mirror of
https://github.com/mozilla/gecko-dev.git
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a02611e830
The new names Create{,PreservingTransform}OrNull() better communicate that these functions (a) do object creation, and (b) are fallible. --HG-- extra : rebase_source : a36bd9a2bcdfae281868959403f811f2bc690ad4
1090 lines
38 KiB
C++
1090 lines
38 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxBlur.h"
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Blur.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "nsExpirationTracker.h"
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#include "nsClassHashtable.h"
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#include "gfxUtils.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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gfxAlphaBoxBlur::gfxAlphaBoxBlur()
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{
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}
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gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
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{
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mContext = nullptr;
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}
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gfxContext*
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gfxAlphaBoxBlur::Init(const gfxRect& aRect,
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const IntSize& aSpreadRadius,
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const IntSize& aBlurRadius,
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const gfxRect* aDirtyRect,
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const gfxRect* aSkipRect)
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{
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mozilla::gfx::Rect rect(Float(aRect.x), Float(aRect.y),
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Float(aRect.width), Float(aRect.height));
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IntSize spreadRadius(aSpreadRadius.width, aSpreadRadius.height);
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IntSize blurRadius(aBlurRadius.width, aBlurRadius.height);
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UniquePtr<Rect> dirtyRect;
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if (aDirtyRect) {
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dirtyRect = MakeUnique<Rect>(Float(aDirtyRect->x),
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Float(aDirtyRect->y),
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Float(aDirtyRect->width),
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Float(aDirtyRect->height));
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}
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UniquePtr<Rect> skipRect;
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if (aSkipRect) {
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skipRect = MakeUnique<Rect>(Float(aSkipRect->x),
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Float(aSkipRect->y),
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Float(aSkipRect->width),
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Float(aSkipRect->height));
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}
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mBlur = MakeUnique<AlphaBoxBlur>(rect, spreadRadius, blurRadius, dirtyRect.get(), skipRect.get());
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size_t blurDataSize = mBlur->GetSurfaceAllocationSize();
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if (blurDataSize == 0)
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return nullptr;
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IntSize size = mBlur->GetSize();
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// Make an alpha-only surface to draw on. We will play with the data after
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// everything is drawn to create a blur effect.
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mData = MakeUniqueFallible<unsigned char[]>(blurDataSize);
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if (!mData) {
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return nullptr;
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}
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memset(mData.get(), 0, blurDataSize);
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RefPtr<DrawTarget> dt =
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gfxPlatform::GetPlatform()->CreateDrawTargetForData(mData.get(), size,
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mBlur->GetStride(),
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SurfaceFormat::A8);
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if (!dt || !dt->IsValid()) {
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return nullptr;
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}
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IntRect irect = mBlur->GetRect();
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gfxPoint topleft(irect.TopLeft().x, irect.TopLeft().y);
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mContext = gfxContext::CreateOrNull(dt);
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MOZ_ASSERT(mContext); // already checked for target above
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mContext->SetMatrix(gfxMatrix::Translation(-topleft));
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return mContext;
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}
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void
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DrawBlur(gfxContext* aDestinationCtx,
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SourceSurface* aBlur,
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const IntPoint& aTopLeft,
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const Rect* aDirtyRect)
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{
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DrawTarget *dest = aDestinationCtx->GetDrawTarget();
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RefPtr<gfxPattern> thebesPat = aDestinationCtx->GetPattern();
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Pattern* pat = thebesPat->GetPattern(dest, nullptr);
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Matrix oldTransform = dest->GetTransform();
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Matrix newTransform = oldTransform;
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newTransform.PreTranslate(aTopLeft.x, aTopLeft.y);
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// Avoid a semi-expensive clip operation if we can, otherwise
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// clip to the dirty rect
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if (aDirtyRect) {
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dest->PushClipRect(*aDirtyRect);
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}
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dest->SetTransform(newTransform);
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dest->MaskSurface(*pat, aBlur, Point(0, 0));
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dest->SetTransform(oldTransform);
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if (aDirtyRect) {
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dest->PopClip();
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}
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}
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already_AddRefed<SourceSurface>
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gfxAlphaBoxBlur::DoBlur(DrawTarget* aDT, IntPoint* aTopLeft)
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{
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mBlur->Blur(mData.get());
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*aTopLeft = mBlur->GetRect().TopLeft();
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return aDT->CreateSourceSurfaceFromData(mData.get(),
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mBlur->GetSize(),
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mBlur->GetStride(),
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SurfaceFormat::A8);
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}
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void
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gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx)
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{
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if (!mContext)
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return;
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DrawTarget *dest = aDestinationCtx->GetDrawTarget();
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if (!dest) {
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NS_WARNING("Blurring not supported for Thebes contexts!");
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return;
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}
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Rect* dirtyRect = mBlur->GetDirtyRect();
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IntPoint topLeft;
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RefPtr<SourceSurface> mask = DoBlur(dest, &topLeft);
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if (!mask) {
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NS_ERROR("Failed to create mask!");
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return;
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}
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DrawBlur(aDestinationCtx, mask, topLeft, dirtyRect);
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}
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IntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd)
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{
