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435 lines
13 KiB
C++
435 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* class for maintaining a linked list of child frames */
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#ifndef nsFrameList_h___
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#define nsFrameList_h___
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#include "nscore.h"
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#include "nsTraceRefcnt.h"
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#include <stdio.h> /* for FILE* */
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#include "nsDebug.h"
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class nsIFrame;
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/**
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* A class for managing a list of frames.
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*/
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class nsFrameList {
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public:
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nsFrameList() :
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mFirstChild(nsnull)
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{
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MOZ_COUNT_CTOR(nsFrameList);
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}
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// XXX We should make this explicit when we can!
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nsFrameList(nsIFrame* aHead) :
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mFirstChild(aHead)
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{
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MOZ_COUNT_CTOR(nsFrameList);
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#ifdef DEBUG
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CheckForLoops();
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#endif
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}
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nsFrameList(const nsFrameList& aOther) :
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mFirstChild(aOther.mFirstChild)
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{
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MOZ_COUNT_CTOR(nsFrameList);
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}
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~nsFrameList() {
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MOZ_COUNT_DTOR(nsFrameList);
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// Don't destroy our frames here, so that we can have temporary nsFrameLists
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}
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void DestroyFrames();
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// Delete this and destroy all its frames
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void Destroy();
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void SetFrames(nsIFrame* aFrameList) {
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mFirstChild = aFrameList;
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#ifdef DEBUG
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CheckForLoops();
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#endif
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}
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void Clear() { SetFrames(nsnull); }
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void SetFrames(nsFrameList& aFrameList) {
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NS_PRECONDITION(!mFirstChild, "Losing frames");
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mFirstChild = aFrameList.FirstChild();
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aFrameList.Clear();
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}
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class Slice;
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/**
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* Appends frames from aFrameList to this list. If aParent
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* is not null, reparents the newly-added frames.
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*/
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void AppendFrames(nsIFrame* aParent, nsIFrame* aFrameList) {
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InsertFrames(aParent, LastChild(), aFrameList);
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}
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/**
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* Appends aFrameList to this list. If aParent is not null,
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* reparents the newly added frames. Clears out aFrameList and
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* returns a list slice represening the newly-appended frames.
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*/
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Slice AppendFrames(nsIFrame* aParent, nsFrameList& aFrameList) {
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NS_PRECONDITION(!aFrameList.IsEmpty(), "Unexpected empty list");
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nsIFrame* firstNewFrame = aFrameList.FirstChild();
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AppendFrames(aParent, firstNewFrame);
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aFrameList.Clear();
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return Slice(*this, firstNewFrame, nsnull);
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}
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/* This is implemented in nsIFrame.h because it needs to know about
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nsIFrame. */
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inline void AppendFrame(nsIFrame* aParent, nsIFrame* aFrame);
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/**
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* Take aFrame out of the frame list. This also disconnects aFrame
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* from the sibling list. This will return PR_FALSE if aFrame is
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* nsnull or if aFrame is not in the list. The second frame is
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* a hint for the prev-sibling of aFrame; if the hint is correct,
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* then this is O(1) time. If successfully removed, the child's
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* NextSibling pointer is cleared.
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*/
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PRBool RemoveFrame(nsIFrame* aFrame, nsIFrame* aPrevSiblingHint = nsnull);
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/**
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* Remove the first child from the list. The caller is assumed to be
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* holding a reference to the first child. This call is equivalent
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* in behavior to calling RemoveFrame(FirstChild()). If successfully
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* removed the first child's NextSibling pointer is cleared.
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*/
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PRBool RemoveFirstChild();
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/**
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* Take aFrame out of the frame list and then destroy it. This also
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* disconnects aFrame from the sibling list. This will return
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* PR_FALSE if aFrame is nsnull or if aFrame is not in the list. The
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* second frame is a hint for the prev-sibling of aFrame; if the
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* hint is correct, then the time this method takes doesn't depend
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* on the number of previous siblings of aFrame.
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*/
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PRBool DestroyFrame(nsIFrame* aFrame, nsIFrame* aPrevSiblingHint = nsnull);
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/**
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* Inserts aNewFrame right after aPrevSibling, or prepends to
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* list if aPrevSibling is null. If aParent is not null, also
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* reparents newly-added frame. Note that this method always
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* sets the frame's nextSibling pointer.
