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Add a new `test_init` subcommand to wrench that tests for successful initialization. This can then be used in combination with the `--precache` flag to ensure that all shaders are compiled successfully. Run this with and without `--use-unoptimized-shaders` to ensure that both variants of the shaders compile. For android we need to ensure that wrench terminates the process when it completes successfully otherwise it will run forever. We also must ensure that the test harness stops the old process before relaunching the activity one in the case of a timeout. Depends on D109773 Differential Revision: https://phabricator.services.mozilla.com/D109774
# Mozharness ## Docs * https://developer.mozilla.org/en-US/docs/Mozharness_FAQ * https://wiki.mozilla.org/ReleaseEngineering/Mozharness * http://moz-releng-mozharness.readthedocs.org/en/latest/mozharness.mozilla.html * http://moz-releng-docs.readthedocs.org/en/latest/software.html#mozharness ## Submitting changes Like any Gecko change, please create a patch or submit to Mozreview and open a Bugzilla ticket under the Mozharness component: https://bugzilla.mozilla.org/enter_bug.cgi?product=Release%20Engineering&component=Mozharness This bug will get triaged by Release Engineering ## Run unit tests To run the unit tests of mozharness the `tox` package needs to be installed: ``` pip install tox ``` There are various ways to run the unit tests. Just make sure you are within the `$gecko_repo/testing/mozharness` directory before running one of the commands below: ``` tox # run all unit tests tox -- -x # run all unit tests but stop after first failure tox -- test/test_base_log.py # only run the base log unit test ``` Happy contributing! =)