gecko-dev/third_party/rust/coreaudio-sys
2023-11-24 11:33:56 +00:00
..
src
.cargo-checksum.json Bug 1670633 - Update bindgen to 0.69.1 and coreaudio-sys to 0.2.14. r=supply-chain-reviewers,glandium 2023-11-24 11:33:56 +00:00
build.rs Bug 1670633 - Update bindgen to 0.69.1 and coreaudio-sys to 0.2.14. r=supply-chain-reviewers,glandium 2023-11-24 11:33:56 +00:00
Cargo.toml Bug 1670633 - Update bindgen to 0.69.1 and coreaudio-sys to 0.2.14. r=supply-chain-reviewers,glandium 2023-11-24 11:33:56 +00:00
LICENSE
README.md

coreaudio-sys Actions Status Crates.io Crates.io docs.rs

Raw bindings to Apple's Core Audio API for macos and iOS generated using rust-bindgen. coreaudio-rs is an attempt at offering a higher level API around this crate.

Cross Compiling

Rust Cross has a good explanation of how cross-compiling Rust works in general. While the author of Rust Cross advises against it, it is perfectly possible to cross-compile Rust for MacOS on Linux. OSXCross can be used to create a compiler toolchain that can compile for MacOS on Linux.

Environment Variables

When cross-compiling for MacOS on Linux there are two environment variables that are used to configure how coreaudio-sys finds the required headers and libraries. The following examples assume that you have OSXCross installed at /build/osxcross.

COREAUDIO_SDK_PATH

This tell coreaudio-sys where to find the MacOS SDK:

export COREAUDIO_SDK_PATH=/build/osxcross/target/SDK/MacOSX10.11.sdk