gecko-dev/layout/xul/nsMenuBarFrame.cpp
Masayuki Nakano 5fa1166c18 Bug 1284825 part.2 nsMenuBarListener should add/remove event listeners by itself r=enndeakin+6102
Let's move the code adding/removing event listers to nsMenuBarListener because it makes what we maintain them easier.

This patch makes nsMenuBarListener store event target which is composed document node of the menubar content as a weak reference but this must be safe because when nsMenuBarFrame (stored as mMenuBarFrame) is being destroyed, OnDestroyMenuBarFrame() which clears the storing event target reference is always called.  We should be able to assume that the content and its composed document has never gone before destroying its frame...

MozReview-Commit-ID: DdOtRzUAL1Z

--HG--
extra : rebase_source : bfc337aaad447ad4a9d78b2f3a9e49c72db1498e
2016-12-26 16:19:02 +09:00

405 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsMenuBarFrame.h"
#include "nsIServiceManager.h"
#include "nsIContent.h"
#include "nsIAtom.h"
#include "nsPresContext.h"
#include "nsStyleContext.h"
#include "nsCSSRendering.h"
#include "nsNameSpaceManager.h"
#include "nsIDocument.h"
#include "nsGkAtoms.h"
#include "nsMenuFrame.h"
#include "nsMenuPopupFrame.h"
#include "nsUnicharUtils.h"
#include "nsPIDOMWindow.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsCSSFrameConstructor.h"
#ifdef XP_WIN
#include "nsISound.h"
#include "nsWidgetsCID.h"
#endif
#include "nsContentUtils.h"
#include "nsUTF8Utils.h"
#include "mozilla/TextEvents.h"
#include "mozilla/dom/Event.h"
using namespace mozilla;
//
// NS_NewMenuBarFrame
//
// Wrapper for creating a new menu Bar container
//
nsIFrame*
NS_NewMenuBarFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsMenuBarFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsMenuBarFrame)
NS_QUERYFRAME_HEAD(nsMenuBarFrame)
NS_QUERYFRAME_ENTRY(nsMenuBarFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsBoxFrame)
//
// nsMenuBarFrame cntr
//
nsMenuBarFrame::nsMenuBarFrame(nsStyleContext* aContext)
: nsBoxFrame(aContext)
, mStayActive(false)
, mIsActive(false)
, mActiveByKeyboard(false)
, mCurrentMenu(nullptr)
{
} // cntr
void
nsMenuBarFrame::Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow)
{
nsBoxFrame::Init(aContent, aParent, aPrevInFlow);
// Create the menu bar listener.
mMenuBarListener = new nsMenuBarListener(this, aContent);
}
NS_IMETHODIMP
nsMenuBarFrame::SetActive(bool aActiveFlag)
{
// If the activity is not changed, there is nothing to do.
if (mIsActive == aActiveFlag)
return NS_OK;
if (!aActiveFlag) {
// Don't deactivate when switching between menus on the menubar.
if (mStayActive)
return NS_OK;
// if there is a request to deactivate the menu bar, check to see whether
// there is a menu popup open for the menu bar. In this case, don't
// deactivate the menu bar.
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm && pm->IsPopupOpenForMenuParent(this))
return NS_OK;
}
mIsActive = aActiveFlag;
if (mIsActive) {
InstallKeyboardNavigator();
}
else {
mActiveByKeyboard = false;
RemoveKeyboardNavigator();
}
NS_NAMED_LITERAL_STRING(active, "DOMMenuBarActive");
NS_NAMED_LITERAL_STRING(inactive, "DOMMenuBarInactive");
FireDOMEvent(mIsActive ? active : inactive, mContent);
return NS_OK;
}
nsMenuFrame*
nsMenuBarFrame::ToggleMenuActiveState()
{
if (mIsActive) {
// Deactivate the menu bar
SetActive(false);
if (mCurrentMenu) {
nsMenuFrame* closeframe = mCurrentMenu;
closeframe->SelectMenu(false);
mCurrentMenu = nullptr;
return closeframe;
}
}
else {
// if the menu bar is already selected (eg. mouseover), deselect it
if (mCurrentMenu)
mCurrentMenu->SelectMenu(false);
// Set the active menu to be the top left item (e.g., the File menu).
