gecko-dev/dom/audiochannel/AudioChannelService.h
Alastor Wu 20af818a6f Bug 1338137 - part2 : remove function IsServiceStarted(). r=baku
The reason we introduced the IsServiceStarted(), check bug1338466 comment5 for
more details.

The patch1 introduces more robust way to check the alive media component, so
we can remove IsServiceStarted().

MozReview-Commit-ID: LIma8hZTuhA

--HG--
extra : rebase_source : 4687ef41cc765f4ffeb97aeac63b727897456167
2017-03-04 01:14:28 +08:00

375 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_audiochannelservice_h__
#define mozilla_dom_audiochannelservice_h__
#include "nsIAudioChannelService.h"
#include "nsAutoPtr.h"
#include "nsIObserver.h"
#include "nsTObserverArray.h"
#include "nsTArray.h"
#include "AudioChannelAgent.h"
#include "nsAttrValue.h"
#include "mozilla/dom/AudioChannelBinding.h"
#include <functional>
class nsIRunnable;
class nsPIDOMWindowOuter;
struct PRLogModuleInfo;
namespace mozilla {
namespace dom {
class TabParent;
#define NUMBER_OF_AUDIO_CHANNELS (uint32_t)AudioChannel::EndGuard_
class AudioPlaybackConfig
{
public:
AudioPlaybackConfig()
: mVolume(1.0)
, mMuted(false)
, mSuspend(nsISuspendedTypes::NONE_SUSPENDED)
{}
AudioPlaybackConfig(float aVolume, bool aMuted, uint32_t aSuspended)
: mVolume(aVolume)
, mMuted(aMuted)
, mSuspend(aSuspended)
{}
void SetConfig(float aVolume, bool aMuted, uint32_t aSuspended)
{
mVolume = aVolume;
mMuted = aMuted;
mSuspend = aSuspended;
}
float mVolume;
bool mMuted;
uint32_t mSuspend;
};
class AudioChannelService final : public nsIAudioChannelService
, public nsIObserver
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_DECL_NSIAUDIOCHANNELSERVICE
/**
* eNotAudible : agent is not audible
* eMaybeAudible : agent is not audible now, but it might be audible later
* eAudible : agent is audible now
*/
enum AudibleState : uint8_t {
eNotAudible = 0,
eMaybeAudible = 1,
eAudible = 2
};
enum AudioCaptureState : bool {
eCapturing = true,
eNotCapturing = false
};
enum AudibleChangedReasons : uint32_t {
eVolumeChanged = 0,
eDataAudibleChanged = 1,
ePauseStateChanged = 2
};
/**
* Returns the AudioChannelServce singleton.
* If AudioChannelService doesn't exist, create and return new one.
* Only to be called from main thread.
*/
static already_AddRefed<AudioChannelService> GetOrCreate();
/**
* Returns the AudioChannelService singleton if one exists.
* If AudioChannelService doesn't exist, returns null.
*/
static already_AddRefed<AudioChannelService> Get();
static bool IsAudioChannelMutedByDefault();
static PRLogModuleInfo* GetAudioChannelLog();
static bool IsEnableAudioCompeting();
/**
* Any audio channel agent that starts playing should register itself to
* this service, sharing the AudioChannel.
*/
void RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
AudibleState aAudible);
/**
* Any audio channel agent that stops playing should unregister itself to
* this service.
*/
void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);
/**
* For nested iframes.
*/
void RegisterTabParent(TabParent* aTabParent);
void UnregisterTabParent(TabParent* aTabParent);
/**
* Return the state to indicate this audioChannel for his window should keep
* playing/muted/suspended.
*/
AudioPlaybackConfig GetMediaConfig(nsPIDOMWindowOuter* aWindow,
uint32_t aAudioChannel) const;
/**
* Called this method when the audible state of the audio playback changed,
* it would dispatch the playback event to observers which want to know the
* actual audible state of the window.
