gecko-dev/gfx/thebes/public/gfxRect.h

72 lines
2.7 KiB
C

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Oracle Corporation code.
*
* The Initial Developer of the Original Code is Oracle Corporation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_RECT_H
#define GFX_RECT_H
#include "gfxTypes.h"
#include "gfxPoint.h"
struct THEBES_API gfxRect {
// pt? point?
gfxPoint pos;
gfxSize size;
gfxRect() {}
gfxRect(const gfxRect& s) : pos(s.pos), size(s.size) {}
gfxRect(const gfxPoint& _pos, const gfxSize& _size) : pos(_pos), size(_size) {}
gfxRect(gfxFloat _x, gfxFloat _y, gfxFloat _width, gfxFloat _height) :
pos(_x, _y), size(_width, _height) {}
int operator==(const gfxRect& s) const {
return (pos == s.pos) && (size == s.size);
}
int operator!=(const gfxRect& s) const {
return (pos != s.pos) || (size != s.size);
}
const gfxPoint& TopLeft() { return pos; }
gfxFloat Width() { return size.width; }
gfxFloat Height() { return size.height; }
gfxFloat X() { return pos.x; }
gfxFloat Y() { return pos.y; }
// XXX figure out what methods (intersect, union, etc) we use and add them.
};
#endif /* GFX_RECT_H */