mirror of
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1024 lines
42 KiB
C++
1024 lines
42 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* utility functions for drawing borders and backgrounds */
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#ifndef nsCSSRendering_h___
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#define nsCSSRendering_h___
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#include "gfxBlur.h"
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#include "gfxContext.h"
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#include "imgIContainer.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/TypedEnumBits.h"
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#include "nsLayoutUtils.h"
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#include "nsStyleStruct.h"
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#include "nsIFrame.h"
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class gfxDrawable;
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class nsStyleContext;
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class nsPresContext;
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class nsRenderingContext;
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namespace mozilla {
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namespace gfx {
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struct Color;
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class ImageContainer;
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} // namespace layers
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// A CSSSizeOrRatio represents a (possibly partially specified) size for use
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// in computing image sizes. Either or both of the width and height might be
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// given. A ratio of width to height may also be given. If we at least two
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// of these then we can compute a concrete size, that is a width and height.
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struct CSSSizeOrRatio
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{
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CSSSizeOrRatio()
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: mRatio(0, 0)
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, mHasWidth(false)
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, mHasHeight(false) {}
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bool CanComputeConcreteSize() const
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{
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return mHasWidth + mHasHeight + HasRatio() >= 2;
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}
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bool IsConcrete() const { return mHasWidth && mHasHeight; }
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bool HasRatio() const { return mRatio.width > 0 && mRatio.height > 0; }
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bool IsEmpty() const
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{
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return (mHasWidth && mWidth <= 0) ||
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(mHasHeight && mHeight <= 0) ||
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mRatio.width <= 0 || mRatio.height <= 0;
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}
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// CanComputeConcreteSize must return true when ComputeConcreteSize is
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// called.
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nsSize ComputeConcreteSize() const;
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void SetWidth(nscoord aWidth)
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{
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mWidth = aWidth;
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mHasWidth = true;
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if (mHasHeight) {
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mRatio = nsSize(mWidth, mHeight);
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}
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}
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void SetHeight(nscoord aHeight)
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{
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mHeight = aHeight;
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mHasHeight = true;
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if (mHasWidth) {
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mRatio = nsSize(mWidth, mHeight);
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}
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}
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void SetSize(const nsSize& aSize)
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{
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mWidth = aSize.width;
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mHeight = aSize.height;
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mHasWidth = true;
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mHasHeight = true;
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mRatio = aSize;
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}
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void SetRatio(const nsSize& aRatio)
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{
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MOZ_ASSERT(!mHasWidth || !mHasHeight,
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"Probably shouldn't be setting a ratio if we have a concrete size");
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mRatio = aRatio;
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}
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nsSize mRatio;
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nscoord mWidth;
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nscoord mHeight;
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bool mHasWidth;
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bool mHasHeight;
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};
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enum class PaintBorderFlags : uint8_t
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{
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SYNC_DECODE_IMAGES = 1 << 0
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PaintBorderFlags)
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} // namespace mozilla
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/**
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* This is a small wrapper class to encapsulate image drawing that can draw an
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* nsStyleImage image, which may internally be a real image, a sub image, or a
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* CSS gradient.
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*
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* @note Always call the member functions in the order of PrepareImage(),
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* SetSize(), and Draw*().
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*/
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class nsImageRenderer {
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public:
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typedef mozilla::image::DrawResult DrawResult;
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typedef mozilla::layers::LayerManager LayerManager;
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typedef mozilla::layers::ImageContainer ImageContainer;
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enum {
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FLAG_SYNC_DECODE_IMAGES = 0x01,
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FLAG_PAINTING_TO_WINDOW = 0x02
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};
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enum FitType
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{
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CONTAIN,
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COVER
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};
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nsImageRenderer(nsIFrame* aForFrame, const nsStyleImage* aImage, uint32_t aFlags);
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~nsImageRenderer();
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/**
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* Populates member variables to get ready for rendering.
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* @return true iff the image is ready, and there is at least a pixel to
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* draw.
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*/
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bool PrepareImage();
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/**
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* The three Compute*Size functions correspond to the sizing algorthms and
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* definitions from the CSS Image Values and Replaced Content spec. See
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* http://dev.w3.org/csswg/css-images-3/#sizing .
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*/
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/**
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* Compute the intrinsic size of the image as defined in the CSS Image Values
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* spec. The intrinsic size is the unscaled size which the image would ideally
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* like to be in app units.
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*/
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mozilla::CSSSizeOrRatio ComputeIntrinsicSize();
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/**
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* Computes the placement for a background image, or for the image data
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* inside of a replaced element.
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*
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* @param aPos The CSS <position> value that specifies the image's position.
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* @param aOriginBounds The box to which the tiling position should be
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* relative. For background images, this should correspond to
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* 'background-origin' for the frame, except when painting on the
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* canvas, in which case the origin bounds should be the bounds
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* of the root element's frame. For a replaced element, this should
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* be the element's content-box.
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* @param aTopLeft [out] The top-left corner where an image tile should be
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* drawn.