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mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y));
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IntSize size = AlphaBoxBlur::CalculateBlurRadius(std);
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return IntSize(size.width, size.height);
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}
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struct BlurCacheKey : public PLDHashEntryHdr {
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typedef const BlurCacheKey& KeyType;
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typedef const BlurCacheKey* KeyTypePointer;
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enum { ALLOW_MEMMOVE = true };
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IntSize mMinSize;
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IntSize mBlurRadius;
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Color mShadowColor;
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BackendType mBackend;
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RectCornerRadii mCornerRadii;
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bool mIsInset;
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// Only used for inset blurs
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bool mHasBorderRadius;
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IntSize mInnerMinSize;
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BlurCacheKey(IntSize aMinSize, IntSize aBlurRadius,
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RectCornerRadii* aCornerRadii, const Color& aShadowColor,
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BackendType aBackendType)
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: BlurCacheKey(aMinSize, IntSize(0, 0),
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aBlurRadius, aCornerRadii,
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aShadowColor, false,
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false, aBackendType)
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{}
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explicit BlurCacheKey(const BlurCacheKey* aOther)
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: mMinSize(aOther->mMinSize)
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, mBlurRadius(aOther->mBlurRadius)
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, mShadowColor(aOther->mShadowColor)
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, mBackend(aOther->mBackend)
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, mCornerRadii(aOther->mCornerRadii)
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, mIsInset(aOther->mIsInset)
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, mHasBorderRadius(aOther->mHasBorderRadius)
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, mInnerMinSize(aOther->mInnerMinSize)
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{ }
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explicit BlurCacheKey(IntSize aOuterMinSize, IntSize aInnerMinSize,
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IntSize aBlurRadius,
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const RectCornerRadii* aCornerRadii,
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const Color& aShadowColor, bool aIsInset,
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bool aHasBorderRadius, BackendType aBackendType)
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: mMinSize(aOuterMinSize)
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, mBlurRadius(aBlurRadius)
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, mShadowColor(aShadowColor)
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, mBackend(aBackendType)
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, mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii())
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, mIsInset(aIsInset)
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, mHasBorderRadius(aHasBorderRadius)
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, mInnerMinSize(aInnerMinSize)
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{ }
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static PLDHashNumber
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HashKey(const KeyTypePointer aKey)
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{
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PLDHashNumber hash = 0;
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hash = AddToHash(hash, aKey->mMinSize.width, aKey->mMinSize.height);
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hash = AddToHash(hash, aKey->mBlurRadius.width, aKey->mBlurRadius.height);
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.r,
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sizeof(aKey->mShadowColor.r)));
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.g,
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sizeof(aKey->mShadowColor.g)));
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.b,
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sizeof(aKey->mShadowColor.b)));
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.a,
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sizeof(aKey->mShadowColor.a)));
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for (int i = 0; i < 4; i++) {
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hash = AddToHash(hash, aKey->mCornerRadii[i].width, aKey->mCornerRadii[i].height);
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}
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hash = AddToHash(hash, (uint32_t)aKey->mBackend);
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if (aKey->mIsInset) {
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hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height);
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hash = AddToHash(hash, HashBytes(&aKey->mHasBorderRadius, sizeof(bool)));
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}
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return hash;
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}
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bool
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KeyEquals(KeyTypePointer aKey) const
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{
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if (aKey->mMinSize == mMinSize &&
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aKey->mBlurRadius == mBlurRadius &&
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aKey->mCornerRadii == mCornerRadii &&
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aKey->mShadowColor == mShadowColor &&
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aKey->mBackend == mBackend) {
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if (mIsInset) {
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return (mHasBorderRadius == aKey->mHasBorderRadius) &&
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(mInnerMinSize == aKey->mInnerMinSize);
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}
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return true;
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}
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return false;
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}
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static KeyTypePointer
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KeyToPointer(KeyType aKey)
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{
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return &aKey;
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}
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};
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/**
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* This class is what is cached. It need to be allocated in an object separated
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* to the cache entry to be able to be tracked by the nsExpirationTracker.
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* */
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struct BlurCacheData {
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BlurCacheData(SourceSurface* aBlur, IntMargin aExtendDestBy, const BlurCacheKey& aKey)
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: mBlur(aBlur)
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, mExtendDest(aExtendDestBy)
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, mKey(aKey)
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{}
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BlurCacheData(const BlurCacheData& aOther)
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: mBlur(aOther.mBlur)
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, mExtendDest(aOther.mExtendDest)
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, mKey(aOther.mKey)
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{ }
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nsExpirationState *GetExpirationState() {
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return &mExpirationState;
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}
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nsExpirationState mExpirationState;
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RefPtr<SourceSurface> mBlur;
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IntMargin mExtendDest;
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BlurCacheKey mKey;
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};
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/**
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* This class implements a cache with no maximum size, that retains the
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* SourceSurfaces used to draw the blurs.
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*
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* An entry stays in the cache as long as it is used often.
