gecko-dev/gfx/layers/composite/AnimationMetricsTracker.cpp
Kartikaya Gupta e69fbe4b0d Bug 1338347 - Add code to measure the maximum number of contiguous frame drops in a compositor animation. r=botond
This value is computed directly from the longest frame length using the vsync
interval.

MozReview-Commit-ID: 9ALXBqAVyb8

--HG--
extra : rebase_source : 4798fa4e5734db98338fa9fcccb5e64b2c3354c4
2017-03-20 11:41:05 -04:00

166 lines
6.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/AnimationMetricsTracker.h"
#include <algorithm>
#include <cmath>
#include <inttypes.h>
#define AMT_LOG(...)
// #define AMT_LOG(...) printf_stderr("AMT: " __VA_ARGS__)
namespace mozilla {
namespace layers {
AnimationMetricsTracker::AnimationMetricsTracker()
: mMaxLayerAreaAnimated(0)
{
}
AnimationMetricsTracker::~AnimationMetricsTracker()
{
}
void
AnimationMetricsTracker::UpdateAnimationInProgress(AnimationProcessTypes aActive,
uint64_t aLayerArea,
TimeDuration aVsyncInterval)
{
bool inProgress = (aActive != AnimationProcessTypes::eNone);
MOZ_ASSERT(inProgress || aLayerArea == 0);
if (mCurrentAnimationStart && !inProgress) {
AnimationEnded();
mCurrentAnimationStart = TimeStamp();
mMaxLayerAreaAnimated = 0;
} else if (inProgress) {
if (!mCurrentAnimationStart) {
mCurrentAnimationStart = TimeStamp::Now();
mMaxLayerAreaAnimated = aLayerArea;
AnimationStarted();
} else {
mMaxLayerAreaAnimated = std::max(mMaxLayerAreaAnimated, aLayerArea);
}
}
UpdateAnimationThroughput("chrome",
(aActive & AnimationProcessTypes::eChrome) != AnimationProcessTypes::eNone,
mChromeAnimation,
aVsyncInterval,
Telemetry::COMPOSITOR_ANIMATION_THROUGHPUT_CHROME,
Telemetry::COMPOSITOR_ANIMATION_MAX_CONTIGUOUS_DROPS_CHROME);
UpdateAnimationThroughput("content",
(aActive & AnimationProcessTypes::eContent) != AnimationProcessTypes::eNone,
mContentAnimation,
aVsyncInterval,
Telemetry::COMPOSITOR_ANIMATION_THROUGHPUT_CONTENT,
Telemetry::COMPOSITOR_ANIMATION_MAX_CONTIGUOUS_DROPS_CONTENT);
}
void
AnimationMetricsTracker::UpdateApzAnimationInProgress(bool aInProgress,
TimeDuration aVsyncInterval)
{
UpdateAnimationThroughput("apz",
aInProgress,
mApzAnimation,
aVsyncInterval,
Telemetry::COMPOSITOR_ANIMATION_THROUGHPUT_APZ,
Telemetry::COMPOSITOR_ANIMATION_MAX_CONTIGUOUS_DROPS_APZ);
}
void
AnimationMetricsTracker::AnimationStarted()
{
}
void
AnimationMetricsTracker::AnimationEnded()
{
MOZ_ASSERT(mCurrentAnimationStart);
Telemetry::AccumulateTimeDelta(Telemetry::COMPOSITOR_ANIMATION_DURATION, mCurrentAnimationStart);
Telemetry::Accumulate(Telemetry::COMPOSITOR_ANIMATION_MAX_LAYER_AREA, mMaxLayerAreaAnimated);
AMT_LOG("Ended animation; duration: %f ms, area: %" PRIu64 "\n",
(TimeStamp::Now() - mCurrentAnimationStart).ToMilliseconds(),
mMaxLayerAreaAnimated);
}
void
AnimationMetricsTracker::UpdateAnimationThroughput(const char* aLabel,
bool aInProgress,
AnimationData& aAnimation,
TimeDuration aVsyncInterval,
Telemetry::HistogramID aThroughputHistogram,
Telemetry::HistogramID aMaxDropsHistogram)
{
if (aInProgress && !aAnimation.mStart) {
// the animation just started
aAnimation.mStart = TimeStamp::Now();
aAnimation.mLastFrameTime = aAnimation.mStart;
aAnimation.mLongestFrame = TimeDuration();
aAnimation.mFrameCount = 1;
AMT_LOG("Compositor animation of type %s just started\n", aLabel);
} else if (aInProgress && aAnimation.mStart) {
// the animation continues
aAnimation.mFrameCount++;
TimeStamp now = TimeStamp::Now();
aAnimation.mLongestFrame = std::max(aAnimation.mLongestFrame, now - aAnimation.mLastFrameTime);
aAnimation.mLastFrameTime = now;
} else if (!aInProgress && aAnimation.mStart) {
// the animation just ended
TimeStamp now = TimeStamp::Now();
// Get the length and clear aAnimation.mStart before the early-returns below
TimeDuration animationLength = now - aAnimation.mStart;
aAnimation.mStart = TimeStamp();
if (aVsyncInterval == TimeDuration::Forever()) {
AMT_LOG("Invalid vsync interval: forever\n");
return;
}
double vsyncIntervalMs = aVsyncInterval.ToMilliseconds();
if (vsyncIntervalMs < 1.0f) {
// Guard to avoid division by zero or other crazy results below
AMT_LOG("Invalid vsync interval: %fms\n", vsyncIntervalMs);
return;
}
// We round the expectedFrameCount because it's a count and should be an
// integer. The animationLength might not be an exact vsync multiple because
// it's taken during the composition process and the amount of work done
// between the vsync signal and the Timestamp::Now() call may vary slightly
// from one composite to another.
uint32_t expectedFrameCount = std::lround(animationLength.ToMilliseconds() / vsyncIntervalMs);
AMT_LOG("Type %s ran for %fms (interval: %fms), %u frames (expected: %u)\n",
aLabel, animationLength.ToMilliseconds(), vsyncIntervalMs,
aAnimation.mFrameCount, expectedFrameCount);
if (expectedFrameCount <= 0) {
// Graceful handling of probably impossible thing, unless the clock
// changes while running?
// Note that we also skip the frames-dropped probe if this happens,
// because we cannot be sure that the frame length measurements are valid.
return;
}
// Scale up by 1000 because telemetry takes ints, truncate intentionally
// to avoid artificial inflation of the result.
uint32_t frameHitRatio = (uint32_t)(1000.0f * aAnimation.mFrameCount / expectedFrameCount);
Telemetry::Accumulate(aThroughputHistogram, frameHitRatio);
AMT_LOG("Reported frameHitRatio %u\n", frameHitRatio);
// Get the longest frame time (make sure to check the final frame as well)
TimeDuration longestFrame = std::max(aAnimation.mLongestFrame, now - aAnimation.mLastFrameTime);
// As above, we round to get the frame count. Additionally we subtract one
// from the frame count to get the number of dropped frames.
uint32_t framesDropped = std::lround(longestFrame.ToMilliseconds() / vsyncIntervalMs) - 1;
AMT_LOG("Longest frame was %fms (%d drops)\n", longestFrame.ToMilliseconds(), framesDropped);
Telemetry::Accumulate(aMaxDropsHistogram, framesDropped);
}
}
} // namespace layers
} // namespace mozilla