mirror of
https://github.com/mozilla/gecko-dev.git
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1759f51cd0
Differential Revision: https://phabricator.services.mozilla.com/D129137
317 lines
9.9 KiB
C++
317 lines
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* A class which represents a fragment of text (eg inside a text
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* node); if only codepoints below 256 are used, the text is stored as
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* a char*; otherwise the text is stored as a char16_t*
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*/
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#ifndef nsTextFragment_h___
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#define nsTextFragment_h___
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#include "mozilla/Attributes.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsCharTraits.h"
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#include "nsString.h"
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#include "nsStringBuffer.h"
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#include "nsReadableUtils.h"
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#include "nsISupportsImpl.h"
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// XXX should this normalize the code to keep a \u0000 at the end?
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// XXX nsTextFragmentPool?
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/**
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* A fragment of text. If mIs2b is 1 then the m2b pointer is valid
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* otherwise the m1b pointer is valid. If m1b is used then each byte
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* of data represents a single ucs2 character with the high byte being
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* zero.
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*
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* This class does not have a virtual destructor therefore it is not
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* meant to be subclassed.
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*/
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class nsTextFragment final {
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public:
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static nsresult Init();
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static void Shutdown();
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/**
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* Default constructor. Initialize the fragment to be empty.
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*/
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nsTextFragment() : m1b(nullptr), mAllBits(0) {
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MOZ_COUNT_CTOR(nsTextFragment);
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NS_ASSERTION(sizeof(FragmentBits) == 4, "Bad field packing!");
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}
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~nsTextFragment();
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/**
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* Change the contents of this fragment to be a copy of the
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* the argument fragment, or to "" if unable to allocate enough memory.
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*/
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nsTextFragment& operator=(const nsTextFragment& aOther);
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/**
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* Return true if this fragment is represented by char16_t data
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*/
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bool Is2b() const { return mState.mIs2b; }
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/**
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* Return true if this fragment contains Bidi text
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* For performance reasons this flag is only set if explicitely requested (by
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* setting the aUpdateBidi argument on SetTo or Append to true).
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*/
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bool IsBidi() const { return mState.mIsBidi; }
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/**
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* Get a pointer to constant char16_t data.
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*/
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const char16_t* Get2b() const {
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MOZ_ASSERT(Is2b(), "not 2b text");
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return static_cast<char16_t*>(m2b->Data());
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}
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/**
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* Get a pointer to constant char data.
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*/
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const char* Get1b() const {
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NS_ASSERTION(!Is2b(), "not 1b text");
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return (const char*)m1b;
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}
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/**
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* Get the length of the fragment. The length is the number of logical
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* characters, not the number of bytes to store the characters.
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*/
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uint32_t GetLength() const { return mState.mLength; }
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#define NS_MAX_TEXT_FRAGMENT_LENGTH (static_cast<uint32_t>(0x1FFFFFFF))
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bool CanGrowBy(size_t n) const {
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return n < (1 << 29) && mState.mLength + n < (1 << 29);
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}
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/**
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* Change the contents of this fragment to be a copy of the given
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* buffer. If aUpdateBidi is true, contents of the fragment will be scanned,
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* and mState.mIsBidi will be turned on if it includes any Bidi characters.
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* If aForce2b is true, aBuffer will be stored as char16_t as is. Then,
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* you can access the value faster but may waste memory if all characters
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* are less than U+0100.
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*/
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bool SetTo(const char16_t* aBuffer, uint32_t aLength, bool aUpdateBidi,
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bool aForce2b);
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bool SetTo(const nsString& aString, bool aUpdateBidi, bool aForce2b) {
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if (MOZ_UNLIKELY(aString.Length() > NS_MAX_TEXT_FRAGMENT_LENGTH)) {
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return false;
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}
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ReleaseText();
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if (aForce2b && !aUpdateBidi) {
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nsStringBuffer* buffer = nsStringBuffer::FromString(aString);
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if (buffer) {
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NS_ADDREF(m2b = buffer);
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mState.mInHeap = true;
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mState.mIs2b = true;
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mState.mLength = aString.Length();
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return true;
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}
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}
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return SetTo(aString.get(), aString.Length(), aUpdateBidi, aForce2b);
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}
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/**
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* Append aData to the end of this fragment. If aUpdateBidi is true, contents
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* of the fragment will be scanned, and mState.mIsBidi will be turned on if
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* it includes any Bidi characters.
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* If aForce2b is true, the string will be stored as char16_t as is. Then,
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* you can access the value faster but may waste memory if all characters
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* are less than U+0100.
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*/
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bool Append(const char16_t* aBuffer, uint32_t aLength, bool aUpdateBidi,
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bool aForce2b);
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/**
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* Append the contents of this string fragment to aString
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*/
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void AppendTo(nsAString& aString) const {
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if (!AppendTo(aString, mozilla::fallible)) {
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aString.AllocFailed(aString.Length() + GetLength());
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}
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}
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/**
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* Append the contents of this string fragment to aString
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* @return false if an out of memory condition is detected, true otherwise
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*/
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[[nodiscard]] bool AppendTo(nsAString& aString,
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const mozilla::fallible_t& aFallible) const {
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if (mState.mIs2b) {
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if (aString.IsEmpty()) {
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m2b->ToString(mState.mLength, aString);
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return true;
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}
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bool ok = aString.Append(Get2b(), mState.mLength, aFallible);
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if (!ok) {
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return false;
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}
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return true;
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} else {
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return AppendASCIItoUTF16(Substring(m1b, mState.mLength), aString,
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aFallible);
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}
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}
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/**
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* Append a substring of the contents of this string fragment to aString.
