gecko-dev/dom/canvas/WebGLChild.cpp
David Parks 744a8b7f58 Bug 1635956: Part 3 - Implement Shmem functionality in WebGL ProducerConsumerQueue r=jgilbert
Implements LookupSharedMemory and AllocShmem in ProducerConsumerQueue (and fixes a few minor build issues).  To be used in construction of a ProducerConsumerQueue, an actor has to subclass IPcqActor.

Differential Revision: https://phabricator.services.mozilla.com/D74974
2020-06-02 06:18:52 +00:00

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1.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLChild.h"
#include "ClientWebGLContext.h"
#include "WebGLMethodDispatcher.h"
namespace mozilla {
namespace dom {
WebGLChild::WebGLChild(ClientWebGLContext& context)
: PcqActor(this), mContext(context) {}
WebGLChild::~WebGLChild() { (void)Send__delete__(this); }
mozilla::ipc::IPCResult WebGLChild::RecvJsWarning(
const std::string& text) const {
mContext.JsWarning(text);
return IPC_OK();
}
mozilla::ipc::IPCResult WebGLChild::RecvOnContextLoss(
const webgl::ContextLossReason reason) const {
mContext.OnContextLoss(reason);
return IPC_OK();
}
/* static */
IpdlQueueProtocol WebGLChild::GetIpdlQueueProtocol(size_t aCmd, ...) {
bool isSync =
WebGLMethodDispatcher<>::SyncType(aCmd) == CommandSyncType::SYNC;
return isSync ? IpdlQueueProtocol::kSync : IpdlQueueProtocol::kBufferedAsync;
}
} // namespace dom
} // namespace mozilla