mirror of
https://github.com/mozilla/gecko-dev.git
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851 lines
21 KiB
C++
Executable File
851 lines
21 KiB
C++
Executable File
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLScreenBuffer.h"
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#include <cstring>
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#include "CompositorTypes.h"
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#include "GLContext.h"
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#include "GLBlitHelper.h"
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#include "GLReadTexImageHelper.h"
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#include "SharedSurfaceGL.h"
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#ifdef MOZ_WIDGET_GONK
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#include "SharedSurfaceGralloc.h"
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#include "nsXULAppAPI.h"
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#endif
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#ifdef XP_MACOSX
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#include "SharedSurfaceIO.h"
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#endif
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#include "ScopedGLHelpers.h"
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#include "gfx2DGlue.h"
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#include "../layers/ipc/ShadowLayers.h"
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#include "mozilla/layers/TextureClientSharedSurface.h"
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namespace mozilla {
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namespace gl {
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using gfx::SurfaceFormat;
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UniquePtr<GLScreenBuffer>
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GLScreenBuffer::Create(GLContext* gl,
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const gfx::IntSize& size,
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const SurfaceCaps& caps)
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{
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UniquePtr<GLScreenBuffer> ret;
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if (caps.antialias &&
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!gl->IsSupported(GLFeature::framebuffer_multisample))
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{
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return Move(ret);
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}
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layers::TextureFlags flags = layers::TextureFlags::ORIGIN_BOTTOM_LEFT;
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if (!caps.premultAlpha) {
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flags |= layers::TextureFlags::NON_PREMULTIPLIED;
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}
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UniquePtr<SurfaceFactory> factory = MakeUnique<SurfaceFactory_Basic>(gl, caps, flags);
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ret.reset( new GLScreenBuffer(gl, caps, Move(factory)) );
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return Move(ret);
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}
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GLScreenBuffer::GLScreenBuffer(GLContext* gl,
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const SurfaceCaps& caps,
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UniquePtr<SurfaceFactory> factory)
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: mGL(gl)
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, mCaps(caps)
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, mFactory(Move(factory))
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, mNeedsBlit(true)
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, mUserReadBufferMode(LOCAL_GL_BACK)
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, mUserDrawBufferMode(LOCAL_GL_BACK)
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, mUserDrawFB(0)
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, mUserReadFB(0)
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, mInternalDrawFB(0)
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, mInternalReadFB(0)
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#ifdef DEBUG
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, mInInternalMode_DrawFB(true)
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, mInInternalMode_ReadFB(true)
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#endif
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{ }
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GLScreenBuffer::~GLScreenBuffer()
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{
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mFactory = nullptr;
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mDraw = nullptr;
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mRead = nullptr;
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}
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void
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GLScreenBuffer::BindAsFramebuffer(GLContext* const gl, GLenum target) const
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{
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GLuint drawFB = DrawFB();
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GLuint readFB = ReadFB();
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if (!gl->IsSupported(GLFeature::framebuffer_blit)) {
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MOZ_ASSERT(drawFB == readFB);
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gl->raw_fBindFramebuffer(target, readFB);
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return;
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}
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB);
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gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB);
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break;
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case LOCAL_GL_DRAW_FRAMEBUFFER_EXT:
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if (!gl->IsSupported(GLFeature::framebuffer_blit))
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NS_WARNING("DRAW_FRAMEBUFFER requested but unavailable.");
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gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB);
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break;
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case LOCAL_GL_READ_FRAMEBUFFER_EXT:
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if (!gl->IsSupported(GLFeature::framebuffer_blit))
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NS_WARNING("READ_FRAMEBUFFER requested but unavailable.");
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gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB);
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break;
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default:
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MOZ_CRASH("Bad `target` for BindFramebuffer.");
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}
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}
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void
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GLScreenBuffer::BindFB(GLuint fb)
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{
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GLuint drawFB = DrawFB();
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GLuint readFB = ReadFB();
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mUserDrawFB = fb;
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mUserReadFB = fb;
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mInternalDrawFB = (fb == 0) ? drawFB : fb;
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mInternalReadFB = (fb == 0) ? readFB : fb;
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if (mInternalDrawFB == mInternalReadFB) {
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mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB);
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} else {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
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mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB);
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mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB);
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}
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#ifdef DEBUG
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mInInternalMode_DrawFB = false;
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mInInternalMode_ReadFB = false;
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#endif
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}
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void
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GLScreenBuffer::BindDrawFB(GLuint fb)
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{
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MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
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GLuint drawFB = DrawFB();
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mUserDrawFB = fb;
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mInternalDrawFB = (fb == 0) ? drawFB : fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB);
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#ifdef DEBUG
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mInInternalMode_DrawFB = false;
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#endif
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}
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void
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GLScreenBuffer::BindReadFB(GLuint fb)
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{
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MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