*/
void AudioAudibleChanged(AudioChannelAgent* aAgent,
AudibleState aAudible,
AudibleChangedReasons aReason);
/* Methods for the BrowserElementAudioChannel */
float GetAudioChannelVolume(nsPIDOMWindowOuter* aWindow, AudioChannel aChannel);
void SetAudioChannelVolume(nsPIDOMWindowOuter* aWindow, AudioChannel aChannel,
float aVolume);
bool GetAudioChannelMuted(nsPIDOMWindowOuter* aWindow, AudioChannel aChannel);
void SetAudioChannelMuted(nsPIDOMWindowOuter* aWindow, AudioChannel aChannel,
bool aMuted);
bool IsAudioChannelActive(nsPIDOMWindowOuter* aWindow, AudioChannel aChannel);
bool IsWindowActive(nsPIDOMWindowOuter* aWindow);
/**
* Return true if there is a telephony channel active in this process
* or one of its subprocesses.
*/
bool TelephonyChannelIsActive();
/**
* Return true if a normal or content channel is active for the given
* process ID.
*/
bool ProcessContentOrNormalChannelIsActive(uint64_t aChildID);
/***
* AudioChannelManager calls this function to notify the default channel used
* to adjust volume when there is no any active channel. if aChannel is -1,
* the default audio channel will be used. Otherwise aChannel is casted to
* AudioChannel enum.
*/
virtual void SetDefaultVolumeControlChannel(int32_t aChannel,
bool aVisible);
bool AnyAudioChannelIsActive();
void RefreshAgentsVolume(nsPIDOMWindowOuter* aWindow);
void RefreshAgentsSuspend(nsPIDOMWindowOuter* aWindow,
nsSuspendedTypes aSuspend);
void RefreshAgentsVolumeAndPropagate(AudioChannel aAudioChannel,
nsPIDOMWindowOuter* aWindow);
// This method needs to know the inner window that wants to capture audio. We
// group agents per top outer window, but we can have multiple innerWindow per
// top outerWindow (subiframes, etc.) and we have to identify all the agents
// just for a particular innerWindow.
void SetWindowAudioCaptured(nsPIDOMWindowOuter* aWindow,
uint64_t aInnerWindowID,
bool aCapture);
static const nsAttrValue::EnumTable* GetAudioChannelTable();
static AudioChannel GetAudioChannel(const nsAString& aString);
static AudioChannel GetDefaultAudioChannel();
static void GetAudioChannelString(AudioChannel aChannel, nsAString& aString);
static void GetDefaultAudioChannelString(nsAString& aString);
void Notify(uint64_t aWindowID);
void ChildStatusReceived(uint64_t aChildID, bool aTelephonyChannel,
bool aContentOrNormalChannel, bool aAnyChannel);
void NotifyCreatedNewAgent(AudioChannelAgent* aAgent);
void NotifyMediaResumedFromBlock(nsPIDOMWindowOuter* aWindow);
private:
AudioChannelService();
~AudioChannelService();
void RefreshAgents(nsPIDOMWindowOuter* aWindow,
std::function<void(AudioChannelAgent*)> aFunc);
static void CreateServiceIfNeeded();
/**
* Shutdown the singleton.
*/
static void Shutdown();
void MaybeSendStatusUpdate();
bool ContentOrNormalChannelIsActive();
/* Send the default-volume-channel-changed notification */
void SetDefaultVolumeControlChannelInternal(int32_t aChannel,
bool aVisible, uint64_t aChildID);
void RefreshAgentsAudioFocusChanged(AudioChannelAgent* aAgent);
class AudioChannelConfig final : public AudioPlaybackConfig
{
public:
AudioChannelConfig()
: AudioPlaybackConfig(1.0, IsAudioChannelMutedByDefault(),
nsISuspendedTypes::NONE_SUSPENDED)
, mNumberOfAgents(0)
{}
uint32_t mNumberOfAgents;
};
class AudioChannelWindow final
{
public:
explicit AudioChannelWindow(uint64_t aWindowID)
: mWindowID(aWindowID)
, mIsAudioCaptured(false)
, mOwningAudioFocus(!AudioChannelService::IsEnableAudioCompeting())
, mShouldSendBlockStopEvent(false)
{
// Workaround for bug1183033, system channel type can always playback.
