gecko-dev/accessible/public/nsIAccessibleSelection.idl
jay.yan%sun.com e918e15c14 bug 127893 check in additional IDL files contributed by Sun
r=jgaunt sr=jst
this part is only the new idl files, I will checkin makefile for 3 platforms soon.
2002-04-17 09:44:40 +00:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is the Mozilla browser.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1999 Netscape Communications Corporation. All
* Rights Reserved.
*
* Original Author: Marc Mulcahy (marc.mulcahy@sun.com)
*
* Contributor(s): Paul Sandoz (paul.sandoz@sun.com)
* Bill Haneman (bill.haneman@sun.com)
* John Gaunt (jgaunt@netscape.com)
*/
#include "nsISupports.idl"
#include "nsIAccessible.idl"
[scriptable, uuid(94A1C5C2-25C2-46B3-BD0C-525D1D3E3346)]
interface nsIAccessibleSelection : nsISupports
{
/**
* Returns the number of accessible children currently selected.
*/
readonly attribute long selectionCount;
/**
* Adds the specified accessible child of the object to the
* object's selection.
*/
void addSelection (in long index);
/**
* Removes the specified child of the object from the object's selection.
*/
void removeSelection (in long index);
/**
* Clears the selection in the object so that no children in the object
* are selected.
*/
void clearSelection ();
/**
* Returns a reference to the accessible object representing the specified
* selected child of the object.
*/
nsIAccessible refSelection (in long index);
/**
* Determines if the current child of this object is selected
*/
boolean isChildSelected (in long index);
/**
* If the object does not accept multiple selection, return false.
*/
boolean selectAllSelection ();
};