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* @param aAnchorPoint [out] A point which should be pixel-aligned by
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* nsLayoutUtils::DrawImage. This is the same as aTopLeft, unless
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* CSS specifies a percentage (including 'right' or 'bottom'), in
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* which case it's that percentage within of aOriginBounds. So
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* 'right' would set aAnchorPoint.x to aOriginBounds.XMost().
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*
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* Points are returned relative to aOriginBounds.
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*/
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static void ComputeObjectAnchorPoint(const nsStyleImageLayers::Position& aPos,
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const nsSize& aOriginBounds,
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const nsSize& aImageSize,
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nsPoint* aTopLeft,
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nsPoint* aAnchorPoint);
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/**
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* Compute the size of the rendered image using either the 'cover' or
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* 'contain' constraints (aFitType).
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* aIntrinsicRatio may be an invalid ratio, that is one or both of its
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* dimensions can be less than or equal to zero.
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*/
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static nsSize ComputeConstrainedSize(const nsSize& aConstrainingSize,
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const nsSize& aIntrinsicRatio,
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FitType aFitType);
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/**
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* Compute the size of the rendered image (the concrete size) where no cover/
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* contain constraints are given. The 'default algorithm' from the CSS Image
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* Values spec.
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*/
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static nsSize ComputeConcreteSize(const mozilla::CSSSizeOrRatio& aSpecifiedSize,
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const mozilla::CSSSizeOrRatio& aIntrinsicSize,
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const nsSize& aDefaultSize);
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/**
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* Set this image's preferred size. This will be its intrinsic size where
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* specified and the default size where it is not. Used as the unscaled size
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* when rendering the image.
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*/
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void SetPreferredSize(const mozilla::CSSSizeOrRatio& aIntrinsicSize,
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const nsSize& aDefaultSize);
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/**
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* Draws the image to the target rendering context using background-specific
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* arguments.
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* @see nsLayoutUtils::DrawImage() for parameters.
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*/
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DrawResult DrawBackground(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDest,
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const nsRect& aFill,
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const nsPoint& aAnchor,
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const nsRect& aDirty,
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const nsSize& aRepeatSize);
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/**
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* Draw the image to a single component of a border-image style rendering.
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* aFill The destination rect to be drawn into
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* aSrc is the part of the image to be rendered into a tile (aUnitSize in
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* aFill), if aSrc and the dest tile are different sizes, the image will be
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* scaled to map aSrc onto the dest tile.
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* aHFill and aVFill are the repeat patterns for the component -
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* NS_STYLE_BORDER_IMAGE_REPEAT_*
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* aUnitSize The scaled size of a single source rect (in destination coords)
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* aIndex identifies the component: 0 1 2
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* 3 4 5
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* 6 7 8
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* aSVGViewportSize The image size evaluated by default sizing algorithm.
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* Pass Nothing() if we can read a valid viewport size or aspect-ratio from
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* the drawing image directly, otherwise, pass Some() with viewport size
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* evaluated from default sizing algorithm.
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* aHasIntrinsicRatio is used to record if the source image has fixed
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* intrinsic ratio.
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*/
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DrawResult
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DrawBorderImageComponent(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aFill,
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const mozilla::CSSIntRect& aSrc,
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uint8_t aHFill,
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uint8_t aVFill,
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const nsSize& aUnitSize,
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uint8_t aIndex,
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const mozilla::Maybe<nsSize>& aSVGViewportSize,
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const bool aHasIntrinsicRatio);
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bool IsRasterImage();
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bool IsAnimatedImage();
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/// Retrieves the image associated with this nsImageRenderer, if there is one.
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already_AddRefed<imgIContainer> GetImage();
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bool IsReady() const { return mPrepareResult == DrawResult::SUCCESS; }
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DrawResult PrepareResult() const { return mPrepareResult; }
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void SetExtendMode(mozilla::gfx::ExtendMode aMode) { mExtendMode = aMode; }
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void SetMaskOp(uint8_t aMaskOp) { mMaskOp = aMaskOp; }
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void PurgeCacheForViewportChange(const mozilla::Maybe<nsSize>& aSVGViewportSize,
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const bool aHasRatio);
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private:
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/**
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* Draws the image to the target rendering context.
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* aSrc is a rect on the source image which will be mapped to aDest; it's
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* currently only used for gradients.
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*
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* @see nsLayoutUtils::DrawImage() for other parameters.
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*/
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DrawResult Draw(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aDest,
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const nsRect& aFill,
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const nsPoint& aAnchor,
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const nsSize& aRepeatSize,
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const mozilla::CSSIntRect& aSrc);
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/**
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* Helper method for creating a gfxDrawable from mPaintServerFrame or
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* mImageElementSurface.
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* Requires mType is eStyleImageType_Element.
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* Returns null if we cannot create the drawable.
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*/
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already_AddRefed<gfxDrawable> DrawableForElement(const nsRect& aImageRect,
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nsRenderingContext& aRenderingContext);
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nsIFrame* mForFrame;
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const nsStyleImage* mImage;
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nsStyleImageType mType;
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nsCOMPtr<imgIContainer> mImageContainer;
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RefPtr<nsStyleGradient> mGradientData;
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nsIFrame* mPaintServerFrame;
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nsLayoutUtils::SurfaceFromElementResult mImageElementSurface;
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DrawResult mPrepareResult;
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nsSize mSize; // unscaled size of the image, in app units
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uint32_t mFlags;
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mozilla::gfx::ExtendMode mExtendMode;
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uint8_t mMaskOp;
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};
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/**
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* A struct representing all the information needed to paint a background
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* image to some target, taking into account all CSS background-* properties.
