mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-05 08:35:26 +00:00
706c27ecab
A distinct advantage is that try...catch statements are no longer used to control the flow of code. --HG-- extra : rebase_source : e3dcadcf9fdfcfe9d227b571b5a830437428762c extra : source : 2b6d148fd941363e4580137e5d6efc0eebdaf7bd
244 lines
6.9 KiB
JavaScript
244 lines
6.9 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
"use strict";
|
|
|
|
const {interfaces: Ci, utils: Cu} = Components;
|
|
|
|
Cu.import("resource://gre/modules/Log.jsm");
|
|
Cu.import("resource://gre/modules/Preferences.jsm");
|
|
Cu.import("resource://gre/modules/Task.jsm");
|
|
|
|
Cu.import("chrome://marionette/content/driver.js");
|
|
Cu.import("chrome://marionette/content/emulator.js");
|
|
Cu.import("chrome://marionette/content/error.js");
|
|
Cu.import("chrome://marionette/content/message.js");
|
|
|
|
this.EXPORTED_SYMBOLS = ["Dispatcher"];
|
|
|
|
const PROTOCOL_VERSION = 3;
|
|
|
|
const logger = Log.repository.getLogger("Marionette");
|
|
|
|
/**
|
|
* Manages a Marionette connection, and dispatches packets received to
|
|
* their correct destinations.
|
|
*
|
|
* @param {number} connId
|
|
* Unique identifier of the connection this dispatcher should handle.
|
|
* @param {DebuggerTransport} transport
|
|
* Debugger transport connection to the client.
|
|
* @param {function(Emulator): GeckoDriver} driverFactory
|
|
* A factory function that takes an Emulator as argument and produces
|
|
* a GeckoDriver.
|
|
*/
|
|
this.Dispatcher = function(connId, transport, driverFactory) {
|
|
this.connId = connId;
|
|
this.conn = transport;
|
|
|
|
// transport hooks are Dispatcher#onPacket
|
|
// and Dispatcher#onClosed
|
|
this.conn.hooks = this;
|
|
|
|
// callback for when connection is closed
|
|
this.onclose = null;
|
|
|
|
// last received/sent message ID
|
|
this.lastId = 0;
|
|
|
|
this.emulator = new Emulator(this.sendEmulator.bind(this));
|
|
this.driver = driverFactory(this.emulator);
|
|
|
|
// lookup of commands sent by server to client by message ID
|
|
this.commands_ = new Map();
|
|
};
|
|
|
|
/**
|
|
* Debugger transport callback that cleans up
|
|
* after a connection is closed.
|
|
*/
|
|
Dispatcher.prototype.onClosed = function(reason) {
|
|
this.driver.sessionTearDown();
|
|
if (this.onclose) {
|
|
this.onclose(this);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Callback that receives data packets from the client.
|
|
*
|
|
* If the message is a Response, we look up the command previously issued
|
|
* to the client and run its callback, if any. In case of a Command,
|
|
* the corresponding is executed.
|
|
*
|
|
* @param {Array.<number, number, ?, ?>} data
|
|
* A four element array where the elements, in sequence, signifies
|
|
* message type, message ID, method name or error, and parameters
|
|
* or result.
|
|
*/
|
|
Dispatcher.prototype.onPacket = function(data) {
|
|
let msg = Message.fromMsg(data);
|
|
msg.origin = MessageOrigin.Client;
|
|
this.log_(msg);
|
|
|
|
if (msg instanceof Response) {
|
|
let cmd = this.commands_.get(msg.id);
|
|
this.commands_.delete(msg.id);
|
|
cmd.onresponse(msg);
|
|
} else if (msg instanceof Command) {
|
|
this.lastId = msg.id;
|
|
this.execute(msg);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Executes a WebDriver command and sends back a response when it has
|
|
* finished executing.
|
|
*
|
|
* Commands implemented in GeckoDriver and registered in its
|
|
* {@code GeckoDriver.commands} attribute. The return values from
|
|
* commands are expected to be Promises. If the resolved value of said
|
|
* promise is not an object, the response body will be wrapped in an object
|
|
* under a "value" field.
|
|
*
|
|
* If the command implementation sends the response itself by calling
|
|
* {@code resp.send()}, the response is guaranteed to not be sent twice.
|
|
*
|
|
* Errors thrown in commands are marshaled and sent back, and if they
|
|
* are not WebDriverError instances, they are additionally propagated and
|
|
* reported to {@code Components.utils.reportError}.
|
|
*
|
|
* @param {Command} cmd
|
|
* The requested command to execute.
