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197 lines
6.0 KiB
Plaintext
197 lines
6.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="constantpool" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=constantpool - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "constantpool.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "constantpool.mak" CFG="constantpool - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "constantpool - Win32 Release" (based on\
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"Win32 (x86) Console Application")
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!MESSAGE "constantpool - Win32 Debug" (based on\
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"Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "constantpool - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\winbuild\Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\dist\WINNT4.0_DBG.OBJ\include\nspr20\pr" /I "..\Utilities" /I "..\ClassReader" /I "..\Reader" /I "..\CodeGen\include" /I "..\CodeGen\common" /I "genfiles" /I "..\RegAlloc\src\regalloc" /I "..\Runtime" /I "..\PrimitiveGraph" /I "..\ClassInfo" /I "..\..\Runtime" /I "..\..\PrimitiveGraph" /I "..\..\..\dist\WINNT4.0_DBG.OBJ\include\\" /I "..\..\Utilities" /I "..\..\ClassReader" /I "..\..\ClassInfo" /I "..\..\Reader" /I "..\..\FileReader" /D "NDEBUG" /D "RELEASE" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "EF_WINDOWS" /D "DEBUG" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\..\..\dist\WINNT4.0_DBG.OBJ\lib\libnspr20.lib ..\..\..\dist\WINNT4.0_DBG.OBJ\lib\libplc20.lib /nologo /subsystem:console /debug /machine:I386 /Fixed:no
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "constantpool - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\winbuild\electric"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /w /W0 /Gm /GX /Zi /Od /I "." /I "..\..\Reader" /I "..\..\ClassInfo" /I "..\..\Runtime" /I "..\..\PrimitiveGraph" /I "..\..\..\dist\WINNT4.0_DBG.OBJ\include\\" /I "..\..\Utilities" /I "..\..\ClassReader" /I "..\..\ClassCentral" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "EF_WINDOWS" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\..\..\dist\WINNT4.0_DBG.OBJ\lib\libnspr20.lib ..\..\..\dist\WINNT4.0_DBG.OBJ\lib\libplc20.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "constantpool - Win32 Release"
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# Name "constantpool - Win32 Debug"
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# Begin Group "Utilities"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Utilities\DebugUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Utilities\FloatUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Utilities\JavaBytecodes.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Utilities\JavaTypes.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Utilities\Pool.cpp
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# End Source File
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# End Group
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# Begin Group "Runtime"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Runtime\ClassWorld.cpp
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# End Source File
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# End Group
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# Begin Group "ConstantPool"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\AttributeHandlers.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AttributeHandlers.h
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# End Source File
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# Begin Source File
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SOURCE=.\Attributes.h
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# End Source File
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# Begin Source File
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SOURCE=.\ClassGen.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClassGen.h
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# End Source File
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# Begin Source File
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SOURCE=.\ClassReader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClassReader.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstantPool.h
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# End Source File
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# Begin Source File
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SOURCE=.\FileReader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FileReader.h
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# End Source File
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# Begin Source File
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SOURCE=.\FileWriter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FileWriter.h
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# End Source File
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# Begin Source File
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SOURCE=.\InfoItem.h
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# End Source File
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# Begin Source File
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SOURCE=.\JavaObject.cpp
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# End Source File
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# End Group
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# Begin Group "Reader"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Reader\Reader.cpp
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# End Source File
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# End Group
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# Begin Group "FileReader"
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# PROP Default_Filter ""
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# End Group
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# End Target
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# End Project
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