gecko-dev/dom/canvas/WebGLContextBuffers.cpp
Sylvestre Ledru f12b9fa5c3 Bug 1519636 - Reformat recent changes to the Google coding style r=Ehsan
# ignore-this-changeset

Differential Revision: https://phabricator.services.mozilla.com/D47737

--HG--
extra : moz-landing-system : lando
2019-10-06 18:29:55 +00:00

417 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include <limits>
#include "GLContext.h"
#include "WebGLBuffer.h"
#include "WebGLTransformFeedback.h"
#include "WebGLVertexArray.h"
namespace mozilla {
WebGLRefPtr<WebGLBuffer>* WebGLContext::ValidateBufferSlot(GLenum target) {
WebGLRefPtr<WebGLBuffer>* slot = nullptr;
switch (target) {
case LOCAL_GL_ARRAY_BUFFER:
slot = &mBoundArrayBuffer;
break;
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
slot = &(mBoundVertexArray->mElementArrayBuffer);
break;
}
if (IsWebGL2()) {
switch (target) {
case LOCAL_GL_COPY_READ_BUFFER:
slot = &mBoundCopyReadBuffer;
break;
case LOCAL_GL_COPY_WRITE_BUFFER:
slot = &mBoundCopyWriteBuffer;
break;
case LOCAL_GL_PIXEL_PACK_BUFFER:
slot = &mBoundPixelPackBuffer;
break;
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
slot = &mBoundPixelUnpackBuffer;
break;
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
slot = &mBoundTransformFeedbackBuffer;
break;
case LOCAL_GL_UNIFORM_BUFFER:
slot = &mBoundUniformBuffer;
break;
}
}
if (!slot) {
ErrorInvalidEnumInfo("target", target);
return nullptr;
}
return slot;
}
WebGLBuffer* WebGLContext::ValidateBufferSelection(GLenum target) {
const auto& slot = ValidateBufferSlot(target);
if (!slot) return nullptr;
const auto& buffer = *slot;
if (!buffer) {
ErrorInvalidOperation("Buffer for `target` is null.");
return nullptr;
}
if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) {
if (mBoundTransformFeedback->IsActiveAndNotPaused()) {
ErrorInvalidOperation(
"Cannot select TRANSFORM_FEEDBACK_BUFFER when"
" transform feedback is active and unpaused.");
return nullptr;
}
const auto tfBuffers = std::vector<webgl::BufferAndIndex>{{
{buffer},
}};
if (!ValidateBuffersForTf(tfBuffers)) return nullptr;
} else {
if (mBoundTransformFeedback && !ValidateBufferForNonTf(buffer, target))
return nullptr;
}
return buffer.get();
}
IndexedBufferBinding* WebGLContext::ValidateIndexedBufferSlot(GLenum target,
GLuint index) {
decltype(mIndexedUniformBufferBindings)* bindings;
const char* maxIndexEnum;
switch (target) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
bindings = &(mBoundTransformFeedback->mIndexedBindings);
maxIndexEnum = "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
break;
case LOCAL_GL_UNIFORM_BUFFER:
bindings = &mIndexedUniformBufferBindings;
maxIndexEnum = "MAX_UNIFORM_BUFFER_BINDINGS";
break;
default:
ErrorInvalidEnumInfo("target", target);
return nullptr;
}
if (index >= bindings->size()) {
ErrorInvalidValue("`index` >= %s.", maxIndexEnum);
return nullptr;
}
return &(*bindings)[index];
}
////////////////////////////////////////
void WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer) {
const FuncScope funcScope(*this, "bindBuffer");
if (IsContextLost()) return;
if (buffer && !ValidateObject("buffer", *buffer)) return;
const auto& slot = ValidateBufferSlot(target);
if (!slot) return;
if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
if (!IsVirtualBufferTarget(target)) {
gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
}
*slot = buffer;
if (buffer) {
buffer->SetContentAfterBind(target);
}
}
////////////////////////////////////////
