gecko-dev/layout/painting/nsDisplayListInvalidation.h
Noemi Erli b57bd05828 Backed out 6 changesets (bug 1442190) for reftest failures on /anonymous-block.html on a CLOSED TREE
Backed out changeset e8dc919d0f42 (bug 1442190)
Backed out changeset e406251cf5ea (bug 1442190)
Backed out changeset ce317da6a8fc (bug 1442190)
Backed out changeset cebcdd61afcb (bug 1442190)
Backed out changeset 7a1185d616dc (bug 1442190)
Backed out changeset f8c99ac6bf0d (bug 1442190)
2018-04-11 20:14:53 +03:00

370 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NSDISPLAYLISTINVALIDATION_H_
#define NSDISPLAYLISTINVALIDATION_H_
#include "mozilla/Attributes.h"
#include "FrameLayerBuilder.h"
#include "imgIContainer.h"
#include "nsRect.h"
#include "nsColor.h"
#include "gfxRect.h"
class nsDisplayBackgroundImage;
class nsCharClipDisplayItem;
class nsDisplayItem;
class nsDisplayListBuilder;
class nsDisplayTableItem;
class nsDisplayThemedBackground;
class nsDisplaySVGEffects;
class nsDisplayMask;
class nsDisplayFilter;
namespace mozilla {
namespace gfx {
struct Color;
}
}
/**
* This stores the geometry of an nsDisplayItem, and the area
* that will be affected when painting the item.
*
* It is used to retain information about display items so they
* can be compared against new display items in the next paint.
*/
class nsDisplayItemGeometry
{
public:
nsDisplayItemGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
virtual ~nsDisplayItemGeometry();
/**
* Compute the area required to be invalidated if this
* display item is removed.
*/
const nsRect& ComputeInvalidationRegion() { return mBounds; }
/**
* Shifts all retained areas of the nsDisplayItemGeometry by the given offset.
*
* This is used to compensate for scrolling, since the destination buffer
* can scroll without requiring a full repaint.
*
* @param aOffset Offset to shift by.
*/
virtual void MoveBy(const nsPoint& aOffset)
{
mBounds.MoveBy(aOffset);
}
virtual bool InvalidateForSyncDecodeImages() const
{
return false;
}
/**
* Bounds of the display item
*/
nsRect mBounds;
};
/**
* A default geometry implementation, used by nsDisplayItem. Retains
* and compares the bounds, and border rect.
*
* This should be sufficient for the majority of display items.
*/
class nsDisplayItemGenericGeometry : public nsDisplayItemGeometry
{
public:
nsDisplayItemGenericGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
virtual void MoveBy(const nsPoint& aOffset) override;
nsRect mBorderRect;
};
bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder);
/**
* nsImageGeometryMixin is a mixin for geometry items that draw images.
* Geometry items that include this mixin can track drawing results and use
* that information to inform invalidation decisions.
*
* This mixin uses CRTP; its template parameter should be the type of the class
* that is inheriting from it. See nsDisplayItemGenericImageGeometry for an
* example.
*/
template <typename T>
class nsImageGeometryMixin
{
public:
nsImageGeometryMixin(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
: mLastDrawResult(mozilla::image::ImgDrawResult::NOT_READY)
, mWaitingForPaint(false)
{
// Transfer state from the previous version of this geometry item.
auto lastGeometry =
static_cast<T*>(mozilla::FrameLayerBuilder::GetMostRecentGeometry(aItem));
if (lastGeometry) {
mLastDrawResult = lastGeometry->mLastDrawResult;
mWaitingForPaint = lastGeometry->mWaitingForPaint;
}
// If our display item is going to invalidate to trigger sync decoding of
// images, mark ourselves as waiting for a paint. If we actually get
// painted, UpdateDrawResult will get called, and we'll clear the flag.
if (ShouldSyncDecodeImages(aBuilder) &&
ShouldInvalidateToSyncDecodeImages()) {
mWaitingForPaint = true;
}
}
static void UpdateDrawResult(nsDisplayItem* aItem,
mozilla::image::ImgDrawResult aResult)
{
auto lastGeometry =
static_cast<T*>(mozilla::FrameLayerBuilder::GetMostRecentGeometry(aItem));
if (lastGeometry) {
lastGeometry->mLastDrawResult = aResult;
lastGeometry->mWaitingForPaint = false;
}
}
bool ShouldInvalidateToSyncDecodeImages() const
{
if (mWaitingForPaint) {
// We previously invalidated for sync decoding and haven't gotten painted
// since them. This suggests that our display item is completely occluded
// and there's no point in invalidating again - and because the reftest
// harness takes a new snapshot every time we invalidate, doing so might
// lead to an invalidation loop if we're in a reftest.
return false;
}
if (mLastDrawResult == mozilla::image::ImgDrawResult::SUCCESS ||
mLastDrawResult == mozilla::image::ImgDrawResult::BAD_IMAGE) {
return false;
}
return true;
}
private:
mozilla::image::ImgDrawResult mLastDrawResult;
bool mWaitingForPaint;
};
/**
* nsDisplayItemGenericImageGeometry is a generic geometry item class that
* includes nsImageGeometryMixin.
*
* This should be sufficient for most display items that draw images.