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* This is implemented in nsIFrame.h because it needs to know about nsIFrame.
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*/
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inline void InsertFrame(nsIFrame* aParent, nsIFrame* aPrevSibling,
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nsIFrame* aNewFrame);
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/**
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* Inserts aFrameList right after aPrevSibling, or prepends to
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* list if aPrevSibling is null. If aParent is not null, also
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* reparents newly-added frame.
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*/
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void InsertFrames(nsIFrame* aParent,
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nsIFrame* aPrevSibling,
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nsIFrame* aFrameList);
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/**
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* Inserts aFrameList into this list after aPrevSibling (at the beginning if
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* aPrevSibling is null). If aParent is not null, reparents the newly added
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* frames. Clears out aFrameList and returns a list slice representing the
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* newly-inserted frames.
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*
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* This is implemented in nsIFrame.h because it needs to know about nsIFrame.
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*/
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inline Slice InsertFrames(nsIFrame* aParent, nsIFrame* aPrevSibling,
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nsFrameList& aFrameList);
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class FrameLinkEnumerator;
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/* Split this frame list such that all the frames before the link pointed to
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* by aLink end up in the returned list, while the remaining frames stay in
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* this list. After this call, aLink points to the beginning of this list.
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*/
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nsFrameList ExtractHead(FrameLinkEnumerator& aLink);
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/* Split this frame list such that all the frames coming after the link
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* pointed to by aLink end up in the returned list, while the frames before
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* that link stay in this list. After this call, aLink is at end.
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*/
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nsFrameList ExtractTail(FrameLinkEnumerator& aLink);
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/**
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* Sort the frames according to content order so that the first
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* frame in the list is the first in content order. Frames for
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* the same content will be ordered so that a prev in flow
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* comes before its next in flow.
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*/
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void SortByContentOrder();
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nsIFrame* FirstChild() const {
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return mFirstChild;
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}
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nsIFrame* LastChild() const;
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nsIFrame* FrameAt(PRInt32 aIndex) const;
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PRInt32 IndexOf(nsIFrame* aFrame) const;
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PRBool IsEmpty() const {
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return nsnull == mFirstChild;
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}
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PRBool NotEmpty() const {
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return nsnull != mFirstChild;
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}
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PRBool ContainsFrame(const nsIFrame* aFrame) const;
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PRBool ContainsFrameBefore(const nsIFrame* aFrame, const nsIFrame* aEnd) const;
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PRInt32 GetLength() const;
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nsIFrame* GetPrevSiblingFor(nsIFrame* aFrame) const;
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/**
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* If this frame list has only one frame, return that frame.
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* Otherwise, return null.
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*/
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nsIFrame* OnlyChild() const {
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if (FirstChild() == LastChild()) {
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return FirstChild();
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}
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return nsnull;
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}
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#ifdef IBMBIDI
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/**
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* Return the frame before this frame in visual order (after Bidi reordering).
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* If aFrame is null, return the last frame in visual order.
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*/
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nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const;
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/**
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* Return the frame after this frame in visual order (after Bidi reordering).
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* If aFrame is null, return the first frame in visual order.
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*/
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nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const;
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#endif // IBMBIDI
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#ifdef DEBUG
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void List(FILE* out) const;
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#endif
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static nsresult Init();
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static void Shutdown() { delete sEmptyList; }
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static const nsFrameList& EmptyList() { return *sEmptyList; }
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class Enumerator;
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/**
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* A class representing a slice of a frame list.
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*/
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class Slice {
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friend class Enumerator;
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public:
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// Implicit on purpose, so that we can easily create enumerators from
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// nsFrameList via this impicit constructor.