|
|
*/
|
|
Dispatcher.prototype.execute = function(cmd) {
|
|
let resp = new Response(cmd.id, this.send.bind(this));
|
|
let sendResponse = () => resp.sendConditionally(resp => !resp.sent);
|
|
let sendError = resp.sendError.bind(resp);
|
|
|
|
let req = Task.spawn(function*() {
|
|
let fn = this.driver.commands[cmd.name];
|
|
if (typeof fn == "undefined") {
|
|
throw new UnknownCommandError(cmd.name);
|
|
}
|
|
|
|
let rv = yield fn.bind(this.driver)(cmd, resp);
|
|
|
|
if (typeof rv != "undefined") {
|
|
if (typeof rv != "object") {
|
|
resp.body = {value: rv};
|
|
} else {
|
|
resp.body = rv;
|
|
}
|
|
}
|
|
}.bind(this));
|
|
|
|
req.then(sendResponse, sendError).catch(error.report);
|
|
};
|
|
|
|
Dispatcher.prototype.sendError = function(err, cmdId) {
|
|
let resp = new Response(cmdId, this.send.bind(this));
|
|
resp.sendError(err);
|
|
};
|
|
|
|
// Convenience methods:
|
|
|
|
/**
|
|
* When a client connects we send across a JSON Object defining the
|
|
* protocol level.
|
|
*
|
|
* This is the only message sent by Marionette that does not follow
|
|
* the regular message format.
|
|
*/
|
|
Dispatcher.prototype.sayHello = function() {
|
|
let whatHo = {
|
|
applicationType: "gecko",
|
|
marionetteProtocol: PROTOCOL_VERSION,
|
|
};
|
|
this.sendRaw(whatHo);
|
|
};
|
|
|
|
Dispatcher.prototype.sendEmulator = function(name, params, resCb, errCb) {
|
|
let cmd = new Command(++this.lastId, name, params);
|
|
cmd.onresult = resCb;
|
|
cmd.onerror = errCb;
|
|
this.send(cmd);
|
|
};
|
|
|
|
/**
|
|
* Delegates message to client or emulator based on the provided
|
|
* {@code cmdId}. The message is sent over the debugger transport socket.
|
|
*
|
|
* The command ID is a unique identifier assigned to the client's request
|
|
* that is used to distinguish the asynchronous responses.
|
|
*
|
|
* Whilst responses to commands are synchronous and must be sent in the
|
|
* correct order, emulator callbacks are more transparent and can be sent
|
|
* at any time. These callbacks won't change the current command state.
|
|
*
|
|
* @param {Command,Response} msg
|
|
* The command or response to send.
|
|
*/
|
|
Dispatcher.prototype.send = function(msg) {
|
|
msg.origin = MessageOrigin.Server;
|
|
if (msg instanceof Command) {
|
|
this.commands_.set(msg.id, msg);
|
|
this.sendToEmulator(msg);
|
|
} else if (msg instanceof Response) {
|
|
this.sendToClient(msg);
|
|
}
|
|
};
|
|
|
|
// Low-level methods:
|
|
|
|
/**
|
|
* Send command to emulator over the debugger transport socket.
|
|
*
|
|
* @param {Command} cmd
|
|
* The command to issue to the emulator.
|
|
*/
|
|
Dispatcher.prototype.sendToEmulator = function(cmd) {
|
|
this.sendMessage(cmd);
|
|
};
|
|
|
|
/**
|
|
* Send given response to the client over the debugger transport socket.
|
|
*
|
|
* @param {Response} resp
|
|
* The response to send back to the client.
|
|
*/
|
|
Dispatcher.prototype.sendToClient = function(resp) {
|
|
this.driver.responseCompleted();
|
|
this.sendMessage(resp);
|
|
};
|
|
|
|
/**
|
|
* Marshal message to the Marionette message format and send it.
|
|
*
|
|
* @param {Command,Response} msg
|
|
* The message to send.
|
|
*/
|
|
Dispatcher.prototype.sendMessage = function(msg) {
|
|
this.log_(msg);
|
|
let payload = msg.toMsg();
|
|
this.sendRaw(payload);
|
|
};
|
|
|
|
/**
|
|
* Send the given payload over the debugger transport socket to the
|
|
* connected client.
|
|
*
|
|
* @param {Object} payload
|
|
* The payload to ship.
|
|
*/
|
|
Dispatcher.prototype.sendRaw = function(payload) {
|
|
this.conn.send(payload);
|
|
};
|
|
|
|
Dispatcher.prototype.log_ = function(msg) {
|
|
let a = (msg.origin == MessageOrigin.Client ? " -> " : " <- ");
|
|
let s = JSON.stringify(msg.toMsg());
|
|
logger.trace(this.connId + a + s);
|
|
};
|