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126bd9e1a4
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
331 lines
12 KiB
C++
331 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Swizzle.h"
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#include <arm_neon.h>
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namespace mozilla {
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namespace gfx {
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// Load 1-3 pixels into a 4 pixel vector.
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static MOZ_ALWAYS_INLINE uint16x8_t
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LoadRemainder_NEON(const uint8_t* aSrc, size_t aLength)
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{
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const uint32_t* src32 = reinterpret_cast<const uint32_t*>(aSrc);
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uint32x4_t dst32;
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if (aLength >= 2) {
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// Load first 2 pixels
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dst32 = vcombine_u32(vld1_u32(src32), vdup_n_u32(0));
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// Load third pixel
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if (aLength >= 3) {
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dst32 = vld1q_lane_u32(src32 + 2, dst32, 2);
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}
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} else {
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// Load single pixel
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dst32 = vld1q_lane_u32(src32, vdupq_n_u32(0), 0);
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}
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return vreinterpretq_u16_u32(dst32);
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}
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// Store 1-3 pixels from a vector into memory without overwriting.
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static MOZ_ALWAYS_INLINE void
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StoreRemainder_NEON(uint8_t* aDst, size_t aLength, const uint16x8_t& aSrc)
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{
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uint32_t* dst32 = reinterpret_cast<uint32_t*>(aDst);
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uint32x4_t src32 = vreinterpretq_u32_u16(aSrc);
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if (aLength >= 2) {
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// Store first 2 pixels
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vst1_u32(dst32, vget_low_u32(src32));
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// Store third pixel
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if (aLength >= 3) {
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vst1q_lane_u32(dst32 + 2, src32, 2);
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}
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} else {
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// Store single pixel
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vst1q_lane_u32(dst32, src32, 0);
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}
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}
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// Premultiply vector of 4 pixels using splayed math.
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template<bool aSwapRB, bool aOpaqueAlpha>
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static MOZ_ALWAYS_INLINE uint16x8_t
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PremultiplyVector_NEON(const uint16x8_t& aSrc)
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{
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// Isolate R and B with mask.
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const uint16x8_t mask = vdupq_n_u16(0x00FF);
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uint16x8_t rb = vandq_u16(aSrc, mask);
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// Swap R and B if necessary.
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if (aSwapRB) {
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rb = vrev32q_u16(rb);
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}
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// Isolate G and A by shifting down to bottom of word.
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uint16x8_t ga = vshrq_n_u16(aSrc, 8);
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// Duplicate alphas to get vector of A1 A1 A2 A2 A3 A3 A4 A4
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uint16x8_t alphas = vtrnq_u16(ga, ga).val[1];
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// rb = rb*a + 255; rb += rb >> 8;
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rb = vmlaq_u16(mask, rb, alphas);
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rb = vsraq_n_u16(rb, rb, 8);
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// If format is not opaque, force A to 255 so that A*alpha/255 = alpha
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if (!aOpaqueAlpha) {
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ga = vorrq_u16(ga, vreinterpretq_u16_u32(vdupq_n_u32(0x00FF0000)));
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}
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// ga = ga*a + 255; ga += ga >> 8;
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ga = vmlaq_u16(mask, ga, alphas);
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ga = vsraq_n_u16(ga, ga, 8);
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// If format is opaque, force output A to be 255.
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if (aOpaqueAlpha) {
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ga = vorrq_u16(ga, vreinterpretq_u16_u32(vdupq_n_u32(0xFF000000)));
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}
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// Combine back to final pixel with (rb >> 8) | (ga & 0xFF00FF00)
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return vsriq_n_u16(ga, rb, 8);
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}
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template<bool aSwapRB, bool aOpaqueAlpha>
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void Premultiply_NEON(const uint8_t* aSrc, int32_t aSrcGap,
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uint8_t* aDst, int32_t aDstGap,
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IntSize aSize)
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{
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int32_t alignedRow = 4 * (aSize.width & ~3);
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int32_t remainder = aSize.width & 3;
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// Fold remainder into stride gap.