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*/
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class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
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{
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public:
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BlurCache()
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: nsExpirationTracker<BlurCacheData, 4>(GENERATION_MS, "BlurCache")
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{
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}
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virtual void NotifyExpired(BlurCacheData* aObject)
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{
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RemoveObject(aObject);
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mHashEntries.Remove(aObject->mKey);
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}
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BlurCacheData* Lookup(const IntSize aMinSize,
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const IntSize& aBlurRadius,
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RectCornerRadii* aCornerRadii,
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const Color& aShadowColor,
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BackendType aBackendType)
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{
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BlurCacheData* blur =
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mHashEntries.Get(BlurCacheKey(aMinSize, aBlurRadius,
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aCornerRadii, aShadowColor,
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aBackendType));
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if (blur) {
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MarkUsed(blur);
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}
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return blur;
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}
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BlurCacheData* LookupInsetBoxShadow(const IntSize aOuterMinSize,
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const IntSize aInnerMinSize,
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const IntSize& aBlurRadius,
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const RectCornerRadii* aCornerRadii,
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const Color& aShadowColor,
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const bool& aHasBorderRadius,
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BackendType aBackendType)
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{
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bool insetBoxShadow = true;
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BlurCacheKey key(aOuterMinSize, aInnerMinSize,
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aBlurRadius, aCornerRadii,
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aShadowColor, insetBoxShadow,
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aHasBorderRadius, aBackendType);
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BlurCacheData* blur = mHashEntries.Get(key);
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if (blur) {
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MarkUsed(blur);
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}
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return blur;
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}
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// Returns true if we successfully register the blur in the cache, false
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// otherwise.
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bool RegisterEntry(BlurCacheData* aValue)
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{
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nsresult rv = AddObject(aValue);
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if (NS_FAILED(rv)) {
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// We are OOM, and we cannot track this object. We don't want stall
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// entries in the hash table (since the expiration tracker is responsible
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// for removing the cache entries), so we avoid putting that entry in the
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// table, which is a good things considering we are short on memory
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// anyway, we probably don't want to retain things.
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return false;
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}
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mHashEntries.Put(aValue->mKey, aValue);
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return true;
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}
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protected:
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static const uint32_t GENERATION_MS = 1000;
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/**
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* FIXME use nsTHashtable to avoid duplicating the BlurCacheKey.
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* https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47
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*/
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nsClassHashtable<BlurCacheKey, BlurCacheData> mHashEntries;
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};
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static BlurCache* gBlurCache = nullptr;
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static IntSize
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ComputeMinSizeForShadowShape(RectCornerRadii* aCornerRadii,
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IntSize aBlurRadius,
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IntMargin& aSlice,
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const IntSize& aRectSize)
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{
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float cornerWidth = 0;
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float cornerHeight = 0;
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if (aCornerRadii) {
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RectCornerRadii corners = *aCornerRadii;
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for (size_t i = 0; i < 4; i++) {
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cornerWidth = std::max(cornerWidth, corners[i].width);
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cornerHeight = std::max(cornerHeight, corners[i].height);
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}
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}
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aSlice = IntMargin(ceil(cornerHeight) + aBlurRadius.height,
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ceil(cornerWidth) + aBlurRadius.width,
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ceil(cornerHeight) + aBlurRadius.height,
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ceil(cornerWidth) + aBlurRadius.width);
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IntSize minSize(aSlice.LeftRight() + 1,
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aSlice.TopBottom() + 1);
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// If aRectSize is smaller than minSize, the border-image approach won't
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// work; there's no way to squeeze parts of the min box-shadow source
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// image such that the result looks correct. So we need to adjust minSize
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// in such a way that we can later draw it without stretching in the affected
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// dimension. We also need to adjust "slice" to ensure that we're not trying
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// to slice away more than we have.
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if (aRectSize.width < minSize.width) {
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minSize.width = aRectSize.width;
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aSlice.left = 0;
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aSlice.right = 0;
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}
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if (aRectSize.height < minSize.height) {
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minSize.height = aRectSize.height;
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aSlice.top = 0;
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aSlice.bottom = 0;
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}
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MOZ_ASSERT(aSlice.LeftRight() <= minSize.width);
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MOZ_ASSERT(aSlice.TopBottom() <= minSize.height);
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return minSize;
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}
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void
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CacheBlur(DrawTarget& aDT,
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const IntSize& aMinSize,
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const IntSize& aBlurRadius,
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RectCornerRadii* aCornerRadii,
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const Color& aShadowColor,
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IntMargin aExtendDest,
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SourceSurface* aBoxShadow)
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{
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BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT.GetBackendType());
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BlurCacheData* data = new BlurCacheData(aBoxShadow, aExtendDest, key);
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if (!gBlurCache->RegisterEntry(data)) {
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delete data;
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}
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}
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// Blurs a small surface and creates the mask.
