gecko-dev/gfx/layers/GLImages.cpp

136 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLImages.h"
#include "GLContext.h"
#include "GLContextProvider.h"
#include "ScopedGLHelpers.h"
#include "GLImages.h"
#include "GLBlitHelper.h"
#include "GLReadTexImageHelper.h"
#include "GLLibraryEGL.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/LayersSurfaces.h"
using namespace mozilla;
using namespace mozilla::gl;
namespace mozilla::layers {
static RefPtr<GLContext> sSnapshotContext;
nsresult GLImage::ReadIntoBuffer(uint8_t* aData, int32_t aStride,
const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) {
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");
if (!sSnapshotContext) {
nsCString discardFailureId;
sSnapshotContext = GLContextProvider::CreateHeadless({}, &discardFailureId);
if (!sSnapshotContext) {
NS_WARNING("Failed to create snapshot GLContext");
return NS_ERROR_FAILURE;
}
}
sSnapshotContext->MakeCurrent();
ScopedTexture scopedTex(sSnapshotContext);
ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());
sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
aSize.width, aSize.height, 0, LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE, nullptr);
ScopedFramebufferForTexture autoFBForTex(sSnapshotContext,
scopedTex.Texture());
if (!autoFBForTex.IsComplete()) {
gfxCriticalError()
<< "GetAsSourceSurface: ScopedFramebufferForTexture failed.";
return NS_ERROR_FAILURE;
}
const gl::OriginPos destOrigin = gl::OriginPos::TopLeft;
{
const ScopedBindFramebuffer bindFB(sSnapshotContext, autoFBForTex.FB());
if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, aSize,
destOrigin)) {
return NS_ERROR_FAILURE;
}
}
ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB());
ReadPixelsIntoBuffer(sSnapshotContext, aData, aStride, aSize, aFormat);
return NS_OK;
}
already_AddRefed<gfx::SourceSurface> GLImage::GetAsSourceSurface() {
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");
gfx::IntSize size = GetSize();
auto format = gfx::SurfaceFormat::B8G8R8A8;
RefPtr<gfx::DataSourceSurface> dest =
gfx::Factory::CreateDataSourceSurface(size, format);
if (NS_WARN_IF(!dest)) {
return nullptr;
}
gfx::DataSourceSurface::ScopedMap map(dest, gfx::DataSourceSurface::WRITE);
if (NS_WARN_IF(!map.IsMapped())) {
return nullptr;
}
nsresult rv = ReadIntoBuffer(map.GetData(), map.GetStride(), size, format);
if (NS_WARN_IF(NS_FAILED(rv))) {
return nullptr;
}
return dest.forget();
}
nsresult GLImage::BuildSurfaceDescriptorBuffer(
SurfaceDescriptorBuffer& aSdBuffer, BuildSdbFlags aFlags,
const std::function<MemoryOrShmem(uint32_t)>& aAllocate) {
gfx::IntSize size = GetSize();
auto format = gfx::SurfaceFormat::B8G8R8A8;
uint8_t* buffer = nullptr;
int32_t stride = 0;
nsresult rv = AllocateSurfaceDescriptorBufferRgb(
size, format, buffer, aSdBuffer, stride, aAllocate);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
return ReadIntoBuffer(buffer, stride, size, format);
}
#ifdef MOZ_WIDGET_ANDROID
SurfaceTextureImage::SurfaceTextureImage(
AndroidSurfaceTextureHandle aHandle, const gfx::IntSize& aSize,
bool aContinuous, gl::OriginPos aOriginPos, bool aHasAlpha,
bool aForceBT709ColorSpace, Maybe<gfx::Matrix4x4> aTransformOverride)
: GLImage(ImageFormat::SURFACE_TEXTURE),
mHandle(aHandle),
mSize(aSize),
mContinuous(aContinuous),
mOriginPos(aOriginPos),
mHasAlpha(aHasAlpha),
mForceBT709ColorSpace(aForceBT709ColorSpace),
mTransformOverride(aTransformOverride) {
MOZ_ASSERT(mHandle);
}
Maybe<SurfaceDescriptor> SurfaceTextureImage::GetDesc() {
SurfaceDescriptor sd = SurfaceTextureDescriptor(
mHandle, mSize,
mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
mForceBT709ColorSpace, false /* NOT continuous */, mTransformOverride);
return Some(sd);
}
#endif
} // namespace mozilla::layers