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19a0c5fb59
It is because `Baseline` is a utility class under `namespace mozilla`. Also change the include guard to match the coding style. https://firefox-source-docs.mozilla.org/code-quality/coding-style/coding_style_cpp.html#header-files Differential Revision: https://phabricator.services.mozilla.com/D171162
395 lines
15 KiB
C++
395 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsHTMLButtonControlFrame.h"
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#include "mozilla/Baseline.h"
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#include "mozilla/PresShell.h"
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#include "nsContainerFrame.h"
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#include "nsIFormControlFrame.h"
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#include "nsIFrameInlines.h"
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#include "nsPresContext.h"
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#include "nsGkAtoms.h"
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#include "nsButtonFrameRenderer.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsNameSpaceManager.h"
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#include "nsDisplayList.h"
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#include <algorithm>
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using namespace mozilla;
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nsContainerFrame* NS_NewHTMLButtonControlFrame(PresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell)
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nsHTMLButtonControlFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsHTMLButtonControlFrame)
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nsHTMLButtonControlFrame::nsHTMLButtonControlFrame(ComputedStyle* aStyle,
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nsPresContext* aPresContext,
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nsIFrame::ClassID aID)
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: nsContainerFrame(aStyle, aPresContext, aID) {}
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nsHTMLButtonControlFrame::~nsHTMLButtonControlFrame() = default;
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void nsHTMLButtonControlFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
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mRenderer.SetFrame(this, PresContext());
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}
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NS_QUERYFRAME_HEAD(nsHTMLButtonControlFrame)
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NS_QUERYFRAME_ENTRY(nsIFormControlFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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#ifdef ACCESSIBILITY
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a11y::AccType nsHTMLButtonControlFrame::AccessibleType() {
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return a11y::eHTMLButtonType;
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}
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#endif
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void nsHTMLButtonControlFrame::SetFocus(bool aOn, bool aRepaint) {}
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nsresult nsHTMLButtonControlFrame::HandleEvent(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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// if disabled do nothing
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if (mRenderer.isDisabled()) {
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return NS_OK;
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}
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// mouse clicks are handled by content
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// we don't want our children to get any events. So just pass it to frame.
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return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
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}
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bool nsHTMLButtonControlFrame::ShouldClipPaintingToBorderBox() {
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return IsInput() || StyleDisplay()->mOverflowX != StyleOverflow::Visible;
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}
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void nsHTMLButtonControlFrame::BuildDisplayList(
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nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) {
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nsDisplayList onTop(aBuilder);
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if (IsVisibleForPainting()) {
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// Clip the button itself to its border area for event hit testing.
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Maybe<DisplayListClipState::AutoSaveRestore> eventClipState;
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if (aBuilder->IsForEventDelivery()) {
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eventClipState.emplace(aBuilder);
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nsRect rect(aBuilder->ToReferenceFrame(this), GetSize());
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nscoord radii[8];
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bool hasRadii = GetBorderRadii(radii);
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eventClipState->ClipContainingBlockDescendants(
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rect, hasRadii ? radii : nullptr);
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}
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mRenderer.DisplayButton(aBuilder, aLists.BorderBackground(), &onTop);
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}
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nsDisplayListCollection set(aBuilder);
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{
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DisplayListClipState::AutoSaveRestore clipState(aBuilder);
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if (ShouldClipPaintingToBorderBox()) {
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nsMargin border = StyleBorder()->GetComputedBorder();
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nsRect rect(aBuilder->ToReferenceFrame(this), GetSize());
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rect.Deflate(border);
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nscoord radii[8];
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bool hasRadii = GetPaddingBoxBorderRadii(radii);
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clipState.ClipContainingBlockDescendants(rect,
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hasRadii ? radii : nullptr);
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}
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BuildDisplayListForChild(aBuilder, mFrames.FirstChild(), set,
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DisplayChildFlag::ForcePseudoStackingContext);
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}
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// Put the foreground outline and focus rects on top of the children
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set.Content()->AppendToTop(&onTop);
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set.MoveTo(aLists);
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DisplayOutline(aBuilder, aLists);
