gecko-dev/gfx/gl/SharedSurfaceANGLE.cpp

280 lines
7.6 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfaceANGLE.h"
#include "GLContext.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace gl {
SurfaceFactory_ANGLEShareHandle*
SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl,
ID3D10Device1* d3d,
const SurfaceCaps& caps)
{
GLLibraryEGL* egl = gl->GetLibraryEGL();
if (!egl)
return nullptr;
if (!egl->IsExtensionSupported(
GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle))
{
return nullptr;
}
return new SurfaceFactory_ANGLEShareHandle(gl, egl, d3d, caps);
}
EGLDisplay
SharedSurface_ANGLEShareHandle::Display()
{
return mEGL->Display();
}
SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle()
{
mEGL->fDestroySurface(Display(), mPBuffer);
}
void
SharedSurface_ANGLEShareHandle::LockProdImpl()
{
mGL->MakeCurrent_EGLSurface(mPBuffer);
}
void
SharedSurface_ANGLEShareHandle::UnlockProdImpl()
{
}
void
SharedSurface_ANGLEShareHandle::Fence()
{
mGL->fFinish();
}
bool
SharedSurface_ANGLEShareHandle::WaitSync()
{
// Since we glFinish in Fence(), we're always going to be resolved here.
return true;
}
static void
FillPBufferAttribs_ByBits(nsTArray<EGLint>& aAttrs,
int redBits, int greenBits,
int blueBits, int alphaBits,
int depthBits, int stencilBits)
{
aAttrs.Clear();
#if defined(A1) || defined(A2)
#error The temp-macro names we want are already defined.
#endif
#define A1(_x) do { aAttrs.AppendElement(_x); } while (0)
#define A2(_x,_y) do { A1(_x); A1(_y); } while (0)
A2(LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT);
A2(LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT);
A2(LOCAL_EGL_RED_SIZE, redBits);
A2(LOCAL_EGL_GREEN_SIZE, greenBits);
A2(LOCAL_EGL_BLUE_SIZE, blueBits);
A2(LOCAL_EGL_ALPHA_SIZE, alphaBits);
A2(LOCAL_EGL_DEPTH_SIZE, depthBits);
A2(LOCAL_EGL_STENCIL_SIZE, stencilBits);
A1(LOCAL_EGL_NONE);
#undef A1
#undef A2
}
static void
FillPBufferAttribs_BySizes(nsTArray<EGLint>& attribs,
bool bpp16, bool hasAlpha,
int depthBits, int stencilBits)
{
int red = 0;
int green = 0;
int blue = 0;
int alpha = 0;
if (bpp16) {
if (hasAlpha) {
red = green = blue = alpha = 4;
} else {
red = 5;
green = 6;
blue = 5;
}
} else {
red = green = blue = 8;
if (hasAlpha)
alpha = 8;
}
FillPBufferAttribs_ByBits(attribs,
red, green, blue, alpha,
depthBits, stencilBits);
}
static EGLConfig
ChooseConfig(GLContext* gl,
GLLibraryEGL* egl,
const SurfaceCaps& caps)
{
MOZ_ASSERT(egl);
MOZ_ASSERT(caps.color);
// We might want 24-bit depth, but we're only (fairly) sure to get 16-bit.
int depthBits = caps.depth ? 16 : 0;
int stencilBits = caps.stencil ? 8 : 0;
// Ok, now we have everything.
nsTArray<EGLint> attribs(32);
FillPBufferAttribs_BySizes(attribs,
caps.bpp16, caps.alpha,
depthBits, stencilBits);
// Time to try to get this config:
EGLConfig configs[64];
int numConfigs = sizeof(configs)/sizeof(EGLConfig);
int foundConfigs = 0;
if (!egl->fChooseConfig(egl->Display(),
attribs.Elements(),
configs, numConfigs,
&foundConfigs) ||
!foundConfigs)
{
NS_WARNING("No configs found for the requested formats.");
return EGL_NO_CONFIG;
}
// TODO: Pick a config progamatically instead of hoping that
// the first config will be minimally matching our request.
EGLConfig config = configs[0];
if (gl->DebugMode()) {
egl->DumpEGLConfig(config);
}
return config;
}
// Returns EGL_NO_SURFACE on error.
static EGLSurface CreatePBufferSurface(GLLibraryEGL* egl,
EGLDisplay display,
EGLConfig config,
const gfxIntSize& size)
{
EGLint attribs[] = {
LOCAL_EGL_WIDTH, size.width,
LOCAL_EGL_HEIGHT, size.height,
LOCAL_EGL_NONE
};
EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
return surface;
}
SharedSurface_ANGLEShareHandle*
SharedSurface_ANGLEShareHandle::Create(GLContext* gl, ID3D10Device1* d3d,
EGLContext context, EGLConfig config,
const gfxIntSize& size, bool hasAlpha)
{
GLLibraryEGL* egl = gl->GetLibraryEGL();
MOZ_ASSERT(egl);
MOZ_ASSERT(egl->IsExtensionSupported(
GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
if (!context || !config)
return nullptr;
EGLDisplay display = egl->Display();
EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
if (!pbuffer)
return nullptr;
// Declare everything before 'goto's.
HANDLE shareHandle = nullptr;
nsRefPtr<ID3D10Texture2D> texture;
nsRefPtr<ID3D10ShaderResourceView> srv;
// On failure, goto CleanUpIfFailed.
// If |failed|, CleanUpIfFailed will clean up and return null.
bool failed = true;
HRESULT hr;
// Off to the races!
if (!egl->fQuerySurfacePointerANGLE(
display,
pbuffer,
LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
&shareHandle))
{
NS_ERROR("Failed to grab ShareHandle for PBuffer!");
goto CleanUpIfFailed;
}
// Ok, we have a valid PBuffer with ShareHandle.
// Let's attach it to D3D.
hr = d3d->OpenSharedResource(shareHandle,
__uuidof(ID3D10Texture2D),
getter_AddRefs(texture));
if (FAILED(hr)) {
NS_ERROR("Failed to open shared resource!");
goto CleanUpIfFailed;
}
hr = d3d->CreateShaderResourceView(texture, nullptr, getter_AddRefs(srv));
if (FAILED(hr)) {
NS_ERROR("Failed to create SRV!");
goto CleanUpIfFailed;
}
failed = false;
CleanUpIfFailed:
if (failed) {
NS_WARNING("CleanUpIfFailed");
egl->fDestroySurface(egl->Display(), pbuffer);
return nullptr;
}
return new SharedSurface_ANGLEShareHandle(gl, egl,
size, hasAlpha,
context, pbuffer,
texture, srv);
}
SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
ID3D10Device1* d3d,
const SurfaceCaps& caps)
: SurfaceFactory_GL(gl, SharedSurfaceType::EGLSurfaceANGLE, caps)
, mProdGL(gl)
, mEGL(egl)
, mConsD3D(d3d)
{
mConfig = ChooseConfig(mProdGL, mEGL, mReadCaps);
mContext = mProdGL->GetEGLContext();
MOZ_ASSERT(mConfig && mContext);
}
} /* namespace gl */
} /* namespace mozilla */