mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-08 04:27:37 +00:00
353 lines
10 KiB
JavaScript
353 lines
10 KiB
JavaScript
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- /
|
|
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
'use strict';
|
|
|
|
dump('======================= webapi.js ======================= \n');
|
|
|
|
let { classes: Cc, interfaces: Ci, utils: Cu } = Components;
|
|
Cu.import('resource://gre/modules/XPCOMUtils.jsm');
|
|
Cu.import('resource://gre/modules/Services.jsm');
|
|
Cu.import('resource://gre/modules/Geometry.jsm');
|
|
|
|
const ContentPanning = {
|
|
init: function cp_init() {
|
|
['mousedown', 'mouseup', 'mousemove'].forEach(function(type) {
|
|
addEventListener(type, ContentPanning, true);
|
|
});
|
|
},
|
|
|
|
handleEvent: function cp_handleEvent(evt) {
|
|
switch (evt.type) {
|
|
case 'mousedown':
|
|
this.onTouchStart(evt);
|
|
break;
|
|
case 'mousemove':
|
|
this.onTouchMove(evt);
|
|
break;
|
|
case 'mouseup':
|
|
this.onTouchEnd(evt);
|
|
break;
|
|
case 'click':
|
|
evt.stopPropagation();
|
|
evt.preventDefault();
|
|
|
|
let target = evt.target;
|
|
let view = target.ownerDocument ? target.ownerDocument.defaultView
|
|
: target;
|
|
view.removeEventListener('click', this, true, true);
|
|
break;
|
|
}
|
|
},
|
|
|
|
position: new Point(0 , 0),
|
|
|
|
onTouchStart: function cp_onTouchStart(evt) {
|
|
this.dragging = true;
|
|
this.panning = false;
|
|
|
|
let oldTarget = this.target;
|
|
[this.target, this.scrollCallback] = this.getPannable(evt.target);
|
|
|
|
// If there is a pan animation running (from a previous pan gesture) and
|
|
// the user touch back the screen, stop this animation immediatly and
|
|
// prevent the possible click action if the touch happens on the same
|
|
// target.
|
|
this.preventNextClick = false;
|
|
if (KineticPanning.active) {
|
|
KineticPanning.stop();
|
|
|
|
if (oldTarget && oldTarget == this.target)
|
|
this.preventNextClick = true;
|
|
}
|
|
|
|
|
|
this.position.set(evt.screenX, evt.screenY);
|
|
KineticPanning.record(new Point(0, 0), evt.timeStamp);
|
|
},
|
|
|
|
onTouchEnd: function cp_onTouchEnd(evt) {
|
|
if (!this.dragging)
|
|
return;
|
|
this.dragging = false;
|
|
|
|
this.onTouchMove(evt);
|
|
|
|
let click = evt.detail;
|
|
if (this.target && click && (this.panning || this.preventNextClick)) {
|
|
let target = this.target;
|
|
let view = target.ownerDocument ? target.ownerDocument.defaultView
|
|
: target;
|
|
view.addEventListener('click', this, true, true);
|
|
}
|
|
|
|
if (this.panning)
|
|
KineticPanning.start(this);
|
|
},
|
|
|
|
onTouchMove: function cp_onTouchMove(evt) {
|
|
if (!this.dragging || !this.scrollCallback)
|
|
return;
|
|
|
|
let current = this.position;
|
|
let delta = new Point(evt.screenX - current.x, evt.screenY - current.y);
|
|
current.set(evt.screenX, evt.screenY);
|
|
|
|
KineticPanning.record(delta, evt.timeStamp);
|
|
this.scrollCallback(delta.scale(-1));
|
|
|
|
// If a pan action happens, cancel the active state of the
|
|
// current target.
