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551 lines
23 KiB
Plaintext
551 lines
23 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2003
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* the Initial Developer. All Rights Reserved.
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*
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* Original Author: Eric D Vaughan (evaughan@netscape.com)
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* Contributor(s): Aaron Leventhal (aaronl@netscape.com)
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* John Gaunt (jgaunt@netscape.com)
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* Kyle Yuan (kyle.yuan@sun.com)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.idl"
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/**
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* A cross-platform interface that supports platform-specific
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* accessibility APIs like MSAA and ATK. Contains the sum of what's needed
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* to support IAccessible as well as ATK's generic accessibility objects.
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* Can also be used by in-process accessibility clients to get information
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* about objects in the accessible tree. The accessible tree is a subset of
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* nodes in the DOM tree -- such as documents, focusable elements and text.
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* Mozilla creates the implementations of nsIAccessible on demand.
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* See http://www.mozilla.org/projects/ui/accessibility for more information.
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*
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* @status UNDER_REVIEW
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*/
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[scriptable, uuid(DB717DB4-37E9-42F1-A3B0-2579DD7C3814)]
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interface nsIAccessible : nsISupports
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{
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/**
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* Parent node in accessible tree.
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*/
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readonly attribute nsIAccessible parent;
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/**
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* Next sibling in accessible tree
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*/
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readonly attribute nsIAccessible nextSibling;
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/**
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* Previous sibling in accessible tree
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*/
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readonly attribute nsIAccessible previousSibling;
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/**
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* First child in accessible tree
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*/
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readonly attribute nsIAccessible firstChild;
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/**
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* Last child in accessible tree
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*/
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readonly attribute nsIAccessible lastChild;
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/**
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* Number of accessible children
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*/
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readonly attribute long childCount;
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/**
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* The 0-based index of this accessible in its parent's list of children,
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* or -1 if this accessible does not have a parent.
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*/
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readonly attribute long indexInParent;
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/**
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* Accessible name -- the main text equivalent for this node
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*/
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attribute AString name;
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/**
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* Accessible value -- a number or a secondary text equivalent for this node
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* Widgets that use xhtml2:role can force a value using the valuenow attribute
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*/
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readonly attribute AString finalValue;
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/**
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* Accessible description -- long text associated with this node
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*/
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readonly attribute AString description;
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/**
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* Provides localized string of accesskey name, such as Alt+D.
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* The modifier may be affected by user and platform preferences.
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* Usually alt+letter, or just the letter alone for menu items.
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*/
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readonly attribute AString keyboardShortcut;
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/**
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* Provides localized string of global keyboard accelerator, such
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* as Ctrl+O for Open file
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*/
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readonly attribute AString keyBinding;
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/**
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* Natural enumerated accessible role for the associated element.
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* The values depend on platform because of variations.
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* See the ROLE_* constants defined later in this file.
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* This does not take into account xhtml2:role as the finalRole does.
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*/
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readonly attribute unsigned long role;
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/**
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* Enumerated accessible role. The values depend on platform because of variations.
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* See the ROLE_* constants defined later in this file.
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* Widgets can use xhtml2:role to force the final role
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*/
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readonly attribute unsigned long finalRole;
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/**
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* Accessible states -- bit field which describes boolean properties of node.
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* See the STATE_* constants defined later in this file.
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* Widgets that use xhtml2:role can force the state using the attributes
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* disabled, etc.