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static already_AddRefed<SourceSurface>
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CreateBlurMask(const IntSize& aMinSize,
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RectCornerRadii* aCornerRadii,
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IntSize aBlurRadius,
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IntMargin& aExtendDestBy,
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IntMargin& aSliceBorder,
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DrawTarget& aDestDrawTarget)
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{
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gfxAlphaBoxBlur blur;
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IntRect minRect(IntPoint(), aMinSize);
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gfxContext* blurCtx = blur.Init(ThebesRect(Rect(minRect)), IntSize(),
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aBlurRadius, nullptr, nullptr);
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if (!blurCtx) {
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return nullptr;
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}
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DrawTarget* blurDT = blurCtx->GetDrawTarget();
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ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
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if (aCornerRadii) {
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RefPtr<Path> roundedRect =
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MakePathForRoundedRect(*blurDT, Rect(minRect), *aCornerRadii);
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blurDT->Fill(roundedRect, black);
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} else {
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blurDT->FillRect(Rect(minRect), black);
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}
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IntPoint topLeft;
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RefPtr<SourceSurface> result = blur.DoBlur(&aDestDrawTarget, &topLeft);
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if (!result) {
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return nullptr;
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}
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IntRect expandedMinRect(topLeft, result->GetSize());
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aExtendDestBy = expandedMinRect - minRect;
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aSliceBorder += aExtendDestBy;
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MOZ_ASSERT(aSliceBorder.LeftRight() <= expandedMinRect.width);
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MOZ_ASSERT(aSliceBorder.TopBottom() <= expandedMinRect.height);
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return result.forget();
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}
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static already_AddRefed<SourceSurface>
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CreateBoxShadow(SourceSurface* aBlurMask, const Color& aShadowColor)
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{
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IntSize blurredSize = aBlurMask->GetSize();
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gfxPlatform* platform = gfxPlatform::GetPlatform();
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RefPtr<DrawTarget> boxShadowDT =
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platform->CreateOffscreenContentDrawTarget(blurredSize, SurfaceFormat::B8G8R8A8);
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if (!boxShadowDT) {
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return nullptr;
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}
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|
|
ColorPattern shadowColor(ToDeviceColor(aShadowColor));
|
|
boxShadowDT->MaskSurface(shadowColor, aBlurMask, Point(0, 0));
|
|
return boxShadowDT->Snapshot();
|
|
}
|
|
|
|
static already_AddRefed<SourceSurface>
|
|
GetBlur(gfxContext* aDestinationCtx,
|
|
const IntSize& aRectSize,
|
|
const IntSize& aBlurRadius,
|
|
RectCornerRadii* aCornerRadii,
|
|
const Color& aShadowColor,
|
|
IntMargin& aExtendDestBy,
|
|
IntMargin& aSlice)
|
|
{
|
|
if (!gBlurCache) {
|
|
gBlurCache = new BlurCache();
|
|
}
|
|
|
|
IntSize minSize =
|
|
ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aSlice, aRectSize);
|
|
|
|
// We can get seams using the min size rect when drawing to the destination rect
|
|
// if we have a non-pixel aligned destination transformation. In those cases,
|
|
// fallback to just rendering the destination rect.
|
|
Matrix destMatrix = ToMatrix(aDestinationCtx->CurrentMatrix());
|
|
bool useDestRect = !destMatrix.IsRectilinear() || destMatrix.HasNonIntegerTranslation();
|
|
if (useDestRect) {
|
|
minSize = aRectSize;
|
|
}
|
|
|
|
DrawTarget& destDT = *aDestinationCtx->GetDrawTarget();
|
|
|
|
BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius,
|
|
aCornerRadii, aShadowColor,
|
|
destDT.GetBackendType());
|
|
if (cached && !useDestRect) {
|
|
// See CreateBlurMask() for these values
|
|
aExtendDestBy = cached->mExtendDest;
|
|
aSlice = aSlice + aExtendDestBy;
|
|
RefPtr<SourceSurface> blur = cached->mBlur;
|
|
return blur.forget();
|
|
}
|
|
|
|
RefPtr<SourceSurface> blurMask =
|
|
CreateBlurMask(minSize, aCornerRadii, aBlurRadius, aExtendDestBy, aSlice,
|
|
destDT);
|
|
|
|
if (!blurMask) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<SourceSurface> boxShadow = CreateBoxShadow(blurMask, aShadowColor);
|
|
if (!boxShadow) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (useDestRect) {
|
|
// Since we're just going to paint the actual rect to the destination
|
|
aSlice.SizeTo(0, 0, 0, 0);
|
|
} else {
|
|
CacheBlur(destDT, minSize, aBlurRadius, aCornerRadii, aShadowColor,
|
|
aExtendDestBy, boxShadow);
|
|
}
|
|
return boxShadow.forget();
|
|
}
|
|
|
|
void
|
|
gfxAlphaBoxBlur::ShutdownBlurCache()
|
|
{
|
|
delete gBlurCache;
|
|
gBlurCache = nullptr;
|
|
}
|
|
|
|
static Rect
|
|
RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft)
|
|
{
|
|
return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop);
|
|
}
|
|
|
|
static void
|
|
RepeatOrStretchSurface(DrawTarget& aDT, SourceSurface* aSurface,
|
|
const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
|
|
{
|
|
if (aSkipRect.Contains(aDest)) {
|
|
return;
|
|
}
|
|
|
|
if ((!aDT.GetTransform().IsRectilinear() &&
|
|
aDT.GetBackendType() != BackendType::CAIRO) ||
|
|
(aDT.GetBackendType() == BackendType::DIRECT2D1_1)) {
|
|
// Use stretching if possible, since it leads to less seams when the
|
|
// destination is transformed. However, don't do this if we're using cairo,
|
|
// because if cairo is using pixman it won't render anything for large
|
|
// stretch factors because pixman's internal fixed point precision is not
|
|
// high enough to handle those scale factors.