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* See PrepareImageLayer.
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*/
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struct nsBackgroundLayerState {
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typedef mozilla::gfx::CompositionOp CompositionOp;
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/**
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* @param aFlags some combination of nsCSSRendering::PAINTBG_* flags
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*/
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nsBackgroundLayerState(nsIFrame* aForFrame, const nsStyleImage* aImage,
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uint32_t aFlags)
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: mImageRenderer(aForFrame, aImage, aFlags)
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{}
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/**
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* The nsImageRenderer that will be used to draw the background.
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*/
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nsImageRenderer mImageRenderer;
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/**
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* A rectangle that one copy of the image tile is mapped onto. Same
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* coordinate system as aBorderArea/aBGClipRect passed into
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* PrepareImageLayer.
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*/
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nsRect mDestArea;
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/**
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* The actual rectangle that should be filled with (complete or partial)
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* image tiles. Same coordinate system as aBorderArea/aBGClipRect passed into
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* PrepareImageLayer.
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*/
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nsRect mFillArea;
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/**
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* The anchor point that should be snapped to a pixel corner. Same
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* coordinate system as aBorderArea/aBGClipRect passed into
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* PrepareImageLayer.
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*/
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nsPoint mAnchor;
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/**
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* The background-repeat property space keyword computes the
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* repeat size which is image size plus spacing.
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*/
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nsSize mRepeatSize;
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};
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struct nsCSSRendering {
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typedef mozilla::gfx::CompositionOp CompositionOp;
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typedef mozilla::gfx::DrawTarget DrawTarget;
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typedef mozilla::gfx::Float Float;
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typedef mozilla::gfx::Point Point;
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typedef mozilla::gfx::Rect Rect;
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typedef mozilla::gfx::Size Size;
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typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
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typedef mozilla::image::DrawResult DrawResult;
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typedef nsIFrame::Sides Sides;
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/**
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* Initialize any static variables used by nsCSSRendering.
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*/
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static void Init();
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/**
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* Clean up any static variables used by nsCSSRendering.
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*/
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static void Shutdown();
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static void PaintBoxShadowInner(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aFrameArea);
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static void PaintBoxShadowOuter(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aFrameArea,
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const nsRect& aDirtyRect,
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float aOpacity = 1.0);
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static void ComputePixelRadii(const nscoord *aAppUnitsRadii,
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nscoord aAppUnitsPerPixel,
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RectCornerRadii *oBorderRadii);
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/**
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* Render the border for an element using css rendering rules
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* for borders. aSkipSides says which sides to skip
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* when rendering, the default is to skip none.
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*/
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static DrawResult PaintBorder(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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nsStyleContext* aStyleContext,
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mozilla::PaintBorderFlags aFlags,
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Sides aSkipSides = Sides());
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/**
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* Like PaintBorder, but taking an nsStyleBorder argument instead of
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* getting it from aStyleContext. aSkipSides says which sides to skip
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* when rendering, the default is to skip none.
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*/
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static DrawResult PaintBorderWithStyleBorder(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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const nsStyleBorder& aBorderStyle,
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nsStyleContext* aStyleContext,
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mozilla::PaintBorderFlags aFlags,
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Sides aSkipSides = Sides());
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/**
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* Render the outline for an element using css rendering rules
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* for borders.
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*/
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static void PaintOutline(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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nsStyleContext* aStyleContext);
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/**
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* Render keyboard focus on an element.
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* |aFocusRect| is the outer rectangle of the focused element.
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* Uses a fixed style equivalent to "1px dotted |aColor|".
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* Not used for controls, because the native theme may differ.
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*/
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static void PaintFocus(nsPresContext* aPresContext,
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DrawTarget* aDrawTarget,
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const nsRect& aFocusRect,
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nscolor aColor);
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/**
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* Render a gradient for an element.
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* aDest is the rect for a single tile of the gradient on the destination.
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* aFill is the rect on the destination to be covered by repeated tiling of
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* the gradient.
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* aSrc is the part of the gradient to be rendered into a tile (aDest), if
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* aSrc and aDest are different sizes, the image will be scaled to map aSrc
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* onto aDest.
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* aIntrinsicSize is the size of the source gradient.
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*/
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static void PaintGradient(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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nsStyleGradient* aGradient,
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const nsRect& aDirtyRect,
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const nsRect& aDest,
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const nsRect& aFill,
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const nsSize& aRepeatSize,
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const mozilla::CSSIntRect& aSrc,
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const nsSize& aIntrinsiceSize);
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/**
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* Find the frame whose background style should be used to draw the
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* canvas background. aForFrame must be the frame for the root element
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* whose background style should be used. This function will return
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* aForFrame unless the <body> background should be propagated, in
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* which case we return the frame associated with the <body>'s background.
