gecko-dev/content/media/fmp4/PlatformDecoderModule.h
Kyle Huey 2c8f15bb95 Bug 991812: Remove uses of AtomicRefCounted<T> that live in Gecko. r=ehsan
--HG--
extra : rebase_source : 0d14e02c64d548fd3177681248d722683aaa87c3
2014-04-14 12:04:25 -07:00

198 lines
8.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(PlatformDecoderModule_h_)
#define PlatformDecoderModule_h_
#include "MediaDecoderReader.h"
#include "mozilla/layers/LayersTypes.h"
#include "nsTArray.h"
#include "mozilla/RefPtr.h"
#include <queue>
namespace mp4_demuxer {
class VideoDecoderConfig;
class AudioDecoderConfig;
struct MP4Sample;
}
class nsIThreadPool;
namespace mozilla {
namespace layers {
class ImageContainer;
}
class MediaDataDecoder;
class MediaDataDecoderCallback;
class MediaInputQueue;
class MediaTaskQueue;
typedef int64_t Microseconds;
// The PlatformDecoderModule interface is used by the MP4Reader to abstract
// access to the H264 and AAC decoders provided by various platforms. It
// may be extended to support other codecs in future. Each platform (Windows,
// MacOSX, Linux, B2G etc) must implement a PlatformDecoderModule to provide
// access to its decoders in order to get decompressed H.264/AAC from the
// MP4Reader.
//
// Video decoding is asynchronous, and should be performed on the task queue
// provided if the underlying platform isn't already exposing an async API.
//
// Platforms that don't have a corresponding PlatformDecoderModule won't be
// able to play the H.264/AAC data output by the MP4Reader. In practice this
// means that we won't have fragmented MP4 supported in Media Source
// Extensions.
//
// A cross-platform decoder module that discards input and produces "blank"
// output samples exists for testing, and is created when the pref
// "media.fragmented-mp4.use-blank-decoder" is true.
class PlatformDecoderModule {
public:
// Call on the main thread to initialize the static state
// needed by Create().
static void Init();
// Factory method that creates the appropriate PlatformDecoderModule for
// the platform we're running on. Caller is responsible for deleting this
// instance. It's expected that there will be multiple
// PlatformDecoderModules alive at the same time. There is one
// PlatformDecoderModule created per MP4Reader.
// This is called on the decode thread.
static PlatformDecoderModule* Create();
// Called to shutdown the decoder module and cleanup state. This should
// block until shutdown is complete. This is called after Shutdown() has
// been called on all MediaDataDecoders created from this
// PlatformDecoderModule.
// Called on the main thread only.
virtual nsresult Shutdown() = 0;
// Creates an H.264 decoder. The layers backend is passed in so that
// decoders can determine whether hardware accelerated decoding can be used.
// Asynchronous decoding of video should be done in runnables dispatched
// to aVideoTaskQueue. If the task queue isn't needed, the decoder should
// not hold a reference to it.
// Output and errors should be returned to the reader via aCallback.
// On Windows the task queue's threads in have MSCOM initialized with
// COINIT_MULTITHREADED.
// Returns nullptr if the decoder can't be created.
// It is safe to store a reference to aConfig.
// Called on decode thread.
virtual MediaDataDecoder* CreateH264Decoder(const mp4_demuxer::VideoDecoderConfig& aConfig,
layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer,
MediaTaskQueue* aVideoTaskQueue,
MediaDataDecoderCallback* aCallback) = 0;
// Creates an AAC decoder with the specified properties.
// Asynchronous decoding of audio should be done in runnables dispatched to
// aAudioTaskQueue. If the task queue isn't needed, the decoder should
// not hold a reference to it.
// Output and errors should be returned to the reader via aCallback.
// Returns nullptr if the decoder can't be created.
// On Windows the task queue's threads in have MSCOM initialized with
// COINIT_MULTITHREADED.
// It is safe to store a reference to aConfig.
// Called on decode thread.
virtual MediaDataDecoder* CreateAACDecoder(const mp4_demuxer::AudioDecoderConfig& aConfig,
MediaTaskQueue* aAudioTaskQueue,
MediaDataDecoderCallback* aCallback) = 0;
virtual ~PlatformDecoderModule() {}
protected:
PlatformDecoderModule() {}
// Caches pref media.fragmented-mp4.use-blank-decoder
static bool sUseBlankDecoder;
static bool sFFmpegDecoderEnabled;
};
// A callback used by MediaDataDecoder to return output/errors to the
// MP4Reader. Implementation is threadsafe, and can be called on any thread.
class MediaDataDecoderCallback {
public:
virtual ~MediaDataDecoderCallback() {}
// Called by MediaDataDecoder when a sample has been decoded. Callee is
// responsibile for deleting aData.
virtual void Output(MediaData* aData) = 0;
// Denotes an error in the decoding process. The reader will stop calling
// the decoder.
virtual void Error() = 0;
// Denotes that the last input sample has been inserted into the decoder,
// and no more output can be produced unless more input is sent.
virtual void InputExhausted() = 0;
};
// MediaDataDecoder is the interface exposed by decoders created by the
// PlatformDecoderModule's Create*Decoder() functions. The type of
// media data that the decoder accepts as valid input and produces as
// output is determined when the MediaDataDecoder is created.
//
// All functions must be threadsafe, and be able to be called on an
// arbitrary thread.
//
// Decoding is done asynchronously. Any async work can be done on the
// MediaTaskQueue passed into the PlatformDecoderModules's Create*Decoder()
// function. This may not be necessary for platforms with async APIs
// for decoding.
class MediaDataDecoder {
protected:
virtual ~MediaDataDecoder() {};
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
// Initialize the decoder. The decoder should be ready to decode after
// this returns. The decoder should do any initialization here, rather
// than in its constructor or PlatformDecoderModule::Create*Decoder(),
// so that if the MP4Reader needs to shutdown during initialization,
// it can call Shutdown() to cancel this operation. Any initialization
// that requires blocking the calling thread in this function *must*
// be done here so that it can be canceled by calling Shutdown()!
virtual nsresult Init() = 0;
// Inserts a sample into the decoder's decode pipeline. The decoder must
// delete the sample once its been decoded. If Input() returns an error,
// aSample will be deleted by the caller.
virtual nsresult Input(mp4_demuxer::MP4Sample* aSample) = 0;
// Causes all samples in the decoding pipeline to be discarded. When
// this function returns, the decoder must be ready to accept new input
// for decoding. This function is called when the demuxer seeks, before
// decoding resumes after the seek.
// While the reader calls Flush(), it ignores all output sent to it;
// it is safe (but pointless) to send output while Flush is called.
// The MP4Reader will not call Input() while it's calling Flush().
virtual nsresult Flush() = 0;
// Causes all complete samples in the pipeline that can be decoded to be
// output. If the decoder can't produce samples from the current output,
// it drops the input samples. The decoder may be holding onto samples
// that are required to decode samples that it expects to get in future.
// This is called when the demuxer reaches end of stream.
// The MP4Reader will not call Input() while it's calling Drain().
virtual nsresult Drain() = 0;
// Cancels all init/input/drain operations, and shuts down the
// decoder. The platform decoder should clean up any resources it's using
// and release memory etc. Shutdown() must block until the decoder has
// completed shutdown. The reader calls Flush() before calling Shutdown().
// The reader will delete the decoder once Shutdown() returns.
// The MediaDataDecoderCallback *must* not be called after Shutdown() has
// returned.
virtual nsresult Shutdown() = 0;
};
} // namespace mozilla
#endif