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aSrcGap += 4 * remainder;
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aDstGap += 4 * remainder;
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for (int32_t height = aSize.height; height > 0; height--) {
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// Process all 4-pixel chunks as one vector.
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for (const uint8_t* end = aSrc + alignedRow; aSrc < end;) {
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uint16x8_t px = vld1q_u16(reinterpret_cast<const uint16_t*>(aSrc));
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px = PremultiplyVector_NEON<aSwapRB, aOpaqueAlpha>(px);
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vst1q_u16(reinterpret_cast<uint16_t*>(aDst), px);
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aSrc += 4 * 4;
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aDst += 4 * 4;
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}
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// Handle any 1-3 remaining pixels.
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if (remainder) {
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uint16x8_t px = LoadRemainder_NEON(aSrc, remainder);
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px = PremultiplyVector_NEON<aSwapRB, aOpaqueAlpha>(px);
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StoreRemainder_NEON(aDst, remainder, px);
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}
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aSrc += aSrcGap;
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aDst += aDstGap;
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}
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}
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// Force instantiation of premultiply variants here.
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template void Premultiply_NEON<false, false>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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template void Premultiply_NEON<false, true>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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template void Premultiply_NEON<true, false>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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template void Premultiply_NEON<true, true>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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// This generates a table of fixed-point reciprocals representing 1/alpha
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// similar to the fallback implementation. However, the reciprocal must
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// ultimately be multiplied as an unsigned 9 bit upper part and a signed
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// 15 bit lower part to cheaply multiply. Thus, the lower 15 bits of the
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// reciprocal is stored 15 bits of the reciprocal are masked off and
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// stored in the low word. The upper 9 bits are masked and shifted to fit
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// into the high word. These then get independently multiplied with the
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// color component and recombined to provide the full recriprocal multiply.
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#define UNPREMULQ_NEON(x) ((((0xFF00FFU / (x)) & 0xFF8000U) << 1) | ((0xFF00FFU / (x)) & 0x7FFFU))
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#define UNPREMULQ_NEON_2(x) UNPREMULQ_NEON(x), UNPREMULQ_NEON((x) + 1)
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#define UNPREMULQ_NEON_4(x) UNPREMULQ_NEON_2(x), UNPREMULQ_NEON_2((x) + 2)
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#define UNPREMULQ_NEON_8(x) UNPREMULQ_NEON_4(x), UNPREMULQ_NEON_4((x) + 4)
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#define UNPREMULQ_NEON_16(x) UNPREMULQ_NEON_8(x), UNPREMULQ_NEON_8((x) + 8)
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#define UNPREMULQ_NEON_32(x) UNPREMULQ_NEON_16(x), UNPREMULQ_NEON_16((x) + 16)
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static const uint32_t sUnpremultiplyTable_NEON[256] =
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{
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0, UNPREMULQ_NEON(1), UNPREMULQ_NEON_2(2), UNPREMULQ_NEON_4(4),
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UNPREMULQ_NEON_8(8), UNPREMULQ_NEON_16(16), UNPREMULQ_NEON_32(32),
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UNPREMULQ_NEON_32(64), UNPREMULQ_NEON_32(96), UNPREMULQ_NEON_32(128),
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UNPREMULQ_NEON_32(160), UNPREMULQ_NEON_32(192), UNPREMULQ_NEON_32(224)
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};
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// Unpremultiply a vector of 4 pixels using splayed math and a reciprocal table
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// that avoids doing any actual division.
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template<bool aSwapRB>
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static MOZ_ALWAYS_INLINE uint16x8_t
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UnpremultiplyVector_NEON(const uint16x8_t& aSrc)
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{
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// Isolate R and B with mask.
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uint16x8_t rb = vandq_u16(aSrc, vdupq_n_u16(0x00FF));
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// Swap R and B if necessary.
