gecko-dev/gfx/layers/client/TextureClientRecycleAllocator.cpp
2015-03-31 06:32:53 -07:00

275 lines
8.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <map>
#include <stack>
#include "gfxPlatform.h"
#include "mozilla/layers/GrallocTextureClient.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/Mutex.h"
#include "TextureClientRecycleAllocator.h"
namespace mozilla {
namespace layers {
class TextureClientRecycleAllocatorImp : public ISurfaceAllocator
{
~TextureClientRecycleAllocatorImp();
public:
explicit TextureClientRecycleAllocatorImp(ISurfaceAllocator* aAllocator);
void SetMaxPoolSize(uint32_t aMax)
{
if (aMax > 0) {
mMaxPooledSize = aMax;
}
}
// Creates and allocates a TextureClient.
TemporaryRef<TextureClient>
CreateOrRecycleForDrawing(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2dBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags flags);
void Destroy();
void RecycleCallbackImp(TextureClient* aClient);
static void RecycleCallback(TextureClient* aClient, void* aClosure);
// ISurfaceAllocator
virtual LayersBackend GetCompositorBackendType() const override
{
return mSurfaceAllocator->GetCompositorBackendType();
}
virtual bool AllocShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aType,
mozilla::ipc::Shmem* aShmem) override
{
return mSurfaceAllocator->AllocShmem(aSize, aType, aShmem);
}
virtual bool AllocUnsafeShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aType,
mozilla::ipc::Shmem* aShmem) override
{
return mSurfaceAllocator->AllocUnsafeShmem(aSize, aType, aShmem);
}
virtual void DeallocShmem(mozilla::ipc::Shmem& aShmem) override
{
mSurfaceAllocator->DeallocShmem(aShmem);
}
virtual bool IsSameProcess() const override
{
return mSurfaceAllocator->IsSameProcess();
}
virtual MessageLoop * GetMessageLoop() const override
{
return mSurfaceAllocator->GetMessageLoop();
}
protected:
// ISurfaceAllocator
virtual bool IsOnCompositorSide() const override
{
return false;
}
private:
static const uint32_t kMaxPooledSized = 2;
// Used to keep TextureClient's reference count stable as not to disrupt recycling.
class TextureClientHolder
{
~TextureClientHolder() {}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureClientHolder)
explicit TextureClientHolder(TextureClient* aClient)
: mTextureClient(aClient)
{}
TextureClient* GetTextureClient()
{
return mTextureClient;
}
void ClearTextureClient() { mTextureClient = nullptr; }
protected:
RefPtr<TextureClient> mTextureClient;
};
bool mDestroyed;
uint32_t mMaxPooledSize;
RefPtr<ISurfaceAllocator> mSurfaceAllocator;
std::map<TextureClient*, RefPtr<TextureClientHolder> > mInUseClients;
// On b2g gonk, std::queue might be a better choice.
// On ICS, fence wait happens implicitly before drawing.
// Since JB, fence wait happens explicitly when fetching a client from the pool.
// stack is good from Graphics cache usage point of view.
std::stack<RefPtr<TextureClientHolder> > mPooledClients;
Mutex mLock;
};
TextureClientRecycleAllocatorImp::TextureClientRecycleAllocatorImp(ISurfaceAllocator *aAllocator)
: mDestroyed(false)
, mMaxPooledSize(kMaxPooledSized)
, mSurfaceAllocator(aAllocator)
, mLock("TextureClientRecycleAllocatorImp.mLock")
{
}
TextureClientRecycleAllocatorImp::~TextureClientRecycleAllocatorImp()
{
MOZ_ASSERT(mDestroyed);
MOZ_ASSERT(mPooledClients.empty());
MOZ_ASSERT(mInUseClients.empty());
}
TemporaryRef<TextureClient>
TextureClientRecycleAllocatorImp::CreateOrRecycleForDrawing(
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2DBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags)
{
// TextureAllocationFlags is actually used only by ContentClient.
// This class does not handle ConteClient's TextureClient allocation.