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*/
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readonly attribute unsigned long finalState;
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/**
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* Extended accessible states -- second bit field describing node
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*/
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readonly attribute unsigned long extState;
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/**
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* Help text associated with node
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*/
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readonly attribute AString help;
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/**
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* Focused accessible child of node
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*/
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readonly attribute nsIAccessible focusedChild;
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/**
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* Accessible child which contains the coordinate at x,y
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*/
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nsIAccessible getChildAtPoint(in long x, in long y);
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/**
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* Nth accessible child using zero-based index
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*/
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nsIAccessible getChildAt(in long aChildIndex);
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/**
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* Accessible node geometrically to the right of this one
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*/
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nsIAccessible getAccessibleToRight();
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/**
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* Accessible node geometrically to the left of this one
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*/
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nsIAccessible getAccessibleToLeft();
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/**
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* Accessible node geometrically above this one
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*/
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nsIAccessible getAccessibleAbove();
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/**
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* Accessible node geometrically below this one
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*/
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nsIAccessible getAccessibleBelow();
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void getBounds(out long x,
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out long y,
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out long width,
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out long height);
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/**
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* Add this accessible to the current selection
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*/
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void addSelection();
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/**
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* Remove this accessible from the current selection
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*/
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void removeSelection();
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/**
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* Extend the current selection from its current accessible anchor node
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* to this accessible
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*/
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void extendSelection();
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/**
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* Select this accessible node only
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*/
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void takeSelection();
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/**
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* Focus this accessible node,
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* The state STATE_FOCUSABLE indicates whether this node is normally focusable.
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* It is the callers responsibility to determine whether this node is focusable.
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* accTakeFocus on a node that is not normally focusable (such as a table),
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* will still set focus on that node, although normally that will not be visually
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* indicated in most style sheets.
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*/
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void takeFocus();
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/**
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* The number of accessible actions associated with this accessible
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*/
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readonly attribute PRUint8 numActions;
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/**
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* The name of the accessible action at the given zero-based index
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*/
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AString getActionName(in PRUint8 index);
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/**
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* Perform the accessible action at the given zero-based index
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* Action number 0 is the default action
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*/
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void doAction(in PRUint8 index);
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/**
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* Get a pointer to accessibility interface for this node, which is specific
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* to the OS/accessibility toolkit we're running on.
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*/
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[noscript] void getNativeInterface(out voidPtr aOutAccessible);
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/**
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* MSAA State flags - used for bitfield. More than 1 allowed.
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*/
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const unsigned long STATE_UNAVAILABLE = 0x00000001; // Disabled, maps to opposite of Java ENABLED, Gnome/ATK SENSITIVE?
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const unsigned long STATE_SELECTED = 0x00000002;
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const unsigned long STATE_FOCUSED = 0x00000004;
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const unsigned long STATE_PRESSED = 0x00000008;
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const unsigned long STATE_CHECKED = 0x00000010;
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const unsigned long STATE_MIXED = 0x00000020; // 3-state checkbox or toolbar button
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const unsigned long STATE_READONLY = 0x00000040; // Maps to opposite of Java/Gnome/ATK EDITABLE state
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const unsigned long STATE_HOTTRACKED = 0x00000080;
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const unsigned long STATE_DEFAULT = 0x00000100;
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const unsigned long STATE_EXPANDED = 0x00000200;
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const unsigned long STATE_COLLAPSED = 0x00000400;
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const unsigned long STATE_BUSY = 0x00000800;
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const unsigned long STATE_FLOATING = 0x00001000; // Children "owned" not "contained" by parent
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const unsigned long STATE_MARQUEED = 0x00002000;
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const unsigned long STATE_ANIMATED = 0x00004000;
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const unsigned long STATE_INVISIBLE = 0x00008000;
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const unsigned long STATE_OFFSCREEN = 0x00010000;
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const unsigned long STATE_SIZEABLE = 0x00020000;
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const unsigned long STATE_MOVEABLE = 0x00040000;
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const unsigned long STATE_SELFVOICING = 0x00080000;
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const unsigned long STATE_FOCUSABLE = 0x00100000;
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const unsigned long STATE_SELECTABLE = 0x00200000;
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const unsigned long STATE_LINKED = 0x00400000;
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const unsigned long STATE_TRAVERSED = 0x00800000;
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const unsigned long STATE_MULTISELECTABLE = 0x01000000; // Supports multiple selection
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const unsigned long STATE_EXTSELECTABLE = 0x02000000; // Supports extended selection
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const unsigned long STATE_ALERT_LOW = 0x04000000; // This information is of low priority
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const unsigned long STATE_ALERT_MEDIUM = 0x08000000; // This information is of medium priority
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const unsigned long STATE_ALERT_HIGH = 0x10000000; // This information is of high priority
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const unsigned long STATE_PROTECTED = 0x20000000; // Maps to Gnome's *Role* ATK_ROLE_PASSWD_TEXT, nothing for Java?
