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From 3fae7b20918a3a3c8a9dc6e7f92aef0d19fb20fa Mon Sep 17 00:00:00 2001
146 lines
4.6 KiB
Diff
146 lines
4.6 KiB
Diff
commit 64f73cc1f7f57ca6643b027eae63041fec408ea8
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Author: Ralph Giles <giles@mozilla.com>
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Date: Fri Nov 6 16:42:49 2015 -0800
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Bug 1218124 - Use InterlockCompare in win32 vpx_once(). r=gerald
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diff --git a/media/libvpx/vpx_ports/vpx_once.h b/media/libvpx/vpx_ports/vpx_once.h
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index f1df394..da04db4 100644
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--- a/media/libvpx/vpx_ports/vpx_once.h
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+++ b/media/libvpx/vpx_ports/vpx_once.h
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@@ -1,5 +1,5 @@
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/*
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- * Copyright (c) 2011 The WebM project authors. All Rights Reserved.
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+ * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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@@ -13,63 +13,83 @@
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#include "vpx_config.h"
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+/* Implement a function wrapper to guarantee initialization
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+ * thread-safety for library singletons.
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+ *
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+ * NOTE: These functions use static locks, and can only be
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+ * used with one common argument per compilation unit. So
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+ *
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+ * file1.c:
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+ * vpx_once(foo);
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+ * ...
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+ * vpx_once(foo);
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+ *
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+ * file2.c:
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+ * vpx_once(bar);
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+ *
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+ * will ensure foo() and bar() are each called only once, but in
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+ *
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+ * file1.c:
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+ * vpx_once(foo);
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+ * vpx_once(bar):
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+ *
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+ * bar() will never be called because the lock is used up
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+ * by the call to foo().
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+ */
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+
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#if CONFIG_MULTITHREAD && defined(_WIN32)
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#include <windows.h>
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#include <stdlib.h>
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+/* Declare a per-compilation-unit state variable to track the progress
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+ * of calling func() only once. This must be at global scope because
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+ * local initializers are not thread-safe in MSVC prior to Visual
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+ * Studio 2015.
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+ *
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+ * As a static, once_state will be zero-initialized as program start.
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+ */
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+static LONG once_state;
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static void once(void (*func)(void))
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{
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- static CRITICAL_SECTION *lock;
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- static LONG waiters;
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- static int done;
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- void *lock_ptr = &lock;
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-
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- /* If the initialization is complete, return early. This isn't just an
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- * optimization, it prevents races on the destruction of the global
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- * lock.
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+ /* Try to advance once_state from its initial value of 0 to 1.
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+ * Only one thread can succeed in doing so.
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*/
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- if(done)
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+ if (InterlockedCompareExchange(&once_state, 1, 0) == 0) {
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+ /* We're the winning thread, having set once_state to 1.
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+ * Call our function. */
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+ func();
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+ /* Now advance once_state to 2, unblocking any other threads. */
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+ InterlockedIncrement(&once_state);
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return;
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-
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- InterlockedIncrement(&waiters);
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-
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- /* Get a lock. We create one and try to make it the one-true-lock,
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- * throwing it away if we lost the race.
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- */
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-
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- {
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- /* Scope to protect access to new_lock */
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- CRITICAL_SECTION *new_lock = malloc(sizeof(CRITICAL_SECTION));
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- InitializeCriticalSection(new_lock);
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- if (InterlockedCompareExchangePointer(lock_ptr, new_lock, NULL) != NULL)
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- {
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- DeleteCriticalSection(new_lock);
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- free(new_lock);
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- }
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}
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- /* At this point, we have a lock that can be synchronized on. We don't
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- * care which thread actually performed the allocation.
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+ /* We weren't the winning thread, but we want to block on
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+ * the state variable so we don't return before func()
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+ * has finished executing elsewhere.
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+ *
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+ * Try to advance once_state from 2 to 2, which is only possible
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+ * after the winning thead advances it from 1 to 2.
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*/
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-
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- EnterCriticalSection(lock);
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-
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- if (!done)
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- {
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- func();
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- done = 1;
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+ while (InterlockedCompareExchange(&once_state, 2, 2) != 2) {
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+ /* State isn't yet 2. Try again.
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+ *
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+ * We are used for singleton initialization functions,
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+ * which should complete quickly. Contention will likewise
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+ * be rare, so it's worthwhile to use a simple but cpu-
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+ * intensive busy-wait instead of successive backoff,
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+ * waiting on a kernel object, or another heavier-weight scheme.
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+ *
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+ * We can at least yield our timeslice.
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+ */
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+ Sleep(0);
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}
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- LeaveCriticalSection(lock);
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-
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- /* Last one out should free resources. The destructed objects are
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- * protected by checking if(done) above.
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+ /* We've seen once_state advance to 2, so we know func()
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+ * has been called. And we've left once_state as we found it,
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+ * so other threads will have the same experience.
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+ *
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+ * It's safe to return now.
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*/
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- if(!InterlockedDecrement(&waiters))
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- {
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- DeleteCriticalSection(lock);
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- free(lock);
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- lock = NULL;
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- }
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+ return;
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}
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