gecko-dev/dom/webgpu/ShaderModule.h

40 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_ShaderModule_H_
#define GPU_ShaderModule_H_
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla::webgpu {
class CompilationInfo;
class Device;
class ShaderModule final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(ShaderModule)
GPU_DECL_JS_WRAP(ShaderModule)
ShaderModule(Device* const aParent, RawId aId,
const RefPtr<dom::Promise>& aCompilationInfo);
already_AddRefed<dom::Promise> CompilationInfo(ErrorResult& aRv);
already_AddRefed<dom::Promise> GetCompilationInfo(ErrorResult& aRv);
const RawId mId;
private:
virtual ~ShaderModule();
void Cleanup();
RefPtr<dom::Promise> mCompilationInfo;
};
} // namespace mozilla::webgpu
#endif // GPU_ShaderModule_H_