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GLuint readFB = ReadFB();
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mUserReadFB = fb;
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mInternalReadFB = (fb == 0) ? readFB : fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB);
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#ifdef DEBUG
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mInInternalMode_ReadFB = false;
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#endif
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}
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void
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GLScreenBuffer::BindFB_Internal(GLuint fb)
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{
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mInternalDrawFB = mUserDrawFB = fb;
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mInternalReadFB = mUserReadFB = fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB);
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#ifdef DEBUG
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mInInternalMode_DrawFB = true;
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mInInternalMode_ReadFB = true;
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#endif
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}
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void
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GLScreenBuffer::BindDrawFB_Internal(GLuint fb)
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{
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MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
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mInternalDrawFB = mUserDrawFB = fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB);
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#ifdef DEBUG
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mInInternalMode_DrawFB = true;
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#endif
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}
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void
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GLScreenBuffer::BindReadFB_Internal(GLuint fb)
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{
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MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
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mInternalReadFB = mUserReadFB = fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB);
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#ifdef DEBUG
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mInInternalMode_ReadFB = true;
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#endif
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}
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GLuint
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GLScreenBuffer::GetDrawFB() const
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{
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#ifdef DEBUG
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MOZ_ASSERT(mGL->IsCurrent());
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MOZ_ASSERT(!mInInternalMode_DrawFB);
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// Don't need a branch here, because:
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// LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING == 0x8CA6
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// We use raw_ here because this is debug code and we need to see what
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// the driver thinks.
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GLuint actual = 0;
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mGL->raw_fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual);
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GLuint predicted = mInternalDrawFB;
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if (predicted != actual) {
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printf_stderr("Misprediction: Bound draw FB predicted: %d. Was: %d.\n",
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predicted, actual);
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MOZ_ASSERT(false, "Draw FB binding misprediction!");
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}
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#endif
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return mUserDrawFB;
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}
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GLuint
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GLScreenBuffer::GetReadFB() const
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{
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#ifdef DEBUG
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MOZ_ASSERT(mGL->IsCurrent());
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MOZ_ASSERT(!mInInternalMode_ReadFB);
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// We use raw_ here because this is debug code and we need to see what
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// the driver thinks.
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GLuint actual = 0;
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if (mGL->IsSupported(GLFeature::framebuffer_blit))
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mGL->raw_fGetIntegerv(LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual);
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else
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mGL->raw_fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)&actual);
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GLuint predicted = mInternalReadFB;
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if (predicted != actual) {
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printf_stderr("Misprediction: Bound read FB predicted: %d. Was: %d.\n",
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predicted, actual);
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MOZ_ASSERT(false, "Read FB binding misprediction!");
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}
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#endif
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return mUserReadFB;
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}
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GLuint
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GLScreenBuffer::GetFB() const
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{
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MOZ_ASSERT(GetDrawFB() == GetReadFB());
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return GetDrawFB();
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}
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void
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GLScreenBuffer::DeletingFB(GLuint fb)
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{
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if (fb == mInternalDrawFB) {
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mInternalDrawFB = 0;
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mUserDrawFB = 0;
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}
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if (fb == mInternalReadFB) {
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mInternalReadFB = 0;
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mUserReadFB = 0;
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}
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}
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void
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GLScreenBuffer::AfterDrawCall()
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{
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if (mUserDrawFB != 0)
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return;
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RequireBlit();
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}
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void
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GLScreenBuffer::BeforeReadCall()
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{
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if (mUserReadFB != 0)
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return;
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AssureBlitted();
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}
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bool
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GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
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GLint y, GLsizei width, GLsizei height, GLint border)
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{
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SharedSurface* surf;
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if (GetReadFB() == 0) {
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surf = SharedSurf();
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} else {
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surf = mGL->mFBOMapping[GetReadFB()];
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}
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if (surf) {
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return surf->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
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}
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return false;
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}
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bool
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GLScreenBuffer::ReadPixels(GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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GLvoid* pixels)
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{
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// If the currently bound framebuffer is backed by a SharedSurface
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// then it might want to override how we read pixel data from it.