// We use an attribute called "menuactive" to track the current
// active menu.
nsMenuFrame* firstFrame = nsXULPopupManager::GetNextMenuItem(this, nullptr, false, false);
if (firstFrame) {
// Activate the menu bar
SetActive(true);
firstFrame->SelectMenu(true);
// Track this item for keyboard navigation.
mCurrentMenu = firstFrame;
}
}
return nullptr;
}
nsMenuFrame*
nsMenuBarFrame::FindMenuWithShortcut(nsIDOMKeyEvent* aKeyEvent)
{
uint32_t charCode;
aKeyEvent->GetCharCode(&charCode);
AutoTArray<uint32_t, 10> accessKeys;
WidgetKeyboardEvent* nativeKeyEvent =
aKeyEvent->AsEvent()->WidgetEventPtr()->AsKeyboardEvent();
if (nativeKeyEvent) {
nativeKeyEvent->GetAccessKeyCandidates(accessKeys);
}
if (accessKeys.IsEmpty() && charCode)
accessKeys.AppendElement(charCode);
if (accessKeys.IsEmpty())
return nullptr; // no character was pressed so just return
// Enumerate over our list of frames.
auto insertion = PresContext()->PresShell()->FrameConstructor()->
GetInsertionPoint(GetContent(), nullptr);
nsContainerFrame* immediateParent = insertion.mParentFrame;
if (!immediateParent)
immediateParent = this;
// Find a most preferred accesskey which should be returned.
nsIFrame* foundMenu = nullptr;
size_t foundIndex = accessKeys.NoIndex;
nsIFrame* currFrame = immediateParent->PrincipalChildList().FirstChild();
while (currFrame) {
nsIContent* current = currFrame->GetContent();
// See if it's a menu item.
if (nsXULPopupManager::IsValidMenuItem(current, false)) {
// Get the shortcut attribute.
nsAutoString shortcutKey;
current->GetAttr(kNameSpaceID_None, nsGkAtoms::accesskey, shortcutKey);
if (!shortcutKey.IsEmpty()) {
ToLowerCase(shortcutKey);
const char16_t* start = shortcutKey.BeginReading();
const char16_t* end = shortcutKey.EndReading();
uint32_t ch = UTF16CharEnumerator::NextChar(&start, end);
size_t index = accessKeys.IndexOf(ch);
if (index != accessKeys.NoIndex &&
(foundIndex == accessKeys.NoIndex || index < foundIndex)) {
foundMenu = currFrame;
foundIndex = index;
}
}
}
currFrame = currFrame->GetNextSibling();
}
if (foundMenu) {
return do_QueryFrame(foundMenu);
}
// didn't find a matching menu item
#ifdef XP_WIN
// behavior on Windows - this item is on the menu bar, beep and deactivate the menu bar
if (mIsActive) {
nsCOMPtr<nsISound> soundInterface = do_CreateInstance("@mozilla.org/sound;1");
if (soundInterface)
soundInterface->Beep();
}
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm) {
nsIFrame* popup = pm->GetTopPopup(ePopupTypeAny);
if (popup)
pm->HidePopup(popup->GetContent(), true, true, true, false);
}
SetCurrentMenuItem(nullptr);
SetActive(false);
#endif // #ifdef XP_WIN
return nullptr;
}
/* virtual */ nsMenuFrame*
nsMenuBarFrame::GetCurrentMenuItem()
{
return mCurrentMenu;
}
NS_IMETHODIMP
nsMenuBarFrame::SetCurrentMenuItem(nsMenuFrame* aMenuItem)
{
if (mCurrentMenu == aMenuItem)
return NS_OK;
if (mCurrentMenu)
mCurrentMenu->SelectMenu(false);
if (aMenuItem)
aMenuItem->SelectMenu(true);
mCurrentMenu = aMenuItem;
return NS_OK;
}
void
nsMenuBarFrame::CurrentMenuIsBeingDestroyed()
{
mCurrentMenu->SelectMenu(false);
mCurrentMenu = nullptr;
}
class nsMenuBarSwitchMenu : public Runnable
{
public:
nsMenuBarSwitchMenu(nsIContent* aMenuBar,
nsIContent *aOldMenu,
nsIContent *aNewMenu,
bool aSelectFirstItem)
: mMenuBar(aMenuBar), mOldMenu(aOldMenu), mNewMenu(aNewMenu),
mSelectFirstItem(aSelectFirstItem)
{
}
NS_IMETHOD Run() override
{
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (!pm)
return NS_ERROR_UNEXPECTED;
// if switching from one menu to another, set a flag so that the call to
// HidePopup doesn't deactivate the menubar when the first menu closes.