*/
class nsDisplayItemGenericImageGeometry
: public nsDisplayItemGenericGeometry
, public nsImageGeometryMixin<nsDisplayItemGenericImageGeometry>
{
public:
nsDisplayItemGenericImageGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder)
: nsDisplayItemGenericGeometry(aItem, aBuilder)
, nsImageGeometryMixin(aItem, aBuilder)
{ }
virtual bool InvalidateForSyncDecodeImages() const override
{
return ShouldInvalidateToSyncDecodeImages();
}
};
class nsDisplayItemBoundsGeometry : public nsDisplayItemGeometry
{
public:
nsDisplayItemBoundsGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
bool mHasRoundedCorners;
};
class nsDisplayBorderGeometry
: public nsDisplayItemGeometry
, public nsImageGeometryMixin<nsDisplayBorderGeometry>
{
public:
nsDisplayBorderGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
virtual bool InvalidateForSyncDecodeImages() const override
{
return ShouldInvalidateToSyncDecodeImages();
}
};
class nsDisplayBackgroundGeometry
: public nsDisplayItemGeometry
, public nsImageGeometryMixin<nsDisplayBackgroundGeometry>
{
public:
nsDisplayBackgroundGeometry(nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder);
virtual void MoveBy(const nsPoint& aOffset) override;
virtual bool InvalidateForSyncDecodeImages() const override
{
return ShouldInvalidateToSyncDecodeImages();
}
nsRect mPositioningArea;
nsRect mDestRect;
};
class nsDisplayThemedBackgroundGeometry : public nsDisplayItemGeometry
{
public:
nsDisplayThemedBackgroundGeometry(nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder);
virtual void MoveBy(const nsPoint& aOffset) override;
nsRect mPositioningArea;
bool mWindowIsActive;
};
class nsDisplayBoxShadowInnerGeometry : public nsDisplayItemGeometry
{
public:
nsDisplayBoxShadowInnerGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
virtual void MoveBy(const nsPoint& aOffset) override;
nsRect mPaddingRect;
};
class nsDisplayBoxShadowOuterGeometry : public nsDisplayItemGenericGeometry
{
public:
nsDisplayBoxShadowOuterGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder,
float aOpacity);
float mOpacity;
};
class nsDisplaySolidColorGeometry : public nsDisplayItemBoundsGeometry
{
public:
nsDisplaySolidColorGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder,
nscolor aColor)
: nsDisplayItemBoundsGeometry(aItem, aBuilder)
, mColor(aColor)
{ }
nscolor mColor;
};
class nsDisplaySolidColorRegionGeometry : public nsDisplayItemBoundsGeometry
{
public:
nsDisplaySolidColorRegionGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder,
const nsRegion& aRegion,
mozilla::gfx::Color aColor)
: nsDisplayItemBoundsGeometry(aItem, aBuilder)
, mRegion(aRegion)
, mColor(aColor)
{ }
virtual void MoveBy(const nsPoint& aOffset) override;
nsRegion mRegion;
mozilla::gfx::Color mColor;
};
class nsDisplaySVGEffectGeometry : public nsDisplayItemGeometry
{
public:
nsDisplaySVGEffectGeometry(nsDisplaySVGEffects* aItem,
nsDisplayListBuilder* aBuilder);
virtual void MoveBy(const nsPoint& aOffset) override;
gfxRect mBBox;
gfxPoint mUserSpaceOffset;
nsPoint mFrameOffsetToReferenceFrame;
};
class nsDisplayMaskGeometry : public nsDisplaySVGEffectGeometry
, public nsImageGeometryMixin<nsDisplayMaskGeometry>
{
public:
nsDisplayMaskGeometry(nsDisplayMask* aItem, nsDisplayListBuilder* aBuilder);
virtual bool InvalidateForSyncDecodeImages() const override
{
return ShouldInvalidateToSyncDecodeImages();
}
nsTArray<nsRect> mDestRects;
float mOpacity;
bool mHandleOpacity;
};
class nsDisplayFilterGeometry : public nsDisplaySVGEffectGeometry
, public nsImageGeometryMixin<nsDisplayFilterGeometry>
{
public:
nsDisplayFilterGeometry(nsDisplayFilter* aItem,
nsDisplayListBuilder* aBuilder);
virtual bool InvalidateForSyncDecodeImages() const override
{
return ShouldInvalidateToSyncDecodeImages();
}
};
class nsCharClipGeometry : public nsDisplayItemGenericGeometry
{
public:
nsCharClipGeometry(nsCharClipDisplayItem* aItem,
nsDisplayListBuilder* aBuilder);
nscoord mVisIStartEdge;
nscoord mVisIEndEdge;
};
class nsDisplayTableItemGeometry
: public nsDisplayItemGenericGeometry
, public nsImageGeometryMixin<nsDisplayTableItemGeometry>
{
public:
nsDisplayTableItemGeometry(nsDisplayTableItem* aItem,
nsDisplayListBuilder* aBuilder,
const nsPoint& aFrameOffsetToViewport);
virtual bool InvalidateForSyncDecodeImages() const override
{
return ShouldInvalidateToSyncDecodeImages();
}
nsPoint mFrameOffsetToViewport;
};
class nsDisplayOpacityGeometry : public nsDisplayItemGenericGeometry
{
public:
nsDisplayOpacityGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder,
float aOpacity)
: nsDisplayItemGenericGeometry(aItem, aBuilder)
, mOpacity(aOpacity)
{}
float mOpacity;
};
#endif /*NSDISPLAYLISTINVALIDATION_H_*/