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const unsigned long STATE_HASPOPUP = 0x40000000; // New in MSAA 2.0
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// Mapping important states that we don't have to unused alert states on MSAA
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// as per discussions with AT vendors. On ATK there will be legitimate states for these
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const unsigned long STATE_REQUIRED = STATE_ALERT_LOW;
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const unsigned long STATE_INVALID = STATE_ALERT_HIGH;
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/**
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* Extended state flags (for now non-MSAA, for Java and Gnome/ATK support)
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* "Extended state flags" has seperate value space from "MSAA State flags".
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*/
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const unsigned long EXT_STATE_EDITABLE = 0x00200000; // Used for XUL/HTML input (type = text,password) element
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const unsigned long EXT_STATE_ACTIVE = 0x00400000; // This window is currently the active window
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const unsigned long EXT_STATE_EXPANDABLE = 0x00800000; // An item that can be expanded, such as a tree item with children
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const unsigned long EXT_STATE_MODAL = 0x01000000; // Must do something with control before leaving it
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const unsigned long EXT_STATE_MULTI_LINE = 0x02000000; // Edit control that can take multiple lines
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const unsigned long EXT_STATE_SENSITIVE = 0x04000000; // No explanation given
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const unsigned long EXT_STATE_SHOWING = 0x10000000; // This object and all of it's ancestors are visible
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const unsigned long EXT_STATE_SINGLE_LINE = 0x20000000; // This text object can only contain 1 line of text
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const unsigned long EXT_STATE_TRANSIENT = 0x40000000; // Tells accessibility aid "Don't add event listener - this object doesn't generate any". For example, could be used with higher level containers.
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const unsigned long EXT_STATE_VERTICAL = 0x80000000; // Especially used for sliders and scrollbars
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%{C++
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#ifdef MOZ_ACCESSIBILITY_ATK
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/**
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* The following nsIAccessible roles are translated to ATK_ROLE_UNKNOWN
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*
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* ROLE_TITLEBAR, ROLE_SOUND, ROLE_CURSOR, ROLE_CARET, ROLE_BORDER,
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* ROLE_GROUPING, ROLE_EQUATION, ROLE_COLUMN, ROLE_ROW, ROLE_LINK,
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* ROLE_WHITESPACE, ROLE_CLOCK, ROLE_IPADDRESS, ROLE_NOTHING
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*
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* ROLE_GRIP
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* The object represents a special mouse pointer, which allows a user to
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* manipulate user interface elements such as windows.
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*
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* ROLE_HELPBALLOON
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* The object displays a Help topic in the form of a ToolTip or Help balloon.
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*
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* ROLE_PROPERTYPAGE
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* The object represents a property sheet.
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*
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* ROLE_INDICATOR
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* The object represents an indicator, such as a pointer graphic pointing to
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* the current item.
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*
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* ROLE_HOTKEYFIELD
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* The object represents a hot-key field that allow the user to enter a
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* sequence of keystroke.
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*
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* The following ATK roles have no corresponding nsIAccessible roles. Perhaps
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* there are not these types of widget/control in Mozilla, so don't need these
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* ATK roles? Or need add some of them?
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*
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* ATK_ROLE_ARROW
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* An arrow in one of the four cardinal directions.
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*
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* ATK_ROLE_INTERNAL_FRAME
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* A frame-like object that is clipped by a desktop pane.