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// This is normally only the default framebuffer, but we can also
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// have SharedSurfaces bound to other framebuffers when doing
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// readback for BasicLayers.
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SharedSurface* surf;
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if (GetReadFB() == 0) {
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surf = SharedSurf();
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} else {
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surf = mGL->mFBOMapping[GetReadFB()];
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}
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if (surf) {
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return surf->ReadPixels(x, y, width, height, format, type, pixels);
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}
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return false;
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}
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void
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GLScreenBuffer::RequireBlit()
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{
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mNeedsBlit = true;
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}
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void
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GLScreenBuffer::AssureBlitted()
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{
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if (!mNeedsBlit)
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return;
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if (mDraw) {
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GLuint drawFB = DrawFB();
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GLuint readFB = ReadFB();
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MOZ_ASSERT(drawFB != 0);
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MOZ_ASSERT(drawFB != readFB);
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MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
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MOZ_ASSERT(mDraw->mSize == mRead->Size());
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ScopedBindFramebuffer boundFB(mGL);
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ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false);
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BindReadFB_Internal(drawFB);
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BindDrawFB_Internal(readFB);
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const gfx::IntSize& srcSize = mDraw->mSize;
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const gfx::IntSize& destSize = mRead->Size();
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mGL->raw_fBlitFramebuffer(0, 0, srcSize.width, srcSize.height,
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0, 0, destSize.width, destSize.height,
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LOCAL_GL_COLOR_BUFFER_BIT,
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LOCAL_GL_NEAREST);
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// Done!
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}
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mNeedsBlit = false;
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}
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void
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GLScreenBuffer::Morph(UniquePtr<SurfaceFactory> newFactory)
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{
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MOZ_ASSERT(newFactory);
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mFactory = Move(newFactory);
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}
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bool
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GLScreenBuffer::Attach(SharedSurface* surf, const gfx::IntSize& size)
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{
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ScopedBindFramebuffer autoFB(mGL);
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if (mRead && SharedSurf())
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SharedSurf()->UnlockProd();
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surf->LockProd();
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if (mRead &&
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surf->mAttachType == SharedSurf()->mAttachType &&
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size == Size())
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{
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// Same size, same type, ready for reuse!
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mRead->Attach(surf);
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} else {
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// Else something changed, so resize:
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UniquePtr<DrawBuffer> draw;
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bool drawOk = true;
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/* Don't change out the draw buffer unless we resize. In the
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* preserveDrawingBuffer:true case, prior contents of the buffer must
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* be retained. If we're using a draw buffer, it's an MSAA buffer, so
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* even if we copy the previous frame into the (single-sampled) read
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* buffer, if we need to re-resolve from draw to read (as triggered by
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* drawing), we'll need the old MSAA content to still be in the draw
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* buffer.
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*/
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if (!mDraw || size != Size())
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drawOk = CreateDraw(size, &draw); // Can be null.
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UniquePtr<ReadBuffer> read = CreateRead(surf);
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bool readOk = !!read;
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if (!drawOk || !readOk) {
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surf->UnlockProd();
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return false;
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}
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if (draw)
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mDraw = Move(draw);
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mRead = Move(read);
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}
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// Check that we're all set up.
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MOZ_ASSERT(SharedSurf() == surf);
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// Update the ReadBuffer mode.
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if (mGL->IsSupported(gl::GLFeature::read_buffer)) {
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BindFB(0);
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mRead->SetReadBuffer(mUserReadBufferMode);
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}
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// Update the DrawBuffer mode.
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if (mGL->IsSupported(gl::GLFeature::draw_buffers)) {
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BindFB(0);
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SetDrawBuffer(mUserDrawBufferMode);
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}
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RequireBlit();
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return true;
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}
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bool
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GLScreenBuffer::Swap(const gfx::IntSize& size)
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{
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RefPtr<SharedSurfaceTextureClient> newBack = mFactory->NewTexClient(size);
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if (!newBack)
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return false;
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if (!Attach(newBack->Surf(), size))
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return false;
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// Attach was successful.