|
|
// Calling FillRect on a D2D backend with a repeating pattern is much slower
|
|
// than DrawSurface, so special case the D2D backend here.
|
|
aDT.DrawSurface(aSurface, aDest, aSrc);
|
|
return;
|
|
}
|
|
|
|
SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
|
|
Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()),
|
|
SamplingFilter::GOOD, RoundedToInt(aSrc));
|
|
aDT.FillRect(aDest, pattern);
|
|
}
|
|
|
|
static void
|
|
DrawCorner(DrawTarget& aDT, SourceSurface* aSurface,
|
|
const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
|
|
{
|
|
if (aSkipRect.Contains(aDest)) {
|
|
return;
|
|
}
|
|
|
|
aDT.DrawSurface(aSurface, aDest, aSrc);
|
|
}
|
|
|
|
static void
|
|
DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur,
|
|
Rect aDstOuter, Rect aDstInner, Rect aSrcOuter, Rect aSrcInner,
|
|
Rect aSkipRect)
|
|
{
|
|
// Corners: top left, top right, bottom left, bottom right
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.X(),
|
|
aDstInner.Y(), aDstOuter.X()),
|
|
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.X(),
|
|
aSrcInner.Y(), aSrcOuter.X()),
|
|
aSkipRect);
|
|
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstOuter.Y(), aDstOuter.XMost(),
|
|
aDstInner.Y(), aDstInner.XMost()),
|
|
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcOuter.XMost(),
|
|
aSrcInner.Y(), aSrcInner.XMost()),
|
|
aSkipRect);
|
|
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.X(),
|
|
aDstOuter.YMost(), aDstOuter.X()),
|
|
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.X(),
|
|
aSrcOuter.YMost(), aSrcOuter.X()),
|
|
aSkipRect);
|
|
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.YMost(), aDstOuter.XMost(),
|
|
aDstOuter.YMost(), aDstInner.XMost()),
|
|
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcOuter.XMost(),
|
|
aSrcOuter.YMost(), aSrcInner.XMost()),
|
|
aSkipRect);
|
|
|
|
// Edges: top, left, right, bottom
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(),
|
|
aDstInner.Y(), aDstInner.X()),
|
|
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
|
|
aSrcInner.Y(), aSrcInner.X()),
|
|
aSkipRect);
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(),
|
|
aDstInner.YMost(), aDstOuter.X()),
|
|
RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
|
|
aSrcInner.YMost(), aSrcOuter.X()),
|
|
aSkipRect);
|
|
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(),
|
|
aDstInner.YMost(), aDstInner.XMost()),
|
|
RectWithEdgesTRBL(aSrcInner.Y(), aSrcOuter.XMost(),
|
|
aSrcInner.YMost(), aSrcInner.XMost()),
|
|
aSkipRect);
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(),
|
|
aDstOuter.YMost(), aDstInner.X()),
|
|
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(),
|
|
aSrcOuter.YMost(), aSrcInner.X()),
|
|
aSkipRect);
|
|
}
|
|
|
|
/***
|
|
* We draw a blurred a rectangle by only blurring a smaller rectangle and
|
|
* splitting the rectangle into 9 parts.
|
|
* First, a small minimum source rect is calculated and used to create a blur
|
|
* mask since the actual blurring itself is expensive. Next, we use the mask
|
|
* with the given shadow color to create a minimally-sized box shadow of the
|
|
* right color. Finally, we cut out the 9 parts from the box-shadow source and
|
|
* paint each part in the right place, stretching the non-corner parts to fill
|
|
* the space between the corners.
|
|
*/
|
|
|
|
/* static */ void
|
|
gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx,
|
|
const gfxRect& aRect,
|
|
RectCornerRadii* aCornerRadii,
|
|
const gfxPoint& aBlurStdDev,
|
|
const Color& aShadowColor,
|
|
const gfxRect& aDirtyRect,
|
|
const gfxRect& aSkipRect)
|
|
{
|
|
IntSize blurRadius = CalculateBlurRadius(aBlurStdDev);
|
|
|
|
IntRect rect = RoundedToInt(ToRect(aRect));
|
|
IntMargin extendDestBy;
|
|
IntMargin slice;
|
|
|
|
RefPtr<SourceSurface> boxShadow = GetBlur(aDestinationCtx,
|
|
rect.Size(), blurRadius,
|
|
aCornerRadii, aShadowColor,
|
|
extendDestBy, slice);
|
|
if (!boxShadow) {
|
|
return;
|
|
}
|
|
|
|
DrawTarget& destDrawTarget = *aDestinationCtx->GetDrawTarget();
|
|
destDrawTarget.PushClipRect(ToRect(aDirtyRect));
|
|
|
|
// Copy the right parts from boxShadow into destDrawTarget. The middle parts
|
|
// will be stretched, border-image style.
