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9bdf6932e4
The tiles backend passes raw pointers to transfer tiled buffers between the main thread and the compositor. This patch changes that to use shared memory and tile descriptors instead, as well as changing the memory management slightly to facilitate that.
409 lines
9.1 KiB
Plaintext
409 lines
9.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositable;
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include protocol PCompositor;
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include protocol PGrallocBuffer;
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include protocol PLayer;
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include protocol PRenderFrame;
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include "mozilla/WidgetUtils.h";
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include "mozilla/TimeStamp.h";
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include "mozilla/dom/ScreenOrientation.h";
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include "nsCSSProperty.h";
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/GfxMessageUtils.h";
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include "ImageLayers.h";
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include "mozilla/layers/CompositorTypes.h";
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using gfxPoint3D;
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using nscoord;
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using nsRect;
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using nsPoint;
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using mozilla::TimeDuration;
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using mozilla::TimeStamp;
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using mozilla::ScreenRotation;
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using nsCSSProperty;
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using mozilla::dom::ScreenOrientation;
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using mozilla::layers::TextureInfo;
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using mozilla::LayerMargin;
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using mozilla::LayerPoint;
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using mozilla::layers::ImageLayer::ScaleMode;
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using mozilla::layers::DiagnosticTypes;
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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nsIntRect naturalBounds;
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ScreenRotation rotation;
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nsIntRect clientBounds;
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ScreenOrientation orientation;
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};
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// Create a shadow layer for |layer|
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struct OpCreateThebesLayer { PLayer layer; };
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struct OpCreateContainerLayer { PLayer layer; };
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struct OpCreateImageLayer { PLayer layer; };
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struct OpCreateColorLayer { PLayer layer; };
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struct OpCreateCanvasLayer { PLayer layer; };
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struct OpCreateRefLayer { PLayer layer; };
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struct OpAttachCompositable {
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PLayer layer;
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PCompositable compositable;
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};
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struct OpAttachAsyncCompositable {
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PLayer layer;
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uint64_t containerID;
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};
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struct ThebesBufferData {
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nsIntRect rect;
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nsIntPoint rotation;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
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int type;
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};
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union TimingFunction {
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CubicBezierFunction;
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StepFunction;
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};
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struct LayerColor { gfxRGBA value; };
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struct Perspective { float value; };
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struct RotationX { float radians; };
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struct RotationY { float radians; };
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struct RotationZ { float radians; };
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struct Rotation { float radians; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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float radians;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct Skew { float x; float y; };
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struct SkewX { float x; };
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struct SkewY { float y; };
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struct TransformMatrix { gfx3DMatrix value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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Skew;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union Animatable {
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float;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a gfx3DMatrix that can be applied directly to the layer.
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struct TransformData {
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// the origin of the frame being transformed in app units
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nsPoint origin;
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// the -moz-transform-origin property for the transform in css pixels
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gfxPoint3D mozOrigin;
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// the -moz-perspective-origin property for the transform in css pixels
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gfxPoint3D perspectiveOrigin;
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nsRect bounds;
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nscoord perspective;
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int32_t appUnitsPerDevPixel;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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// Unlike in nsAnimationManager, this start time is at the end of the
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// delay. If the delay is changed dynamically, the layer's data will
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// be updated.
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TimeStamp startTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// How many times to repeat the animation. -1 means "forever".
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float numIterations;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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int32_t direction;
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nsCSSProperty property;
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AnimationData data;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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nsIntRegion visibleRegion;
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TransformMatrix transform;
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float postXScale;
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float postYScale;
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uint32_t contentFlags;
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float opacity;
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bool useClipRect;
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nsIntRect clipRect;
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bool isFixedPosition;
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LayerPoint fixedPositionAnchor;
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LayerMargin fixedPositionMargin;
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nullable PLayer maskLayer;
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// Animated colors will only honored for ColorLayers.