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*/
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static nsIFrame* FindBackgroundStyleFrame(nsIFrame* aForFrame);
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/**
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* @return true if |aFrame| is a canvas frame, in the CSS sense.
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*/
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static bool IsCanvasFrame(nsIFrame* aFrame);
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/**
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* Fill in an aBackgroundSC to be used to paint the background
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* for an element. This applies the rules for propagating
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* backgrounds between BODY, the root element, and the canvas.
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* @return true if there is some meaningful background.
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*/
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static bool FindBackground(nsIFrame* aForFrame,
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nsStyleContext** aBackgroundSC);
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/**
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* As FindBackground, but the passed-in frame is known to be a root frame
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* (returned from nsCSSFrameConstructor::GetRootElementStyleFrame())
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* and there is always some meaningful background returned.
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*/
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static nsStyleContext* FindRootFrameBackground(nsIFrame* aForFrame);
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/**
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* Returns background style information for the canvas.
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*
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* @param aForFrame
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* the frame used to represent the canvas, in the CSS sense (i.e.
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* nsCSSRendering::IsCanvasFrame(aForFrame) must be true)
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* @param aRootElementFrame
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* the frame representing the root element of the document
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* @param aBackground
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* contains background style information for the canvas on return
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*/
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static nsStyleContext*
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FindCanvasBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame)
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{
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MOZ_ASSERT(IsCanvasFrame(aForFrame), "not a canvas frame");
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if (aRootElementFrame)
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return FindRootFrameBackground(aRootElementFrame);
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|
|
// This should always give transparent, so we'll fill it in with the
|
|
// default color if needed. This seems to happen a bit while a page is
|
|
// being loaded.
|
|
return aForFrame->StyleContext();
|
|
}
|
|
|
|
/**
|
|
* Find a frame which draws a non-transparent background,
|
|
* for various table-related and HR-related backwards-compatibility hacks.
|
|
* This function will also stop if it finds themed frame which might draw
|
|
* background.
|
|
*
|
|
* Be very hesitant if you're considering calling this function -- it's
|
|
* usually not what you want.
|
|
*/
|
|
static nsIFrame*
|
|
FindNonTransparentBackgroundFrame(nsIFrame* aFrame,
|
|
bool aStartAtParent = false);
|
|
|
|
/**
|
|
* Determine the background color to draw taking into account print settings.
|
|
*/
|
|
static nscolor
|
|
DetermineBackgroundColor(nsPresContext* aPresContext,
|
|
nsStyleContext* aStyleContext,
|
|
nsIFrame* aFrame,
|
|
bool& aDrawBackgroundImage,
|
|
bool& aDrawBackgroundColor);
|
|
|
|
static nsRect
|
|
ComputeImageLayerPositioningArea(nsPresContext* aPresContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleImageLayers::Layer& aLayer,
|
|
nsIFrame** aAttachedToFrame,
|
|
bool* aOutTransformedFixed);
|
|
|
|
static nsBackgroundLayerState
|
|
PrepareImageLayer(nsPresContext* aPresContext,
|
|
nsIFrame* aForFrame,
|
|
uint32_t aFlags,
|
|
const nsRect& aBorderArea,
|
|
const nsRect& aBGClipRect,
|
|
const nsStyleImageLayers::Layer& aLayer,
|
|
bool* aOutIsTransformedFixed = nullptr,
|
|
CompositionOp aCompositionOp = CompositionOp::OP_OVER);
|
|
|
|
struct ImageLayerClipState {
|
|
nsRect mBGClipArea; // Affected by mClippedRadii
|
|
nsRect mAdditionalBGClipArea; // Not affected by mClippedRadii
|
|
nsRect mDirtyRect;
|
|
gfxRect mDirtyRectGfx;
|
|
|
|
nscoord mRadii[8];
|
|
RectCornerRadii mClippedRadii;
|
|
bool mHasRoundedCorners;
|
|
bool mHasAdditionalBGClipArea;
|
|
|
|
// Whether we are being asked to draw with a caller provided background
|
|
// clipping area. If this is true we also disable rounded corners.
|
|
bool mCustomClip;
|
|
};
|
|
|
|
static void
|
|
GetImageLayerClip(const nsStyleImageLayers::Layer& aLayer,
|
|
nsIFrame* aForFrame, const nsStyleBorder& aBorder,
|
|
const nsRect& aBorderArea, const nsRect& aCallerDirtyRect,
|
|
bool aWillPaintBorder, nscoord aAppUnitsPerPixel,
|
|
/* out */ ImageLayerClipState* aClipState);
|
|
|
|
/**
|
|
* Render the background for an element using css rendering rules
|
|
* for backgrounds or mask.
|
|
*/
|
|
enum {
|
|
/**
|
|
* When this flag is passed, the element's nsDisplayBorder will be
|
|
* painted immediately on top of this background.
|
|
*/
|
|
PAINTBG_WILL_PAINT_BORDER = 0x01,
|
|
/**
|
|
* When this flag is passed, images are synchronously decoded.
|
|
*/
|
|
PAINTBG_SYNC_DECODE_IMAGES = 0x02,
|
|
/**
|
|
* When this flag is passed, painting will go to the screen so we can
|
|
* take advantage of the fact that it will be clipped to the viewport.