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*
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* ATK_ROLE_ACCEL_LABEL, ATK_ROLE_CANVAS, ATK_ROLE_CHECK_MENU_ITEM,
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* ATK_ROLE_COLOR_CHOOSER, ATK_ROLE_DATE_EDITOR, ATK_ROLE_DESKTOP_ICON,
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* ATK_ROLE_DESKTOP_FRAME, ATK_ROLE_DIRECTORY_PANE, ATK_ROLE_FILE_CHOOSER,
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* ATK_ROLE_FILLER, ATK_ROLE_FONT_CHOOSER, ATK_ROLE_GLASS_PANE,
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* ATK_ROLE_HTML_CONTAINER, ATK_ROLE_ICON, ATK_ROLE_LAYERED_PANE,
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* ATK_ROLE_POPUP_MENU, ATK_ROLE_OPTION_PANE, ATK_ROLE_PASSWORD_TEXT,
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* ATK_ROLE_RADIO_MENU_ITEM, ATK_ROLE_ROOT_PANE, ATK_ROLE_SCROLL_PANE,
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* ATK_ROLE_SPLIT_PANE, ATK_ROLE_TEAR_OFF_MENU_ITEM, ATK_ROLE_TERMINAL,
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* ATK_ROLE_TOGGLE_BUTTON, ATK_ROLE_TREE_TABLE, ATK_ROLE_VIEWPORT, ATK_ROLE_LABEL
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*
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* Important:
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* Following value should keep synchronization with the definitions in atk.h
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*/
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enum { ROLE_TITLEBAR = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_MENUBAR = 33U }; // ATK_ROLE_MENU_BAR
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enum { ROLE_SCROLLBAR = 47U }; // ATK_ROLE_SCROLL_BAR
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enum { ROLE_GRIP = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_SOUND = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_CURSOR = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_CARET = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_ALERT = 2U }; // ATK_ROLE_ALERT
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enum { ROLE_WINDOW = 68U }; // ATK_ROLE_WINDOW
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// An object used for drawing custom user interface elements
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enum { ROLE_CLIENT = 18U }; // ATK_ROLE_DRAWING_AREA
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enum { ROLE_MENUPOPUP = 32U }; // ATK_ROLE_MENU
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enum { ROLE_MENUITEM = 34U }; // ATK_ROLE_MENU_ITEM
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enum { ROLE_TOOLTIP = 63U }; // ATK_ROLE_TOOL_TIP
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// The object represents a main window for a application
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enum { ROLE_APPLICATION = 73U }; // ATK_ROLE_APPLICATION
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// The object represents a document window, only for MDI windows
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enum { ROLE_DOCUMENT = 68U }; // ATK_ROLE_WINDOW
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enum { ROLE_PANE = 38U }; // ATK_ROLE_PANEL
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enum { ROLE_CHART = 26U }; // ATK_ROLE_IMAGE
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enum { ROLE_DIALOG = 16U }; // ATK_ROLE_DIALOG
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enum { ROLE_BORDER = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_GROUPING = 38U }; // ATK_ROLE_PANEL
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enum { ROLE_SEPARATOR = 49U }; // ATK_ROLE_SEPARATOR
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enum { ROLE_TOOLBAR = 62U }; // ATK_ROLE_TOOL_BAR
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enum { ROLE_STATUSBAR = 53U }; // ATK_ROLE_STATUSBAR
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enum { ROLE_TABLE = 54U }; // ATK_ROLE_TABLE
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// Or ATK_ROLE_TABLE_COLUMN_HEADER?
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enum { ROLE_COLUMNHEADER = 10U };// ATK_ROLE_COLUMN_HEADER
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// Or ATK_ROLE_TABLE_ROW_HEADER ?