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mFront = mBack;
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mBack = newBack;
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if (mBack) {
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mBack->Surf()->ProducerAcquire();
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}
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if (ShouldPreserveBuffer() &&
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mFront &&
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mBack &&
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!mDraw)
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{
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auto src = mFront->Surf();
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auto dest = mBack->Surf();
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//uint32_t srcPixel = ReadPixel(src);
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//uint32_t destPixel = ReadPixel(dest);
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//printf_stderr("Before: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel);
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SharedSurface::ProdCopy(src, dest, mFactory.get());
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//srcPixel = ReadPixel(src);
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//destPixel = ReadPixel(dest);
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//printf_stderr("After: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel);
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}
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// XXX: We would prefer to fence earlier on platforms that don't need
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// the full ProducerAcquire/ProducerRelease semantics, so that the fence
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// doesn't include the copy operation. Unfortunately, the current API
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// doesn't expose a good way to do that.
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if (mFront) {
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mFront->Surf()->ProducerRelease();
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}
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return true;
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}
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bool
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GLScreenBuffer::PublishFrame(const gfx::IntSize& size)
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{
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AssureBlitted();
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bool good = Swap(size);
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return good;
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}
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bool
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GLScreenBuffer::Resize(const gfx::IntSize& size)
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{
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RefPtr<SharedSurfaceTextureClient> newBack = mFactory->NewTexClient(size);
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if (!newBack)
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return false;
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if (!Attach(newBack->Surf(), size))
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return false;
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if (mBack)
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mBack->Surf()->ProducerRelease();
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mBack = newBack;
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mBack->Surf()->ProducerAcquire();
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return true;
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}
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bool
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GLScreenBuffer::CreateDraw(const gfx::IntSize& size,
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UniquePtr<DrawBuffer>* out_buffer)
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{
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GLContext* gl = mFactory->mGL;
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const GLFormats& formats = mFactory->mFormats;
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const SurfaceCaps& caps = mFactory->DrawCaps();
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return DrawBuffer::Create(gl, caps, formats, size, out_buffer);
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}
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UniquePtr<ReadBuffer>
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GLScreenBuffer::CreateRead(SharedSurface* surf)
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{
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GLContext* gl = mFactory->mGL;
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const GLFormats& formats = mFactory->mFormats;
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const SurfaceCaps& caps = mFactory->ReadCaps();
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return ReadBuffer::Create(gl, caps, formats, surf);
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}
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void
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|
GLScreenBuffer::SetDrawBuffer(GLenum mode)
|
|
{
|
|
MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::draw_buffers));
|
|
MOZ_ASSERT(GetDrawFB() == 0);
|
|
|
|
if (!mGL->IsSupported(GLFeature::draw_buffers))
|
|
return;
|
|
|
|
mUserDrawBufferMode = mode;
|
|
|
|
GLuint fb = mDraw ? mDraw->mFB : mRead->mFB;
|
|
GLenum internalMode;
|
|
|
|
switch (mode) {
|
|
case LOCAL_GL_BACK:
|
|
internalMode = (fb == 0) ? LOCAL_GL_BACK
|
|
: LOCAL_GL_COLOR_ATTACHMENT0;
|
|
break;
|
|
|
|
case LOCAL_GL_NONE:
|
|
internalMode = LOCAL_GL_NONE;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Bad value.");
|
|
}
|
|
|
|
mGL->MakeCurrent();
|
|
mGL->fDrawBuffers(1, &internalMode);
|
|
}
|
|
|
|
void
|
|
GLScreenBuffer::SetReadBuffer(GLenum mode)
|
|
{
|
|
MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::read_buffer));
|
|
MOZ_ASSERT(GetReadFB() == 0);
|
|
|
|
mUserReadBufferMode = mode;
|
|
mRead->SetReadBuffer(mUserReadBufferMode);
|
|
}
|
|
|
|
bool
|
|
GLScreenBuffer::IsDrawFramebufferDefault() const
|
|
{
|
|
if (!mDraw)
|
|
return IsReadFramebufferDefault();
|
|
return mDraw->mFB == 0;
|
|
}
|
|
|
|
bool
|
|
GLScreenBuffer::IsReadFramebufferDefault() const
|
|
{
|
|
return SharedSurf()->mAttachType == AttachmentType::Screen;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// DrawBuffer
|
|
|
|
bool
|
|
DrawBuffer::Create(GLContext* const gl,
|
|
const SurfaceCaps& caps,
|
|
const GLFormats& formats,
|
|
const gfx::IntSize& size,
|
|
UniquePtr<DrawBuffer>* out_buffer)
|
|
{
|
|
MOZ_ASSERT(out_buffer);
|
|
*out_buffer = nullptr;
|
|
|
|
if (!caps.color) {
|
|
MOZ_ASSERT(!caps.alpha && !caps.depth && !caps.stencil);
|
|
|
|
// Nothing is needed.