|
|
*/
|
|
PAINTBG_TO_WINDOW = 0x04,
|
|
/**
|
|
* When this flag is passed, painting will read properties of mask-image
|
|
* style, instead of background-image.
|
|
*/
|
|
PAINTBG_MASK_IMAGE = 0x08
|
|
};
|
|
|
|
struct PaintBGParams {
|
|
nsPresContext& presCtx;
|
|
nsRenderingContext& renderingCtx;
|
|
nsRect dirtyRect;
|
|
nsRect borderArea;
|
|
nsIFrame* frame;
|
|
uint32_t paintFlags = 0;
|
|
nsRect* bgClipRect = nullptr;
|
|
int32_t layer; // -1 means painting all layers; other
|
|
// value means painting one specific
|
|
// layer only.
|
|
CompositionOp compositionOp = CompositionOp::OP_OVER;
|
|
|
|
static PaintBGParams ForAllLayers(nsPresContext& aPresCtx,
|
|
nsRenderingContext& aRenderingCtx,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
nsIFrame *aFrame,
|
|
uint32_t aPaintFlags);
|
|
static PaintBGParams ForSingleLayer(nsPresContext& aPresCtx,
|
|
nsRenderingContext& aRenderingCtx,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
nsIFrame *aFrame,
|
|
uint32_t aPaintFlags,
|
|
int32_t aLayer,
|
|
CompositionOp aCompositionOp = CompositionOp::OP_OVER);
|
|
|
|
private:
|
|
PaintBGParams(nsPresContext& aPresCtx,
|
|
nsRenderingContext& aRenderingCtx,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea)
|
|
: presCtx(aPresCtx),
|
|
renderingCtx(aRenderingCtx),
|
|
dirtyRect(aDirtyRect),
|
|
borderArea(aBorderArea) { }
|
|
};
|
|
|
|
static DrawResult PaintBackground(const PaintBGParams& aParams);
|
|
|
|
|
|
/**
|
|
* Same as |PaintBackground|, except using the provided style structs.
|
|
* This short-circuits the code that ensures that the root element's
|
|
* background is drawn on the canvas.
|
|
* The aLayer parameter allows you to paint a single layer of the background.
|
|
* The default value for aLayer, -1, means that all layers will be painted.
|
|
* The background color will only be painted if the back-most layer is also
|
|
* being painted.
|
|
* aCompositionOp is only respected if a single layer is specified (aLayer != -1).
|
|
* If all layers are painted, the image layer's blend mode (or the mask
|
|
* layer's composition mode) will be used.
|
|
*/
|
|
static DrawResult PaintBackgroundWithSC(const PaintBGParams& aParams,
|
|
nsStyleContext *mBackgroundSC,
|
|
const nsStyleBorder& aBorder);
|
|
|
|
/**
|
|
* Returns the rectangle covered by the given background layer image, taking
|
|
* into account background positioning, sizing, and repetition, but not
|
|
* clipping.
|
|
*/
|
|
static nsRect GetBackgroundLayerRect(nsPresContext* aPresContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBorderArea,
|
|
const nsRect& aClipRect,
|
|
const nsStyleImageLayers::Layer& aLayer,
|
|
uint32_t aFlags);
|
|
|
|
/**
|
|
* Called when we start creating a display list. The frame tree will not
|
|
* change until a matching EndFrameTreeLocked is called.
|
|
*/
|
|
static void BeginFrameTreesLocked();
|
|
/**
|
|
* Called when we've finished using a display list. When all
|
|
* BeginFrameTreeLocked calls have been balanced by an EndFrameTreeLocked,
|
|
* the frame tree may start changing again.
|
|
*/
|
|
static void EndFrameTreesLocked();
|
|
|
|
// Draw a border segment in the table collapsing border model without
|
|
// beveling corners
|
|
static void DrawTableBorderSegment(DrawTarget& aDrawTarget,
|
|
uint8_t aBorderStyle,
|
|
nscolor aBorderColor,
|
|
const nsStyleBackground* aBGColor,
|
|
const nsRect& aBorderRect,
|
|
int32_t aAppUnitsPerDevPixel,
|
|
int32_t aAppUnitsPerCSSPixel,
|
|
uint8_t aStartBevelSide = 0,
|
|
nscoord aStartBevelOffset = 0,
|
|
uint8_t aEndBevelSide = 0,
|
|
nscoord aEndBevelOffset = 0);
|
|
|
|
// NOTE: pt, dirtyRect, lineSize, ascent, offset in the following
|
|
// structs are non-rounded device pixels, not app units.
|
|
struct DecorationRectParams
|
|
{
|
|
// The width [length] and the height [thickness] of the decoration
|
|
// line. This is a "logical" size in textRun orientation, so that
|
|
// for a vertical textrun, width will actually be a physical height;
|
|
// and conversely, height will be a physical width.
|
|
Size lineSize;
|
|
// The ascent of the text.
|
|
Float ascent = 0.0f;
|
|
// The offset of the decoration line from the baseline of the text
|
|
// (if the value is positive, the line is lifted up).