mChannels[(int16_t)AudioChannel::System].mMuted = false;
}
void AudioFocusChanged(AudioChannelAgent* aNewPlayingAgent);
void AudioAudibleChanged(AudioChannelAgent* aAgent,
AudibleState aAudible,
AudibleChangedReasons aReason);
void AppendAgent(AudioChannelAgent* aAgent, AudibleState aAudible);
void RemoveAgent(AudioChannelAgent* aAgent);
void NotifyMediaBlockStop(nsPIDOMWindowOuter* aWindow);
uint64_t mWindowID;
bool mIsAudioCaptured;
AudioChannelConfig mChannels[NUMBER_OF_AUDIO_CHANNELS];
// Raw pointer because the AudioChannelAgent must unregister itself.
nsTObserverArray<AudioChannelAgent*> mAgents;
nsTObserverArray<AudioChannelAgent*> mAudibleAgents;
// Owning audio focus when the window starts playing audible sound, and
// lose audio focus when other windows starts playing.
bool mOwningAudioFocus;
// If we've dispatched "blockStart" event, we must dispatch another event
// "blockStop" when the window is resumed from suspend-block.
bool mShouldSendBlockStopEvent;
private:
void AudioCapturedChanged(AudioChannelAgent* aAgent,
AudioCaptureState aCapture);
void AppendAudibleAgentIfNotContained(AudioChannelAgent* aAgent,
AudibleChangedReasons aReason);
void RemoveAudibleAgentIfContained(AudioChannelAgent* aAgent,
AudibleChangedReasons aReason);
void AppendAgentAndIncreaseAgentsNum(AudioChannelAgent* aAgent);
void RemoveAgentAndReduceAgentsNum(AudioChannelAgent* aAgent);
bool IsFirstAudibleAgent() const;
bool IsLastAudibleAgent() const;
void NotifyAudioAudibleChanged(nsPIDOMWindowOuter* aWindow,
AudibleState aAudible,
AudibleChangedReasons aReason);
void NotifyChannelActive(uint64_t aWindowID, AudioChannel aChannel,
bool aActive);
void MaybeNotifyMediaBlockStart(AudioChannelAgent* aAgent);
void RequestAudioFocus(AudioChannelAgent* aAgent);
// We need to do audio competing only when the new incoming agent started.
void NotifyAudioCompetingChanged(AudioChannelAgent* aAgent);
uint32_t GetCompetingBehavior(AudioChannelAgent* aAgent,
int32_t aIncomingChannelType) const;
bool IsAgentInvolvingInAudioCompeting(AudioChannelAgent* aAgent) const;
bool IsAudioCompetingInSameTab() const;
bool IsContainingPlayingAgent(AudioChannelAgent* aAgent) const;
bool IsInactiveWindow() const;
};
AudioChannelWindow*
GetOrCreateWindowData(nsPIDOMWindowOuter* aWindow);
AudioChannelWindow*
GetWindowData(uint64_t aWindowID) const;
struct AudioChannelChildStatus final
{
explicit AudioChannelChildStatus(uint64_t aChildID)
: mChildID(aChildID)
, mActiveTelephonyChannel(false)
, mActiveContentOrNormalChannel(false)
{}
uint64_t mChildID;
bool mActiveTelephonyChannel;
bool mActiveContentOrNormalChannel;
};
AudioChannelChildStatus*
GetChildStatus(uint64_t aChildID) const;
void
RemoveChildStatus(uint64_t aChildID);
nsTObserverArray<nsAutoPtr<AudioChannelWindow>> mWindows;
nsTObserverArray<nsAutoPtr<AudioChannelChildStatus>> mPlayingChildren;
// Raw pointers because TabParents must unregister themselves.
nsTArray<TabParent*> mTabParents;
nsCOMPtr<nsIRunnable> mRunnable;
uint64_t mDefChannelChildID;
// These boolean are used to know if we have to send an status update to the
// service running in the main process.
bool mTelephonyChannel;
bool mContentOrNormalChannel;
bool mAnyChannel;
// This is needed for IPC comunication between
// AudioChannelServiceChild and this class.
friend class ContentParent;
friend class ContentChild;
};
} // namespace dom
} // namespace mozilla
#endif