|
|
|
|
Rect srcOuter(Point(), Size(boxShadow->GetSize()));
|
|
Rect srcInner = srcOuter;
|
|
srcInner.Deflate(Margin(slice));
|
|
|
|
rect.Inflate(extendDestBy);
|
|
Rect dstOuter(rect);
|
|
Rect dstInner(rect);
|
|
dstInner.Deflate(Margin(slice));
|
|
|
|
Rect skipRect = ToRect(aSkipRect);
|
|
|
|
if (srcInner.IsEqualInterior(srcOuter)) {
|
|
MOZ_ASSERT(dstInner.IsEqualInterior(dstOuter));
|
|
// The target rect is smaller than the minimal size so just draw the surface
|
|
destDrawTarget.DrawSurface(boxShadow, dstInner, srcInner);
|
|
} else {
|
|
DrawBoxShadows(destDrawTarget, boxShadow, dstOuter, dstInner,
|
|
srcOuter, srcInner, skipRect);
|
|
|
|
// Middle part
|
|
RepeatOrStretchSurface(destDrawTarget, boxShadow,
|
|
RectWithEdgesTRBL(dstInner.Y(), dstInner.XMost(),
|
|
dstInner.YMost(), dstInner.X()),
|
|
RectWithEdgesTRBL(srcInner.Y(), srcInner.XMost(),
|
|
srcInner.YMost(), srcInner.X()),
|
|
skipRect);
|
|
}
|
|
|
|
// A note about anti-aliasing and seems between adjacent parts:
|
|
// We don't explicitly disable anti-aliasing in the DrawSurface calls above,
|
|
// so if there's a transform on destDrawTarget that is not pixel-aligned,
|
|
// there will be seams between adjacent parts of the box-shadow. It's hard to
|
|
// avoid those without the use of an intermediate surface.
|
|
// You might think that we could avoid those by just turning of AA, but there
|
|
// is a problem with that: Box-shadow rendering needs to clip out the
|
|
// element's border box, and we'd like that clip to have anti-aliasing -
|
|
// especially if the element has rounded corners! So we can't do that unless
|
|
// we have a way to say "Please anti-alias the clip, but don't antialias the
|
|
// destination rect of the DrawSurface call".
|
|
// On OS X there is an additional problem with turning off AA: CoreGraphics
|
|
// will not just fill the pixels that have their pixel center inside the
|
|
// filled shape. Instead, it will fill all the pixels which are partially
|
|
// covered by the shape. So for pixels on the edge between two adjacent parts,
|
|
// all those pixels will be painted to by both parts, which looks very bad.
|
|
|
|
destDrawTarget.PopClip();
|
|
}
|
|
|
|
static already_AddRefed<Path>
|
|
GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
|
|
const Rect aOuterRect, const Rect aInnerRect,
|
|
const bool aHasBorderRadius, const RectCornerRadii& aInnerClipRadii)
|
|
{
|
|
/***
|
|
* We create an inset path by having two rects.
|
|
*
|
|
* -----------------------
|
|
* | ________________ |
|
|
* | | | |
|
|
* | | | |
|
|
* | ------------------ |
|
|
* |_____________________|
|
|
*
|
|
* The outer rect and the inside rect. The path
|
|
* creates a frame around the content where we draw the inset shadow.
|
|
*/
|
|
RefPtr<PathBuilder> builder =
|
|
aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD);
|
|
AppendRectToPath(builder, aOuterRect, true);
|
|
|
|
if (aHasBorderRadius) {
|
|
AppendRoundedRectToPath(builder, aInnerRect, aInnerClipRadii, false);
|
|
} else {
|
|
AppendRectToPath(builder, aInnerRect, false);
|
|
}
|
|
return builder->Finish();
|
|
}
|
|
|
|
static void
|
|
FillDestinationPath(gfxContext* aDestinationCtx,
|
|
const Rect aDestinationRect,
|
|
const Rect aShadowClipRect,
|
|
const Color& aShadowColor,
|
|
const bool aHasBorderRadius,
|
|
const RectCornerRadii& aInnerClipRadii)
|
|
{
|
|
// When there is no blur radius, fill the path onto the destination
|
|
// surface.
