gecko-dev/gfx/angle/angle-intrinsic-msvc2005.patch

54 lines
1.6 KiB
Diff

# HG changeset patch
# Parent 2cefa41bd95ba8875964dde3829559fd70b8101d
diff --git a/gfx/angle/src/libGLESv2/Texture.cpp b/gfx/angle/src/libGLESv2/Texture.cpp
--- a/gfx/angle/src/libGLESv2/Texture.cpp
+++ b/gfx/angle/src/libGLESv2/Texture.cpp
@@ -8,16 +8,22 @@
// Texture2D and TextureCubeMap. Implements GL texture objects and related
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libGLESv2/Texture.h"
#include <d3dx9tex.h>
#include <algorithm>
+
+#if _MSC_VER <= 1400
+#define _interlockedbittestandreset _interlockedbittestandreset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
+#define _interlockedbittestandset _interlockedbittestandset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
+#endif
+
#include <intrin.h>
#include "common/debug.h"
#include "libEGL/Display.h"
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
diff --git a/gfx/angle/src/libGLESv2/mathutil.h b/gfx/angle/src/libGLESv2/mathutil.h
--- a/gfx/angle/src/libGLESv2/mathutil.h
+++ b/gfx/angle/src/libGLESv2/mathutil.h
@@ -3,16 +3,21 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mathutil.h: Math and bit manipulation functions.
#ifndef LIBGLESV2_MATHUTIL_H_
#define LIBGLESV2_MATHUTIL_H_
+
+#if _MSC_VER <= 1400
+#define _interlockedbittestandreset _interlockedbittestandreset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
+#define _interlockedbittestandset _interlockedbittestandset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
+#endif
#include <intrin.h>
#include <math.h>
#include <windows.h>
namespace gl
{
inline bool isPow2(int x)