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126bd9e1a4
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_IPDLACTOR_H
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#define MOZILLA_LAYERS_IPDLACTOR_H
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#include "mozilla/ipc/ProtocolUtils.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/Unused.h"
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#include "gfxPlatform.h"
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namespace mozilla {
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namespace layers {
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/// A base class to facilitate the deallocation of IPDL actors.
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///
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/// Implements the parent side of the simple deallocation handshake.
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/// Override the Destroy method rather than the ActorDestroy method.
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template<typename Protocol>
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class ParentActor : public Protocol
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{
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public:
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ParentActor() : mDestroyed(false) {}
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~ParentActor() { MOZ_ASSERT(mDestroyed); }
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bool CanSend() const { return !mDestroyed; }
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// Override this rather than ActorDestroy
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virtual void Destroy() {}
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virtual mozilla::ipc::IPCResult RecvDestroy() override
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{
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DestroyIfNeeded();
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Unused << Protocol::Send__delete__(this);
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return IPC_OK();
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}
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typedef ipc::IProtocol::ActorDestroyReason Why;
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virtual void ActorDestroy(Why) override {
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DestroyIfNeeded();
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}
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protected:
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void DestroyIfNeeded() {
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if (!mDestroyed) {
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Destroy();
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mDestroyed = true;
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}
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}
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private:
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bool mDestroyed;
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};
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} // namespace
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} // namespace
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#endif
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