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// to draw border when selected in editor
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DisplaySelectionOverlay(aBuilder, aLists.Content());
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}
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nscoord nsHTMLButtonControlFrame::GetMinISize(gfxContext* aRenderingContext) {
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nscoord result;
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DISPLAY_MIN_INLINE_SIZE(this, result);
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if (Maybe<nscoord> containISize = ContainIntrinsicISize()) {
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result = *containISize;
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} else {
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nsIFrame* kid = mFrames.FirstChild();
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result = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, kid,
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IntrinsicISizeType::MinISize);
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}
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return result;
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}
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nscoord nsHTMLButtonControlFrame::GetPrefISize(gfxContext* aRenderingContext) {
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nscoord result;
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DISPLAY_PREF_INLINE_SIZE(this, result);
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if (Maybe<nscoord> containISize = ContainIntrinsicISize()) {
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result = *containISize;
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} else {
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nsIFrame* kid = mFrames.FirstChild();
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result = nsLayoutUtils::IntrinsicForContainer(
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aRenderingContext, kid, IntrinsicISizeType::PrefISize);
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}
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return result;
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}
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void nsHTMLButtonControlFrame::Reflow(nsPresContext* aPresContext,
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ReflowOutput& aDesiredSize,
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const ReflowInput& aReflowInput,
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nsReflowStatus& aStatus) {
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MarkInReflow();
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DO_GLOBAL_REFLOW_COUNT("nsHTMLButtonControlFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
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MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
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// Reflow the child
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nsIFrame* firstKid = mFrames.FirstChild();
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MOZ_ASSERT(firstKid, "Button should have a child frame for its contents");
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MOZ_ASSERT(!firstKid->GetNextSibling(),
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"Button should have exactly one child frame");
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MOZ_ASSERT(
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firstKid->Style()->GetPseudoType() == PseudoStyleType::buttonContent,
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"Button's child frame has unexpected pseudo type!");
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// XXXbz Eventually we may want to check-and-bail if
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// !aReflowInput.ShouldReflowAllKids() &&
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// !firstKid->IsSubtreeDirty().
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// We'd need to cache our ascent for that, of course.
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// Reflow the contents of the button.
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// (This populates our aDesiredSize, too.)
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ReflowButtonContents(aPresContext, aDesiredSize, aReflowInput, firstKid);
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if (!ShouldClipPaintingToBorderBox()) {
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ConsiderChildOverflow(aDesiredSize.mOverflowAreas, firstKid);
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}
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// else, we ignore child overflow -- anything that overflows beyond our
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// own border-box will get clipped when painting.
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FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
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aStatus);
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// We're always complete and we don't support overflow containers
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// so we shouldn't have a next-in-flow ever.
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aStatus.Reset();
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MOZ_ASSERT(!GetNextInFlow());
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}
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void nsHTMLButtonControlFrame::ReflowButtonContents(
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nsPresContext* aPresContext, ReflowOutput& aButtonDesiredSize,
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const ReflowInput& aButtonReflowInput, nsIFrame* aFirstKid) {
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WritingMode wm = GetWritingMode();
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LogicalSize availSize = aButtonReflowInput.ComputedSize(wm);
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availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
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// shorthand for a value we need to use in a bunch of places
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const LogicalMargin& clbp =
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aButtonReflowInput.ComputedLogicalBorderPadding(wm);
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LogicalPoint childPos(wm);
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childPos.I(wm) = clbp.IStart(wm);
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availSize.ISize(wm) = std::max(availSize.ISize(wm), 0);
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ReflowInput contentsReflowInput(aPresContext, aButtonReflowInput, aFirstKid,
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availSize);
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nsReflowStatus contentsReflowStatus;
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ReflowOutput contentsDesiredSize(aButtonReflowInput);
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childPos.B(wm) = 0; // This will be set properly later, after reflowing the
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// child to determine its size.
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if (aFirstKid->IsFlexOrGridContainer()) {
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// XXX: Should we use ResetResizeFlags::Yes?