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enum { ROLE_ROWHEADER = 46U }; // ATK_ROLE_ROW_HEADER
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enum { ROLE_COLUMN = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_ROW = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_CELL = 55U }; // ATK_ROLE_TABLE_CELL
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enum { ROLE_LINK = 101U }; // ATK doesn't have such role now
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enum { ROLE_HELPBALLOON = 66U }; // ATK_ROLE_UNKNOWN
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// The object represents a cartoon-like graphic object
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enum { ROLE_CHARACTER = 26U }; // ATK_ROLE_IMAGE
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enum { ROLE_LIST = 30U }; // ATK_ROLE_LIST
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enum { ROLE_LISTITEM = 31U }; // ATK_ROLE_LIST_ITEM
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// The object represents an outline or tree structure
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enum { ROLE_OUTLINE = 64U }; // ATK_ROLE_TREE
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// The object represents an item in an outline or tree structure
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enum { ROLE_OUTLINEITEM = 31U }; // ATK_ROLE_LIST_ITEM
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enum { ROLE_PAGETAB = 36U }; // ATK_ROLE_PAGE_TAB
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enum { ROLE_PROPERTYPAGE = 66U };// ATK_ROLE_UNKNOWN
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enum { ROLE_INDICATOR = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_GRAPHIC = 26U }; // ATK_ROLE_IMAGE
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// Read-only text, can't be modified or selected
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enum { ROLE_STATICTEXT = 60U }; // ATK_ROLE_TEXT
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enum { ROLE_TEXT = 60U }; // ATK_ROLE_TEXT
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enum { ROLE_PUSHBUTTON = 42U }; // ATK_ROLE_PUSH_BUTTON
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enum { ROLE_CHECKBUTTON = 7U }; // ATK_ROLE_CHECK_BOX
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enum { ROLE_RADIOBUTTON = 43U }; // ATK_ROLE_RADIO_BUTTON
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enum { ROLE_COMBOBOX = 11U }; // ATK_ROLE_COMBO_BOX
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// Just represents the calender control
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enum { ROLE_DROPLIST = 5U }; // ATK_ROLE_CALENDAR
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enum { ROLE_PROGRESSBAR = 41U }; // ATK_ROLE_PROGRESS_BAR
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enum { ROLE_DIAL = 15U }; // ATK_ROLE_DIAL
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enum { ROLE_HOTKEYFIELD = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_SLIDER = 50U }; // ATK_ROLE_SLIDER
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enum { ROLE_SPINBUTTON = 52U }; // ATK_ROLE_SPIN_BUTTON
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enum { ROLE_DIAGRAM = 26U }; // ATK_ROLE_IMAGE
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enum { ROLE_ANIMATION = 3U }; // ATK_ROLE_ANIMATION
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enum { ROLE_EQUATION = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_BUTTONDROPDOWN = 42U }; // ATK_ROLE_PUSH_BUTTON
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enum { ROLE_BUTTONMENU = 42U }; // ATK_ROLE_PUSH_BUTTON
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// Represents a button that drops down a grid
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enum { ROLE_BUTTONDROPDOWNGRID = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_WHITESPACE = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_PAGETABLIST = 37U }; // ATK_ROLE_PAGE_TAB_LIST
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enum { ROLE_CLOCK = 66U }; // ATK_ROLE_UNKNOWN
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// Represents a button on the toolbar that has a drop-down list icon
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// directly adjacent to the button
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enum { ROLE_SPLITBUTTON = 42U }; // ATK_ROLE_PUSH_BUTTON
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enum { ROLE_IPADDRESS = 66U }; // ATK_ROLE_UNKNOWN
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enum { ROLE_NOTHING = 66U }; // ATK_ROLE_UNKNOWN
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// Represent top level window
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enum { ROLE_FRAME = 22U }; // ATK_ROLE_FRAME
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// Other roles from atk.h
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enum { ROLE_ACCEL_LABEL = 1U }; // ATK_ROLE_ACCEL_LABEL
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enum { ROLE_ARROW = 4U }; // ATK_ROLE_ARROW