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Animation[] animations;
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};
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struct ThebesLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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FrameMetrics metrics;
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float preXScale;
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float preYScale;
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float inheritedXScale;
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float inheritedYScale;
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};
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struct ColorLayerAttributes { LayerColor color; nsIntRect bounds; };
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struct CanvasLayerAttributes { GraphicsFilterType filter; nsIntRect bounds; };
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struct RefLayerAttributes { int64_t id; };
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struct ImageLayerAttributes { GraphicsFilterType filter; gfxIntSize scaleToSize; ScaleMode scaleMode; };
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union SpecificLayerAttributes {
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null_t;
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ThebesLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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struct OpSetLayerAttributes {
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PLayer layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { PLayer root; };
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struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
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struct OpAppendChild { PLayer container; PLayer childLayer; };
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struct OpRemoveChild { PLayer container; PLayer childLayer; };
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struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; };
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struct OpRaiseToTopChild { PLayer container; PLayer childLayer; };
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struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
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// Paint (buffer update)
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struct OpPaintTiledLayerBuffer {
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PCompositable compositable;
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SurfaceDescriptorTiles tileLayerDescriptor;
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};
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struct OpCreatedTexture {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor descriptor;
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TextureInfo textureInfo;
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};
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struct OpCreatedIncrementalTexture {
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PCompositable compositable;
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TextureInfo textureInfo;
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nsIntRect bufferRect;
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};
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struct OpDestroyThebesBuffer {
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PCompositable compositable;
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};
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struct OpPaintTexture {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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};
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struct OpPaintTextureRegion {
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PCompositable compositable;
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ThebesBufferData bufferData;
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nsIntRegion updatedRegion;
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};
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struct OpPaintTextureIncremental {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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nsIntRegion updatedRegion;
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nsIntRect bufferRect;
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nsIntPoint bufferRotation;
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};
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struct OpUpdatePictureRect {
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PCompositable compositable;
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nsIntRect picture;
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};
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/**
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* Provides the compositor side with enough information to create a
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* TextureHost.
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*/
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struct OpAddTexture {
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PCompositable compositable;
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uint64_t textureID;
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SurfaceDescriptor data;
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uint32_t textureFlags;
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};
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/**
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* Tells the compositor-side to remove the corresponding TextureHost and
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* deallocate its data.
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*/
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struct OpRemoveTexture {
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PCompositable compositable;
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uint64_t textureID;
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uint32_t flags;
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};
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/**
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* Tells the compositor-side which texture to use (for example, as front buffer
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* if there is several textures for double buffering)
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*/
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struct OpUseTexture {
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PCompositable compositable;
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uint64_t textureID;
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};
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union MaybeRegion {
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nsIntRegion;
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null_t;
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};
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struct OpUpdateTexture {
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PCompositable compositable;
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uint64_t textureID;
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MaybeRegion region;
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};
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union CompositableOperation {
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OpUpdatePictureRect;
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OpCreatedTexture;
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OpCreatedIncrementalTexture;
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OpDestroyThebesBuffer;
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OpPaintTexture;
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OpPaintTextureRegion;
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OpPaintTextureIncremental;
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OpPaintTiledLayerBuffer;
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OpAddTexture;
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OpRemoveTexture;
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OpUpdateTexture;
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OpUseTexture;
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};
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// A unit of a changeset; a set of these comprise a changeset
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union Edit {
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OpCreateThebesLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetLayerAttributes;
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OpSetDiagnosticTypes;
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OpSetRoot;
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OpInsertAfter;
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OpAppendChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpAttachCompositable;
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OpAttachAsyncCompositable;
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CompositableOperation;
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};
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// Replies to operations
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struct OpContentBufferSwap {
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PCompositable compositable;
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nsIntRegion frontUpdatedRegion;
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};
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struct OpTextureSwap {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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};
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struct ReplyTextureRemoved {
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PCompositable compositable;
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uint32_t textureId;
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};
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// Unit of a "changeset reply". This is a weird abstraction, probably
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// only to be used for buffer swapping.
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union EditReply {
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OpContentBufferSwap;
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OpTextureSwap;
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ReplyTextureRemoved;
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};
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} // namespace
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} // namespace
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