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if (aSwapRB) {
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rb = vrev32q_u16(rb);
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}
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// Isolate G and A by shifting down to bottom of word.
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uint16x8_t ga = vshrq_n_u16(aSrc, 8);
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// Extract the alphas for the 4 pixels from the now isolated words.
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int a1 = vgetq_lane_u16(ga, 1);
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int a2 = vgetq_lane_u16(ga, 3);
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int a3 = vgetq_lane_u16(ga, 5);
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int a4 = vgetq_lane_u16(ga, 7);
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// First load all of the interleaved low and high portions of the reciprocals
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// and combine them a single vector as lo1 hi1 lo2 hi2 lo3 hi3 lo4 hi4
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uint16x8_t q1234 =
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vreinterpretq_u16_u32(
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vld1q_lane_u32(&sUnpremultiplyTable_NEON[a4],
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vld1q_lane_u32(&sUnpremultiplyTable_NEON[a3],
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vld1q_lane_u32(&sUnpremultiplyTable_NEON[a2],
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vld1q_lane_u32(&sUnpremultiplyTable_NEON[a1],
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vdupq_n_u32(0), 0), 1), 2), 3));
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// Transpose the interleaved low/high portions so that we produce
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// two separate duplicated vectors for the low and high portions respectively:
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// lo1 lo1 lo2 lo2 lo3 lo3 lo4 lo4 and hi1 hi1 hi2 hi2 hi3 hi3 hi4 hi4
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uint16x8x2_t q1234lohi = vtrnq_u16(q1234, q1234);
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// VQDMULH is a signed multiply that doubles (*2) the result, then takes the high word.
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// To work around the signedness and the doubling, the low portion of the reciprocal only
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// stores the lower 15 bits, which fits in a signed 16 bit integer. The high 9 bit portion
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// is effectively also doubled by 2 as a side-effect of being shifted for storage. Thus the
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// output scale of doing a normal multiply by the high portion and the VQDMULH by the low
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// portion are both doubled and can be safely added together. The resulting sum just needs
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// to be halved (via VHADD) to thus cancel out the doubling. All this combines to produce
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// a reciprocal multiply of the form:
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// rb = ((rb * hi) + ((rb * lo * 2) >> 16)) / 2
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rb =
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vhaddq_u16(
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vmulq_u16(rb, q1234lohi.val[1]),
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vreinterpretq_u16_s16(
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vqdmulhq_s16(vreinterpretq_s16_u16(rb),
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vreinterpretq_s16_u16(q1234lohi.val[0]))));
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// ga = ((ga * hi) + ((ga * lo * 2) >> 16)) / 2
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ga =
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vhaddq_u16(
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vmulq_u16(ga, q1234lohi.val[1]),
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vreinterpretq_u16_s16(
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vqdmulhq_s16(vreinterpretq_s16_u16(ga),
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vreinterpretq_s16_u16(q1234lohi.val[0]))));
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// Combine to the final pixel with ((rb | (ga << 8)) & ~0xFF000000) | (aSrc & 0xFF000000),
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// which inserts back in the original alpha value unchanged.
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return vbslq_u16(vreinterpretq_u16_u32(vdupq_n_u32(0xFF000000)),
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aSrc,
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vsliq_n_u16(rb, ga, 8));
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}
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template<bool aSwapRB>
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void Unpremultiply_NEON(const uint8_t* aSrc, int32_t aSrcGap,
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uint8_t* aDst, int32_t aDstGap,
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IntSize aSize)
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{
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int32_t alignedRow = 4 * (aSize.width & ~3);
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int32_t remainder = aSize.width & 3;
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// Fold remainder into stride gap.
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aSrcGap += 4 * remainder;
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aDstGap += 4 * remainder;
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for (int32_t height = aSize.height; height > 0; height--) {
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// Process all 4-pixel chunks as one vector.
