gecko-dev/dom/webidl/AudioBufferSourceNode.webidl
Robert O'Callahan 459522e248 Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
[PrefControlled]
interface AudioBufferSourceNode : AudioSourceNode {
//const unsigned short UNSCHEDULED_STATE = 0;
//const unsigned short SCHEDULED_STATE = 1;
//const unsigned short PLAYING_STATE = 2;
//const unsigned short FINISHED_STATE = 3;
//readonly attribute unsigned short playbackState;
// Playback this in-memory audio asset
// Many sources can share the same buffer
attribute AudioBuffer? buffer;
//attribute AudioParam playbackRate;
//attribute boolean loop;
void start(double when);
//void start(double when, double grainOffset, double grainDuration);
void stop(double when);
};