gecko-dev/gfx/ipc/GPUParent.cpp
Kearwood Gilbert 7a3eb1a6a2 Bug 1494556 - Remove VRListenerThread r=daoshengmu
We are refactoring much of the code in gfx/vr, moving
most of the code that runs in the VRListenerThread into
it's own process.  The remaining code will be non-blocking
once this refactoring is complete.

In order to resolve some shutdown crashes, it is simpler
to remove the VRListenerThread and the related code
starting and stopping this thread.  If this is done
prior to completion of the refactoring for Bug 1473399
(Enable VRService thread by default), there would be a
regression in responsiveness during detection of VR
hardware due to blocking API calls moving off the thread.

Differential Revision: https://phabricator.services.mozilla.com/D7227

--HG--
extra : moz-landing-system : lando
2018-10-02 21:17:05 +00:00

568 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifdef XP_WIN
#include "WMF.h"
#endif
#include "GPUParent.h"
#include "gfxConfig.h"
#include "gfxCrashReporterUtils.h"
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "GLContextProvider.h"
#include "GPUProcessHost.h"
#include "GPUProcessManager.h"
#include "mozilla/Assertions.h"
#include "mozilla/Telemetry.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/dom/MemoryReportRequest.h"
#include "mozilla/dom/VideoDecoderManagerChild.h"
#include "mozilla/dom/VideoDecoderManagerParent.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/image/ImageMemoryReporter.h"
#include "mozilla/ipc/CrashReporterClient.h"
#include "mozilla/ipc/ProcessChild.h"
#include "mozilla/layers/APZInputBridgeParent.h"
#include "mozilla/layers/APZThreadUtils.h"
#include "mozilla/layers/APZUtils.h" // for apz::InitializeGlobalState
#include "mozilla/layers/CompositorBridgeParent.h"
#include "mozilla/layers/CompositorManagerParent.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/ImageBridgeParent.h"
#include "mozilla/layers/LayerTreeOwnerTracker.h"
#include "mozilla/layers/UiCompositorControllerParent.h"
#include "mozilla/layers/MemoryReportingMLGPU.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/HangDetails.h"
#include "nsDebugImpl.h"
#include "nsIGfxInfo.h"
#include "nsThreadManager.h"
#include "prenv.h"
#include "ProcessUtils.h"
#include "VRGPUChild.h"
#include "VRManager.h"
#include "VRManagerParent.h"
#include "VsyncBridgeParent.h"
#if defined(XP_WIN)
# include "mozilla/gfx/DeviceManagerDx.h"
# include <process.h>
# include <dwrite.h>
#endif
#ifdef MOZ_WIDGET_GTK
# include <gtk/gtk.h>
#endif
#ifdef MOZ_GECKO_PROFILER
#include "ChildProfilerController.h"
#endif
namespace mozilla {
namespace gfx {
using namespace ipc;
using namespace layers;
static GPUParent* sGPUParent;
GPUParent::GPUParent()
: mLaunchTime(TimeStamp::Now())
{
sGPUParent = this;
}
GPUParent::~GPUParent()
{
sGPUParent = nullptr;
}
/* static */ GPUParent*
GPUParent::GetSingleton()
{
return sGPUParent;
}
bool
GPUParent::Init(base::ProcessId aParentPid,
const char* aParentBuildID,
MessageLoop* aIOLoop,
IPC::Channel* aChannel)
{
// Initialize the thread manager before starting IPC. Otherwise, messages
// may be posted to the main thread and we won't be able to process them.
if (NS_WARN_IF(NS_FAILED(nsThreadManager::get().Init()))) {
return false;
}
// Now it's safe to start IPC.
if (NS_WARN_IF(!Open(aChannel, aParentPid, aIOLoop))) {
return false;
}
nsDebugImpl::SetMultiprocessMode("GPU");
// This must be checked before any IPDL message, which may hit sentinel
// errors due to parent and content processes having different
// versions.
MessageChannel* channel = GetIPCChannel();
if (channel && !channel->SendBuildIDsMatchMessage(aParentBuildID)) {
// We need to quit this process if the buildID doesn't match the parent's.
// This can occur when an update occurred in the background.
ProcessChild::QuickExit();
}
// Init crash reporter support.
