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d09123f248
MozReview-Commit-ID: DE5HkIhsZ6D --HG-- extra : rebase_source : 94831c1e13a840dd2ea0600f64bcf70c2bf938d9 extra : source : cf9283bf1b0bca3a6311c98e227329d451f80ecb
151 lines
6.2 KiB
C++
151 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_LabeledEventQueue_h
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#define mozilla_LabeledEventQueue_h
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#include <stdint.h>
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#include "mozilla/AbstractEventQueue.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/SchedulerGroup.h"
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#include "mozilla/Queue.h"
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#include "nsClassHashtable.h"
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#include "nsHashKeys.h"
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namespace mozilla {
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class SchedulerGroup;
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// LabeledEventQueue is actually a set of queues. There is one queue for each
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// SchedulerGroup, as well as one queue for unlabeled events (those with no
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// associated SchedulerGroup). When an event is added to a LabeledEventQueue, we
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// query its SchedulerGroup and then add it to the appropriate queue. When an
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// event is fetched, we heuristically pick a SchedulerGroup and return an event
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// from its queue. Ideally the heuristic should give precedence to
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// SchedulerGroups corresponding to the foreground tabs. The correctness of this
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// data structure relies on the invariant that events from different
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// SchedulerGroups cannot affect each other.
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class LabeledEventQueue final : public AbstractEventQueue
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{
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public:
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explicit LabeledEventQueue(EventPriority aPriority);
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~LabeledEventQueue();
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void PutEvent(already_AddRefed<nsIRunnable>&& aEvent,
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EventPriority aPriority,
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const MutexAutoLock& aProofOfLock) final;
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already_AddRefed<nsIRunnable> GetEvent(EventPriority* aPriority,
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const MutexAutoLock& aProofOfLock) final;
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bool IsEmpty(const MutexAutoLock& aProofOfLock) final;
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size_t Count(const MutexAutoLock& aProofOfLock) const final;
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bool HasReadyEvent(const MutexAutoLock& aProofOfLock) final;
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void EnableInputEventPrioritization(const MutexAutoLock& aProofOfLock) final {}
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void FlushInputEventPrioritization(const MutexAutoLock& aProofOfLock) final {}
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void SuspendInputEventPrioritization(const MutexAutoLock& aProofOfLock) final {}
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void ResumeInputEventPrioritization(const MutexAutoLock& aProofOfLock) final {}
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private:
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// The basic problem here is to keep track of the ordering relationships
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// between events. As long as there are only labeled events, there can be one
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// queue per SchedulerGroup. However, if an unlabeled event is pushed, we must
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// remember that it should run after all the labeled events currently in the
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// queue. To do this, the queues are arranged in "epochs". Each time the tail
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// of the queue transitions from labeled to unlabeled (or from unlabeled to
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// labeled) a new epoch starts. Events within different epochs are ordered
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// according to which epoch happened first. Within a labeled epoch, there is
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// one queue per SchedulerGroup. So events from different SchedulerGroups
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// within the same epoch are unordered with respect to each other. Within an
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// unlabeled epoch, there is a single queue that orders all the unlabeled
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// events.
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//
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// The data structures we use are:
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// 1. A queue of epochs. For each epoch, we store its epoch number. This number
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// is odd for labeled epochs and even for unlabeled epochs. We also store the
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// number of events in the epoch.
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// 2. A single queue for all unlabeled events. For each event in the queue, we
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// store the runnable as well as the epoch number.
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// 3. For labeled events, one queue for each SchedulerGroup. Each element in
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// these queues also keeps track of the epoch it belongs to.
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//
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// To push an event, we see if we can remain in the same epoch or if we have
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// to start a new one. If we have to start a new one, we push onto the epoch
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// queue. Then, based on whether the event is labeled or not, we push the
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// runnable and the epoch number into the appopriate queue.
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//
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// To pop an event, we look at the epoch at the front of the epoch queue. If
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// it is unlabeled, then we pop the first event in the unlabeled queue. If it
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// is labeled, we can pop from any of the SchedulerGroup queues. Then we
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// decrement the number of events in the current epoch. If this number reaches
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// zero, we pop from the epoch queue.
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struct Epoch
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{
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static Epoch First(bool aIsLabeled)
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{
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// Odd numbers are labeled, even are unlabeled.
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uintptr_t number = aIsLabeled ? 1 : 0;
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return Epoch(number, aIsLabeled);
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}
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static bool EpochNumberIsLabeled(uintptr_t aEpochNumber)
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{
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// Odd numbers are labeled, even are unlabeled.
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return (aEpochNumber & 1) ? true : false;
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}
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uintptr_t mEpochNumber;
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size_t mNumEvents;
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Epoch(uintptr_t aEpochNumber, bool aIsLabeled)
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: mEpochNumber(aEpochNumber)
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, mNumEvents(0)
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{
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MOZ_ASSERT(aIsLabeled == EpochNumberIsLabeled(aEpochNumber));
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}
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bool IsLabeled() const { return EpochNumberIsLabeled(mEpochNumber); }
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Epoch NextEpoch(bool aIsLabeled) const
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{
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MOZ_ASSERT(aIsLabeled == !IsLabeled());
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return Epoch(mEpochNumber + 1, aIsLabeled);
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}
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};
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void PopEpoch();
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static SchedulerGroup* NextSchedulerGroup(SchedulerGroup* aGroup);
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using RunnableEpochQueue = SchedulerGroup::RunnableEpochQueue;
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using EpochQueue = Queue<Epoch, 8>;
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// List of SchedulerGroups that might have events. This is static, so it
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// covers all LabeledEventQueues. If a SchedulerGroup is in this list, it may
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// not have an event in *this* LabeledEventQueue (although it will have an
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// event in *some* LabeledEventQueue). sCurrentSchedulerGroup cycles through
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// the elements of sSchedulerGroups in order.
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static LinkedList<SchedulerGroup>* sSchedulerGroups;
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static size_t sLabeledEventQueueCount;
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static SchedulerGroup* sCurrentSchedulerGroup;
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RunnableEpochQueue mUnlabeled;
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EpochQueue mEpochs;
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size_t mNumEvents = 0;
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// Number of SchedulerGroups that must be processed before we prioritize a
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// visible tab. This field is designed to guarantee a 1:1 interleaving between
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// foreground and background SchedulerGroups. For details, see its usage in
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// LabeledEventQueue.cpp.
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int64_t mAvoidVisibleTabCount = 0;
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EventPriority mPriority;
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};
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} // namespace mozilla
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#endif // mozilla_LabeledEventQueue_h
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