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* @param aOffset where to start the substring in this text fragment
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* @param aLength the length of the substring
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*/
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void AppendTo(nsAString& aString, uint32_t aOffset, uint32_t aLength) const {
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if (!AppendTo(aString, aOffset, aLength, mozilla::fallible)) {
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aString.AllocFailed(aString.Length() + aLength);
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}
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}
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/**
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* Append a substring of the contents of this string fragment to aString.
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* @param aString the string in which to append
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* @param aOffset where to start the substring in this text fragment
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* @param aLength the length of the substring
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* @return false if an out of memory condition is detected, true otherwise
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*/
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[[nodiscard]] bool AppendTo(nsAString& aString, uint32_t aOffset,
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uint32_t aLength,
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const mozilla::fallible_t& aFallible) const {
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if (mState.mIs2b) {
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bool ok = aString.Append(Get2b() + aOffset, aLength, aFallible);
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if (!ok) {
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return false;
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}
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return true;
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} else {
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return AppendASCIItoUTF16(Substring(m1b + aOffset, aLength), aString,
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aFallible);
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}
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}
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/**
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* Make a copy of the fragments contents starting at offset for
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* count characters. The offset and count will be adjusted to
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* lie within the fragments data. The fragments data is converted if
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* necessary.
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*/
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void CopyTo(char16_t* aDest, uint32_t aOffset, uint32_t aCount);
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/**
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* Return the character in the text-fragment at the given
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* index. This always returns a char16_t.
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*/
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char16_t CharAt(uint32_t aIndex) const {
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MOZ_ASSERT(aIndex < mState.mLength, "bad index");
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return mState.mIs2b ? Get2b()[aIndex]
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: static_cast<unsigned char>(m1b[aIndex]);
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}
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/**
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* IsHighSurrogateFollowedByLowSurrogateAt() returns true if character at
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* aIndex is high surrogate and it's followed by low surrogate.
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*/
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inline bool IsHighSurrogateFollowedByLowSurrogateAt(uint32_t aIndex) const {
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MOZ_ASSERT(aIndex < mState.mLength);
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if (!mState.mIs2b || aIndex + 1 >= mState.mLength) {
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return false;
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}
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return NS_IS_SURROGATE_PAIR(Get2b()[aIndex], Get2b()[aIndex + 1]);
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}
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/**
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* IsLowSurrogateFollowingHighSurrogateAt() returns true if character at
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* aIndex is low surrogate and it follows high surrogate.
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*/
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inline bool IsLowSurrogateFollowingHighSurrogateAt(uint32_t aIndex) const {
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MOZ_ASSERT(aIndex < mState.mLength);
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if (!mState.mIs2b || !aIndex) {
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return false;
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}
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return NS_IS_SURROGATE_PAIR(Get2b()[aIndex - 1], Get2b()[aIndex]);
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}
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/**
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* ScalarValueAt() returns a Unicode scalar value at aIndex. If the character
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* at aIndex is a high surrogate followed by low surrogate, returns character
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* code for the pair. If the index is low surrogate, or a high surrogate but
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* not in a pair, returns 0.
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*/
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inline char32_t ScalarValueAt(uint32_t aIndex) const {
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MOZ_ASSERT(aIndex < mState.mLength);
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if (!mState.mIs2b) {
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return static_cast<unsigned char>(m1b[aIndex]);
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}
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char16_t ch = Get2b()[aIndex];
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if (!IS_SURROGATE(ch)) {
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return ch;
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}
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if (aIndex + 1 < mState.mLength && NS_IS_HIGH_SURROGATE(ch)) {
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char16_t nextCh = Get2b()[aIndex + 1];
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if (NS_IS_LOW_SURROGATE(nextCh)) {
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return SURROGATE_TO_UCS4(ch, nextCh);
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}
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}
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return 0;
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}
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void SetBidi(bool aBidi) { mState.mIsBidi = aBidi; }
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struct FragmentBits {
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// uint32_t to ensure that the values are unsigned, because we
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// want 0/1, not 0/-1!
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// Making these bool causes Windows to not actually pack them,
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// which causes crashes because we assume this structure is no more than
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// 32 bits!
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uint32_t mInHeap : 1;
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uint32_t mIs2b : 1;
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uint32_t mIsBidi : 1;
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// Note that when you change the bits of mLength, you also need to change
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// NS_MAX_TEXT_FRAGMENT_LENGTH.
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uint32_t mLength : 29;
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};
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size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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/**
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* Check whether the text in this fragment is the same as the text in the
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* other fragment.
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*/
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[[nodiscard]] bool TextEquals(const nsTextFragment& aOther) const;
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private:
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void ReleaseText();
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/**
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* Scan the contents of the fragment and turn on mState.mIsBidi if it
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* includes any Bidi characters.
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*/
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void UpdateBidiFlag(const char16_t* aBuffer, uint32_t aLength);
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union {
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nsStringBuffer* m2b;
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const char* m1b; // This is const since it can point to shared data
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};
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union {
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uint32_t mAllBits;
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FragmentBits mState;
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};
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};
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#endif /* nsTextFragment_h___ */
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