackTimeoutCounter;
nsCOMPtr<nsITimer> mThrottleTimeoutsTimer;
mozilla::TimeStamp mLastBudgetUpdate;
mozilla::TimeDuration mExecutionBudget;
bool mThrottleTimeouts;
bool mThrottleTrackingTimeouts;
bool mBudgetThrottleTimeouts;
bool mIsLoading;
static uint32_t sNestingLevel;
};
} // namespace dom
} // namespace mozilla
#endif