gecko-dev/gfx/layers/d3d10
2014-06-04 15:20:25 -07:00
..
CanvasLayerD3D10.cpp Bug 1000640 - Update Gralloc and ANGLE ShSurf backends. - r=mattwoodrow 2014-06-04 15:20:25 -07:00
CanvasLayerD3D10.h Bug 996901 - Remove lots of gfxASurface.h and gfxImageSurface.h includes and forward declarations that are no longer needed. r=mattwoodrow 2014-04-16 01:41:40 +01:00
ColorLayerD3D10.cpp Bug 952977: Convert GetEffectiveTransform to gfx::Matrix4x4 r=nical 2014-01-24 17:49:19 -08:00
ColorLayerD3D10.h
ContainerLayerD3D10.cpp Bug 996768 - Remove redundant copies of HasOpaqueAncestorLayer. r=Bas 2014-04-16 13:56:52 -04:00
ContainerLayerD3D10.h Bug 952977: Convert ComputeEffectiveTransforms to gfx::Matrix4x4 r=nical 2014-01-27 10:28:04 -05:00
genshaders.sh
ImageLayerD3D10.cpp Bug 1013292 - Fix some using namespace + unified build issues in gfx code. r=kats 2014-05-22 12:11:45 +02:00
ImageLayerD3D10.h Bug 960524 - Get rid of Image::DeprecatedGetAsSurface (Moz2D migration). r=mattwoodrow 2014-04-10 09:49:53 +01:00
LayerManagerD3D10.cpp Bug 1013292 - Fix some using namespace + unified build issues in gfx code. r=kats 2014-05-22 12:11:45 +02:00
LayerManagerD3D10.fx Backing out bug 940455 (36e45a68452b) for numerous regressions. r=bustage-fix. 2014-03-07 16:50:30 -05:00
LayerManagerD3D10.h Bug 964731 - Convert ImageLayerD3D10 and CreateOptimalSurface/CreateOptimalMaskSurface to Moz2D. r=Bas 2014-04-10 09:49:49 +01:00
LayerManagerD3D10Effect.h Backing out bug 940455 (36e45a68452b) for numerous regressions. r=bustage-fix. 2014-03-07 16:50:30 -05:00
ReadbackLayerD3D10.h Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d10/; r=ehsan 2013-07-20 11:48:55 +03:00
ReadbackManagerD3D10.cpp Bug 900908 - Part 3: Change uses of numbered macros in nsIClassInfoImpl.h/nsISupportsImpl.h to the variadic variants. r=froydnj 2014-04-27 03:06:00 -04:00
ReadbackManagerD3D10.h no bug - mark several classes final to avoid warnings about deleting objects of polymorphic type 2013-01-11 04:43:29 -05:00
ThebesLayerD3D10.cpp Bug 1001845 - Simplify invalid regions to avoid spending excessive amounts of time in region code. r=roc 2014-04-28 16:17:31 +12:00
ThebesLayerD3D10.h Bug 950677 - gfxIntSize -> IntSize in ThebesLayer* classes. r=nical 2013-12-20 11:46:30 -05:00