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299 lines
10 KiB
C++
299 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:cindent:ts=2:et:sw=2:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* class that manages rules for positioning floats */
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#ifndef nsFloatManager_h_
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#define nsFloatManager_h_
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#include "nsIntervalSet.h"
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#include "nsCoord.h"
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#include "nsRect.h"
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#include "nsTArray.h"
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class nsIPresShell;
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class nsIFrame;
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struct nsHTMLReflowState;
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class nsPresContext;
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/**
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* The available space for content not occupied by floats is divided
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* into a (vertical) sequence of rectangles. However, we need to know
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* not only the rectangle, but also whether it was reduced (from the
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* content rectangle) by floats that actually intruded into the content
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* rectangle.
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*/
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struct nsFlowAreaRect {
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nsRect mRect;
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PRPackedBool mHasFloats;
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nsFlowAreaRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
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PRBool aHasFloats)
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: mRect(aX, aY, aWidth, aHeight), mHasFloats(aHasFloats) {}
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};
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#define NS_FLOAT_MANAGER_CACHE_SIZE 4
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class nsFloatManager {
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public:
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nsFloatManager(nsIPresShell* aPresShell);
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~nsFloatManager();
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void* operator new(size_t aSize) CPP_THROW_NEW;
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void operator delete(void* aPtr, size_t aSize);
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static void Shutdown();
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// Structure that stores the current state of a frame manager for
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// Save/Restore purposes.
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struct SavedState;
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friend struct SavedState;
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struct SavedState {
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private:
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PRUint32 mFloatInfoCount;
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nscoord mX, mY;
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friend class nsFloatManager;
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};
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/**
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* Translate the current origin by the specified (dx, dy). This
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* creates a new local coordinate space relative to the current
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* coordinate space.
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*/
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void Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; }
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/**
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* Returns the current translation from local coordinate space to
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* world coordinate space. This represents the accumulated calls to
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* Translate().
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*/
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void GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; }
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/**
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* Get information about the area available to content that flows
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* around floats. Two different types of space can be requested:
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* BAND_FROM_POINT: returns the band containing vertical coordinate
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* |aY| (though actually with the top truncated to begin at aY),
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* but up to at most |aHeight| (which may be nscoord_MAX).
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* This will return the tallest rectangle whose top is |aY| and in
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* which there are no changes in what floats are on the sides of
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* that rectangle, but will limit the height of the rectangle to
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* |aHeight|. The left and right edges of the rectangle give the
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* area available for line boxes in that space. The width of this
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* resulting rectangle will not be negative.
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* WIDTH_WITHIN_HEIGHT: This returns a rectangle whose top is aY and
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* whose height is exactly aHeight. Its left and right edges give
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* the left and right edges of the space that can be used for line
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* boxes *throughout* that space. (It is possible that more
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* horizontal space could be used in part of the space if a float
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* begins or ends in it.) The width of the resulting rectangle
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* can be negative.
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*
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* @param aY [in] vertical coordinate for top of available space
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* desired
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* @param aHeight [in] see above
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* @param aContentAreaWidth [in] the width of the content area (whose left
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* edge must be zero in the current translation)
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* @param aState [in] If null, use the current state, otherwise, do
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* computation based only on floats present in the given
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* saved state.
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* @return An nsFlowAreaRect whose:
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* mRect is the resulting rectangle for line boxes. It will not go
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* left of 0, nor right of aContentAreaWidth, but will be
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* narrower when floats are present.
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* mBandHasFloats is whether there are floats at the sides of the
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* return value including those that do not reduce the line box
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* width at all (because they are entirely in the margins)
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*
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* aY and aAvailSpace are positioned relative to the current translation
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*/
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enum BandInfoType { BAND_FROM_POINT, WIDTH_WITHIN_HEIGHT };
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nsFlowAreaRect GetFlowArea(nscoord aY, BandInfoType aInfoType,
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nscoord aHeight, nscoord aContentAreaWidth,
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SavedState* aState) const;
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/**
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* Add a float that comes after all floats previously added. Its top
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* must be even with or below the top of all previous floats.
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*
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* aMarginRect is relative to the current translation. The caller
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* must ensure aMarginRect.height >= 0 and aMarginRect.width >= 0.