|
|
return true;
|
|
}
|
|
|
|
if (caps.antialias) {
|
|
if (formats.samples == 0)
|
|
return false; // Can't create it.
|
|
|
|
MOZ_ASSERT(formats.samples <= gl->MaxSamples());
|
|
}
|
|
|
|
GLuint colorMSRB = 0;
|
|
GLuint depthRB = 0;
|
|
GLuint stencilRB = 0;
|
|
|
|
GLuint* pColorMSRB = caps.antialias ? &colorMSRB : nullptr;
|
|
GLuint* pDepthRB = caps.depth ? &depthRB : nullptr;
|
|
GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr;
|
|
|
|
if (!formats.color_rbFormat)
|
|
pColorMSRB = nullptr;
|
|
|
|
if (pDepthRB && pStencilRB) {
|
|
if (!formats.depth && !formats.depthStencil)
|
|
pDepthRB = nullptr;
|
|
|
|
if (!formats.stencil && !formats.depthStencil)
|
|
pStencilRB = nullptr;
|
|
} else {
|
|
if (!formats.depth)
|
|
pDepthRB = nullptr;
|
|
|
|
if (!formats.stencil)
|
|
pStencilRB = nullptr;
|
|
}
|
|
|
|
GLContext::LocalErrorScope localError(*gl);
|
|
|
|
CreateRenderbuffersForOffscreen(gl, formats, size, caps.antialias,
|
|
pColorMSRB, pDepthRB, pStencilRB);
|
|
|
|
GLuint fb = 0;
|
|
gl->fGenFramebuffers(1, &fb);
|
|
gl->AttachBuffersToFB(0, colorMSRB, depthRB, stencilRB, fb);
|
|
|
|
GLsizei samples = formats.samples;
|
|
if (!samples)
|
|
samples = 1;
|
|
|
|
UniquePtr<DrawBuffer> ret( new DrawBuffer(gl, size, samples, fb, colorMSRB,
|
|
depthRB, stencilRB) );
|
|
|
|
GLenum err = localError.GetError();
|
|
MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY);
|
|
if (err || !gl->IsFramebufferComplete(fb))
|
|
return false;
|
|
|
|
*out_buffer = Move(ret);
|
|
return true;
|
|
}
|
|
|
|
DrawBuffer::~DrawBuffer()
|
|
{
|
|
mGL->MakeCurrent();
|
|
|
|
GLuint fb = mFB;
|
|
GLuint rbs[] = {
|
|
mColorMSRB,
|
|
mDepthRB,
|
|
mStencilRB
|
|
};
|
|
|
|
mGL->fDeleteFramebuffers(1, &fb);
|
|
mGL->fDeleteRenderbuffers(3, rbs);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// ReadBuffer
|
|
|
|
UniquePtr<ReadBuffer>
|
|
ReadBuffer::Create(GLContext* gl,
|
|
const SurfaceCaps& caps,
|
|
const GLFormats& formats,
|
|
SharedSurface* surf)
|
|
{
|
|
MOZ_ASSERT(surf);
|
|
|
|
if (surf->mAttachType == AttachmentType::Screen) {
|
|
// Don't need anything. Our read buffer will be the 'screen'.