|
|
if (!this.panning && KineticPanning.isPan()) {
|
|
this.panning = true;
|
|
this._resetActive();
|
|
}
|
|
},
|
|
|
|
|
|
onKineticBegin: function cp_onKineticBegin(evt) {
|
|
},
|
|
|
|
onKineticPan: function cp_onKineticPan(delta) {
|
|
return !this.scrollCallback(delta);
|
|
},
|
|
|
|
onKineticEnd: function cp_onKineticEnd() {
|
|
if (!this.dragging)
|
|
this.scrollCallback = null;
|
|
},
|
|
|
|
getPannable: function cp_getPannable(node) {
|
|
if (!(node instanceof Ci.nsIDOMHTMLElement) || node.tagName == 'HTML')
|
|
return [null, null];
|
|
|
|
let content = node.ownerDocument.defaultView;
|
|
while (!(node instanceof Ci.nsIDOMHTMLBodyElement)) {
|
|
let style = content.getComputedStyle(node, null);
|
|
|
|
let overflow = [style.getPropertyValue('overflow'),
|
|
style.getPropertyValue('overflow-x'),
|
|
style.getPropertyValue('overflow-y')];
|
|
|
|
let rect = node.getBoundingClientRect();
|
|
let isAuto = (overflow.indexOf('auto') != -1 &&
|
|
(rect.height < node.scrollHeight ||
|
|
rect.width < node.scrollWidth));
|
|
|
|
let isScroll = (overflow.indexOf('scroll') != -1);
|
|
if (isScroll || isAuto)
|
|
return [node, this._generateCallback(node)];
|
|
|
|
node = node.parentNode;
|
|
}
|
|
|
|
return [content, this._generateCallback(content)];
|
|
},
|
|
|
|
_generateCallback: function cp_generateCallback(content) {
|
|
function scroll(delta) {
|
|
if (content instanceof Ci.nsIDOMHTMLElement) {
|
|
let oldX = content.scrollLeft, oldY = content.scrollTop;
|
|
content.scrollLeft += delta.x;
|
|
content.scrollTop += delta.y;
|
|
let newX = content.scrollLeft, newY = content.scrollTop;
|
|
return (newX != oldX) || (newY != oldY);
|
|
} else {
|
|
let oldX = content.scrollX, oldY = content.scrollY;
|
|
content.scrollBy(delta.x, delta.y);
|
|
let newX = content.scrollX, newY = content.scrollY;
|
|
return (newX != oldX) || (newY != oldY);
|
|
}
|
|
}
|
|
return scroll;
|
|
},
|
|
|
|
get _domUtils() {
|
|
delete this._domUtils;
|
|
return this._domUtils = Cc['@mozilla.org/inspector/dom-utils;1']
|
|
.getService(Ci.inIDOMUtils);
|
|
},
|
|
|
|
_resetActive: function cp_resetActive() {
|
|
let root = this.target.ownerDocument || this.target.document;
|
|
|
|
const kStateActive = 0x00000001;
|
|
this._domUtils.setContentState(root.documentElement, kStateActive);
|
|
}
|
|
};
|
|
|
|
ContentPanning.init();
|
|
|
|
// Min/max velocity of kinetic panning. This is in pixels/millisecond.
|
|
const kMinVelocity = 0.4;
|
|
const kMaxVelocity = 6;
|
|
|
|
// Constants that affect the "friction" of the scroll pane.
|
|
const kExponentialC = 1000;
|
|
const kPolynomialC = 100 / 1000000;
|
|
|
|
// How often do we change the position of the scroll pane?
|
|
// Too often and panning may jerk near the end.
|
|
// Too little and panning will be choppy. In milliseconds.
|
|
const kUpdateInterval = 16;
|
|
|
|
// The numbers of momentums to use for calculating the velocity of the pan.
|
|
// Those are taken from the end of the action
|
|
const kSamples = 5;
|
|
|
|
const KineticPanning = {
|
|
_position: new Point(0, 0),
|
|
_velocity: new Point(0, 0),
|
|
_acceleration: new Point(0, 0),
|
|
|
|
get active() {
|
|
return this.target !== null;
|
|
},
|
|
|
|
target: null,
|
|
start: function kp_start(target) {
|
|
this.target = target;
|
|
|
|
// Calculate the initial velocity of the movement based on user input
|
|
let momentums = this.momentums.slice(-kSamples);
|
|
|
|
let distance = new Point(0, 0);
|
|
momentums.forEach(function(momentum) {
|
|
distance.add(momentum.dx, momentum.dy);
|
|
});
|
|
|
|
let elapsed = momentums[momentums.length - 1].time - momentums[0].time;
|
|
|
|
function clampFromZero(x, min, max) {
|
|
if (x >= 0)
|
|
return Math.max(min, Math.min(max, x));
|
|