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*/
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nsresult AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect);
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/**
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* Remove the regions associated with this floating frame and its
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* next-sibling list. Some of the frames may never have been added;
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* we just skip those. This is not fully general; it only works as
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* long as the N frames to be removed are the last N frames to have
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* been added; if there's a frame in the middle of them that should
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* not be removed, YOU LOSE.
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*/
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nsresult RemoveTrailingRegions(nsIFrame* aFrameList);
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private:
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struct FloatInfo;
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public:
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PRBool HasAnyFloats() const { return !mFloats.IsEmpty(); }
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/**
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* Methods for dealing with the propagation of float damage during
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* reflow.
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*/
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PRBool HasFloatDamage() const
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{
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return !mFloatDamage.IsEmpty();
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}
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void IncludeInDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
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{
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mFloatDamage.IncludeInterval(aIntervalBegin + mY, aIntervalEnd + mY);
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}
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PRBool IntersectsDamage(nscoord aIntervalBegin, nscoord aIntervalEnd) const
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{
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return mFloatDamage.Intersects(aIntervalBegin + mY, aIntervalEnd + mY);
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}
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/**
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* Saves the current state of the float manager into aState.
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*/
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void PushState(SavedState* aState);
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/**
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* Restores the float manager to the saved state.
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*
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* These states must be managed using stack discipline. PopState can only
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* be used after PushState has been used to save the state, and it can only
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* be used once --- although it can be omitted; saved states can be ignored.
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* States must be popped in the reverse order they were pushed. A
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* call to PopState invalidates any saved states Pushed after the
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* state passed to PopState was pushed.
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*/
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void PopState(SavedState* aState);
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/**
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* Get the top of the last float placed into the float manager, to
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* enforce the rule that a float can't be above an earlier float.
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* Returns the minimum nscoord value if there are no floats.
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*
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* The result is relative to the current translation.
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*/
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nscoord GetLowestFloatTop() const;
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/**
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* Return the coordinate of the lowest float matching aBreakType in this
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* float manager. Returns aY if there are no matching floats.
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*
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* Both aY and the result are relative to the current translation.
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*/
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nscoord ClearFloats(nscoord aY, PRUint8 aBreakType) const;
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void AssertStateMatches(SavedState *aState) const
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{
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NS_ASSERTION(aState->mX == mX && aState->mY == mY &&
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aState->mFloatInfoCount == mFloats.Length(),
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"float manager state should match saved state");
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}
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#ifdef DEBUG
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/**
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* Dump the state of the float manager out to a file.
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*/
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nsresult List(FILE* out) const;
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#endif
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private:
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struct FloatInfo {
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nsIFrame *const mFrame;
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nsRect mRect;
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// The lowest bottoms of left/right floats up to and including this one.
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nscoord mLeftYMost, mRightYMost;
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FloatInfo(nsIFrame* aFrame, const nsRect& aRect);
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#ifdef NS_BUILD_REFCNT_LOGGING
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FloatInfo(const FloatInfo& aOther);
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~FloatInfo();
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#endif
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};
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nscoord mX, mY; // translation from local to global coordinate space
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nsTArray<FloatInfo> mFloats;
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nsIntervalSet mFloatDamage;
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static PRInt32 sCachedFloatManagerCount;
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static void* sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
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nsFloatManager(const nsFloatManager&); // no implementation
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void operator=(const nsFloatManager&); // no implementation
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};
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/**
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* A helper class to manage maintenance of the float manager during
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* nsBlockFrame::Reflow. It automatically restores the old float
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* manager in the reflow state when the object goes out of scope.
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*/
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class nsAutoFloatManager {
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public:
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nsAutoFloatManager(nsHTMLReflowState& aReflowState)
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: mReflowState(aReflowState),
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mNew(nsnull),
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mOld(nsnull) {}
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~nsAutoFloatManager();
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/**
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* Create a new float manager for the specified frame. This will
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* `remember' the old float manager, and install the new float
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* manager in the reflow state.
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*/
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nsresult
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CreateFloatManager(nsPresContext *aPresContext);
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protected:
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nsHTMLReflowState &mReflowState;
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nsFloatManager *mNew;
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nsFloatManager *mOld;
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};
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#endif /* !defined(nsFloatManager_h_) */
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