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contentsReflowInput.SetComputedBSize(aButtonReflowInput.ComputedBSize(),
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ReflowInput::ResetResizeFlags::No);
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contentsReflowInput.SetComputedMinBSize(
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aButtonReflowInput.ComputedMinBSize());
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contentsReflowInput.SetComputedMaxBSize(
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aButtonReflowInput.ComputedMaxBSize());
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}
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// We just pass a dummy containerSize here, as the child will be
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// repositioned later by FinishReflowChild.
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nsSize dummyContainerSize;
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ReflowChild(aFirstKid, aPresContext, contentsDesiredSize, contentsReflowInput,
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wm, childPos, dummyContainerSize, ReflowChildFlags::Default,
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contentsReflowStatus);
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MOZ_ASSERT(contentsReflowStatus.IsComplete(),
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"We gave button-contents frame unconstrained available height, "
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"so it should be complete");
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// Compute the button's content-box size:
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LogicalSize buttonContentBox(wm);
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if (aButtonReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
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// Button has a fixed block-size -- that's its content-box bSize.
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buttonContentBox.BSize(wm) = aButtonReflowInput.ComputedBSize();
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} else {
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// Button is intrinsically sized -- it should shrinkwrap the
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// button-contents' bSize. But if it has size containment in block axis,
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// ignore the contents and use contain-intrinsic-block-size.
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nscoord bSize = aButtonReflowInput.mFrame->ContainIntrinsicBSize().valueOr(
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contentsDesiredSize.BSize(wm));
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// Make sure we obey min/max-bSize in the case when we're doing intrinsic
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// sizing (we get it for free when we have a non-intrinsic
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// aButtonReflowInput.ComputedBSize()). Note that we do this before
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// adjusting for borderpadding, since mComputedMaxBSize and
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// mComputedMinBSize are content bSizes.
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buttonContentBox.BSize(wm) =
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NS_CSS_MINMAX(bSize, aButtonReflowInput.ComputedMinBSize(),
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aButtonReflowInput.ComputedMaxBSize());
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}
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if (aButtonReflowInput.ComputedISize() != NS_UNCONSTRAINEDSIZE) {
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buttonContentBox.ISize(wm) = aButtonReflowInput.ComputedISize();
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} else {
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nscoord iSize = aButtonReflowInput.mFrame->ContainIntrinsicISize().valueOr(
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contentsDesiredSize.ISize(wm));
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buttonContentBox.ISize(wm) =
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NS_CSS_MINMAX(iSize, aButtonReflowInput.ComputedMinISize(),
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aButtonReflowInput.ComputedMaxISize());
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}
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// Center child in the block-direction in the button
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// (technically, inside of the button's focus-padding area)
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nscoord extraSpace =
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buttonContentBox.BSize(wm) - contentsDesiredSize.BSize(wm);
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childPos.B(wm) = std::max(0, extraSpace / 2);
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// Adjust childPos.B() to be in terms of the button's frame-rect:
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childPos.B(wm) += clbp.BStart(wm);
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nsSize containerSize = (buttonContentBox + clbp.Size(wm)).GetPhysicalSize(wm);
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// Place the child
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FinishReflowChild(aFirstKid, aPresContext, contentsDesiredSize,
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&contentsReflowInput, wm, childPos, containerSize,
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ReflowChildFlags::Default);
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// Make sure we have a useful 'ascent' value for the child
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if (contentsDesiredSize.BlockStartAscent() ==
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ReflowOutput::ASK_FOR_BASELINE) {
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WritingMode wm = aButtonReflowInput.GetWritingMode();
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contentsDesiredSize.SetBlockStartAscent(aFirstKid->GetLogicalBaseline(wm));
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}
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// OK, we're done with the child frame.
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// Use what we learned to populate the button frame's reflow metrics.
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// * Button's height & width are content-box size + border-box contribution:
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aButtonDesiredSize.SetSize(
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wm,
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LogicalSize(wm, aButtonReflowInput.ComputedISize() + clbp.IStartEnd(wm),
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buttonContentBox.BSize(wm) + clbp.BStartEnd(wm)));
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// * Button's ascent is its child's ascent, plus the child's block-offset
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// within our frame... unless it's orthogonal, in which case we'll use the
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// contents inline-size as an approximation for now.