|
|
return UniquePtr<ReadBuffer>( new ReadBuffer(gl, 0, 0, 0,
|
|
surf) );
|
|
}
|
|
|
|
GLuint depthRB = 0;
|
|
GLuint stencilRB = 0;
|
|
|
|
GLuint* pDepthRB = caps.depth ? &depthRB : nullptr;
|
|
GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr;
|
|
|
|
GLContext::LocalErrorScope localError(*gl);
|
|
|
|
CreateRenderbuffersForOffscreen(gl, formats, surf->mSize, caps.antialias,
|
|
nullptr, pDepthRB, pStencilRB);
|
|
|
|
GLuint colorTex = 0;
|
|
GLuint colorRB = 0;
|
|
GLenum target = 0;
|
|
|
|
switch (surf->mAttachType) {
|
|
case AttachmentType::GLTexture:
|
|
colorTex = surf->ProdTexture();
|
|
target = surf->ProdTextureTarget();
|
|
break;
|
|
case AttachmentType::GLRenderbuffer:
|
|
colorRB = surf->ProdRenderbuffer();
|
|
break;
|
|
default:
|
|
MOZ_CRASH("Unknown attachment type?");
|
|
}
|
|
MOZ_ASSERT(colorTex || colorRB);
|
|
|
|
GLuint fb = 0;
|
|
gl->fGenFramebuffers(1, &fb);
|
|
gl->AttachBuffersToFB(colorTex, colorRB, depthRB, stencilRB, fb, target);
|
|
gl->mFBOMapping[fb] = surf;
|
|
|
|
UniquePtr<ReadBuffer> ret( new ReadBuffer(gl, fb, depthRB,
|
|
stencilRB, surf) );
|
|
|
|
GLenum err = localError.GetError();
|
|
MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY);
|
|
if (err || !gl->IsFramebufferComplete(fb)) {
|
|
ret = nullptr;
|
|
}
|
|
|
|
return Move(ret);
|
|
}
|
|
|
|
ReadBuffer::~ReadBuffer()
|
|
{
|
|
mGL->MakeCurrent();
|
|
|
|
GLuint fb = mFB;
|
|
GLuint rbs[] = {
|
|
mDepthRB,
|
|
mStencilRB
|
|
};
|
|
|
|
mGL->fDeleteFramebuffers(1, &fb);
|
|
mGL->fDeleteRenderbuffers(2, rbs);
|
|
mGL->mFBOMapping.erase(mFB);
|
|
}
|
|
|
|
void
|
|
ReadBuffer::Attach(SharedSurface* surf)
|
|
{
|
|
MOZ_ASSERT(surf && mSurf);
|
|
MOZ_ASSERT(surf->mAttachType == mSurf->mAttachType);
|
|
MOZ_ASSERT(surf->mSize == mSurf->mSize);
|
|
|
|
// Nothing else is needed for AttachType Screen.
|
|
if (surf->mAttachType != AttachmentType::Screen) {
|
|
GLuint colorTex = 0;
|
|
GLuint colorRB = 0;
|
|
GLenum target = 0;
|
|
|
|
switch (surf->mAttachType) {
|
|
case AttachmentType::GLTexture:
|
|
colorTex = surf->ProdTexture();
|
|
target = surf->ProdTextureTarget();
|
|
break;
|
|
case AttachmentType::GLRenderbuffer:
|
|
colorRB = surf->ProdRenderbuffer();
|
|
break;
|
|
default:
|
|
MOZ_CRASH("Unknown attachment type?");
|
|
}
|
|
|
|
mGL->AttachBuffersToFB(colorTex, colorRB, 0, 0, mFB, target);
|
|
mGL->mFBOMapping[mFB] = surf;
|
|
MOZ_ASSERT(mGL->IsFramebufferComplete(mFB));
|
|
}
|
|
|
|
mSurf = surf;
|
|
}
|
|
|
|
const gfx::IntSize&
|
|
ReadBuffer::Size() const
|
|
{
|
|
return mSurf->mSize;
|
|
}
|
|
|
|
void
|
|
ReadBuffer::SetReadBuffer(GLenum userMode) const
|
|
{
|
|
if (!mGL->IsSupported(GLFeature::read_buffer))
|
|
return;
|
|
|
|
GLenum internalMode;
|
|
|
|
switch (userMode) {
|
|
case LOCAL_GL_BACK:
|
|
case LOCAL_GL_FRONT:
|
|
internalMode = (mFB == 0) ? userMode
|
|
: LOCAL_GL_COLOR_ATTACHMENT0;
|
|
break;
|
|
|
|
case LOCAL_GL_NONE:
|
|
internalMode = LOCAL_GL_NONE;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Bad value.");
|
|
}
|
|
|
|
mGL->MakeCurrent();
|
|
mGL->fReadBuffer(internalMode);
|
|
}
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|