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171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsScreenManagerWin.h"
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#include "nsScreenWin.h"
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#include "gfxWindowsPlatform.h"
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#include "nsIWidget.h"
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BOOL CALLBACK CountMonitors ( HMONITOR, HDC, LPRECT, LPARAM ioCount ) ;
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nsScreenManagerWin :: nsScreenManagerWin ( )
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: mNumberOfScreens(0)
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{
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// nothing to do. I guess we could cache a bunch of information
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// here, but we want to ask the device at runtime in case anything
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// has changed.
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}
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nsScreenManagerWin :: ~nsScreenManagerWin()
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{
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}
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// addref, release, QI
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NS_IMPL_ISUPPORTS1(nsScreenManagerWin, nsIScreenManager)
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//
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// CreateNewScreenObject
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//
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// Utility routine. Creates a new screen object from the given device handle
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//
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// NOTE: For this "single-monitor" impl, we just always return the cached primary
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// screen. This should change when a multi-monitor impl is done.
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//
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nsIScreen*
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nsScreenManagerWin :: CreateNewScreenObject ( HMONITOR inScreen )
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{
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nsIScreen* retScreen = nullptr;
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// look through our screen list, hoping to find it. If it's not there,
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// add it and return the new one.
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for ( unsigned i = 0; i < mScreenList.Length(); ++i ) {
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ScreenListItem& curr = mScreenList[i];
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if ( inScreen == curr.mMon ) {
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NS_IF_ADDREF(retScreen = curr.mScreen.get());
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return retScreen;
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}
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} // for each screen.
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retScreen = new nsScreenWin(inScreen);
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mScreenList.AppendElement ( ScreenListItem ( inScreen, retScreen ) );
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NS_IF_ADDREF(retScreen);
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return retScreen;
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}
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//
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// ScreenForRect
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//
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// Returns the screen that contains the rectangle. If the rect overlaps
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// multiple screens, it picks the screen with the greatest area of intersection.
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//
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// The coordinates are in pixels (not twips) and in logical screen coordinates.
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//
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NS_IMETHODIMP
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nsScreenManagerWin :: ScreenForRect ( int32_t inLeft, int32_t inTop, int32_t inWidth, int32_t inHeight,
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nsIScreen **outScreen )
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{
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if ( !(inWidth || inHeight) ) {
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NS_WARNING ( "trying to find screen for sizeless window, using primary monitor" );
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*outScreen = CreateNewScreenObject ( nullptr ); // addrefs
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return NS_OK;
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}
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// convert coordinates from logical to device pixels for MonitorFromRect
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double dpiScale = nsIWidget::DefaultScaleOverride();
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if (dpiScale <= 0.0) {
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dpiScale = gfxWindowsPlatform::GetPlatform()->GetDPIScale();
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}
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RECT globalWindowBounds = {
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NSToIntRound(dpiScale * inLeft),
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NSToIntRound(dpiScale * inTop),
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NSToIntRound(dpiScale * (inLeft + inWidth)),
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NSToIntRound(dpiScale * (inTop + inHeight))
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};
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HMONITOR genScreen = ::MonitorFromRect( &globalWindowBounds, MONITOR_DEFAULTTOPRIMARY );
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*outScreen = CreateNewScreenObject ( genScreen ); // addrefs
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return NS_OK;
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} // ScreenForRect
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//
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// GetPrimaryScreen
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//
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// The screen with the menubar/taskbar. This shouldn't be needed very
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// often.
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//
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NS_IMETHODIMP
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nsScreenManagerWin :: GetPrimaryScreen(nsIScreen** aPrimaryScreen)
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{
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*aPrimaryScreen = CreateNewScreenObject ( nullptr ); // addrefs
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return NS_OK;
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} // GetPrimaryScreen
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//
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// CountMonitors
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//
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// Will be called once for every monitor in the system. Just
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// increments the parameter, which holds a ptr to a PRUin32 holding the
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// count up to this point.
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//
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BOOL CALLBACK
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CountMonitors ( HMONITOR, HDC, LPRECT, LPARAM ioParam )
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{
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uint32_t* countPtr = reinterpret_cast<uint32_t*>(ioParam);
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++(*countPtr);
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return TRUE; // continue the enumeration
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} // CountMonitors
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//
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// GetNumberOfScreens
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//
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// Returns how many physical screens are available.
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//
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NS_IMETHODIMP
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nsScreenManagerWin :: GetNumberOfScreens(uint32_t *aNumberOfScreens)
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{
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if ( mNumberOfScreens )
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*aNumberOfScreens = mNumberOfScreens;
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else {
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uint32_t count = 0;
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BOOL result = ::EnumDisplayMonitors(nullptr, nullptr, (MONITORENUMPROC)CountMonitors, (LPARAM)&count);
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if (!result)
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return NS_ERROR_FAILURE;
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*aNumberOfScreens = mNumberOfScreens = count;
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}
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return NS_OK;
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} // GetNumberOfScreens
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NS_IMETHODIMP
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nsScreenManagerWin::GetSystemDefaultScale(float *aDefaultScale)
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{
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*aDefaultScale = float(gfxWindowsPlatform::GetPlatform()->GetDPIScale());
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return NS_OK;
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}
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NS_IMETHODIMP
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nsScreenManagerWin :: ScreenForNativeWidget(void *aWidget, nsIScreen **outScreen)
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{
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HMONITOR mon = MonitorFromWindow ((HWND) aWidget, MONITOR_DEFAULTTOPRIMARY);
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*outScreen = CreateNewScreenObject (mon);
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return NS_OK;
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}
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