mirror of
https://github.com/mozilla/gecko-dev.git
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275 lines
8.5 KiB
C++
275 lines
8.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <map>
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#include <stack>
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#include "gfxPlatform.h"
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#include "mozilla/layers/GrallocTextureClient.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/Mutex.h"
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#include "TextureClientRecycleAllocator.h"
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namespace mozilla {
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namespace layers {
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class TextureClientRecycleAllocatorImp : public ISurfaceAllocator
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{
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~TextureClientRecycleAllocatorImp();
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public:
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explicit TextureClientRecycleAllocatorImp(ISurfaceAllocator* aAllocator);
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void SetMaxPoolSize(uint32_t aMax)
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{
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if (aMax > 0) {
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mMaxPooledSize = aMax;
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}
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}
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// Creates and allocates a TextureClient.
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TemporaryRef<TextureClient>
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CreateOrRecycleForDrawing(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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gfx::BackendType aMoz2dBackend,
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TextureFlags aTextureFlags,
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TextureAllocationFlags flags);
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void Destroy();
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void RecycleCallbackImp(TextureClient* aClient);
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static void RecycleCallback(TextureClient* aClient, void* aClosure);
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// ISurfaceAllocator
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virtual LayersBackend GetCompositorBackendType() const override
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{
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return mSurfaceAllocator->GetCompositorBackendType();
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}
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virtual bool AllocShmem(size_t aSize,
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mozilla::ipc::SharedMemory::SharedMemoryType aType,
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mozilla::ipc::Shmem* aShmem) override
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{
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return mSurfaceAllocator->AllocShmem(aSize, aType, aShmem);
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}
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virtual bool AllocUnsafeShmem(size_t aSize,
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mozilla::ipc::SharedMemory::SharedMemoryType aType,
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mozilla::ipc::Shmem* aShmem) override
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{
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return mSurfaceAllocator->AllocUnsafeShmem(aSize, aType, aShmem);
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}
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virtual void DeallocShmem(mozilla::ipc::Shmem& aShmem) override
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{
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mSurfaceAllocator->DeallocShmem(aShmem);
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}
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virtual bool IsSameProcess() const override
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{
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return mSurfaceAllocator->IsSameProcess();
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}
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virtual MessageLoop * GetMessageLoop() const override
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{
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return mSurfaceAllocator->GetMessageLoop();
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}
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protected:
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// ISurfaceAllocator
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virtual bool IsOnCompositorSide() const override
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{
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return false;
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}
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private:
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static const uint32_t kMaxPooledSized = 2;
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// Used to keep TextureClient's reference count stable as not to disrupt recycling.
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class TextureClientHolder
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{
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~TextureClientHolder() {}
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureClientHolder)
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explicit TextureClientHolder(TextureClient* aClient)
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: mTextureClient(aClient)
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{}
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TextureClient* GetTextureClient()
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{
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return mTextureClient;
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}
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void ClearTextureClient() { mTextureClient = nullptr; }
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protected:
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RefPtr<TextureClient> mTextureClient;
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};
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bool mDestroyed;
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uint32_t mMaxPooledSize;
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RefPtr<ISurfaceAllocator> mSurfaceAllocator;
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std::map<TextureClient*, RefPtr<TextureClientHolder> > mInUseClients;
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// On b2g gonk, std::queue might be a better choice.
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// On ICS, fence wait happens implicitly before drawing.
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// Since JB, fence wait happens explicitly when fetching a client from the pool.
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// stack is good from Graphics cache usage point of view.
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std::stack<RefPtr<TextureClientHolder> > mPooledClients;
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Mutex mLock;
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};
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TextureClientRecycleAllocatorImp::TextureClientRecycleAllocatorImp(ISurfaceAllocator *aAllocator)
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: mDestroyed(false)
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, mMaxPooledSize(kMaxPooledSized)
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, mSurfaceAllocator(aAllocator)
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, mLock("TextureClientRecycleAllocatorImp.mLock")
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{
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}
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TextureClientRecycleAllocatorImp::~TextureClientRecycleAllocatorImp()
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{
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MOZ_ASSERT(mDestroyed);
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MOZ_ASSERT(mPooledClients.empty());
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MOZ_ASSERT(mInUseClients.empty());
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}
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TemporaryRef<TextureClient>
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TextureClientRecycleAllocatorImp::CreateOrRecycleForDrawing(
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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gfx::BackendType aMoz2DBackend,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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// TextureAllocationFlags is actually used only by ContentClient.
