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6d9c401af5
Different from the comment in `EditorCommands.h`, editing commands and editor commands are instantiated for each editable document or each `HTMLInputElement` or `HTMLTextareaElement`. Therefore, even though they are stateless, we allocate too many instances of them. We should make them singleton classes to reduce the footprint and save runtime allocation cost. Differential Revision: https://phabricator.services.mozilla.com/D27406 --HG-- extra : moz-landing-system : lando
31 lines
923 B
C++
31 lines
923 B
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_EditorController_h
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#define mozilla_EditorController_h
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#include "nscore.h"
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class nsControllerCommandTable;
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namespace mozilla {
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// the editor controller is used for both text widgets, and basic text editing
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// commands in composer. The refCon that gets passed to its commands is an
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// nsIEditor.
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class EditorController final {
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public:
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static nsresult RegisterEditorCommands(
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nsControllerCommandTable* aCommandTable);
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static nsresult RegisterEditingCommands(
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nsControllerCommandTable* aCommandTable);
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static void Shutdown();
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};
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} // namespace mozilla
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#endif // #ifndef mozilla_EditorController_h
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