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Slice(const nsFrameList& aList) :
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#ifdef DEBUG
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mList(aList),
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#endif
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mStart(aList.FirstChild()),
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mEnd(nsnull)
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{}
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Slice(const nsFrameList& aList, nsIFrame* aStart, nsIFrame* aEnd) :
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#ifdef DEBUG
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mList(aList),
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#endif
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mStart(aStart),
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mEnd(aEnd)
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{}
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Slice(const Slice& aOther) :
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#ifdef DEBUG
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mList(aOther.mList),
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#endif
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mStart(aOther.mStart),
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mEnd(aOther.mEnd)
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{}
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private:
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#ifdef DEBUG
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const nsFrameList& mList;
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#endif
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nsIFrame* const mStart; // our starting frame
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const nsIFrame* const mEnd; // The first frame that is NOT in the slice.
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// May be null.
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};
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class Enumerator {
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public:
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Enumerator(const Slice& aSlice) :
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#ifdef DEBUG
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mSlice(aSlice),
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#endif
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mFrame(aSlice.mStart),
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mEnd(aSlice.mEnd)
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{}
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Enumerator(const Enumerator& aOther) :
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#ifdef DEBUG
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mSlice(aOther.mSlice),
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#endif
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mFrame(aOther.mFrame),
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mEnd(aOther.mEnd)
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{}
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PRBool AtEnd() const {
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// Can't just check mEnd, because some table code goes and destroys the
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// tail of the frame list (including mEnd!) while iterating over the
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// frame list.
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return !mFrame || mFrame == mEnd;
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}
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/* Next() needs to know about nsIFrame, and nsIFrame will need to
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know about nsFrameList methods, so in order to inline this put
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the implementation in nsIFrame.h */
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inline void Next();
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/**
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* Get the current frame we're pointing to. Do not call this on an
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* iterator that is at end!
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*/
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nsIFrame* get() const {
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NS_PRECONDITION(!AtEnd(), "Enumerator is at end");
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return mFrame;
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}
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/**
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* Get an enumerator that is just like this one, but not limited in terms of
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* the part of the list it will traverse.
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*/
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Enumerator GetUnlimitedEnumerator() const {
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return Enumerator(*this, nsnull);
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}
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#ifdef DEBUG
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const nsFrameList& List() const { return mSlice.mList; }
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#endif
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protected:
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Enumerator(const Enumerator& aOther, const nsIFrame* const aNewEnd):
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#ifdef DEBUG
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mSlice(aOther.mSlice),
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#endif
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mFrame(aOther.mFrame),
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mEnd(aNewEnd)
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{}
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#ifdef DEBUG
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/* Has to be an object, not a reference, since the slice could
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well be a temporary constructed from an nsFrameList */
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const Slice mSlice;
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#endif
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nsIFrame* mFrame; // our current frame.
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const nsIFrame* const mEnd; // The first frame we should NOT enumerate.
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// May be null.
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};
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/**
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* A class that can be used to enumerate links between frames. When created
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* from an nsFrameList, it points to the "link" immediately before the first
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* frame. It can then be advanced until it points to the "link" immediately
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* after the last frame. At any position, PrevFrame() and NextFrame() are
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* the frames before and after the given link. This means PrevFrame() is
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* null when the enumerator is at the beginning of the list and NextFrame()
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* is null when it's AtEnd().
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*/
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class FrameLinkEnumerator : private Enumerator {
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public:
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friend class nsFrameList;
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FrameLinkEnumerator(const nsFrameList& aList) :
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Enumerator(aList),
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mPrev(nsnull)
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{}
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FrameLinkEnumerator(const FrameLinkEnumerator& aOther) :
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Enumerator(aOther),
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mPrev(aOther.mPrev)
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{}
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void operator=(const FrameLinkEnumerator& aOther) {
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NS_PRECONDITION(&List() == &aOther.List(), "Different lists?");
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mFrame = aOther.mFrame;
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mPrev = aOther.mPrev;
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}
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void Next() {
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mPrev = mFrame;
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Enumerator::Next();
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}
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PRBool AtEnd() const { return Enumerator::AtEnd(); }
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nsIFrame* PrevFrame() const { return mPrev; }
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nsIFrame* NextFrame() const { return mFrame; }
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protected:
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nsIFrame* mPrev;
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};
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private:
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#ifdef DEBUG
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void CheckForLoops();
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#endif
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static const nsFrameList* sEmptyList;
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protected:
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nsIFrame* mFirstChild;
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};
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#endif /* nsFrameList_h___ */
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