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// This class does not handle ConteClient's TextureClient allocation.
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MOZ_ASSERT(aAllocFlags == TextureAllocationFlags::ALLOC_DEFAULT ||
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aAllocFlags == TextureAllocationFlags::ALLOC_DISALLOW_BUFFERTEXTURECLIENT);
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MOZ_ASSERT(!(aTextureFlags & TextureFlags::RECYCLE));
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aTextureFlags = aTextureFlags | TextureFlags::RECYCLE; // Set recycle flag
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RefPtr<TextureClientHolder> textureHolder;
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if (aMoz2DBackend == gfx::BackendType::NONE) {
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aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
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}
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{
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MutexAutoLock lock(mLock);
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if (mDestroyed) {
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return nullptr;
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} else if (!mPooledClients.empty()) {
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textureHolder = mPooledClients.top();
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mPooledClients.pop();
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// If a pooled TextureClient is not compatible, release it.
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if (textureHolder->GetTextureClient()->GetFormat() != aFormat ||
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textureHolder->GetTextureClient()->GetSize() != aSize)
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{
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TextureClientReleaseTask* task = new TextureClientReleaseTask(textureHolder->GetTextureClient());
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textureHolder->ClearTextureClient();
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textureHolder = nullptr;
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// Release TextureClient.
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mSurfaceAllocator->GetMessageLoop()->PostTask(FROM_HERE, task);
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} else {
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textureHolder->GetTextureClient()->RecycleTexture(aTextureFlags);
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}
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}
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}
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if (!textureHolder) {
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// Allocate new TextureClient
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RefPtr<TextureClient> texture;
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texture = TextureClient::CreateForDrawing(this, aFormat, aSize, aMoz2DBackend,
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aTextureFlags, aAllocFlags);
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if (!texture) {
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return nullptr;
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}
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textureHolder = new TextureClientHolder(texture);
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}
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{
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MutexAutoLock lock(mLock);
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MOZ_ASSERT(mInUseClients.find(textureHolder->GetTextureClient()) == mInUseClients.end());
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// Register TextureClient
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mInUseClients[textureHolder->GetTextureClient()] = textureHolder;
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}
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textureHolder->GetTextureClient()->SetRecycleCallback(TextureClientRecycleAllocatorImp::RecycleCallback, this);
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return textureHolder->GetTextureClient();
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}
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void
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TextureClientRecycleAllocatorImp::Destroy()
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{
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MutexAutoLock lock(mLock);
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if (mDestroyed) {
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return;
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}
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mDestroyed = true;
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while (!mPooledClients.empty()) {
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mPooledClients.pop();
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}
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}
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void
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TextureClientRecycleAllocatorImp::RecycleCallbackImp(TextureClient* aClient)
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{
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RefPtr<TextureClientHolder> textureHolder;
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aClient->ClearRecycleCallback();
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{
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MutexAutoLock lock(mLock);
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if (mInUseClients.find(aClient) != mInUseClients.end()) {
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textureHolder = mInUseClients[aClient]; // Keep reference count of TextureClientHolder within lock.
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if (!mDestroyed && mPooledClients.size() < mMaxPooledSize) {
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mPooledClients.push(textureHolder);
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}
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mInUseClients.erase(aClient);
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}
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}
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}
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/* static */ void
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TextureClientRecycleAllocatorImp::RecycleCallback(TextureClient* aClient, void* aClosure)
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{
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TextureClientRecycleAllocatorImp* recycleAllocator = static_cast<TextureClientRecycleAllocatorImp*>(aClosure);
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recycleAllocator->RecycleCallbackImp(aClient);
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}
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TextureClientRecycleAllocator::TextureClientRecycleAllocator(ISurfaceAllocator *aAllocator)
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{
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mAllocator = new TextureClientRecycleAllocatorImp(aAllocator);
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}
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TextureClientRecycleAllocator::~TextureClientRecycleAllocator()
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{
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mAllocator->Destroy();
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mAllocator = nullptr;
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}
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void
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TextureClientRecycleAllocator::SetMaxPoolSize(uint32_t aMax)
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{
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mAllocator->SetMaxPoolSize(aMax);
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}
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TemporaryRef<TextureClient>
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TextureClientRecycleAllocator::CreateOrRecycleForDrawing(
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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gfx::BackendType aMoz2DBackend,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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return mAllocator->CreateOrRecycleForDrawing(aFormat,
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aSize,
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aMoz2DBackend,
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aTextureFlags,
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aAllocFlags);
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}
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}
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}
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