|
|
aDestinationCtx->SetColor(aShadowColor);
|
|
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
|
|
RefPtr<Path> shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect,
|
|
aShadowClipRect, aHasBorderRadius,
|
|
aInnerClipRadii);
|
|
|
|
aDestinationCtx->SetPath(shadowPath);
|
|
aDestinationCtx->Fill();
|
|
}
|
|
|
|
static void
|
|
CacheInsetBlur(const IntSize aMinOuterSize,
|
|
const IntSize aMinInnerSize,
|
|
const IntSize& aBlurRadius,
|
|
const RectCornerRadii* aCornerRadii,
|
|
const Color& aShadowColor,
|
|
const bool& aHasBorderRadius,
|
|
BackendType aBackendType,
|
|
SourceSurface* aBoxShadow)
|
|
{
|
|
bool isInsetBlur = true;
|
|
BlurCacheKey key(aMinOuterSize, aMinInnerSize,
|
|
aBlurRadius, aCornerRadii,
|
|
aShadowColor, isInsetBlur,
|
|
aHasBorderRadius, aBackendType);
|
|
IntMargin extendDestBy(0, 0, 0, 0);
|
|
BlurCacheData* data = new BlurCacheData(aBoxShadow, extendDestBy, key);
|
|
if (!gBlurCache->RegisterEntry(data)) {
|
|
delete data;
|
|
}
|
|
}
|
|
|
|
already_AddRefed<mozilla::gfx::SourceSurface>
|
|
gfxAlphaBoxBlur::GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
|
|
const mozilla::gfx::Rect aWhitespaceRect,
|
|
const bool aIsDestRect,
|
|
const mozilla::gfx::Color& aShadowColor,
|
|
const mozilla::gfx::IntSize& aBlurRadius,
|
|
const bool aHasBorderRadius,
|
|
const RectCornerRadii& aInnerClipRadii,
|
|
DrawTarget* aDestDrawTarget)
|
|
{
|
|
if (!gBlurCache) {
|
|
gBlurCache = new BlurCache();
|
|
}
|
|
|
|
IntSize outerSize((int)aOuterRect.width, (int)aOuterRect.height);
|
|
IntSize whitespaceSize((int)aWhitespaceRect.width, (int)aWhitespaceRect.height);
|
|
BlurCacheData* cached =
|
|
gBlurCache->LookupInsetBoxShadow(outerSize, whitespaceSize,
|
|
aBlurRadius, &aInnerClipRadii,
|
|
aShadowColor, aHasBorderRadius,
|
|
aDestDrawTarget->GetBackendType());
|
|
|
|
if (cached && !aIsDestRect) {
|
|
// So we don't forget the actual cached blur
|
|
RefPtr<SourceSurface> cachedBlur = cached->mBlur;
|
|
return cachedBlur.forget();
|
|
}
|
|
|
|
// If we can do a min rect, the whitespace rect will be expanded in Init to
|
|
// aOuterRect.
|
|
Rect blurRect = aIsDestRect ? aOuterRect : aWhitespaceRect;
|
|
IntSize zeroSpread(0, 0);
|
|
gfxContext* minGfxContext = Init(ThebesRect(blurRect),
|
|
zeroSpread, aBlurRadius,
|
|
nullptr, nullptr);
|
|
if (!minGfxContext) {
|
|
return nullptr;
|
|
}
|
|
|
|
// This is really annoying. When we create the AlphaBoxBlur, the gfxContext
|
|
// has a translation applied to it that is the topLeft point. This is actually
|
|
// the rect we gave it plus the blur radius. The rects we give this for the outer
|
|
// and whitespace rects are based at (0, 0). We could either translate those rects
|
|
// when we don't have a destination rect or ignore the translation when using
|
|
// the dest rect. The dest rects layout gives us expect this translation.
|
|
if (!aIsDestRect) {
|
|
minGfxContext->SetMatrix(gfxMatrix());
|
|
}
|
|
|
|
DrawTarget* minDrawTarget = minGfxContext->GetDrawTarget();
|
|
|
|
// Fill in the path between the inside white space / outer rects
|
|
// NOT the inner frame
|
|
RefPtr<Path> maskPath =
|
|
GetBoxShadowInsetPath(minDrawTarget, aOuterRect,
|
|
aWhitespaceRect, aHasBorderRadius,
|
|
aInnerClipRadii);
|
|
|
|
Color black(0.f, 0.f, 0.f, 1.f);
|
|
minGfxContext->SetColor(black);
|
|
minGfxContext->SetPath(maskPath);
|
|
minGfxContext->Fill();
|
|
|
|
// Create the A8 mask
|
|
IntPoint topLeft;
|
|
RefPtr<SourceSurface> minMask = DoBlur(minDrawTarget, &topLeft);
|
|
if (!minMask) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Fill in with the color we actually wanted
|
|
RefPtr<SourceSurface> minInsetBlur = CreateBoxShadow(minMask, aShadowColor);
|
|
if (!minInsetBlur) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (!aIsDestRect) {
|
|
CacheInsetBlur(outerSize, whitespaceSize,
|
|
aBlurRadius, &aInnerClipRadii,
|
|
aShadowColor, aHasBorderRadius,
|
|
aDestDrawTarget->GetBackendType(),
|
|
minInsetBlur);
|
|
}
|
|
|
|
return minInsetBlur.forget();
|
|
}
|
|
|
|
/***
|
|
* We create our minimal rect with 2 rects.
|
|
* The first is the inside whitespace rect, that is "cut out"
|
|
* from the box. This is (1). This must be the size
|
|
* of the blur radius + corner radius so we can have a big enough
|
|
* inside cut.
|
|
*
|
|
* The second (2) is one blur radius surrounding the inner
|
|
* frame of (1). This is the amount of blur space required
|
|
* to get a proper blend.