|
|
Float offset = 0.0f;
|
|
// If descentLimit is zero or larger and the underline overflows
|
|
// from the descent space, the underline should be lifted up as far
|
|
// as possible. Note that this does not mean the underline never
|
|
// overflows from this limitation, because if the underline is
|
|
// positioned to the baseline or upper, it causes unreadability.
|
|
// Note that if this is zero or larger, the underline rect may be
|
|
// shrunken if it's possible. Therefore, this value is used for
|
|
// strikeout line and overline too.
|
|
Float descentLimit = -1.0f;
|
|
// Which line will be painted. The value can be
|
|
// NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE or
|
|
// NS_STYLE_TEXT_DECORATION_LINE_OVERLINE or
|
|
// NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH.
|
|
uint8_t decoration = NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE;
|
|
// The style of the decoration line such as
|
|
// NS_STYLE_TEXT_DECORATION_STYLE_*.
|
|
uint8_t style = NS_STYLE_TEXT_DECORATION_STYLE_NONE;
|
|
bool vertical = false;
|
|
};
|
|
struct PaintDecorationLineParams : DecorationRectParams
|
|
{
|
|
// No need to paint outside this rect.
|
|
Rect dirtyRect;
|
|
// The top/left edge of the text.
|
|
Point pt;
|
|
// The color of the decoration line.
|
|
nscolor color = NS_RGBA(0, 0, 0, 0);
|
|
// The distance between the left edge of the given frame and the
|
|
// position of the text as positioned without offset of the shadow.
|
|
Float icoordInFrame = 0.0f;
|
|
};
|
|
|
|
/**
|
|
* Function for painting the decoration lines for the text.
|
|
*
|
|
* input:
|
|
* @param aFrame the frame which needs the decoration line
|
|
* @param aGfxContext
|
|
*/
|
|
static void PaintDecorationLine(nsIFrame* aFrame, DrawTarget& aDrawTarget,
|
|
const PaintDecorationLineParams& aParams);
|
|
|
|
/**
|
|
* Returns a Rect corresponding to the outline of the decoration line for the
|
|
* given text metrics. Arguments have the same meaning as for
|
|
* PaintDecorationLine. Currently this only works for solid
|
|
* decorations; for other decoration styles the returned Rect will be empty.
|
|
*/
|
|
static Rect DecorationLineToPath(const PaintDecorationLineParams& aParams);
|
|
|
|
/**
|
|
* Function for getting the decoration line rect for the text.
|
|
* NOTE: aLineSize, aAscent and aOffset are non-rounded device pixels,
|
|
* not app units.
|
|
* input:
|
|
* @param aPresContext
|
|
* output:
|
|
* @return the decoration line rect for the input,
|
|
* the each values are app units.
|
|
*/
|
|
static nsRect GetTextDecorationRect(nsPresContext* aPresContext,
|
|
const DecorationRectParams& aParams);
|
|
|
|
static CompositionOp GetGFXBlendMode(uint8_t mBlendMode) {
|
|
switch (mBlendMode) {
|
|
case NS_STYLE_BLEND_NORMAL: return CompositionOp::OP_OVER;
|
|
case NS_STYLE_BLEND_MULTIPLY: return CompositionOp::OP_MULTIPLY;
|
|
case NS_STYLE_BLEND_SCREEN: return CompositionOp::OP_SCREEN;
|
|
case NS_STYLE_BLEND_OVERLAY: return CompositionOp::OP_OVERLAY;
|
|
case NS_STYLE_BLEND_DARKEN: return CompositionOp::OP_DARKEN;
|
|
case NS_STYLE_BLEND_LIGHTEN: return CompositionOp::OP_LIGHTEN;
|
|
case NS_STYLE_BLEND_COLOR_DODGE: return CompositionOp::OP_COLOR_DODGE;
|
|
case NS_STYLE_BLEND_COLOR_BURN: return CompositionOp::OP_COLOR_BURN;
|
|
case NS_STYLE_BLEND_HARD_LIGHT: return CompositionOp::OP_HARD_LIGHT;
|
|
case NS_STYLE_BLEND_SOFT_LIGHT: return CompositionOp::OP_SOFT_LIGHT;
|
|
case NS_STYLE_BLEND_DIFFERENCE: return CompositionOp::OP_DIFFERENCE;
|
|
case NS_STYLE_BLEND_EXCLUSION: return CompositionOp::OP_EXCLUSION;
|
|
case NS_STYLE_BLEND_HUE: return CompositionOp::OP_HUE;
|
|
case NS_STYLE_BLEND_SATURATION: return CompositionOp::OP_SATURATION;
|
|
case NS_STYLE_BLEND_COLOR: return CompositionOp::OP_COLOR;
|
|
case NS_STYLE_BLEND_LUMINOSITY: return CompositionOp::OP_LUMINOSITY;
|
|
default: MOZ_ASSERT(false); return CompositionOp::OP_OVER;
|
|
}
|
|
}
|
|
|
|
static CompositionOp GetGFXCompositeMode(uint8_t aCompositeMode) {
|
|
switch (aCompositeMode) {
|
|
case NS_STYLE_MASK_COMPOSITE_ADD: return CompositionOp::OP_OVER;
|
|
case NS_STYLE_MASK_COMPOSITE_SUBTRACT: return CompositionOp::OP_OUT;
|
|
case NS_STYLE_MASK_COMPOSITE_INTERSECT: return CompositionOp::OP_IN;
|
|
case NS_STYLE_MASK_COMPOSITE_EXCLUDE: return CompositionOp::OP_XOR;
|
|
default: MOZ_ASSERT(false); return CompositionOp::OP_OVER;
|
|
}
|
|
}
|
|
protected:
|
|
static gfxRect GetTextDecorationRectInternal(
|
|
const Point& aPt, const DecorationRectParams& aParams);
|
|
|
|
/**
|
|
* Returns inflated rect for painting a decoration line.