MOZ_ASSERT(aAllocFlags == TextureAllocationFlags::ALLOC_DEFAULT ||
aAllocFlags == TextureAllocationFlags::ALLOC_DISALLOW_BUFFERTEXTURECLIENT);
MOZ_ASSERT(!(aTextureFlags & TextureFlags::RECYCLE));
aTextureFlags = aTextureFlags | TextureFlags::RECYCLE; // Set recycle flag
RefPtr<TextureClientHolder> textureHolder;
if (aMoz2DBackend == gfx::BackendType::NONE) {
aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
}
{
MutexAutoLock lock(mLock);
if (mDestroyed) {
return nullptr;
} else if (!mPooledClients.empty()) {
textureHolder = mPooledClients.top();
mPooledClients.pop();
// If a pooled TextureClient is not compatible, release it.
if (textureHolder->GetTextureClient()->GetFormat() != aFormat ||
textureHolder->GetTextureClient()->GetSize() != aSize)
{
TextureClientReleaseTask* task = new TextureClientReleaseTask(textureHolder->GetTextureClient());
textureHolder->ClearTextureClient();
textureHolder = nullptr;
// Release TextureClient.
mSurfaceAllocator->GetMessageLoop()->PostTask(FROM_HERE, task);
} else {
textureHolder->GetTextureClient()->RecycleTexture(aTextureFlags);
}
}
}
if (!textureHolder) {
// Allocate new TextureClient
RefPtr<TextureClient> texture;
texture = TextureClient::CreateForDrawing(this, aFormat, aSize, aMoz2DBackend,
aTextureFlags, aAllocFlags);
if (!texture) {
return nullptr;
}
textureHolder = new TextureClientHolder(texture);
}
{
MutexAutoLock lock(mLock);
MOZ_ASSERT(mInUseClients.find(textureHolder->GetTextureClient()) == mInUseClients.end());
// Register TextureClient
mInUseClients[textureHolder->GetTextureClient()] = textureHolder;
}
textureHolder->GetTextureClient()->SetRecycleCallback(TextureClientRecycleAllocatorImp::RecycleCallback, this);
return textureHolder->GetTextureClient();
}
void
TextureClientRecycleAllocatorImp::Destroy()
{
MutexAutoLock lock(mLock);
if (mDestroyed) {
return;
}
mDestroyed = true;
while (!mPooledClients.empty()) {
mPooledClients.pop();
}
}
void
TextureClientRecycleAllocatorImp::RecycleCallbackImp(TextureClient* aClient)
{
RefPtr<TextureClientHolder> textureHolder;
aClient->ClearRecycleCallback();
{
MutexAutoLock lock(mLock);
if (mInUseClients.find(aClient) != mInUseClients.end()) {
textureHolder = mInUseClients[aClient]; // Keep reference count of TextureClientHolder within lock.
if (!mDestroyed && mPooledClients.size() < mMaxPooledSize) {
mPooledClients.push(textureHolder);
}
mInUseClients.erase(aClient);
}
}
}
/* static */ void
TextureClientRecycleAllocatorImp::RecycleCallback(TextureClient* aClient, void* aClosure)
{
TextureClientRecycleAllocatorImp* recycleAllocator = static_cast<TextureClientRecycleAllocatorImp*>(aClosure);
recycleAllocator->RecycleCallbackImp(aClient);
}
TextureClientRecycleAllocator::TextureClientRecycleAllocator(ISurfaceAllocator *aAllocator)
{
mAllocator = new TextureClientRecycleAllocatorImp(aAllocator);
}
TextureClientRecycleAllocator::~TextureClientRecycleAllocator()
{
mAllocator->Destroy();
mAllocator = nullptr;
}
void
TextureClientRecycleAllocator::SetMaxPoolSize(uint32_t aMax)
{
mAllocator->SetMaxPoolSize(aMax);
}
TemporaryRef<TextureClient>
TextureClientRecycleAllocator::CreateOrRecycleForDrawing(
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2DBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags)
{
return mAllocator->CreateOrRecycleForDrawing(aFormat,
aSize,
aMoz2DBackend,
aTextureFlags,
aAllocFlags);
}
}
}