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enum { ROLE_CANVAS = 6U }; // ATK_ROLE_CANVAS
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enum { ROLE_CHECK_MENU_ITEM = 8U }; // ATK_ROLE_CHECK_MENU_ITEM
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enum { ROLE_COLOR_CHOOSER = 9U }; // ATK_ROLE_COLOR_CHOOSER
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enum { ROLE_DATE_EDITOR = 12U }; // ATK_ROLE_DATE_EDITOR
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enum { ROLE_DESKTOP_ICON = 13U }; // ATK_ROLE_DESKTOP_ICON
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enum { ROLE_DESKTOP_FRAME = 14U }; // ATK_ROLE_DESKTOP_FRAME
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enum { ROLE_DIRECTORY_PANE = 17U }; // ATK_ROLE_DIRECTORY_PANE
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enum { ROLE_FILE_CHOOSER = 19U}; // ATK_ROLE_FILE_CHOOSER
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enum { ROLE_FILLER = 20U }; // ATK_ROLE_FILLER
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enum { ROLE_FONT_CHOOSER = 21U }; // ATK_ROLE_FONT_CHOOSER
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enum { ROLE_GLASS_PANE = 23U }; // ATK_ROLE_GLASS_PANE
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enum { ROLE_HTML_CONTAINER = 24U }; // ATK_ROLE_HTML_CONTAINER
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enum { ROLE_ICON = 25U }; // ATK_ROLE_ICON
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enum { ROLE_INTERNAL_FRAME = 27U }; // ATK_ROLE_INTERNAL_FRAME
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enum { ROLE_LABEL = 28U }; // ATK_ROLE_LABEL
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enum { ROLE_LAYERED_PANE = 29U }; // ATK_ROLE_LAYERED_PANE
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enum { ROLE_OPTION_PANE = 35U }; // ATK_ROLE_OPTION_PANE
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enum { ROLE_PASSWORD_TEXT = 39U }; // ATK_ROLE_PASSWORD_TEXT
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enum { ROLE_POPUP_MENU = 40U }; // ATK_ROLE_POPUP_MENU
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enum { ROLE_RADIO_MENU_ITEM = 44U }; // ATK_ROLE_RADIO_MENU_ITEM
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enum { ROLE_ROOT_PANE = 45U }; // ATK_ROLE_ROOT_PANE
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enum { ROLE_SCROLL_PANE = 48U }; // ATK_ROLE_SCROLL_PANE
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enum { ROLE_SPLIT_PANE = 51U }; // ATK_ROLE_SPLIT_PANE
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enum { ROLE_TABLE_COLUMN_HEADER = 56U }; // ATK_ROLE_TABLE_COLUMN_HEADER
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enum { ROLE_TABLE_ROW_HEADER = 57U }; // ATK_ROLE_TABLE_ROW_HEADER
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enum { ROLE_TEAR_OFF_MENU_ITEM = 58U }; // ATK_ROLE_TEAR_OFF_MENU_ITEM
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enum { ROLE_TERMINAL = 59U }; // ATK_ROLE_TERMINAL
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enum { ROLE_TOGGLE_BUTTON = 61U }; // ATK_ROLE_TOGGLE_BUTTON
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enum { ROLE_TREE_TABLE = 65U }; // ATK_ROLE_TREE_TABLE
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enum { ROLE_VIEWPORT = 67U }; // ATK_ROLE_VIEWPORT
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enum { ROLE_HEADER = 69U }; // ATK_ROLE_HEADER
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enum { ROLE_FOOTER = 70U }; // ATK_ROLE_FOOTER
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enum { ROLE_PARAGRAPH = 71U }; // ATK_ROLE_PARAGRAPH
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enum { ROLE_RULER = 72U }; // ATK_ROLE_RULER
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enum { ROLE_AUTOCOMPLETE = 74U }; // ATK_ROLE_AUTOCOMPLETE
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#else
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// MSAA Roles - only one per nsIAccessible or IAccessible
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enum { ROLE_TITLEBAR = 1U };
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enum { ROLE_MENUBAR = 2U };
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enum { ROLE_SCROLLBAR = 3U };
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enum { ROLE_GRIP = 4U };
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enum { ROLE_SOUND = 5U };
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enum { ROLE_CURSOR = 6U };
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enum { ROLE_CARET = 7U };
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enum { ROLE_ALERT = 8U };
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enum { ROLE_WINDOW = 9U };
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enum { ROLE_CLIENT = 10U };
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enum { ROLE_MENUPOPUP = 11U };
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enum { ROLE_MENUITEM = 12U };
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enum { ROLE_RADIO_MENU_ITEM = 12U }; // Same as ROLE_MENUITEM
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enum { ROLE_CHECK_MENU_ITEM = 12U }; // Same as ROLE_MENUITEM
