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build | ||
extensions | ||
include | ||
samples | ||
src | ||
tests | ||
angle-1317.patch | ||
angle-abort-on-oom-in-preprocessor.patch | ||
angle-enforce-readpixels-spec.patch | ||
angle-faceforward-emu.patch | ||
angle-impl-read-bgra.patch | ||
angle-long-identifier-hash-spooky.patch | ||
angle-renaming-debug.patch | ||
angle-renaming-preprocessor-diagonostics.patch | ||
angle-renaming-preprocessor-directivehandler.patch | ||
angle-stdcall-alias.patch | ||
AUTHORS | ||
codereview.settings | ||
CONTRIBUTORS | ||
DEPS | ||
LICENSE | ||
LICENSE.preprocessor | ||
Makefile.in | ||
README.mozilla |
This is the ANGLE project, from http://code.google.com/p/angleproject/ Current revision: r1267 == Applied local patches == In this order: angle-renaming-debug.patch rename debug.h to compilerdebug.h to avoid conflict in our makefiles angle-renaming-preprocessor-diagonostics.patch rename one of the two Diagnostics.cpp to avoid conflict in our makefiles angle-renaming-preprocessor-directivehandler.patch rename one of the two DirectiveHandler.cpp to avoid conflict in our makefiles angle-enforce-readpixels-spec.patch see bug 724476 angle-impl-read-bgra.patch see bug 724476 gfx/angle/angle-long-identifier-hash-spooky.patch see bug 676071 angle-abort-on-oom-in-preprocessor.patch see bug 680840. Probably not useful anymore now that we're on the new preprocessor, but it doesn't hurt to keep it around a bit longer. angle-faceforward-emu.patch See bug 771406. Adds emulation for faceforward(float,float,float), which is needed to prevent crashing on Mac+Intel. angle-r1278.patch Imports ANGLE r1278, which fixes ANGLE bug 350, a crasher. In addition to these patches, the Makefile.in files are ours, they're not present in upsteam ANGLE. Therefore, changes made to the Makefile.in files should not be stored in the local .patch files. == How to update this ANGLE copy == 1. Unapply patches Unapply them in reverse order, so iterate over the above list of applied patch starting from the bottom. You most likely want to record these patch-unapply operations as individual patches themselves, in order to re-apply patches later. $ cd /path/to/mozilla-central $ patch -p1 -R < gfx/angle/angle-some-bug-fix.patch $ hg qnew unapply-angle-some-bug-fix.patch 2. Apply diff with new ANGLE version Check at the top of this file what ANGLE revision we currently have. Let's say it's r123. Check at the ANGLE Web site what recent revisions look like to figure what revision seems safe. Let's say we want r456. $ cd $ svn checkout http://angleproject.googlecode.com/svn/trunk/ angleproject $ cd angleproject $ svn diff -r 123:456 > ~/angle-diff-from-123-to-456 $ cd /path/to/mozilla-central $ cd gfx/angle $ patch -p0 < ~/angle-diff-from-123-to-456 $ cd ../.. $ hg status # hg add any new ANGLE files under gfx/angle $ hg qnew angle-diff-from-123-to-456 3. Reapply patches You may have to skip reapplying certain patches there, for example if they have been integrated into ANGLE since our last update. The short patch descriptions above in this file should help you make that decision. If you have recorded the individual patch unapply operations in step 1 as separate Mercurial patches, this will be easy, just apply the inverse patches now, in reverse order: $ patch -p1 -R < .hg/patches/unapply-angle-some-bug-fix.patch $ hg status # hg add any new ANGLE files under gfx/angle $ hg qnew angle-some-bug-fix.patch Note that here you need to proceed in the reverse order of what you did in step 1. 4. Update our Makefiles Open your ANGLE diff file (~/angle-diff-from-123-to-456), search for GYP files (e.g. build_angle.gyp), it's easy-to-read JSON. It may list additions of new files, or removal of old files. You have to reflect this in our Makefiles: gfx/angle/Makefile.in gfx/angle/src/libEGL/Makefile.in gfx/angle/src/libGLESv2/Makefile.in The first one is our main Makefile. It has basically the ANGLE shader compiler. Changes there will typically have to be applied also to the two other Makefiles. These two other Makefiles are Windows-only and build the ANGLE GLES2-on-top-of-D3D implementation. 5. Update patch files Something like: $ cp .hg/patches/angle-some-bug-fix.patch gfx/angle For each patch that you reapplied. If a patch was removed (not reapplied), remove the corresponding patch file. 6. Update this README.mozilla You'll have to update at least the ANGLE revision number and probably the patch list as well. 7. Push to Try Make sure to test both Windows and non-Windows, and enable mochitest-1 in your Try options. You may want reftest as well, as we have WebGL reftests. 8. Get reviews. Typically, you would get review on your Makefiles patch, and any new patches that you need to add to get this update to work. You do not need a review for the ANGLE diff itself and for trivial updates of existing patches. == Visual Studio Solution Files == Ignore these. We don't use them anymore. We use custom Makefiles. == Generated parser code== Don't bother about that anymore. The parser is now generated and included in the ANGLE svn repo.