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75 lines
2.5 KiB
XML
75 lines
2.5 KiB
XML
<?xml version="1.0"?>
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<?xml-stylesheet type="text/css" href="chrome://global/skin"?>
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<?xml-stylesheet type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css"?>
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<window title="Docshell swap test"
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xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
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<script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"/>
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<!-- test results are displayed in the html:body -->
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<body xmlns="http://www.w3.org/1999/xhtml">
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</body>
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<!-- test code goes here -->
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<script type="application/javascript">
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<![CDATA[
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SimpleTest.waitForExplicitFinish();
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// Create two identical windows, each with a <browser> element.
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let win1 = window.openDialog("window_docshell_swap.xul", "_blank","chrome,width=300,height=200");
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let win2 = window.openDialog("window_docshell_swap.xul", "_blank","chrome,width=300,height=200");
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let loadCount = 0;
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function loadHandler() {
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loadCount++;
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if (loadCount < 2)
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return;
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let browser1 = win1.document.getElementById("browser");
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let browser2 = win2.document.getElementById("browser");
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let flo1 = browser1.QueryInterface(Components.interfaces.nsIFrameLoaderOwner);
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let flo2 = browser2.QueryInterface(Components.interfaces.nsIFrameLoaderOwner);
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let pongCount = 0;
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function gotPong(target_ok) {
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pongCount++;
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ok(target_ok, "message went to correct target");
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if (pongCount == 1) {
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win1.close();
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win2.close();
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SimpleTest.finish();
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}
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}
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let mm1 = flo1.frameLoader.messageManager;
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let mm2 = flo2.frameLoader.messageManager;
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// Swap docshells. Everything should be identical to before, since there was nothing to
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// distinguish these docshells.
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flo1.swapFrameLoaders(flo2);
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// mm1 shouldn't change here, but we update it in case it does due to a bug.
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mm1 = flo1.frameLoader.messageManager;
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// Load ping-pong code into first window.
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mm1.loadFrameScript("data:,addMessageListener('ping', () => sendAsyncMessage('pong'));", false);
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// A pong message received in win1 means success.
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win1.messageManager.addMessageListener("pong", () => { gotPong(true); });
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// A pong message received in win2 means failure!
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win2.messageManager.addMessageListener("pong", () => { gotPong(false); });
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// Send the ping to win1.
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mm1.sendAsyncMessage("ping");
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}
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win1.addEventListener("load", loadHandler, false);
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win2.addEventListener("load", loadHandler, false);
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]]>
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</script>
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</window>
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