return Math.min(-min, Math.max(-max, x));
|
|
}
|
|
|
|
let velocityX = clampFromZero(distance.x / elapsed, 0, kMaxVelocity);
|
|
let velocityY = clampFromZero(distance.y / elapsed, 0, kMaxVelocity);
|
|
|
|
let velocity = this._velocity;
|
|
velocity.set(Math.abs(velocityX) < kMinVelocity ? 0 : velocityX,
|
|
Math.abs(velocityY) < kMinVelocity ? 0 : velocityY);
|
|
this.momentums = [];
|
|
|
|
// Set acceleration vector to opposite signs of velocity
|
|
function sign(x) {
|
|
return x ? (x > 0 ? 1 : -1) : 0;
|
|
}
|
|
|
|
this._acceleration.set(velocity.clone().map(sign).scale(-kPolynomialC));
|
|
|
|
// Reset the position
|
|
this._position.set(0, 0);
|
|
|
|
this._startAnimation();
|
|
|
|
this.target.onKineticBegin();
|
|
},
|
|
|
|
stop: function kp_stop() {
|
|
if (!this.target)
|
|
return;
|
|
|
|
this.momentums = [];
|
|
this.distance.set(0, 0);
|
|
|
|
this.target.onKineticEnd();
|
|
this.target = null;
|
|
},
|
|
|
|
momentums: [],
|
|
record: function kp_record(delta, timestamp) {
|
|
this.momentums.push({ 'time': timestamp, 'dx' : delta.x, 'dy' : delta.y });
|
|
this.distance.add(delta.x, delta.y);
|
|
},
|
|
|
|
get threshold() {
|
|
let dpi = content.QueryInterface(Ci.nsIInterfaceRequestor)
|
|
.getInterface(Ci.nsIDOMWindowUtils)
|
|
.displayDPI;
|
|
|
|
let threshold = Services.prefs.getIntPref('ui.dragThresholdX') / 240 * dpi;
|
|
|
|
delete this.threshold;
|
|
return this.threshold = threshold;
|
|
},
|
|
|
|
distance: new Point(0, 0),
|
|
isPan: function cp_isPan() {
|
|
return (Math.abs(this.distance.x) > this.threshold ||
|
|
Math.abs(this.distance.y) > this.threshold);
|
|
},
|
|
|
|
_startAnimation: function kp_startAnimation() {
|
|
let c = kExponentialC;
|
|
function getNextPosition(position, v, a, t) {
|
|
// Important traits for this function:
|
|
// p(t=0) is 0
|
|
// p'(t=0) is v0
|
|
//
|
|
// We use exponential to get a smoother stop, but by itself exponential
|
|
// is too smooth at the end. Adding a polynomial with the appropriate
|
|
// weight helps to balance
|
|
position.set(v.x * Math.exp(-t / c) * -c + a.x * t * t + v.x * c,
|
|
v.y * Math.exp(-t / c) * -c + a.y * t * t + v.y * c);
|
|
}
|
|
|
|
let startTime = content.mozAnimationStartTime;
|
|
let elapsedTime = 0, targetedTime = 0, averageTime = 0;
|
|
|
|
let velocity = this._velocity;
|
|
let acceleration = this._acceleration;
|
|
|
|
let position = this._position;
|
|
let nextPosition = new Point(0, 0);
|
|
let delta = new Point(0, 0);
|
|
|
|
let callback = (function(timestamp) {
|
|
if (!this.target)
|
|
return;
|
|
|
|
// To make animation end fast enough but to keep smoothness, average the
|
|
// ideal time frame (smooth animation) with the actual time lapse
|
|
// (end fast enough).
|
|
// Animation will never take longer than 2 times the ideal length of time.
|
|
elapsedTime = timestamp - startTime;
|
|
targetedTime += kUpdateInterval;
|
|
averageTime = (targetedTime + elapsedTime) / 2;
|
|
|
|
// Calculate new position.
|
|
getNextPosition(nextPosition, velocity, acceleration, averageTime);
|
|
delta.set(Math.round(nextPosition.x - position.x),
|
|
Math.round(nextPosition.y - position.y));
|
|
|
|
// Test to see if movement is finished for each component.
|
|
if (delta.x * acceleration.x > 0)
|
|
delta.x = position.x = velocity.x = acceleration.x = 0;
|
|
|
|
if (delta.y * acceleration.y > 0)
|
|
delta.y = position.y = velocity.y = acceleration.y = 0;
|
|
|
|
if (velocity.equals(0, 0) || delta.equals(0, 0)) {
|
|
this.stop();
|
|
return;
|
|
}
|
|
|
|
position.add(delta);
|
|
if (this.target.onKineticPan(delta.scale(-1))) {
|
|
this.stop();
|
|
return;
|
|
}
|
|
|
|
content.mozRequestAnimationFrame(callback);
|
|
}).bind(this);
|
|
|
|
content.mozRequestAnimationFrame(callback);
|
|
}
|
|
};
|
|
|