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for (const uint8_t* end = aSrc + alignedRow; aSrc < end;) {
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uint16x8_t px = vld1q_u16(reinterpret_cast<const uint16_t*>(aSrc));
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px = UnpremultiplyVector_NEON<aSwapRB>(px);
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vst1q_u16(reinterpret_cast<uint16_t*>(aDst), px);
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aSrc += 4 * 4;
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aDst += 4 * 4;
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}
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// Handle any 1-3 remaining pixels.
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if (remainder) {
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uint16x8_t px = LoadRemainder_NEON(aSrc, remainder);
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px = UnpremultiplyVector_NEON<aSwapRB>(px);
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StoreRemainder_NEON(aDst, remainder, px);
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}
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aSrc += aSrcGap;
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aDst += aDstGap;
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}
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}
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// Force instantiation of unpremultiply variants here.
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template void Unpremultiply_NEON<false>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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template void Unpremultiply_NEON<true>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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// Swizzle a vector of 4 pixels providing swaps and opaquifying.
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template<bool aSwapRB, bool aOpaqueAlpha>
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MOZ_ALWAYS_INLINE uint16x8_t
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SwizzleVector_NEON(const uint16x8_t& aSrc)
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{
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// Swap R and B, then add to G and A (forced to 255):
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// (((src>>16) | (src << 16)) & 0x00FF00FF) |
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// ((src | 0xFF000000) & ~0x00FF00FF)
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return vbslq_u16(vdupq_n_u16(0x00FF),
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vrev32q_u16(aSrc),
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aOpaqueAlpha ?
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vorrq_u16(aSrc, vreinterpretq_u16_u32(vdupq_n_u32(0xFF000000))) :
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aSrc);
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}
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#if 0
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// These specializations currently do not profile faster than the generic versions,
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// so disable them for now.
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// Optimized implementations for when there is no R and B swap.
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template<>
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MOZ_ALWAYS_INLINE uint16x8_t
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SwizzleVector_NEON<false, true>(const uint16x8_t& aSrc)
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{
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// Force alpha to 255.
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return vorrq_u16(aSrc, vreinterpretq_u16_u32(vdupq_n_u32(0xFF000000)));
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}
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template<>
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MOZ_ALWAYS_INLINE uint16x8_t
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SwizzleVector_NEON<false, false>(const uint16x8_t& aSrc)
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{
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return aSrc;
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}
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#endif
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template<bool aSwapRB, bool aOpaqueAlpha>
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void Swizzle_NEON(const uint8_t* aSrc, int32_t aSrcGap,
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uint8_t* aDst, int32_t aDstGap,
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IntSize aSize)
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{
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int32_t alignedRow = 4 * (aSize.width & ~3);
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int32_t remainder = aSize.width & 3;
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// Fold remainder into stride gap.
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aSrcGap += 4 * remainder;
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aDstGap += 4 * remainder;
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for (int32_t height = aSize.height; height > 0; height--) {
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// Process all 4-pixel chunks as one vector.
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for (const uint8_t* end = aSrc + alignedRow; aSrc < end;) {
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uint16x8_t px = vld1q_u16(reinterpret_cast<const uint16_t*>(aSrc));
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px = SwizzleVector_NEON<aSwapRB, aOpaqueAlpha>(px);
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vst1q_u16(reinterpret_cast<uint16_t*>(aDst), px);
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aSrc += 4 * 4;
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aDst += 4 * 4;
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}
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// Handle any 1-3 remaining pixels.
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if (remainder) {
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uint16x8_t px = LoadRemainder_NEON(aSrc, remainder);
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px = SwizzleVector_NEON<aSwapRB, aOpaqueAlpha>(px);
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StoreRemainder_NEON(aDst, remainder, px);
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}
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aSrc += aSrcGap;
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aDst += aDstGap;
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}
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}
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// Force instantiation of swizzle variants here.
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template void Swizzle_NEON<true, false>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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template void Swizzle_NEON<true, true>(const uint8_t*, int32_t, uint8_t*, int32_t, IntSize);
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} // namespace gfx
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} // namespace mozilla
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