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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_UNIFORM_LOCATION_H_
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#define WEBGL_UNIFORM_LOCATION_H_
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#include "GLDefs.h"
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#include "mozilla/WeakPtr.h"
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#include "nsCycleCollectionParticipant.h" // NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS
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#include "nsISupportsImpl.h" // NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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struct JSContext;
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namespace mozilla {
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class WebGLActiveInfo;
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class WebGLContext;
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class WebGLProgram;
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namespace webgl {
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struct LinkedProgramInfo;
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struct UniformInfo;
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} // namespace webgl
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class WebGLUniformLocation final : public nsWrapperCache,
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public WebGLContextBoundObject {
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public:
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLUniformLocation)
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation)
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virtual JSObject* WrapObject(JSContext* js,
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JS::Handle<JSObject*> givenProto) override;
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WebGLContext* GetParentObject() const { return mContext; }
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//////
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const WeakPtr<const webgl::LinkedProgramInfo> mLinkInfo;
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webgl::UniformInfo* const mInfo;
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const GLuint mLoc;
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const size_t mArrayIndex;
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//////
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WebGLUniformLocation(WebGLContext* webgl,
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const webgl::LinkedProgramInfo* linkInfo,
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webgl::UniformInfo* info, GLuint loc, size_t arrayIndex);
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bool ValidateForProgram(const WebGLProgram* prog) const;
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bool ValidateSizeAndType(uint8_t setterElemSize,
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webgl::AttribBaseType setterType) const;
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bool ValidateArrayLength(uint8_t setterElemSize,
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size_t setterArraySize) const;
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JS::Value GetUniform(JSContext* js) const;
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// Needed for certain helper functions like ValidateObject.
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// `WebGLUniformLocation`s can't be 'Deleted' in the WebGL sense.
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bool IsDeleted() const { return false; }
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protected:
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~WebGLUniformLocation();
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};
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} // namespace mozilla
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#endif // WEBGL_UNIFORM_LOCATION_H_
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