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0b6fcd9466
This makes our builds a bit more reproducible. Without it when processing #include "IPC/IPCMessageUtils.h we end up in #include "ShadowLayers.h" which in the final XUL translates into the symbol (run nm -a to see it): - 00 0000 SOL ../../../../gfx/layers/IPC/ShadowLayers.h now when some file in gfx/layers/ipc does #include "ShadowLayres.h" the file found is the local one with the lowercase directory name and we end up with - 00 0000 SOL ../../../../gfx/layers/ipc/ShadowLayers.h --HG-- extra : rebase_source : 96c68f6a3448eedaa280039960df911a9c707cac |
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.. | ||
ChannelEventQueue.cpp | ||
ChannelEventQueue.h | ||
ipdl.mk | ||
Makefile.in | ||
NeckoChild.cpp | ||
NeckoChild.h | ||
NeckoCommon.h | ||
NeckoMessageUtils.h | ||
NeckoParent.cpp | ||
NeckoParent.h | ||
PNecko.ipdl |