|
|
*
|
|
* B = one blur size
|
|
* W = one blur + corner radii - known as inner margin
|
|
* ___________________________________
|
|
* | |
|
|
* | | | |
|
|
* | (2) | (1) | (2) |
|
|
* | B | W | B |
|
|
* | | | |
|
|
* | | | |
|
|
* | | |
|
|
* |________________________________|
|
|
*/
|
|
static void GetBlurMargins(const bool aHasBorderRadius,
|
|
const RectCornerRadii& aInnerClipRadii,
|
|
const IntSize aBlurRadius,
|
|
Margin& aOutBlurMargin,
|
|
Margin& aOutInnerMargin)
|
|
{
|
|
float cornerWidth = 0;
|
|
float cornerHeight = 0;
|
|
if (aHasBorderRadius) {
|
|
for (size_t i = 0; i < 4; i++) {
|
|
cornerWidth = std::max(cornerWidth, aInnerClipRadii[i].width);
|
|
cornerHeight = std::max(cornerHeight, aInnerClipRadii[i].height);
|
|
}
|
|
}
|
|
|
|
// Only the inside whitespace size cares about the border radius size.
|
|
// Outer sizes only care about blur.
|
|
int width = cornerWidth + aBlurRadius.width;
|
|
int height = cornerHeight + aBlurRadius.height;
|
|
|
|
aOutInnerMargin.SizeTo(height, width, height, width);
|
|
aOutBlurMargin.SizeTo(aBlurRadius.height, aBlurRadius.width,
|
|
aBlurRadius.height, aBlurRadius.width);
|
|
}
|
|
|
|
static bool
|
|
GetInsetBoxShadowRects(const Margin aBlurMargin,
|
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const Margin aInnerMargin,
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const Rect aShadowClipRect,
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const Rect aDestinationRect,
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Rect& aOutWhitespaceRect,
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Rect& aOutOuterRect)
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{
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// We always copy (2 * blur radius) + corner radius worth of data to the destination rect
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// This covers the blend of the path + the actual blur
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// Need +1 so that we copy the edges correctly as we'll copy
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// over the min box shadow corners then the +1 for the edges between
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// Note, the (x,y) coordinates are from the blur margin
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// since the frame outside the whitespace rect is 1 blur radius extra space.
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Rect insideWhiteSpace(aBlurMargin.left,
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aBlurMargin.top,
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aInnerMargin.LeftRight() + 1,
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aInnerMargin.TopBottom() + 1);
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// If the inner white space rect is larger than the shadow clip rect
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// our approach does not work as we'll just copy one corner
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// and cover the destination. In those cases, fallback to the destination rect
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bool useDestRect = (aShadowClipRect.width <= aInnerMargin.LeftRight()) ||
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(aShadowClipRect.height <= aInnerMargin.TopBottom());
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if (useDestRect) {
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aOutWhitespaceRect = aShadowClipRect;
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aOutOuterRect = aDestinationRect;
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} else {
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aOutWhitespaceRect = insideWhiteSpace;
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aOutOuterRect = aOutWhitespaceRect;
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aOutOuterRect.Inflate(aBlurMargin);
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}
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return useDestRect;
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}
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void
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gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
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const Rect aDestinationRect,
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const Rect aShadowClipRect,
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const IntSize aBlurRadius,
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const IntSize aSpreadRadius,
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const Color& aShadowColor,
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bool aHasBorderRadius,
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const RectCornerRadii& aInnerClipRadii,
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const Rect aSkipRect,
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const Point aShadowOffset)
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{
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if ((aBlurRadius.width == 0 && aBlurRadius.height == 0)
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|| aShadowClipRect.IsEmpty()) {
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FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect,
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aShadowColor, aHasBorderRadius, aInnerClipRadii);
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return;
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}
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DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
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Margin innerMargin;
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Margin blurMargin;
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GetBlurMargins(aHasBorderRadius, aInnerClipRadii, aBlurRadius,
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blurMargin, innerMargin);
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Rect whitespaceRect;
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Rect outerRect;
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bool useDestRect = GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect,
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aDestinationRect, whitespaceRect, outerRect);
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RefPtr<SourceSurface> minBlur = GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor,
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aBlurRadius, aHasBorderRadius, aInnerClipRadii,
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destDrawTarget);
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if (!minBlur) {
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return;
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}
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if (useDestRect) {
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IntSize blurSize = minBlur->GetSize();
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Rect srcBlur(0, 0, blurSize.width, blurSize.height);
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Rect destBlur = aDestinationRect;
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// The blur itself expands the rect by the blur margin, so we
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// have to mimic that here.
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destBlur.Inflate(blurMargin);
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MOZ_ASSERT(srcBlur.Size() == destBlur.Size());
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destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur);
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} else {
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Rect srcOuter(outerRect);
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Rect srcInner(srcOuter);
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srcInner.Deflate(blurMargin); // The outer color fill
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srcInner.Deflate(innerMargin); // The inner whitespace
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// The shadow clip rect already takes into account the spread radius
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Rect outerFillRect(aShadowClipRect);
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outerFillRect.Inflate(blurMargin);
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FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor, false, RectCornerRadii());
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// Inflate once for the frame around the whitespace
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Rect destRect(aShadowClipRect);
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destRect.Inflate(blurMargin);
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// Deflate for the blurred in white space
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Rect destInnerRect(aShadowClipRect);
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destInnerRect.Deflate(innerMargin);
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DrawBoxShadows(*destDrawTarget, minBlur,
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destRect, destInnerRect,
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srcOuter, srcInner,
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aSkipRect);
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}
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}
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