CrashReporterClient::InitSingleton(this);
// Ensure gfxPrefs are initialized.
gfxPrefs::GetSingleton();
gfxConfig::Init();
gfxVars::Initialize();
gfxPlatform::InitNullMetadata();
// Ensure our Factory is initialised, mainly for gfx logging to work.
gfxPlatform::InitMoz2DLogging();
mlg::InitializeMemoryReporters();
#if defined(XP_WIN)
DeviceManagerDx::Init();
#endif
if (NS_FAILED(NS_InitMinimalXPCOM())) {
return false;
}
CompositorThreadHolder::Start();
APZThreadUtils::SetControllerThread(MessageLoop::current());
apz::InitializeGlobalState();
LayerTreeOwnerTracker::Initialize();
mozilla::ipc::SetThisProcessName("GPU Process");
#ifdef XP_WIN
wmf::MFStartup();
#endif
return true;
}
void
GPUParent::NotifyDeviceReset()
{
if (!NS_IsMainThread()) {
NS_DispatchToMainThread(
NS_NewRunnableFunction("gfx::GPUParent::NotifyDeviceReset", []() -> void {
GPUParent::GetSingleton()->NotifyDeviceReset();
}));
return;
}
// Reset and reinitialize the compositor devices
#ifdef XP_WIN
if (!DeviceManagerDx::Get()->MaybeResetAndReacquireDevices()) {
// If the device doesn't need to be reset then the device
// has already been reset by a previous NotifyDeviceReset message.
return;
}
#endif
// Notify the main process that there's been a device reset
// and that they should reset their compositors and repaint
GPUDeviceData data;
RecvGetDeviceStatus(&data);
Unused << SendNotifyDeviceReset(data);
}
PAPZInputBridgeParent*
GPUParent::AllocPAPZInputBridgeParent(const LayersId& aLayersId)
{
APZInputBridgeParent* parent = new APZInputBridgeParent(aLayersId);
parent->AddRef();
return parent;
}
bool
GPUParent::DeallocPAPZInputBridgeParent(PAPZInputBridgeParent* aActor)
{
APZInputBridgeParent* parent = static_cast<APZInputBridgeParent*>(aActor);
parent->Release();
return true;
}
mozilla::ipc::IPCResult
GPUParent::RecvInit(nsTArray<GfxPrefSetting>&& prefs,
nsTArray<GfxVarUpdate>&& vars,
const DevicePrefs& devicePrefs,
nsTArray<LayerTreeIdMapping>&& aMappings)
{
const nsTArray<gfxPrefs::Pref*>& globalPrefs = gfxPrefs::all();
for (auto& setting : prefs) {
gfxPrefs::Pref* pref = globalPrefs[setting.index()];
pref->SetCachedValue(setting.value());
}
for (const auto& var : vars) {
gfxVars::ApplyUpdate(var);
}
// Inherit device preferences.
gfxConfig::Inherit(Feature::HW_COMPOSITING, devicePrefs.hwCompositing());
gfxConfig::Inherit(Feature::D3D11_COMPOSITING, devicePrefs.d3d11Compositing());
gfxConfig::Inherit(Feature::OPENGL_COMPOSITING, devicePrefs.oglCompositing());
gfxConfig::Inherit(Feature::ADVANCED_LAYERS, devicePrefs.advancedLayers());
gfxConfig::Inherit(Feature::DIRECT2D, devicePrefs.useD2D1());
{ // Let the crash reporter know if we've got WR enabled or not. For other
// processes this happens in gfxPlatform::InitWebRenderConfig.
ScopedGfxFeatureReporter reporter("WR", gfxPlatform::WebRenderPrefEnabled());
if (gfxVars::UseWebRender()) {
reporter.SetSuccessful();
}
}
for (const LayerTreeIdMapping& map : aMappings) {
LayerTreeOwnerTracker::Get()->Map(map.layersId(), map.ownerId());
}
#if defined(XP_WIN)
if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
DeviceManagerDx::Get()->CreateCompositorDevices();
}
if (gfxVars::UseWebRender()) {
DeviceManagerDx::Get()->CreateDirectCompositionDevice();
// Ensure to initialize GfxInfo
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
Unused << gfxInfo;
Factory::EnsureDWriteFactory();
}
#endif
#if defined(MOZ_WIDGET_GTK)
char* display_name = PR_GetEnv("DISPLAY");
if (display_name) {
int argc = 3;
char option_name[] = "--display";
char* argv[] = {
// argv0 is unused because g_set_prgname() was called in
// XRE_InitChildProcess().
nullptr,
option_name,
display_name,
nullptr
};
char** argvp = argv;
gtk_init(&argc, &argvp);
} else {
gtk_init(nullptr, nullptr);
}
// Ensure we have an FT library for font instantiation.
// This would normally be set by gfxPlatform::Init().