nsMenuBarFrame* menubar = nullptr;
if (mOldMenu && mNewMenu) {
menubar = do_QueryFrame(mMenuBar->GetPrimaryFrame());
if (menubar)
menubar->SetStayActive(true);
}
if (mOldMenu) {
nsWeakFrame weakMenuBar(menubar);
pm->HidePopup(mOldMenu, false, false, false, false);
// clear the flag again
if (mNewMenu && weakMenuBar.IsAlive())
menubar->SetStayActive(false);
}
if (mNewMenu)
pm->ShowMenu(mNewMenu, mSelectFirstItem, false);
return NS_OK;
}
private:
nsCOMPtr<nsIContent> mMenuBar;
nsCOMPtr<nsIContent> mOldMenu;
nsCOMPtr<nsIContent> mNewMenu;
bool mSelectFirstItem;
};
NS_IMETHODIMP
nsMenuBarFrame::ChangeMenuItem(nsMenuFrame* aMenuItem,
bool aSelectFirstItem,
bool aFromKey)
{
if (mCurrentMenu == aMenuItem)
return NS_OK;
// check if there's an open context menu, we ignore this
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm && pm->HasContextMenu(nullptr))
return NS_OK;
nsIContent* aOldMenu = nullptr;
nsIContent* aNewMenu = nullptr;
// Unset the current child.
bool wasOpen = false;
if (mCurrentMenu) {
wasOpen = mCurrentMenu->IsOpen();
mCurrentMenu->SelectMenu(false);
if (wasOpen) {
nsMenuPopupFrame* popupFrame = mCurrentMenu->GetPopup();
if (popupFrame)
aOldMenu = popupFrame->GetContent();
}
}
// set to null first in case the IsAlive check below returns false
mCurrentMenu = nullptr;
// Set the new child.
if (aMenuItem) {
nsCOMPtr<nsIContent> content = aMenuItem->GetContent();
aMenuItem->SelectMenu(true);
mCurrentMenu = aMenuItem;
if (wasOpen && !aMenuItem->IsDisabled())
aNewMenu = content;
}
// use an event so that hiding and showing can be done synchronously, which
// avoids flickering
nsCOMPtr<nsIRunnable> event =
new nsMenuBarSwitchMenu(GetContent(), aOldMenu, aNewMenu, aSelectFirstItem);
return NS_DispatchToCurrentThread(event);
}
nsMenuFrame*
nsMenuBarFrame::Enter(WidgetGUIEvent* aEvent)
{
if (!mCurrentMenu)
return nullptr;
if (mCurrentMenu->IsOpen())
return mCurrentMenu->Enter(aEvent);
return mCurrentMenu;
}
bool
nsMenuBarFrame::MenuClosed()
{
SetActive(false);
if (!mIsActive && mCurrentMenu) {
mCurrentMenu->SelectMenu(false);
mCurrentMenu = nullptr;
return true;
}
return false;
}
void
nsMenuBarFrame::InstallKeyboardNavigator()
{
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm)
pm->SetActiveMenuBar(this, true);
}
void
nsMenuBarFrame::RemoveKeyboardNavigator()
{
if (!mIsActive) {
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm)
pm->SetActiveMenuBar(this, false);
}
}
void
nsMenuBarFrame::DestroyFrom(nsIFrame* aDestructRoot)
{
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm)
pm->SetActiveMenuBar(this, false);
mMenuBarListener->OnDestroyMenuBarFrame();
mMenuBarListener = nullptr;
nsBoxFrame::DestroyFrom(aDestructRoot);
}