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enum { ROLE_TOOLTIP = 13U };
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enum { ROLE_APPLICATION = 14U };
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enum { ROLE_DOCUMENT = 15U };
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enum { ROLE_PANE = 16U };
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enum { ROLE_CHART = 17U };
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enum { ROLE_DIALOG = 18U };
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enum { ROLE_BORDER = 19U };
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enum { ROLE_GROUPING = 20U };
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enum { ROLE_SEPARATOR = 21U };
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enum { ROLE_TOOLBAR = 22U };
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enum { ROLE_STATUSBAR = 23U };
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enum { ROLE_TABLE = 24U };
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enum { ROLE_COLUMNHEADER = 25U };
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enum { ROLE_ROWHEADER = 26U };
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enum { ROLE_COLUMN = 27U };
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enum { ROLE_ROW = 28U };
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enum { ROLE_CELL = 29U };
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enum { ROLE_LINK = 30U };
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enum { ROLE_HELPBALLOON = 31U };
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enum { ROLE_CHARACTER = 32U };
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enum { ROLE_LIST = 33U };
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enum { ROLE_LISTITEM = 34U };
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enum { ROLE_OUTLINE = 35U };
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enum { ROLE_TREE_TABLE = 35U }; // Same as ROLE_OUTLINE
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enum { ROLE_OUTLINEITEM = 36U };
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enum { ROLE_PAGETAB = 37U };
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enum { ROLE_PROPERTYPAGE = 38U };
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enum { ROLE_INDICATOR = 39U };
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enum { ROLE_GRAPHIC = 40U };
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enum { ROLE_STATICTEXT = 41U };
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enum { ROLE_TEXT = 42U };
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enum { ROLE_PUSHBUTTON = 43U };
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enum { ROLE_CHECKBUTTON = 44U };
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enum { ROLE_RADIOBUTTON = 45U };
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enum { ROLE_COMBOBOX = 46U };
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enum { ROLE_DROPLIST = 47U };
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enum { ROLE_PROGRESSBAR = 48U };
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enum { ROLE_DIAL = 49U };
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enum { ROLE_HOTKEYFIELD = 50U };
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enum { ROLE_SLIDER = 51U };
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enum { ROLE_SPINBUTTON = 52U };
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enum { ROLE_DIAGRAM = 53U };
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enum { ROLE_ANIMATION = 54U };
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enum { ROLE_EQUATION = 55U };
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enum { ROLE_BUTTONDROPDOWN = 56U };
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enum { ROLE_BUTTONMENU = 57U };
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enum { ROLE_BUTTONDROPDOWNGRID = 58U };
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enum { ROLE_WHITESPACE = 59U };
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enum { ROLE_PAGETABLIST = 60U };
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enum { ROLE_CLOCK = 61U };
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enum { ROLE_SPLITBUTTON = 62U };
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enum { ROLE_IPADDRESS = 63U };
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enum { ROLE_NOTHING = 4294967295U };
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// Make up for ATK roles that we don't have in MSAA
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// When in doubt map them to ROLE_NOTHING so that the role string is exposed
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enum { ROLE_ICON = ROLE_NOTHING };
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enum { ROLE_PASSWORD_TEXT = ROLE_TEXT };
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#endif
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%}
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};
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