// Since we bypass that, we must do it here instead.
if (gfxVars::UseWebRender()) {
FT_Library library = Factory::NewFTLibrary();
MOZ_ASSERT(library);
Factory::SetFTLibrary(library);
}
#endif
// Make sure to do this *after* we update gfxVars above.
if (gfxVars::UseWebRender()) {
wr::RenderThread::Start();
image::ImageMemoryReporter::InitForWebRender();
}
VRManager::ManagerInit();
// Send a message to the UI process that we're done.
GPUDeviceData data;
RecvGetDeviceStatus(&data);
Unused << SendInitComplete(data);
Telemetry::AccumulateTimeDelta(Telemetry::GPU_PROCESS_INITIALIZATION_TIME_MS, mLaunchTime);
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitCompositorManager(Endpoint<PCompositorManagerParent>&& aEndpoint)
{
CompositorManagerParent::Create(std::move(aEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitVsyncBridge(Endpoint<PVsyncBridgeParent>&& aVsyncEndpoint)
{
mVsyncBridge = VsyncBridgeParent::Start(std::move(aVsyncEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitImageBridge(Endpoint<PImageBridgeParent>&& aEndpoint)
{
ImageBridgeParent::CreateForGPUProcess(std::move(aEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitVRManager(Endpoint<PVRManagerParent>&& aEndpoint)
{
VRManagerParent::CreateForGPUProcess(std::move(aEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitVR(Endpoint<PVRGPUChild>&& aEndpoint)
{
gfx::VRGPUChild::InitForGPUProcess(std::move(aEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitUiCompositorController(const LayersId& aRootLayerTreeId, Endpoint<PUiCompositorControllerParent>&& aEndpoint)
{
UiCompositorControllerParent::Start(aRootLayerTreeId, std::move(aEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvInitProfiler(Endpoint<PProfilerChild>&& aEndpoint)
{
#ifdef MOZ_GECKO_PROFILER
mProfilerController = ChildProfilerController::Create(std::move(aEndpoint));
#endif
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvUpdatePref(const GfxPrefSetting& setting)
{
gfxPrefs::Pref* pref = gfxPrefs::all()[setting.index()];
pref->SetCachedValue(setting.value());
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvUpdateVar(const GfxVarUpdate& aUpdate)
{
gfxVars::ApplyUpdate(aUpdate);
return IPC_OK();
}
static void
CopyFeatureChange(Feature aFeature, FeatureChange* aOut)
{
FeatureState& feature = gfxConfig::GetFeature(aFeature);
if (feature.DisabledByDefault() || feature.IsEnabled()) {
// No change:
// - Disabled-by-default means the parent process told us not to use this feature.
// - Enabled means we were told to use this feature, and we didn't discover anything
// that would prevent us from doing so.
*aOut = null_t();
return;
}
MOZ_ASSERT(!feature.IsEnabled());
nsCString message;
message.AssignASCII(feature.GetFailureMessage());
*aOut = FeatureFailure(feature.GetValue(), message, feature.GetFailureId());
}
mozilla::ipc::IPCResult
GPUParent::RecvGetDeviceStatus(GPUDeviceData* aOut)
{
CopyFeatureChange(Feature::D3D11_COMPOSITING, &aOut->d3d11Compositing());
CopyFeatureChange(Feature::OPENGL_COMPOSITING, &aOut->oglCompositing());
CopyFeatureChange(Feature::ADVANCED_LAYERS, &aOut->advancedLayers());
#if defined(XP_WIN)
if (DeviceManagerDx* dm = DeviceManagerDx::Get()) {
D3D11DeviceStatus deviceStatus;
dm->ExportDeviceInfo(&deviceStatus);
aOut->gpuDevice() = deviceStatus;
}
#else
aOut->gpuDevice() = null_t();
#endif
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvSimulateDeviceReset(GPUDeviceData* aOut)
{
#if defined(XP_WIN)
DeviceManagerDx::Get()->ForceDeviceReset(ForcedDeviceResetReason::COMPOSITOR_UPDATED);
DeviceManagerDx::Get()->MaybeResetAndReacquireDevices();
if (gfxVars::UseWebRender()) {
wr::RenderThread::Get()->SimulateDeviceReset();
}
#endif
RecvGetDeviceStatus(aOut);
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvNewContentCompositorManager(Endpoint<PCompositorManagerParent>&& aEndpoint)
{
CompositorManagerParent::Create(std::move(aEndpoint));
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvNewContentImageBridge(Endpoint<PImageBridgeParent>&& aEndpoint)