bool WebGLContext::ValidateIndexedBufferBinding(
GLenum target, GLuint index,
WebGLRefPtr<WebGLBuffer>** const out_genericBinding,
IndexedBufferBinding** const out_indexedBinding) {
*out_genericBinding = ValidateBufferSlot(target);
if (!*out_genericBinding) return false;
*out_indexedBinding = ValidateIndexedBufferSlot(target, index);
if (!*out_indexedBinding) return false;
if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER &&
mBoundTransformFeedback->mIsActive) {
ErrorInvalidOperation(
"Cannot update indexed buffer bindings on active"
" transform feedback objects.");
return false;
}
return true;
}
void WebGLContext::BindBufferRangeImpl(GLenum target, GLuint index,
WebGLBuffer* buffer, WebGLintptr offset,
WebGLsizeiptr size) {
if (buffer && !ValidateObject("buffer", *buffer)) return;
WebGLRefPtr<WebGLBuffer>* genericBinding;
IndexedBufferBinding* indexedBinding;
if (!ValidateIndexedBufferBinding(target, index, &genericBinding,
&indexedBinding)) {
return;
}
if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
////
switch (target) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
if (offset % 4 != 0 || size % 4 != 0) {
ErrorInvalidValue("For %s, `offset` and `size` must be multiples of 4.",
"TRANSFORM_FEEDBACK_BUFFER");
return;
}
break;
case LOCAL_GL_UNIFORM_BUFFER: {
GLuint offsetAlignment = 0;
gl->GetUIntegerv(LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&offsetAlignment);
if (offset % offsetAlignment != 0) {
ErrorInvalidValue("For %s, `offset` must be a multiple of %s.",
"UNIFORM_BUFFER", "UNIFORM_BUFFER_OFFSET_ALIGNMENT");
return;
}
} break;
}
////
bool needsPrebind = false;
needsPrebind |= gl->IsANGLE();
#ifdef XP_MACOSX
needsPrebind = true;
#endif
if (gl->WorkAroundDriverBugs() && buffer && needsPrebind) {
// BindBufferBase/Range will fail (on some drivers) if the buffer name has
// never been bound. (GenBuffers makes a name, but BindBuffer initializes
// that name as a real buffer object)
gl->fBindBuffer(target, buffer->mGLName);
}
if (size) {
gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset,
size);
} else {
gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
}
if (buffer) {
gl->fBindBuffer(target, 0); // Reset generic.
}
////
*genericBinding = buffer;
indexedBinding->mBufferBinding = buffer;
indexedBinding->mRangeStart = offset;
indexedBinding->mRangeSize = size;
if (buffer) {
buffer->SetContentAfterBind(target);
}
}
////////////////////////////////////////
void WebGLContext::BufferDataImpl(GLenum target, uint64_t dataLen,
const uint8_t* data, GLenum usage) {
const auto& buffer = ValidateBufferSelection(target);
if (!buffer) return;
buffer->BufferData(target, dataLen, data, usage);
}
////
void WebGLContext::BufferData(GLenum target, WebGLsizeiptr size, GLenum usage) {
const FuncScope funcScope(*this, "bufferData");
if (IsContextLost()) return;
if (!ValidateNonNegative("size", size)) return;
////
const auto checkedSize = CheckedInt<size_t>(size);
if (!checkedSize.isValid())
return ErrorOutOfMemory("size too large for platform.");
#if defined(XP_MACOSX)
// bug 1573048
if (gl->WorkAroundDriverBugs() && size > 1200000000) {
return ErrorOutOfMemory(
"Allocations larger than 1200000000 fail on macOS.");
}
#endif
const UniqueBuffer zeroBuffer(calloc(checkedSize.value(), 1u));
if (!zeroBuffer) return ErrorOutOfMemory("Failed to allocate zeros.");
BufferDataImpl(target, uint64_t{checkedSize.value()},
(const uint8_t*)zeroBuffer.get(), usage);
}