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// XXX is there a better strategy? should we include border-padding?
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if (!aButtonReflowInput.mStyleDisplay->IsContainLayout()) {
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if (aButtonDesiredSize.GetWritingMode().IsOrthogonalTo(wm)) {
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aButtonDesiredSize.SetBlockStartAscent(contentsDesiredSize.ISize(wm));
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} else {
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aButtonDesiredSize.SetBlockStartAscent(
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contentsDesiredSize.BlockStartAscent() + childPos.B(wm));
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}
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} // else: we're layout-contained, and so we have no baseline.
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aButtonDesiredSize.SetOverflowAreasToDesiredBounds();
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}
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Maybe<nscoord> nsHTMLButtonControlFrame::GetNaturalBaselineBOffset(
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WritingMode aWM, BaselineSharingGroup aBaselineGroup) const {
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if (StyleDisplay()->IsContainLayout()) {
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return Nothing{};
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}
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nsIFrame* inner = mFrames.FirstChild();
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if (MOZ_UNLIKELY(inner->GetWritingMode().IsOrthogonalTo(aWM))) {
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return Nothing{};
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}
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auto result = inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup)
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.valueOrFrom([inner, aWM, aBaselineGroup]() {
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return Baseline::SynthesizeBOffsetFromBorderBox(
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inner, aWM, aBaselineGroup);
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});
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nscoord innerBStart = inner->BStart(aWM, GetSize());
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if (aBaselineGroup == BaselineSharingGroup::First) {
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return Some(result + innerBStart);
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}
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return Some(result + BSize(aWM) - (innerBStart + inner->BSize(aWM)));
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}
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BaselineSharingGroup nsHTMLButtonControlFrame::GetDefaultBaselineSharingGroup()
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const {
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nsIFrame* firstKid = mFrames.FirstChild();
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MOZ_ASSERT(firstKid, "Button should have a child frame for its contents");
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MOZ_ASSERT(!firstKid->GetNextSibling(),
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"Button should have exactly one child frame");
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return firstKid->GetDefaultBaselineSharingGroup();
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}
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nscoord nsHTMLButtonControlFrame::SynthesizeFallbackBaseline(
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mozilla::WritingMode aWM, BaselineSharingGroup aBaselineGroup) const {
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return Baseline::SynthesizeBOffsetFromMarginBox(this, aWM, aBaselineGroup);
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}
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nsresult nsHTMLButtonControlFrame::SetFormProperty(nsAtom* aName,
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const nsAString& aValue) {
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if (nsGkAtoms::value == aName) {
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return mContent->AsElement()->SetAttr(kNameSpaceID_None, nsGkAtoms::value,
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aValue, true);
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}
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return NS_OK;
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}
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ComputedStyle* nsHTMLButtonControlFrame::GetAdditionalComputedStyle(
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int32_t aIndex) const {
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return mRenderer.GetComputedStyle(aIndex);
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}
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void nsHTMLButtonControlFrame::SetAdditionalComputedStyle(
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int32_t aIndex, ComputedStyle* aComputedStyle) {
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mRenderer.SetComputedStyle(aIndex, aComputedStyle);
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}
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void nsHTMLButtonControlFrame::AppendDirectlyOwnedAnonBoxes(
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nsTArray<OwnedAnonBox>& aResult) {
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MOZ_ASSERT(mFrames.FirstChild(), "Must have our button-content anon box");
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MOZ_ASSERT(!mFrames.FirstChild()->GetNextSibling(),
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"Must only have our button-content anon box");
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aResult.AppendElement(OwnedAnonBox(mFrames.FirstChild()));
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}
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#ifdef DEBUG
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void nsHTMLButtonControlFrame::AppendFrames(ChildListID aListID,
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nsFrameList&& aFrameList) {
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MOZ_CRASH("unsupported operation");
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}
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void nsHTMLButtonControlFrame::InsertFrames(
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ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) {
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MOZ_CRASH("unsupported operation");
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}
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void nsHTMLButtonControlFrame::RemoveFrame(ChildListID aListID,
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nsIFrame* aOldFrame) {
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MOZ_CRASH("unsupported operation");
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}
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#endif
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