{
if (!ImageBridgeParent::CreateForContent(std::move(aEndpoint))) {
return IPC_FAIL_NO_REASON(this);
}
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvNewContentVRManager(Endpoint<PVRManagerParent>&& aEndpoint)
{
if (!VRManagerParent::CreateForContent(std::move(aEndpoint))) {
return IPC_FAIL_NO_REASON(this);
}
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvNewContentVideoDecoderManager(Endpoint<PVideoDecoderManagerParent>&& aEndpoint)
{
if (!dom::VideoDecoderManagerParent::CreateForContent(std::move(aEndpoint))) {
return IPC_FAIL_NO_REASON(this);
}
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvAddLayerTreeIdMapping(const LayerTreeIdMapping& aMapping)
{
LayerTreeOwnerTracker::Get()->Map(aMapping.layersId(), aMapping.ownerId());
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvRemoveLayerTreeIdMapping(const LayerTreeIdMapping& aMapping)
{
LayerTreeOwnerTracker::Get()->Unmap(aMapping.layersId(), aMapping.ownerId());
CompositorBridgeParent::DeallocateLayerTreeId(aMapping.layersId());
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvNotifyGpuObservers(const nsCString& aTopic)
{
nsCOMPtr<nsIObserverService> obsSvc = mozilla::services::GetObserverService();
MOZ_ASSERT(obsSvc);
if (obsSvc) {
obsSvc->NotifyObservers(nullptr, aTopic.get(), nullptr);
}
return IPC_OK();
}
/* static */ void
GPUParent::GetGPUProcessName(nsACString& aStr)
{
auto processType = XRE_GetProcessType();
unsigned pid = 0;
if (processType == GeckoProcessType_GPU) {
pid = getpid();
} else {
MOZ_DIAGNOSTIC_ASSERT(processType == GeckoProcessType_Default);
pid = GPUProcessManager::Get()->GPUProcessPid();
}
nsPrintfCString processName("GPU (pid %u)", pid);
aStr.Assign(processName);
}
mozilla::ipc::IPCResult
GPUParent::RecvRequestMemoryReport(const uint32_t& aGeneration,
const bool& aAnonymize,
const bool& aMinimizeMemoryUsage,
const MaybeFileDesc& aDMDFile)
{
nsAutoCString processName;
GetGPUProcessName(processName);
mozilla::dom::MemoryReportRequestClient::Start(
aGeneration, aAnonymize, aMinimizeMemoryUsage, aDMDFile, processName);
return IPC_OK();
}
mozilla::ipc::IPCResult
GPUParent::RecvShutdownVR()
{
if (gfxPrefs::VRProcessEnabled()) {
VRGPUChild::ShutDown();
}
return IPC_OK();
}
void
GPUParent::ActorDestroy(ActorDestroyReason aWhy)
{
if (AbnormalShutdown == aWhy) {
NS_WARNING("Shutting down GPU process early due to a crash!");
ProcessChild::QuickExit();
}
#ifdef XP_WIN
wmf::MFShutdown();
#endif
#ifndef NS_FREE_PERMANENT_DATA
// No point in going through XPCOM shutdown because we don't keep persistent
// state.
ProcessChild::QuickExit();
#endif
#ifdef MOZ_GECKO_PROFILER
if (mProfilerController) {
mProfilerController->Shutdown();
mProfilerController = nullptr;
}
#endif
if (mVsyncBridge) {
mVsyncBridge->Shutdown();
mVsyncBridge = nullptr;
}
dom::VideoDecoderManagerParent::ShutdownVideoBridge();
CompositorThreadHolder::Shutdown();
// There is a case that RenderThread exists when gfxVars::UseWebRender() is false.
// This could happen when WebRender was fallbacked to compositor.
if (wr::RenderThread::Get()) {
wr::RenderThread::ShutDown();
}
image::ImageMemoryReporter::ShutdownForWebRender();
// Shut down the default GL context provider.
gl::GLContextProvider::Shutdown();
#if defined(XP_WIN)
// The above shutdown calls operate on the available context providers on
// most platforms. Windows is a "special snowflake", though, and has three
// context providers available, so we have to shut all of them down.
// We should only support the default GL provider on Windows; then, this
// could go away. Unfortunately, we currently support WGL (the default) for
// WebGL on Optimus.
gl::GLContextProviderEGL::Shutdown();
#endif
Factory::ShutDown();
#if defined(XP_WIN)
DeviceManagerDx::Shutdown();
#endif
LayerTreeOwnerTracker::Shutdown();
gfxVars::Shutdown();
gfxConfig::Shutdown();
gfxPrefs::DestroySingleton();
CrashReporterClient::DestroySingleton();
XRE_ShutdownChildProcess();
}
} // namespace gfx
} // namespace mozilla