|
|
* Complex style decoration lines should be painted from leftmost of nearest
|
|
* ancestor block box because that makes better look of connection of lines
|
|
* for different nodes. ExpandPaintingRectForDecorationLine() returns
|
|
* a rect for actual painting rect for the clipped rect.
|
|
*
|
|
* input:
|
|
* @param aFrame the frame which needs the decoration line.
|
|
* @param aStyle the style of the complex decoration line
|
|
* NS_STYLE_TEXT_DECORATION_STYLE_DOTTED or
|
|
* NS_STYLE_TEXT_DECORATION_STYLE_DASHED or
|
|
* NS_STYLE_TEXT_DECORATION_STYLE_WAVY.
|
|
* @param aClippedRect the clipped rect for the decoration line.
|
|
* in other words, visible area of the line.
|
|
* @param aICoordInFrame the distance between inline-start edge of aFrame
|
|
* and aClippedRect.pos.
|
|
* @param aCycleLength the width of one cycle of the line style.
|
|
*/
|
|
static Rect ExpandPaintingRectForDecorationLine(
|
|
nsIFrame* aFrame,
|
|
const uint8_t aStyle,
|
|
const Rect &aClippedRect,
|
|
const Float aICoordInFrame,
|
|
const Float aCycleLength,
|
|
bool aVertical);
|
|
};
|
|
|
|
/*
|
|
* nsContextBoxBlur
|
|
* Creates an 8-bit alpha channel context for callers to draw in, blurs the
|
|
* contents of that context and applies it as a 1-color mask on a
|
|
* different existing context. Uses gfxAlphaBoxBlur as its back end.
|
|
*
|
|
* You must call Init() first to create a suitable temporary surface to draw
|
|
* on. You must then draw any desired content onto the given context, then
|
|
* call DoPaint() to apply the blurred content as a single-color mask. You
|
|
* can only call Init() once, so objects cannot be reused.
|
|
*
|
|
* This is very useful for creating drop shadows or silhouettes.
|
|
*/
|
|
class nsContextBoxBlur {
|
|
typedef mozilla::gfx::Color Color;
|
|
typedef mozilla::gfx::DrawTarget DrawTarget;
|
|
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
|
|
|
|
public:
|
|
enum {
|
|
FORCE_MASK = 0x01
|
|
};
|
|
/**
|
|
* Prepares a gfxContext to draw on. Do not call this twice; if you want
|
|
* to get the gfxContext again use GetContext().
|
|
*
|
|
* @param aRect The coordinates of the surface to create.
|
|
* All coordinates must be in app units.
|
|
* This must not include the blur radius, pass
|
|
* it as the second parameter and everything
|
|
* is taken care of.
|
|
*
|
|
* @param aBlurRadius The blur radius in app units.
|
|
*
|
|
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
|
|
* for conversion. Most of the time you'll
|
|
* pass this from the current PresContext if
|
|
* available.
|
|
*
|
|
* @param aDestinationCtx The graphics context to apply the blurred
|
|
* mask to when you call DoPaint(). Make sure
|
|
* it is not destroyed before you call
|
|
* DoPaint(). To set the color of the
|
|
* resulting blurred graphic mask, you must
|
|
* set the color on this context before
|
|
* calling Init().
|
|
*
|
|
* @param aDirtyRect The absolute dirty rect in app units. Used to
|
|
* optimize the temporary surface size and speed up blur.
|
|
*
|
|
* @param aSkipRect An area in device pixels (NOT app units!) to avoid
|
|
* blurring over, to prevent unnecessary work.
|
|
*
|
|
* @param aFlags FORCE_MASK to ensure that the content drawn to the
|
|
* returned gfxContext is used as a mask, and not
|
|
* drawn directly to aDestinationCtx.
|
|
*
|
|
* @return A blank 8-bit alpha-channel-only graphics context to
|
|
* draw on, or null on error. Must not be freed. The
|
|
* context has a device offset applied to it given by
|
|
* aRect. This means you can use coordinates as if it
|
|
* were at the desired position at aRect and you don't
|
|
* need to worry about translating any coordinates to
|
|
* draw on this temporary surface.
|
|
*
|
|
* If aBlurRadius is 0, the returned context is aDestinationCtx and
|
|
* DoPaint() does nothing, because no blurring is required. Therefore, you
|
|
* should prepare the destination context as if you were going to draw
|
|
* directly on it instead of any temporary surface created in this class.