void WebGLContext::BufferData(GLenum target,
const dom::Nullable<dom::ArrayBuffer>& maybeSrc,
GLenum usage) {
const FuncScope funcScope(*this, "bufferData");
if (IsContextLost()) return;
if (!ValidateNonNull("src", maybeSrc)) return;
const auto& src = maybeSrc.Value();
src.ComputeLengthAndData();
BufferDataImpl(target, src.LengthAllowShared(), src.DataAllowShared(), usage);
}
void WebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& src,
GLenum usage, GLuint srcElemOffset,
GLuint srcElemCountOverride) {
const FuncScope funcScope(*this, "bufferData");
if (IsContextLost()) return;
uint8_t* bytes;
size_t byteLen;
if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride,
LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) {
return;
}
BufferDataImpl(target, byteLen, bytes, usage);
}
////////////////////////////////////////
void WebGLContext::BufferSubDataImpl(GLenum target, WebGLsizeiptr dstByteOffset,
uint64_t dataLen, const uint8_t* data) {
const FuncScope funcScope(*this, "bufferSubData");
if (!ValidateNonNegative("byteOffset", dstByteOffset)) return;
const auto& buffer = ValidateBufferSelection(target);
if (!buffer) return;
buffer->BufferSubData(target, uint64_t(dstByteOffset), dataLen, data);
}
////
void WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
const dom::ArrayBuffer& src) {
const FuncScope funcScope(*this, "bufferSubData");
if (IsContextLost()) return;
src.ComputeLengthAndData();
BufferSubDataImpl(target, dstByteOffset, src.LengthAllowShared(),
src.DataAllowShared());
}
void WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
const dom::ArrayBufferView& src,
GLuint srcElemOffset,
GLuint srcElemCountOverride) {
const FuncScope funcScope(*this, "bufferSubData");
if (IsContextLost()) return;
uint8_t* bytes;
size_t byteLen;
if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride,
LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) {
return;
}
BufferSubDataImpl(target, dstByteOffset, byteLen, bytes);
}
////////////////////////////////////////
already_AddRefed<WebGLBuffer> WebGLContext::CreateBuffer() {
const FuncScope funcScope(*this, "createBuffer");
if (IsContextLost()) return nullptr;
GLuint buf = 0;
gl->fGenBuffers(1, &buf);
RefPtr<WebGLBuffer> globj = new WebGLBuffer(this, buf);
return globj.forget();
}
void WebGLContext::DeleteBuffer(WebGLBuffer* buffer) {
const FuncScope funcScope(*this, "deleteBuffer");
if (!ValidateDeleteObject(buffer)) return;
////
const auto fnClearIfBuffer = [&](GLenum target,
WebGLRefPtr<WebGLBuffer>& bindPoint) {
if (bindPoint == buffer) {
bindPoint = nullptr;
}
};
fnClearIfBuffer(0, mBoundArrayBuffer);
fnClearIfBuffer(0, mBoundVertexArray->mElementArrayBuffer);
for (auto& cur : mBoundVertexArray->mAttribs) {
fnClearIfBuffer(0, cur.mBuf);
}
// WebGL binding points
if (IsWebGL2()) {
fnClearIfBuffer(0, mBoundCopyReadBuffer);
fnClearIfBuffer(0, mBoundCopyWriteBuffer);
fnClearIfBuffer(0, mBoundPixelPackBuffer);
fnClearIfBuffer(0, mBoundPixelUnpackBuffer);
fnClearIfBuffer(0, mBoundUniformBuffer);
fnClearIfBuffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER,
mBoundTransformFeedbackBuffer);
if (!mBoundTransformFeedback->mIsActive) {
for (auto& binding : mBoundTransformFeedback->mIndexedBindings) {
fnClearIfBuffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER,
binding.mBufferBinding);
}
}
for (auto& binding : mIndexedUniformBufferBindings) {
fnClearIfBuffer(0, binding.mBufferBinding);
}
}
////
buffer->RequestDelete();
}
} // namespace mozilla