mirror of
https://github.com/mozilla/gecko-dev.git
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219 lines
6.4 KiB
C++
219 lines
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_MessagePort_h
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#define mozilla_dom_MessagePort_h
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#include "mozilla/Attributes.h"
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#include "mozilla/DOMEventTargetHelper.h"
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#include "nsIIPCBackgroundChildCreateCallback.h"
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#include "nsTArray.h"
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#ifdef XP_WIN
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#undef PostMessage
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#endif
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class nsPIDOMWindow;
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namespace mozilla {
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namespace dom {
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class DispatchEventRunnable;
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class MessagePortChild;
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class MessagePortIdentifier;
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class MessagePortMessage;
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class SharedMessagePortMessage;
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namespace workers {
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class WorkerFeature;
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}
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class MessagePortBase : public DOMEventTargetHelper
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{
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protected:
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explicit MessagePortBase(nsPIDOMWindow* aWindow);
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MessagePortBase();
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public:
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virtual void
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PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
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const Optional<Sequence<JS::Value>>& aTransferable,
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ErrorResult& aRv) = 0;
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virtual void
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Start() = 0;
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virtual void
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Close() = 0;
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// The 'message' event handler has to call |Start()| method, so we
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// cannot use IMPL_EVENT_HANDLER macro here.
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virtual EventHandlerNonNull*
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GetOnmessage() = 0;
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virtual void
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SetOnmessage(EventHandlerNonNull* aCallback) = 0;
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// Duplicate this message port. This method is used by the Structured Clone
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// Algorithm and populates a MessagePortIdentifier object with the information
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// useful to create new MessagePort.
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virtual bool
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CloneAndDisentangle(MessagePortIdentifier& aIdentifier) = 0;
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};
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class MessagePort final : public MessagePortBase
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, public nsIIPCBackgroundChildCreateCallback
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, public nsIObserver
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{
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friend class DispatchEventRunnable;
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public:
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NS_DECL_NSIIPCBACKGROUNDCHILDCREATECALLBACK
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NS_DECL_NSIOBSERVER
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(MessagePort,
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MessagePortBase)
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static already_AddRefed<MessagePort>
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Create(nsPIDOMWindow* aWindow, const nsID& aUUID,
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const nsID& aDestinationUUID, ErrorResult& aRv);
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static already_AddRefed<MessagePort>
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Create(nsPIDOMWindow* aWindow, const MessagePortIdentifier& aIdentifier,
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ErrorResult& aRv);
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static void
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ForceClose(const MessagePortIdentifier& aIdentifier);
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virtual JSObject*
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WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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virtual void
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PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
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const Optional<Sequence<JS::Value>>& aTransferable,
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ErrorResult& aRv) override;
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virtual void Start() override;
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virtual void Close() override;
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virtual EventHandlerNonNull* GetOnmessage() override;
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virtual void SetOnmessage(EventHandlerNonNull* aCallback) override;
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// Non WebIDL methods
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void UnshippedEntangle(MessagePort* aEntangledPort);
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virtual bool CloneAndDisentangle(MessagePortIdentifier& aIdentifier) override;
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// These methods are useful for MessagePortChild
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void Entangled(nsTArray<MessagePortMessage>& aMessages);
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void MessagesReceived(nsTArray<MessagePortMessage>& aMessages);
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void StopSendingDataConfirmed();
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void Closed();
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private:
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explicit MessagePort(nsPIDOMWindow* aWindow);
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~MessagePort();
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enum State {
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// When a port is created by a MessageChannel it is entangled with the
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// other. They both run on the same thread, same event loop and the
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// messages are added to the queues without using PBackground actors.
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// When one of the port is shipped, the state is changed to
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// StateEntangling.
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eStateUnshippedEntangled,
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// If the port is closed or cloned when we are in this state, we set the
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// mNextStep. This 'next' operation will be done when entangled() message
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// is received.
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eStateEntangling,
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// When entangled() is received we send all the messages in the
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// mMessagesForTheOtherPort to the actor and we change the state to
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// StateEntangled. At this point the port is entangled with the other. We
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// send and receive messages.
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// If the port queue is not enabled, the received messages are stored in
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// the mMessages.
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eStateEntangled,
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// When the port is cloned or disentangled we want to stop receiving
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// messages. We call 'SendStopSendingData' to the actor and we wait for an
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// answer. All the messages received between now and the
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// 'StopSendingDataComfirmed are queued in the mMessages but not
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// dispatched.
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eStateDisentangling,
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// When 'StopSendingDataConfirmed' is received, we can disentangle the port
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// calling SendDisentangle in the actor because we are 100% sure that we
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// don't receive any other message, so nothing will be lost.
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// Disentangling the port we send all the messages from the mMessages
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// though the actor.
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eStateDisentangled
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};
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void Initialize(const nsID& aUUID, const nsID& aDestinationUUID,
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uint32_t aSequenceID, bool mNeutered, State aState,
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ErrorResult& aRv);
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void ConnectToPBackground();
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// Dispatch events from the Message Queue using a nsRunnable.
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void Dispatch();
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void StartDisentangling();
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void Disentangle();
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void RemoveDocFromBFCache();
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// This method is meant to keep alive the MessagePort when this object is
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// creating the actor and until the actor is entangled.
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// We release the object when the port is closed or disentangled.
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void UpdateMustKeepAlive();
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bool IsCertainlyAliveForCC() const override
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{
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return mIsKeptAlive;
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}
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nsAutoPtr<workers::WorkerFeature> mWorkerFeature;
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nsRefPtr<DispatchEventRunnable> mDispatchRunnable;
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nsRefPtr<MessagePortChild> mActor;
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nsRefPtr<MessagePort> mUnshippedEntangledPort;
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nsTArray<nsRefPtr<SharedMessagePortMessage>> mMessages;
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nsTArray<nsRefPtr<SharedMessagePortMessage>> mMessagesForTheOtherPort;
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nsAutoPtr<MessagePortIdentifier> mIdentifier;
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uint64_t mInnerID;
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State mState;
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// This 'nextStep' is used when we are waiting to be entangled but the
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// content has called Clone() or Close().
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enum {
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eNextStepNone,
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eNextStepDisentangle,
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eNextStepClose
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} mNextStep;
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bool mMessageQueueEnabled;
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bool mIsKeptAlive;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_MessagePort_h
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