|
|
*/
|
|
gfxContext* Init(const nsRect& aRect, nscoord aSpreadRadius,
|
|
nscoord aBlurRadius,
|
|
int32_t aAppUnitsPerDevPixel, gfxContext* aDestinationCtx,
|
|
const nsRect& aDirtyRect, const gfxRect* aSkipRect,
|
|
uint32_t aFlags = 0);
|
|
|
|
/**
|
|
* Does the actual blurring and mask applying. Users of this object *must*
|
|
* have called Init() first, then have drawn whatever they want to be
|
|
* blurred onto the internal gfxContext before calling this.
|
|
*/
|
|
void DoPaint();
|
|
|
|
/**
|
|
* Gets the internal gfxContext at any time. Must not be freed. Avoid
|
|
* calling this before calling Init() since the context would not be
|
|
* constructed at that point.
|
|
*/
|
|
gfxContext* GetContext();
|
|
|
|
|
|
/**
|
|
* Get the margin associated with the given blur radius, i.e., the
|
|
* additional area that might be painted as a result of it. (The
|
|
* margin for a spread radius is itself, on all sides.)
|
|
*/
|
|
static nsMargin GetBlurRadiusMargin(nscoord aBlurRadius,
|
|
int32_t aAppUnitsPerDevPixel);
|
|
|
|
/**
|
|
* Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
|
|
* to calling Init(), drawing a rectangle onto the returned surface
|
|
* and then calling DoPaint, but may let us optimize better in the
|
|
* backend.
|
|
*
|
|
* @param aDestinationCtx The destination to blur to.
|
|
* @param aRect The rectangle to blur in app units.
|
|
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
|
|
* for conversion. Most of the time you'll
|
|
* pass this from the current PresContext if
|
|
* available.
|
|
* @param aCornerRadii Corner radii for aRect, if it is a rounded
|
|
* rectangle.
|
|
* @param aBlurRadius The blur radius in app units.
|
|
* @param aShadowColor The color to draw the blurred shadow.
|
|
* @param aDirtyRect The absolute dirty rect in app units. Used to
|
|
* optimize the temporary surface size and speed up blur.
|
|
* @param aSkipRect An area in device pixels (NOT app units!) to avoid
|
|
* blurring over, to prevent unnecessary work.
|
|
*/
|
|
static void BlurRectangle(gfxContext* aDestinationCtx,
|
|
const nsRect& aRect,
|
|
int32_t aAppUnitsPerDevPixel,
|
|
RectCornerRadii* aCornerRadii,
|
|
nscoord aBlurRadius,
|
|
const Color& aShadowColor,
|
|
const nsRect& aDirtyRect,
|
|
const gfxRect& aSkipRect);
|
|
|
|
/**
|
|
* Draws a blurred inset box shadow shape onto the destination surface.
|
|
* Like BlurRectangle, this is equivalent to calling Init(),
|
|
* drawing a rectangle onto the returned surface
|
|
* and then calling DoPaint, but may let us optimize better in the
|
|
* backend.
|
|
*
|
|
* @param aDestinationCtx The destination to blur to.
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* @param aDestinationRect The rectangle to blur in app units.
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* @param aShadowClipRect The inside clip rect that creates the path.
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* @param aShadowColor The color of the blur
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* @param aBlurRadiusAppUnits The blur radius in app units
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* @param aSpreadRadiusAppUnits The spread radius in app units.
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* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
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* for conversion. Most of the time you'll
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* pass this from the current PresContext if
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* available.
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* @param aHasBorderRadius If this inset box blur has a border radius
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* @param aInnerClipRectRadii The clip rect radii used for the inside rect's path.
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* @param aSkipRect An area in device pixels (NOT app units!) to avoid
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* blurring over, to prevent unnecessary work.
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*/
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bool InsetBoxBlur(gfxContext* aDestinationCtx,
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mozilla::gfx::Rect aDestinationRect,
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mozilla::gfx::Rect aShadowClipRect,
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mozilla::gfx::Color& aShadowColor,
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nscoord aBlurRadiusAppUnits,
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nscoord aSpreadRadiusAppUnits,
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int32_t aAppUnitsPerDevPixel,
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bool aHasBorderRadius,
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RectCornerRadii& aInnerClipRectRadii,
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mozilla::gfx::Rect aSkipRect,
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mozilla::gfx::Point aShadowOffset);
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protected:
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static void GetBlurAndSpreadRadius(DrawTarget* aDestDrawTarget,
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int32_t aAppUnitsPerDevPixel,
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nscoord aBlurRadius,
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nscoord aSpreadRadius,
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mozilla::gfx::IntSize& aOutBlurRadius,
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mozilla::gfx::IntSize& aOutSpreadRadius,
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bool aConstrainSpreadRadius = true);
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gfxAlphaBoxBlur mAlphaBoxBlur;
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RefPtr<gfxContext> mContext;
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gfxContext* mDestinationCtx;
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/* This is true if the blur already has it's content transformed
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* by mDestinationCtx's transform */
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bool mPreTransformed;
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};
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#endif /* nsCSSRendering_h___ */
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